🧠 Patch Intelligence Report — 2026-05-27
Active inference analysis — examining patch notes, cross-referencing issues, identifying patterns
📊 1277 patches analysed · 558 issues potentially resolved · 7 regression risks · 106 investigations opened
🎮 Apex Legends
5 patch note(s) analysed
📋 Apex Legends: Latest Update 5/26/26
Released: 5/26/2026
🔧 2 Bug Fix(es)
- p]FIXED:[/p][p]-When using requeue functions, tier restrictions now work properly
- Players who previously experienced crashes on Storm Point should ensure they have updated their GPU drivers[/p]
🏷️ Affected systems: rendering, stability, gameplay
📋 [AMA] Chatting about Axle, with Axle herself
Released: 5/26/2026
🏷️ Affected systems: gameplay, ui
📋 Apex Legends: Latest Update 5/22/202 (As of 3:20pm PT)
Released: 5/22/2026
🔧 1 Bug Fix(es)
- As of 3:20pm PT: [/b]We have pushed a fix to today's matchmaking issues. Players should now be able to access matches without issue. Thank you, again, for your patience.[/p][p][b]
🏷️ Affected systems: networking, gameplay, ui
🎮 Counter-Strike 2
5 patch note(s) analysed
📋 IEM Cologne 2026
Released: 5/22/2026
✨ 2 New Feature(s)
- h5]Q. How do I get tournament items?[/h5]
- Add any sticker or stickers you like to your cart, and check out. To complete your transaction, first you'll purchase and activate tokens, and then redeem those tokens for your sticker.
⚖️ 66 Balance Change(s)
- h3]The 2026 Cologne Major Shop[/h3]
- img]https://clan.akamai.steamstatic.com/images/3381077/8f7212f18c038fcecaa6c96cfeb9785f14d74489.png[/img]
- The Major Shop has undergone some major renovation--now you can directly get any sticker you want (at prices set by demand). Holo Furia logo? You got it. Foil Donk autograph? No problem.
- You can purchase tokens and redeem them for any sticker you want. The prices of stickers will depend on relative demand (when lots of players buy a particular sticker, its price goes up and other sticker prices go down), but if you're worried that a sticker might drop in price right after you buy it, we've got you covered. If a sticker price drops by more than 25 tokens within 24 hours of your purchase you'll get a refund of tokens for the total difference.
- Details about the Major Shop renovation and how this all works can be found in the FAQ below.
- h3]Souvenir-O-Matic[/h3]
- img]https://clan.akamai.steamstatic.com/images/3381077/8b98a1ee99bd0178265c42624a4ee8d41ac91768.png[/img]
- What will you bring to the signing session? Now you can craft your own Souvenir! Take any normal or Souvenir quality weapon in your inventory and select a completed match and one of the players. You'll get your weapon back in Souvenir quality with gold team, autograph, and map stickers applied.
- h3]Pick'Em[/h3]
- img]https://clan.akamai.steamstatic.com/images/3381077/b50091a00523a82121c1e9707ca7a92276d21349.png[/img]
🏷️ Affected systems: networking, gameplay, ui, anti-cheat
📋 Counter-Strike 2 Update
Released: 5/22/2026
🏷️ Affected systems: stability, gameplay, ui
📋 Counter-Strike 2 Update
Released: 5/20/2026
🔧 1 Bug Fix(es)
- p]\[ MAPS ][/p][p]Cache[/p][list][*][p]Adjusted player and grenade collision.[/p][/*][*][p]Adjusted material blending to improve accuracy of footstep sounds.[/p][/*][*][p]Fixed several gaps reported by players.[/p][/*][/list][p]Ancient[/p][list][*][p]Fixed a gap in the wall.[/p][/*][/list]
🏷️ Affected systems: audio, gameplay
🎮 Call of Duty: Warzone
2 patch note(s) analysed
📋 UPDATE: Good news, Verdansking queens, Call of Duty Black Ops 6 and Warzone season 3's new release date has been revealed, so we know when the iconic map's returning
Released: 3/4/2025
🏷️ Affected systems: gameplay
📋 Warzone Season 4 Reloaded release date, roadmap, and more
Released: 6/26/2023
🔧 1 Bug Fix(es)
- Call of Duty Warzone Season 4 Reloaded is sure to change up the Warzone meta with new patch notes that shake up the reigning list of best Warzone guns. Get ready for plenty more content in one of our favorite and best competitive FPS games.
✨ 1 New Feature(s)
- When is the Warzone Season 4 Reloaded release date? The Warzone mid-season update will add some promising new content drops, particularly around the Vondel map that landed at the start of the season, and also a new weapon. Here's everything there is to know about the Warzone Season 4 Reloaded roadmap and more for the mid-season update.
🏷️ Affected systems: rendering, stability, gameplay, ui
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #672 (gameplay): "Auto-crawled: Warzone Season 3 Reloaded's Rebirth Island upgrade will fog you up"
↳ Matched fix: "Call of Duty Warzone Season 4 Reloaded is sure to change up the Warzone meta with new patch notes that shake up the reig" (57% confidence) - Issue #674 (gameplay): "Auto-crawled: Warzone Season 5 guns and weapons"
↳ Matched fix: "Call of Duty Warzone Season 4 Reloaded is sure to change up the Warzone meta with new patch notes that shake up the reig" (66% confidence) - Issue #676 (gameplay): "Auto-crawled: Warzone Season 4 Reloaded release date, roadmap, and more"
↳ Matched fix: "Call of Duty Warzone Season 4 Reloaded is sure to change up the Warzone meta with new patch notes that shake up the reig" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Call of Duty: Warzone for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Call of Duty: Warzone for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Call of Duty: Warzone for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Call of Duty: Warzone for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Call of Duty: Warzone for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Dota 2
5 patch note(s) analysed
📋 The International 2026 Ticket Sales
Released: 5/26/2026
🏷️ Affected systems: stability, ui, anti-cheat
📋 The International 2026 Invitations and Qualifiers
Released: 5/26/2026
🏷️ Affected systems: stability, ui
📋 Dota 2 patch 7.41c is awful news for Batrider and Puck, and keeps Roshan under wraps
Version: 7.41
Released: 5/7/2026
⚖️ 5 Balance Change(s)
- Read the full story on PCGamesN: Dota 2 patch 7.41c is awful news for Batrider and Puck, and keeps Roshan under wraps
- RELATED LINKS:
- Beloved Dota 2 esports team Heroic has just disbanded, saying it's a "tough game to commercialize"
- The best Dota 2 options and settings
- Dota 2 patch 7.41b puts a stop to Meepo's reign of terror as Valve locks in its new meta
🏷️ Affected systems: anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Dota 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dota 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dota 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Dota 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dota 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dota 2 for the next 48 hours
🎮 Grand Theft Auto V
5 patch note(s) analysed
📋 Buckle Up for Two Weeks of Motor Madness in GTA Online
Released: 5/15/2026
✨ 3 New Feature(s)
- Trade paint as you jostle for position with Quadruple Rewards on Land Races from May 14 through May 20, obtain rare prizes for acquiring big-ticket rides at showrooms and podiums around town, get a free LS Car Meet Membership, and rake it in with added bonuses for Salvage Yard and Auto Shop owners.
- GET A NEW LIVERY FOR THE VAPID FMJ MK V
- Flow upstream between motorists in oncoming traffic with the new Water Like livery for your Vapid FMJ MK V (Super), available from all Vehicle Workshops in GTA Online.
🏷️ Affected systems: rendering, ui, anti-cheat
📋 Boost Your Nightclub's Popularity and Bring in Doubled Daily Income
Released: 5/7/2026
🏷️ Affected systems: networking, stability, anti-cheat
📋 New Stoner Survival Dealing 4X Rewards as LD Organics Presents: The 420 Event
Released: 4/17/2026
✨ 5 New Feature(s)
- The man with the van and the plan is putting his stamp on Los Santos this 420 as LD Organics Presents: The 420 Event. Celebrate with a new Hunting Pack (Get Lamar) location that’s dispensing 4X Rewards, enjoy a kaleidoscope of hallucinations along with increasingly unhinged enemies in the new Stoner Survival, and claim your own Black LD Organics Tee.
- 4X GTA$ and RP on New Stoner Survival
- Fight off aliens, life-sized action figures, wrench-wielding clowns, and Cluckin’ Bell-uniformed chickens in the colorful chaos of Stoner Survival — a trippy new mode that activates at 4:20pm every day in Los Santos that’s dealing out 4X GTA$ and RP through April 22.
- Keep an eye out for the Survival Blip to appear when in Freemode and head to the Senora Desert Trailer Park to get underway. Make it through five waves of Stoner Survival to complete the Weekly Challenge and add the Sasquatch Outfit and GTA$420,000 to your stash through April 22.
- url=https://www.rockstargames.com/newswire/article/ak419987491453/new-stoner-survival-dealing-4x-rewards-as-ld-organics-presents-the-420?utm_source=steam-news-gtavl&utm_medium=o_promos&utm_campaign=2026-fotw&utm_content=lead]See full event details at the Rockstar Newswire.[/url][img]
🏷️ Affected systems: input
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Grand Theft Auto V for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Grand Theft Auto V for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Grand Theft Auto V for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Grand Theft Auto V for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Grand Theft Auto V for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Grand Theft Auto V for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Grand Theft Auto V for the next 48 hours
🎮 PUBG: Battlegrounds
5 patch note(s) analysed
📋 PNC 2026 Official Participating Teams Announcement
Released: 5/27/2026
✨ 1 New Feature(s)
- p]Hello, PUBG Esports Fans![/p][p]In our previous announcements, we shared the schedule and participating teams for the PUBG Nations Cup 2026 (PNC 2026). At last, we're excited to officially unveil the rosters of all 24 all-star teams set to take the stage in Seoul this June![/p][p]96 all-star players and 24 coaches will compete for the title of world's best — meet the full lineup taking the PNC 2026 stage below.[/p][h2]PNC 2026 Official Rosters[/h2][p][img src="{STEAM_CLAN_IMAGE}/27971017/ed758870174d1ca307288fdddf4cf3c3364a97fe.png"][/img][img src="{STEAM_CLAN_IMAGE}/27971017/34b2eac02cf69fa7138f52c34caa95ca92d7ec95.png"][/img][img src="{STEAM_CLAN_IMAGE}/27971017/f1c2f2ff7f3d248cdd52d6efda7bf1f3f1ad41d1.png"][/img][img src="{STEAM_CLAN_IMAGE}/27971017/c36e81821b0c944383ec641b5f4e46536fc5d3e4.png"][/img][img src="{STEAM_CLAN_IMAGE}/27971017/690ec8aafdd374160522a6ef667edb693045298c.png"][/img][img src="{STEAM_CLAN_IMAGE}/27971017/1eb57c9c90569a294a28e1082b740a6a8d09ea1a.png"][/img][/p][h2]Storylines to Watch at PNC 2026[/h2][h3]Return of the Champions[/h3][p]Since the very first PUBG Nations Cup in 2019, only four teams have ever lifted the PNC trophy. This year, 10 of those past champions return to the PNC 2026 stage.[/p][list][*][p][b]The First PNC Champion (2019): ADOUZ1E[/b] returns to the PNC stage for the first time in seven years.[/p][/*][*][p][b]PNC 2022 Champion[/b] — [b]United Kingdom[/b]: The full championship lineup is back together. Vard, Fexx, TeaBone, and mykLe reunite under head coach MiracU.[/p][/*][*][p][b]PNC 2023 & PNC 2024 Back-to-Back Champion[/b] — [b]South Korea[/b]: Heaven stands alone as the only player in the PNC 2026 field with two PNC titles to his name.[/p][/*][*][p][b]PNC 2025 Defending Champion — Vietnam[/b]: The defending champion's title-winning roster returns intact — Himass, TanVuu, Delwyn, and Sololzy, with head coach DjChip back to lead the title defense.[/p][/*][/list][h3]Three Players Who've Never Missed a PNC[/h3][p]Since the first PUBG Nations Cup in 2019, only three players have appeared at every single edition.[/p][list][*][p][b]Vard [/b]— United Kingdom, Construction Workers[/p][/*][*][p][b]ItzzChrizZ [/b]— Germany, ACEND Club[/p][/*][*][p][b]luke12 [/b]— Australia, Team Liquid[/p][/*][/list][p]PNC 2026 will be their[b] sixth PNC[/b].[/p][p]One more name belongs alongside them. [b]Chinese Taipei's head coach Leo[/b] competed as a player in every PNC from 2019 to 2025. This year, he returns as a head coach — the same uninterrupted record, a new role at the table.[/p][p] [/p][h3]Happy Early Birthday, Mikzenn[/h3][p]On June 27, Denmark's Mikzenn (Patrick Pagh Christensen) will celebrate his 24th [b]birthday [/b]on the PNC 2026 Grand Finals stage — the only player in the 96-player field whose birthday falls within the tournament window.[/p][p]An early [b]happy birthday [/b]from PUBG Esports![/p][p] [/p][h3]Yesterday's Teammates, Today's Rivals[/h3][p]This is the magic that only PNC can deliver. Players who share a practice room and a roster jersey all year round suddenly find themselves on opposite sides of the same lobby — facing off against the very people they call teammates the rest of the year.[/p][p]This year, [b]Team Falcons [/b]sends 5 representatives to PNC 2026, split across [b]3 different teams[/b] — and three of them lead their squads as captains.[/p][list][*][p][b]TGLTN [/b]— Captain of Australia[/p][/*][*][p][b]Gustav [/b]— Captain of Denmark[/p][/*][*][p][b]Shrimzy [/b](Captain), Kickstart, head coach GUNNER — United States[/p][/*][/list][p]One org, three teams. The Falcons family will meet in Seoul this June — and from the moment they drop into the same lobby, they'll be marking each other first.[/p][p] [/p][p]Stay tuned for further updates on PNC 2026 via the official PUBG Esports website and our social channels.[/p][p]A five-day showdown of the world's best all-star teams is coming to Seoul this June — we can't wait to see you at PUBG Nations Cup 2026![/p][p]
🏷️ Affected systems: ui, anti-cheat
📋 PUBG: BATTLEGROUNDS Weekly Bans Notice (05/18~05/24)
Released: 5/27/2026
🏷️ Affected systems: anti-cheat
📋 PUBG Global Series 4 Final Stage - Day 2
Released: 5/23/2026
🔧 1 Bug Fix(es)
- p]Hello, PUBG Esports fans![/p][p align="start"]As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invited teams return to Seoul for the next chapter of PUBG Esports competition. The PUBG Global Series continues with Circuit 2, featuring PGS 4–6 beginning on May 20.[/p][p align="start"]With EWC qualification on the line, every PGS Point becomes even more valuable as teams battle to climb the overall standings. A new patch also enters the equation for Circuit 2, bringing shifts to the competitive landscape and forcing teams to adapt quickly. The strategies that found success in Circuit 1 will now be tested in an entirely different meta.[/p][p align="start"] [/p][p align="start"][b]PGS Circuit 2 Schedule[/b][/p][table equalcells="1" colwidth=",,"][tr][td rowspan="4"][p][b]PGS 4[/b][/p][/td][td][p][b][strike]May 20[/strike][/b][/p][/td][td][p][b][strike]Group Stage[/strike][/b][/p][/td][/tr][tr][td][p][strike][b]May 21[/b][/strike][/p][/td][td][p][strike][b]Winners Stage[/b][/strike][/p][/td][/tr][tr][td][p][b][strike]May 22[/strike][/b][/p][/td][td][p][b][strike]Survival Stage[/strike] [/b][/p][/td][/tr][tr][td][p][b]May 23-24[/b][/p][/td][td][p][b]Finals Stage 1 & 2[/b][/p][/td][/tr][tr][td rowspan="3"][p][b]PGS 5[/b][/p][/td][td][p][b]May 28[/b][/p][/td][td][p][b]Winners Stage [/b][/p][/td][/tr][tr][td][p][b]May 29 [/b][/p][/td][td][p][b]Survival Stage[/b][/p][/td][/tr][tr][td][p][b]May 30-31[/b][/p][/td][td][p][b]Finals Stage 1 & 2[/b][/p][/td][/tr][tr][td rowspan="2"][p][b]PGS 6[/b][/p][/td][td][p][b]June 4[/b][/p][/td][td][p][b]Survival Stage [/b][/p][/td][/tr][tr][td][p][b]June 5-7[/b][/p][/td][td][p][b]Grand Finals Day 1-3[/b][/p][/td][/tr][/table][p align="start"]All Circuit 2 matches begin at 19:00 KST (10:00 UTC / 11:00 CET / 17:00 ICT / 03:00 PDT) daily.
🏷️ Affected systems: ui
✅ Potentially Resolved Issues (5)
These open issues match fixes in the latest patch — flagged for review:
- Issue #708 (unknown): "Auto-crawled: PUBG Global Series 4 Final Stage - Day 2"
↳ Matched fix: "p]Hello, PUBG Esports fans![/p][p align="start"]As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invi" (95% confidence) - Issue #709 (unknown): "Auto-crawled: PUBG Global Series 4 Final Stage - Day 1"
↳ Matched fix: "p]Hello, PUBG Esports fans![/p][p align="start"]As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invi" (95% confidence) - Issue #710 (unknown): "Auto-crawled: PUBG Global Series 4 Survival Stage"
↳ Matched fix: "p]Hello, PUBG Esports fans![/p][p align="start"]As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invi" (95% confidence) - Issue #711 (unknown): "Auto-crawled: PUBG Global Series 4 Winners Stage"
↳ Matched fix: "p]Hello, PUBG Esports fans![/p][p align="start"]As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invi" (95% confidence) - Issue #712 (unknown): "Auto-crawled: PUBG Global Series 4 Group Stage"
↳ Matched fix: "p]Hello, PUBG Esports fans![/p][p align="start"]As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invi" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for PUBG: Battlegrounds for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for PUBG: Battlegrounds for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for PUBG: Battlegrounds for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for PUBG: Battlegrounds for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Rainbow Six Siege
5 patch note(s) analysed
📋 Y11S2 DESIGNER'S NOTES
Released: 5/18/2026
✨ 1 New Feature(s)
- Encountering a bug? Report your experience at [url="https://r6fix.ubi.com/"]R6Fix[/url].[/p]
🏷️ Affected systems: networking, audio, input, stability, gameplay, ui, anti-cheat, platform
📋 Operation System Override is coming
Version: 3m
Released: 5/18/2026
✨ 3 New Feature(s)
- The upcoming season brings new energy to old favorites, featuring an iconic Operator Remaster and an overhaul of the most‑played playlist.
- h2]NEW MAP: CALYPSO CASINO[/h2]
- There’s even more to look forward to, including the Dokkaebi Operator Remaster, the new XK23 Assault Rifle, and major balancing updates.
🏷️ Affected systems: gameplay, ui
📋 SALT LAKE CITY MAJOR
Released: 5/8/2026
🔴 Regression Risk Alerts (3)
Systems changed in this patch that have had issues before:
- stability [medium risk]: stability was changed in this patch. This system has 4 historical issues — watch for regressions.
Monitor for: New stability bug reports in next 48h; Spike in stability-related crawl results; Community reports of "stability" problems after update - gameplay [medium risk]: gameplay was changed in this patch. This system has 5 historical issues — watch for regressions.
Monitor for: New gameplay bug reports in next 48h; Spike in gameplay-related crawl results; Community reports of "gameplay" problems after update - gameplay [medium risk]: gameplay was changed in this patch. This system has 5 historical issues — watch for regressions.
Monitor for: New gameplay bug reports in next 48h; Spike in gameplay-related crawl results; Community reports of "gameplay" problems after update
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rainbow Six Siege for the next 48 hours
🎮 Destiny 2
2 patch note(s) analysed
📋 Destiny 2 is getting its final update in June, and the team reportedly face "significant" layoffs as soon as it's out the door
Released: 5/22/2026
✨ 1 New Feature(s)
- Bungie have announced that they are putting together the final update for Destiny 2, bringing to an end the live service shooters 12-year run. The game itself will continue to exist for players to replay the content that already exists but nothing new will be added.
📋 Destiny 2: Every End is a New Beginning
Released: 5/21/2026
✨ 1 New Feature(s)
- p]For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.[/p][p] [/p][p]As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.[/p][p] [/p][p]Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.[/p][p] [/p][p]We're proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.[/p][p] [/p][p]We are incredibly grateful to everyone who made that journey with us.[/p][p] [/p][p]From the deepest part of our hearts, thank you, and we'll see you in the stars.[/p]
🏷️ Affected systems: input, stability, ui, anti-cheat
🔴 Regression Risk Alerts (1)
Systems changed in this patch that have had issues before:
- stability [medium risk]: stability was changed in this patch. This system has 4 historical issues — watch for regressions.
Monitor for: New stability bug reports in next 48h; Spike in stability-related crawl results; Community reports of "stability" problems after update
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Destiny 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Destiny 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Destiny 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Destiny 2 for the next 48 hours
🎮 Helldivers 2
5 patch note(s) analysed
📋 Optimizing Liberty - Incoming Patch: 27th May
Released: 5/21/2026
✨ 1 New Feature(s)
- p]Greetings Helldivers,[/p][p]In our last blog, we talked about improving how we communicate with you, and that commitment continues here! We’re focused on being clearer, more consistent, and giving you better visibility into what’s coming and why.[/p][p]We’re excited to announce a new set of technical improvements, deploying May 27th. In collaboration with our partners at Nixxes, this release brings a range of long-awaited updates across all platforms.[/p][p]Every frame counts when the pressure is on. This update focuses on three primary pillars: stability, latency reduction, and advanced upscaling technologies - helping ensure performance stays consistent, even in the most demanding moments.
🏷️ Affected systems: rendering, networking, input, gameplay, ui, anti-cheat
📋 Machinery of Oppression: 6.2.4
Released: 5/19/2026
🔧 1 Bug Fix(es)
- We are patching a Wwise audio fix which will squash several audio issues.
🏷️ Affected systems: audio, ui, platform
📋 Scheduled Maintenance on May 19
Released: 5/18/2026
🏷️ Affected systems: networking, ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #759 (audio): "Auto-crawled: Machinery of Oppression: 6.2.4"
↳ Matched fix: "We are patching a Wwise audio fix which will squash several audio issues." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Helldivers 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Helldivers 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Helldivers 2 for the next 48 hours
🎮 Deadlock
5 patch note(s) analysed
📋 A new Deadlock update reworks the Urn into a more chaotic, powerful comeback engine
Released: 5/23/2026
⚖️ 1 Balance Change(s)
- Read the full story on PCGamesN: A new Deadlock update reworks the Urn into a more chaotic, powerful comeback engine
🏷️ Affected systems: stability
📋 Deadlock's latest 'small update' yet again remixes basic mechanics and rebalances most of the roster
Released: 5/23/2026
🏷️ Affected systems: gameplay
📋 Gameplay Update - 05-22-2026
Released: 5/22/2026
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Deadlock for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Deadlock for the next 48 hours
🎮 Marvel Rivals
5 patch note(s) analysed
📋 Marvel Rivals Version 20260521 Patch Notes
Version: 20260521
Released: 5/21/2026
🔧 1 Bug Fix(es)
- p]Greetings, Rivals![/p][p align="justify"]We're thrilled to announce the upcoming patch drops on May 21st, 2026, at 09 : 00 : 00 (UTC)! No server downtime; just patch and play![/p][p align="justify"]Here's what's coming your way:[/p][p align="justify"] [/p][h2][b]All-New Content[/b][/h2][h3][b]New In Store[/b][/h3][p align="justify"]- Peni Parker - Peni Parker: The Freshman Bundle
✨ 1 New Feature(s)
- Available From: [b][u]May 22nd, 2026, at 2 : 00 : 00 (UTC)[/u][/b][/p][p align="justify"] [/p][h3][b]New Event: Savage Adventure[/b][/h3][p align="justify"]The Savage Land calls, heroes! Venture into the untamed wilds where dangers lurk at every turn! Complete event missions to earn Ultron's Cybernetic Drip costume and its related bundle content for FREE. Other rewards include Hela's Savage Monarch costume and Luna Snow's Sonic Trailblazer costume.
🏷️ Affected systems: networking, stability, gameplay, ui
📋 HD Texture Pack Feature Optimization
Released: 5/15/2026
🏷️ Affected systems: rendering, ui
📋 Marvel Rivals has added a literal T. rex to the game alongside nerfing some Strategists and I don't know what's more surprising
Released: 5/14/2026
🔧 1 Bug Fix(es)
- Marvel Rivals season 8 has begun and with it comes a new battle pass, patch notes, and a massive T.rex known as Devil Dinosaur. This dino is complete with seven passives, a shield, and a massive red laser beam, just as the cherry on top. But do you know what's better than a huge red T.rex? A bunch of Strategist nerfs...
✅ Potentially Resolved Issues (5)
These open issues match fixes in the latest patch — flagged for review:
- Issue #779 (network): "Auto-crawled: Marvel Rivals Version 20260521 Patch Notes"
↳ Matched fix: "p]Greetings, Rivals![/p][p align="justify"]We're thrilled to announce the upcoming patch drops on May 21st, 2026, at 09 " (95% confidence) - Issue #784 (gameplay): "Auto-crawled: Marvel Rivals Version 20260507 Patch Notes"
↳ Matched fix: "p]Greetings, Rivals![/p][p align="justify"]We're thrilled to announce the upcoming patch drops on May 21st, 2026, at 09 " (88% confidence) - Issue #785 (network): "Auto-crawled: Marvel Rivals Version 20260430 Patch Notes"
↳ Matched fix: "p]Greetings, Rivals![/p][p align="justify"]We're thrilled to announce the upcoming patch drops on May 21st, 2026, at 09 " (84% confidence) - Issue #786 (network): "Auto-crawled: Marvel Rivals Version 20260423 Patch Notes"
↳ Matched fix: "p]Greetings, Rivals![/p][p align="justify"]We're thrilled to announce the upcoming patch drops on May 21st, 2026, at 09 " (84% confidence) - Issue #781 (unknown): "Auto-crawled: Marvel Rivals has added a literal T. rex to the game alongside nerfing some Strategist"
↳ Matched fix: "Marvel Rivals season 8 has begun and with it comes a new battle pass, patch notes, and a massive T.rex known as Devil Di" (95% confidence)
🔴 Regression Risk Alerts (1)
Systems changed in this patch that have had issues before:
- gameplay [medium risk]: gameplay was changed in this patch. This system has 4 historical issues — watch for regressions.
Monitor for: New gameplay bug reports in next 48h; Spike in gameplay-related crawl results; Community reports of "gameplay" problems after update
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Marvel Rivals for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Marvel Rivals for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Marvel Rivals for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Marvel Rivals for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Marvel Rivals for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Marvel Rivals for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Rust
5 patch note(s) analysed
📋 Rust's latest update adds mortars but 'no visual guide to help you land shells,' so get ready for some chaos
Released: 5/10/2026
✨ 1 New Feature(s)
- Read more.
🏷️ Affected systems: rendering, ui
📋 May's big Rust update adds new, rare workbench upgrades, if you can find them
Released: 5/7/2026
🔧 1 Bug Fix(es)
- The May Rust update is here, delivering on developer Facepunch's promise of mortars to put rooftop campers in their place. There's far more on offer here, with nine rare workbench upgrades headlining the new Rust patch notes. Steam's most beloved survival game also now boasts a refreshed vending machine UI to make trades smoother, along with improvements to the likes of tin can alarms and grenades. To round things out, Facepunch Studios has also launched a new Discord shop, and it's running a sale to mark the occasion.
✨ 2 New Feature(s)
- Read the full story on PCGamesN: May's big Rust update adds new, rare workbench upgrades, if you can find them
- Rust's new boats just got a lot more customizable, with longer days to build them
⚖️ 1 Balance Change(s)
- Rust's Spring Clean update nerfs the shield meta and boosts early game energy
🏷️ Affected systems: ui, platform
📋 UPGRADE HARD, RAID HARDER
Version: 21H
Released: 5/7/2026
🔧 2 Bug Fix(es)
- /p][p]The new administration page comes with a few features: being able to quickly setup vending orders via its in built inventory, selling skins individually, and being able to reorder your existing sell orders without deleting and recreating them.[/p][p][img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_vending_machine_UI_4k.jpg"][/img][/p][p][img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_vending_machine_UI_2_4k.jpg"][/img][/p][p][/p][p][/p][h2]CRYPT STONE BUILDING SKIN[/h2][p][/p][p]We’re launching a new much-requested building skin to the permanent store this month; the Crypt stone building skin. [url="https://rust.facepunch.com/store/building/crypt"]Available now[/url] from the Rust store, this building skin allows you to change the visuals of your stone tier base. [/p][p][img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_2_1080.jpg"][/img][/p][p]Your new home for eternity, or at least the next wipe.[/p][p][img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_1_1080.jpg"][/img][img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_7_1080.jpg"][/img][img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_4_1080.jpg"][/img][img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_9_1080.jpg"][/img][/p][p]Purchasable from the in-game store or Steam item store. [/p][p][/p][p][/p][p][/p][h2]NOTABLE CHANGES[/h2][p][/p][h3][b]Computer Station now requires power[/b][/h3][p]Time to put that power supply to use[/p][h3][b]Grenade throw consistency[/b][/h3][p]Fixed some issues with 3rd person grenade throw animations[/p][h3][b]Floating City Vendor[/b][/h3][p]Floating City Boat Vendor now sells modular boat parts to get you back on your feet if you lose your boat (and a cheaper DPV too!)[/p][h3][b]Monument Building Radius[/b][/h3][p]Monuments which feature multiple no build zones now correctly display each one[/p][h3][b]Monument Road Signs[/b][/h3][p]Road signs are now correctly spawning in Outpost, Junkyard and Water wells[/p][h3][b]Boat Bow Drag[/b][/h3][p]Drag has been greatly increased for boats with a flat bow. Build accordingly[/p][p][/p][p][/p][p][/p][h2]DISCORD X RUST SHOP[/h2][p][/p][p]Starting today (May 7th), we’re launching the official [url="https://discord.com/channels/560127830160048128/game-shop"]Rust Shop directly inside Discord[/url].
- However, Scientist boats will also have less guns overall.[/p][p][/p][p][/p][p][/p][h2]WINDOWS SERVER 2016 EOL ANNOUNCEMENT[/h2][p][/p][p]We are currently in the process of upgrading to Unity 6. This means Windows Server 2016 / Windows 8 and older will no longer be supported. The minimum required version will be Windows Server 2019 / Windows 10 Version 21H1 (Build 19043) or newer.[/p][p]From our metrics none of our players are still on Windows 7 or Windows 8, so we aren't concerned about that. However, we suspect some server hosts are still running Windows Server 2016. If you run a Rust server, consider this the first and final notice that you need to upgrade to at least Windows Server 2019 by the end of the month.[/p]
✨ 4 New Feature(s)
- h2]WORKBENCH UPGRADES[/h2][p][/p][p]Workbenches have received a whole new upgrade system - along with nine upgrades to find and customise your benches with!
- Open the workbench's inventory to add your upgrades. They each have their own visual, which will alter the way the workbench looks.[/p][p][img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_workbenchupgrades_02.jpg"][/img][/p][p][img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_workbenchupgrades_UI_01.jpg"][/img][/p][p]If you get lucky and collect 'em all, you'll have a fully upgraded workbench - both in terms of bonuses and visuals![/p][p][/p][p][/p][p][/p][h2]MORTAR[/h2][p][/p][p]We're adding a new anti-personnel/raiding deployable weapon: Mortar![/p][p][img src="https://files.facepunch.com/danieltyler/1b0711b1/rust_mortar_1_1080_jpg.jpg"][/img][/p][p]Functionally really similar to cannons, but is instead placed on flat land and allows for launching projectiles over long distances. Firing a mortar requires mastery through trial & error as there is no visual guide to help you land shells exactly where you want them. Instead, you'll need to pair it with binoculars to estimate how high to aim the mortar for it to land on your target.[/p][p]To prevent repeated shots, the mortar has recoil that slightly bumps the mortar up on every shot, as well as a small inaccuracy that changes how far each shell lands. [/p][p]You can choose between two mortar shells, one aimed to deal high damage to players while the other focuses on destroying structures.[/p][p][img src="https://files.facepunch.com/danieltyler/1b0711b1/rust_mortar_2_1080_jpg.jpg"][/img][/p][p][/p][p][/p][h2]TIN CAN ALARM CHANGES[/h2][p][/p][p]The tin can alarm is getting a small update. You can now trap them with a bunch of different items.
- We've totally redesigned the administration page and given the purchase page a new lick of paint.
- We’re actually only the second game to do this (shoutout to the Marvel Rivals team for going first), and the goal is pretty simple: making it easier to grab the skins and DLC you want, while you’re already hanging out with your team, browsing the goods right where you coordinate your raids.[/p][p][img src="https://files.facepunch.com/ashcoook/1b0511b1/RUST-Shop-blog-1800x720.png"][/img][/p][p]To get things moving, we’re running a launch celebration for the first two weeks.[/p][p]
⚖️ 7 Balance Change(s)
- This has been applied to all grenade types, as well as the bandage and medical syringe, and will be applied to the other held items over time.[/p][p][/p][p][/p][p][/p][h2]SERVER BROWSER UPDATE[/h2][p][/p][p]We've made some changes to the server browser.
- It was possible in the past for server owners to be able to spoof ping information through various means. This would make servers show lower in ping that were actually higher in ping to you, possibly picking a server which would end up feeling laggy when your intention was to pick a local server.[/p][p][img src="https://files.facepunch.com/ianhenderson/1b0511b1/rust_server_browser_1.jpg"][/img][/p][p]We're rolling out a new system: country mapping. Based on the servers IP we get an estimate of what country the server is in, as well as its coordinates. We use those coordinates to sort servers close to you. This means that servers can no longer spoof where they are located. [/p][p]
- For the above system to work we also need to estimate where you are located (in order to show your servers nearby). This is located at the top left of the play menu and can be overridden by you. This override is saved between sessions if you'd rather have it done manually.[/p][p][img src="https://files.facepunch.com/ianhenderson/1b0511b1/rust_server_browser_4.jpg"][/img][/p][p][/p][p][/p][h2]BINOCULAR REFRESH[/h2][p][/p][p]Binoculars have had a whole refresh![/p][p][img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_binoculars_2_4k_tweaked.jpg"][/img][/p][p]The model, animations and UI have all been updated to feel more modern.[/p][p][img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_binoculars_3_4k.jpg"][/img][/p][p]Right click to peer through the binoculars and Left click to cycle the three zoom levels.
- And it pairs nicely with the new mortar![/p][p]Crafting cost has been reduced too![/p][p][/p][p][/p][p][/p][h2]SALVAGED CLEAVER REMAKE[/h2][p][/p][p]Last month we revisited the Salvaged Axe, with a full visual and animation overhaul. This month, we’ve given the same treatment to another legacy favourite — the Salvaged Cleaver ![/p][p][img src="https://files.facepunch.com/alfiebirch/1b0111b1/may2026_salvagedcleaver_01.jpg"][/img][/p][p]The Salvaged Cleaver has received a complete remake, featuring a brand-new high-quality 3D model, updated HD textures, and an entirely new animation set.[/p][p]The result is a weapon that looks like it was lovingly rebuilt from junk… and still very much wants to live in your enemies’ ribs.[/p][p][/p][p][/p][p][/p][h2]NEW WORKSHOP SKINNABLE: ELECTRIC FURNACE[/h2][p][/p][p]This month’s workshop skinnable is the Electric Furnace[/p][p]There are so many possibilities with skins for this item, especially as it lights up. We can’t wait to see what the community cooks up![/p][p][img src="https://files.facepunch.com/matti/1b3011b1/may2026_workshop_skinnable_electric_furnace_1_1080.jpg"][/img][/p][p]To make your own Electric Furnace skin, head over to the in-game workshop and locate the Electric Furnace deployable item. From there, you can download the model file and add your own materials.[/p][p][/p][p][/p][p][/p][h2]TWITCH RIVALS - BASE INVADERS[/h2][p][/p][p]Twitch Rivals - Base Invaders is back!
- /p][p]Watch and earn an exclusive Twitch Rivals [b]HMLMG[/b] skin for [b]one day only[/b]!
- This drop will be tied to the [url="https://www.twitch.tv/twitchrivals"]Twitch Rivals channel[/url] and only active during the broadcast window. [/p][p]20 teams of 5 will battle it out, while 5 general Twitch Drops are available for 5 days only![/p][p][img src="https://files.facepunch.com/Errn/1b0711b1/td_50-blog-image.jpg"][/img][/p][p][b]Drops start:[/b] May 13th - 11AM PT/ 2PM ET/ 7PM BST
- b]Drops end:[/b] May 18th - Midnight PT / 3AM ET / 8AM BST
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #795 (unknown): "Auto-crawled: May's big Rust update adds new, rare workbench upgrades, if you can find them"
↳ Matched fix: "The May Rust update is here, delivering on developer Facepunch's promise of mortars to put rooftop campers in their plac" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Rust for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Rust for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Rust for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Elden Ring
5 patch note(s) analysed
📋 ELDEN RING - RAGING WOLF 1/6 SCALE STATUE
Released: 5/13/2026
✨ 1 New Feature(s)
- An unnamed Tarnished now walks the Lands Between in the skin of the wolf. Does this warrior seek the same fate as Vargram, forever stalking at the side of an Empyrean? Will they uphold the Golden Order or supplant it for some new code? Whatever the destination, woe befall upon any who dare block the path.
🏷️ Affected systems: rendering, gameplay, ui, anti-cheat
📋 ELDEN RING: SHADOW OF THE ERDTREE – Official Vinyl Soundtrack
Released: 4/17/2026
🏷️ Affected systems: rendering, networking, audio, gameplay, anti-cheat
📋 Discover the ELDEN RING Blaidd The Half-Wolf Lamp
Released: 1/29/2026
🏷️ Affected systems: rendering, networking, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Elden Ring for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Elden Ring for the next 48 hours
🎮 Baldurs Gate 3
2 patch note(s) analysed
📋 Baldur's Gate 3 gets a new hotfix to fix the old hotfix that fixed corrupted saves but started causing crashes
Released: 3/26/2026
🔧 1 Bug Fix(es)
- Back in February, Larian rolled out a small update for Baldur's Gate 3 that aimed to fix a few crashes, technical issues, and in particular, corrupted saves. And it worked! Except, well, it apparently also broke a few things along the way. So you know what that means: A new hotfix to fix the old hotfix...
🏷️ Affected systems: input, stability
📋 Hotfix #36 Now Live!
Released: 3/26/2026
🔧 2 Bug Fix(es)
- p]Hey folks, [/p][p][/p][p]Our last small update, which aimed to resolve corrupted savegames affecting a number of players, seemed to have also introduced some performance issues that triggered crashes. Thank you for your patience while these were investigated!
- /p][p]A fix is now rolling out for all platforms that addresses these performance issues and some other crashes and blockers that were still affecting players. [/p][h2][b]FIXES[/b][/h2][list][*][p]Fixed a framerate drop and eventual crash when loading a savegame.[/p][/*][*][p]Fixed several crashes.[/p][/*][*][p]Fixed a bug on Xbox where tooltips in the Inventory and Trade windows wouldn't display correctly.[/p][/*][*][p]Fixed a bug on Mac preventing you from progressing past Character Creation after starting a character introduction cinematic on Honour Mode.[/p][/*][/list]
🏷️ Affected systems: rendering, input, stability, gameplay, ui, platform
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #813 (unknown): "Auto-crawled: Baldur's Gate 3 gets a new hotfix to fix the old hotfix that fixed corrupted saves but"
↳ Matched fix: "Back in February, Larian rolled out a small update for Baldur's Gate 3 that aimed to fix a few crashes, technical issues" (95% confidence) - Issue #814 (performance): "Auto-crawled: Hotfix #36 Now Live!"
↳ Matched fix: "Back in February, Larian rolled out a small update for Baldur's Gate 3 that aimed to fix a few crashes, technical issues" (56% confidence) - Issue #814 (performance): "Auto-crawled: Hotfix #36 Now Live!"
↳ Matched fix: "p]Hey folks, [/p][p][/p][p]Our last small update, which aimed to resolve corrupted savegames affecting a number of playe" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Baldurs Gate 3 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Diablo IV
5 patch note(s) analysed
📋 Celebrate the DIV Anniversary
Released: 5/27/2026
✨ 1 New Feature(s)
- p]Celebrations are upon us, wanderer! To mark another gilded age of Sanctuary, free gifts and events to savour this brief period of respite are here. The festivities begin on [b]June 2[/b] until [b]June 9[/b], with limited-time events and free weapon cosmetics to claim.[/p][p align="start"]While this week has festivities to celebrate the 30th anniversary of Diablo, [b]much[/b] is brewing on the horizon throughout the year. The celebrations continue...[/p][p][/p][h3]Bask in the Blessing of the Mother and Strike down Goblins[/h3][p align="start"]Starting on [b]June 2[/b], at 10:00 a.m. PDT, Mother’s Blessing arrives to grant you increased multiplicative XP in both Seasonal and Eternal realms.[/p][p align="start"]For those loathsome of greed, strike down a deluge of greedy pests with March of the Goblins. The event reputation board is back, completing the final rank will earn you the [b]Regalia of the Sacred Creed[/b].[/p][p][/p][h3]Free Gifts Await[/h3][p align="start"]On June 1, at 12:00 p.m. PDT, a new gift arrives in the in-game shop each day until [b]June 6[/b]. You have until [b]June 9[/b] to claim all of these fearsome weapon skins for demonic dismemberment.[/p][p align="start"]The following gifts will unlock in the in-game Shop:[/p][list][*][p]Day 1 - Blood Raven's Talon (One-handed Sword cosmetic)[/p][/*][*][p]Day 2 - King Kanai's Last Stand (Shield cosmetic)[/p][/*][*][p]Day 3 - Nangari Wounder (Dagger cosmetic)[/p][/*][*][p]Day 4 - Overlord's Odium (Two-handed Axe)[/p][/*][*][p]Day 5 - Flamefinger's Claws (Glaive cosmetic)[/p][/*][/list][p align="start"]Thank you all for fighting Hatred and defending Sanctuary throughout all seasons.[/p][p][/p][p]—The Diablo IV Team[/p]
🏷️ Affected systems: input, gameplay, anti-cheat
📋 New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit
Released: 5/24/2026
🔧 2 Bug Fix(es)
- Blizzard has released its next Diablo 4 patch notes, which solve a range of gripes blocking quest progression and incorrectly restricting rewards across the action RPG. The new update also takes aim at a few cheeky tricks with War Plans that could be used to spawn effectively infinite loot goblins at a time, or continuously fight the Amalgam of Rage over and over. It shuts down some other notable exploits along the way, and corrects tooltips in the wake of an earlier fix for Ball Lightning Sorcerers.
- Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit
🏷️ Affected systems: input, gameplay
📋 If you're part of the 92% of Diablo 4 players who haven't completed Lord of Hatred: lock in
Released: 5/14/2026
🔧 1 Bug Fix(es)
- An easy Diablo 4 Horadric Cube trick lets you protect your best rolls while crafting
🏷️ Affected systems: rendering, audio, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (10)
These open issues match fixes in the latest patch — flagged for review:
- Issue #825 (unknown): "Auto-crawled: "Lord of Hatred is the best Diablo 4 has ever been," Blizzard says"
↳ Matched fix: "Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit" (62% confidence) - Issue #818 (gameplay): "Auto-crawled: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit"
↳ Matched fix: "Blizzard has released its next Diablo 4 patch notes, which solve a range of gripes blocking quest progression and incorr" (95% confidence) - Issue #819 (unknown): "Auto-crawled: Get Diablo 4 and seven other games for under $2 each with Humble Choice this month"
↳ Matched fix: "Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit" (62% confidence) - Issue #820 (unknown): "Auto-crawled: If you're part of the 92% of Diablo 4 players who haven't completed Lord of Hatred: lo"
↳ Matched fix: "Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit" (62% confidence) - Issue #821 (gameplay): "Auto-crawled: A big new Diablo 4 patch buffs everyone with bug fixes, and solves War Plans frustrati"
↳ Matched fix: "Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit" (87% confidence) - Issue #822 (unknown): "Auto-crawled: An easy Diablo 4 Horadric Cube trick lets you protect your best rolls while crafting"
↳ Matched fix: "Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit" (70% confidence) - Issue #823 (unknown): "Auto-crawled: Even Diablo 4 Lord of Hatred's blue items are selling for billions, thanks to Horadric"
↳ Matched fix: "Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit" (62% confidence) - Issue #824 (gameplay): "Auto-crawled: Diablo 4 update removes Lord of Hatred's loot-snatching portals, with War Plans fixes "
↳ Matched fix: "Read the full story on PCGamesN: New Diablo 4 patch notes stamp out 'infinite goblin' War Plans exploit" (87% confidence) - Issue #822 (unknown): "Auto-crawled: An easy Diablo 4 Horadric Cube trick lets you protect your best rolls while crafting"
↳ Matched fix: "An easy Diablo 4 Horadric Cube trick lets you protect your best rolls while crafting" (95% confidence) - Issue #823 (unknown): "Auto-crawled: Even Diablo 4 Lord of Hatred's blue items are selling for billions, thanks to Horadric"
↳ Matched fix: "An easy Diablo 4 Horadric Cube trick lets you protect your best rolls while crafting" (62% confidence)
🔴 Regression Risk Alerts (1)
Systems changed in this patch that have had issues before:
- gameplay [medium risk]: gameplay was changed in this patch. This system has 5 historical issues — watch for regressions.
Monitor for: New gameplay bug reports in next 48h; Spike in gameplay-related crawl results; Community reports of "gameplay" problems after update
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Diablo IV for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Diablo IV for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Diablo IV for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Path of Exile 2
5 patch note(s) analysed
📋 Runes of Aldur: Challenges and Rewards
Released: 5/27/2026
✨ 2 New Feature(s)
- For the first time ever in a Path of Exile 2 league, Return of the Ancients introduces a full set of league Challenges for players to complete. Take on difficult encounters, master endgame systems, and earn exclusive cosmetic rewards by progressing through all eight league challenges.
- Every two Challenges completed will reward you with a new piece of the Knight of Aldur Armour Set or Totem Decoration, making each milestone worth pursuing as you progress through the league.
🏷️ Affected systems: rendering, ui, anti-cheat
📋 Runes of Aldur: Runecrafting
Released: 5/26/2026
✨ 1 New Feature(s)
- The Return of the Ancients update is bringing a massive expansion to the rune system in Path of Exile 2 with the new Runes of Aldur league. Alongside a huge collection of brand-new runes to discover, many existing runes have also received significant buffs.
📋 Return of the Ancients Launch Discord Quest
Version: 6E
Released: 5/26/2026
✨ 1 New Feature(s)
- *] Once the quest launches on May 29, accept it in the Discord client [url=https://discord.com/quests/1504788660673839134]here.[/url]
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Path of Exile 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Path of Exile 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Path of Exile 2 for the next 48 hours
🎮 World of Warcraft
1 patch note(s) analysed
📋 Hotfixes: May 26, 2026
Released: Invalid Date
🔧 1 Bug Fix(es)
- Here you will find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore.
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 GTA Online
5 patch note(s) analysed
📋 Buckle Up for Two Weeks of Motor Madness in GTA Online
Released: 5/15/2026
✨ 3 New Feature(s)
- Trade paint as you jostle for position with Quadruple Rewards on Land Races from May 14 through May 20, obtain rare prizes for acquiring big-ticket rides at showrooms and podiums around town, get a free LS Car Meet Membership, and rake it in with added bonuses for Salvage Yard and Auto Shop owners.
- GET A NEW LIVERY FOR THE VAPID FMJ MK V
- Flow upstream between motorists in oncoming traffic with the new Water Like livery for your Vapid FMJ MK V (Super), available from all Vehicle Workshops in GTA Online.
🏷️ Affected systems: rendering, ui, anti-cheat
📋 Boost Your Nightclub's Popularity and Bring in Doubled Daily Income
Released: 5/7/2026
🏷️ Affected systems: networking, stability, anti-cheat
📋 New Stoner Survival Dealing 4X Rewards as LD Organics Presents: The 420 Event
Released: 4/17/2026
✨ 5 New Feature(s)
- The man with the van and the plan is putting his stamp on Los Santos this 420 as LD Organics Presents: The 420 Event. Celebrate with a new Hunting Pack (Get Lamar) location that’s dispensing 4X Rewards, enjoy a kaleidoscope of hallucinations along with increasingly unhinged enemies in the new Stoner Survival, and claim your own Black LD Organics Tee.
- 4X GTA$ and RP on New Stoner Survival
- Fight off aliens, life-sized action figures, wrench-wielding clowns, and Cluckin’ Bell-uniformed chickens in the colorful chaos of Stoner Survival — a trippy new mode that activates at 4:20pm every day in Los Santos that’s dealing out 4X GTA$ and RP through April 22.
- Keep an eye out for the Survival Blip to appear when in Freemode and head to the Senora Desert Trailer Park to get underway. Make it through five waves of Stoner Survival to complete the Weekly Challenge and add the Sasquatch Outfit and GTA$420,000 to your stash through April 22.
- url=https://www.rockstargames.com/newswire/article/ak419987491453/new-stoner-survival-dealing-4x-rewards-as-ld-organics-presents-the-420?utm_source=steam-news-gtavl&utm_medium=o_promos&utm_campaign=2026-fotw&utm_content=lead]See full event details at the Rockstar Newswire.[/url][img]
🏷️ Affected systems: input
🎮 The Witcher 3: Wild Hunt
3 patch note(s) analysed
📋 Announcing The Witcher 3: Wild Hunt - Songs of the Past
Released: 5/27/2026
✨ 2 New Feature(s)
- p]Medallion's humming... that can only mean one thing! It's time to announce we're working on a brand new expansion for The Witcher 3: Wild Hunt![/p][p]
- With new content coming to the game, we also need to update our system requirements to ensure smooth performance and compatibility going forward for [i]The Witcher 3: Wild Hunt[/i] and [i]Songs of the Past[/i]. These requirements will become effective starting from the next update. You can find more about them here: [url="https://thewitcher.ly/NewRequirements"]https://thewitcher.ly/NewRequirements[/url][/p]
🏷️ Affected systems: networking, ui
📋 The Witcher 3 multiplayer mod's latest major update adds the only mount you'll ever need - your fellow players
Released: 4/7/2026
📋 Reigns: The Witcher Available Now
Released: 2/25/2026
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for The Witcher 3: Wild Hunt for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for The Witcher 3: Wild Hunt for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for The Witcher 3: Wild Hunt for the next 48 hours
🎮 Red Dead Redemption 2
5 patch note(s) analysed
📋 Conserve Frontier Wildlife as a Naturalist in Red Dead Online
Released: 5/5/2026
🏷️ Affected systems: networking, gameplay, platform
📋 Hit the Gravy Train by Completing Trader Sales in Red Dead Online
Released: 3/31/2026
✨ 9 New Feature(s)
- Complete five Trader Sales to receive the Fortune Buckle and complete all your Trader Daily Challenges to receive the Tennessee Walker Camp Flag. Prominent Traders who reach Rank 20 will receive the Burdall Hat.
- img]{STEAM_CLAN_IMAGE}/36260268/5658ead38e319f4583cd8090b3f5ea06408f8ff8.jpg[/img]
- 3X RDO$, GOLD, AND XP ON CALL TO ARMS
- Join a small defense force and fight through ten waves of increasingly dangerous enemies as you defend holdouts and hapless locals in Call to Arms.
- Visit the Post Office or your Camp’s Lockbox to collect J.’s Telegram and select it from your Satchel to answer the call and earn 3X RDO$, Gold, and XP through May 4. Surviving and reaching Wave 4 in any Call to Arms this month will reward you with the Larkin Gloves.
- 5X FISHING REWARDS
- Beyond being a restful and restorative hobby, fishing is a great way to make a living off nature’s bounty. Sell your catch to net 5X RDO$ for all Fish Sales to the Butcher, and take part in the Fishing Challenge Free Roam Event for 5X RDO$ and XP through May 4.
- Get angling by claiming a free Fishing Rod from the Catalogue or any General Store. Visit Lagras Bait & Tackle to add Lures for 50% off, helping your chances of reeling in larger fish and bolstering your remittance down the line.
- url=https://www.rockstargames.com/newswire/article/k4a9473a383191/hit-the-gravy-train-by-completing-trader-sales-in-red-dead-online?utm_source=steam-news-rdr2&utm_medium=o_promos&utm_campaign=187&utm_content=187-lead]See full event details at the Rockstar Newswire.[/url]
🏷️ Affected systems: networking, input, anti-cheat
📋 Wrangle Double Rewards Selling Moonshine in Red Dead Online
Released: 3/3/2026
🏷️ Affected systems: gameplay, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Red Dead Redemption 2 for the next 48 hours
🎮 Tom Clancys Rainbow Six Siege
5 patch note(s) analysed
📋 Y11S2 DESIGNER'S NOTES
Released: 5/18/2026
✨ 1 New Feature(s)
- Encountering a bug? Report your experience at [url="https://r6fix.ubi.com/"]R6Fix[/url].[/p]
🏷️ Affected systems: networking, audio, input, stability, gameplay, ui, anti-cheat, platform
📋 Operation System Override is coming
Version: 3m
Released: 5/18/2026
✨ 3 New Feature(s)
- The upcoming season brings new energy to old favorites, featuring an iconic Operator Remaster and an overhaul of the most‑played playlist.
- h2]NEW MAP: CALYPSO CASINO[/h2]
- There’s even more to look forward to, including the Dokkaebi Operator Remaster, the new XK23 Assault Rifle, and major balancing updates.
🏷️ Affected systems: gameplay, ui
📋 SALT LAKE CITY MAJOR
Released: 5/8/2026
🎮 Fallout 4
4 patch note(s) analysed
📋 Fallout 4 Update - May 27th
Released: 5/27/2026
🔧 1 Bug Fix(es)
- h2][b]Fixes & Improvements[/b] [/h2][p] [/p][list][*][p]Fixed an issue that could cause an infinite loading screen when signing into the Creations menu with an account already linked to another platform account. [/p][/*][/list][list][*][p]Fixed a crash on PlayStation that could occur when downloading a Creation and backing out to the Main Menu during the download. [/p][/*][/list][list][*][p]Fixed an issue where selecting “Download all Creations in My Library” could fail and return the player to the title screen. [/p][/*][/list][list][*][p]Fixed an issue on PC where Bunker Home Pack could incorrectly report “not enough space” despite sufficient disk space. [/p][/*][/list][list][*][p]Fixed an issue where the Enclave Remnants Creation could sometimes fail to spawn NPCs and objects under certain progression paths. [/p][/*][/list][list][*][p]Fixed an issue where “LOOKUP FAILED!” could appear instead of “Commonwealth” across UI elements such as the Pip-Boy map and door transitions. [/p][/*][/list][p][/p][h3][b]Creations Storage Expansion for Console[/b][/h3][list][*][p]We’ve significantly expanded the amount of storage available for Creations across all platforms. Players will see a slight difference on how their Creations are stored by platform.[/p][/*][*][p]Xbox One: up to 15 GB [/p][/*][*][p]Xbox Series X|S: up to 100 GB [/p][/*][*][p]PlayStation 5: expanded to 15 GB[/p][/*][*][p]PlayStation 4: expanded to approximately 16 GB[/p][/*][/list]
🏷️ Affected systems: rendering, stability, gameplay, ui
📋 Fallout Shelter Announce on Amazon Prime Video
Released: 1/15/2026
✨ 1 New Feature(s)
- previewyoutube="dHJ0qg--7pE;full"][/previewyoutube][p align="start"]Good morning, prospective Vault Dwellers![/p][p align="start"]In order to best serve you in What Comes Next, we need volunteers for a very real, very scientific opportunity to beta test a better society. Visit this website if you’d like to join Fallout Shelter, a new series full of escalating challenges, strategic dilemmas, and moral conundrums.[/p][p align="start"]Good luck![/p][p align="start"][/p][p][url="https://us.castitreach.com/ag/slus/fallout/welcome.html"]www.falloutsheltercasting.com[/url][/p][p align="start"][/p]
🏷️ Affected systems: anti-cheat
📋 Find a new adventure in the Commonwealth with these Fallout 4 Creations.
Released: 12/21/2025
✨ 2 New Feature(s)
- b]Miss Weldy: Robot and Con-Artist Companion[/b][/h2][p]By: Unoctium[/p][p][img src="{STEAM_CLAN_IMAGE}/8957493/935f478c1a79a7738b47ef150f2a44c682f84b80.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/8957493/4ec3c6fe02b384a4104ef10978a3cb9bc53049eb.png"][/img][/p][p]Miss Weldy is an Automatron-compatible companion with over 2000 lines. Rarely, if ever seen on land, Miss Weldys are General Atomics Utility Robots meant for primary use on Oil Rigs and large tanker ships. So it's only a surprise when you encounter her trying to sell you a power armor to you, while it's owner's back is literally turned. Miss Weldy is a companion which encourages immoral, if not despicable behaviours. Doing so, will no doubt lead to a very profitable, if infamous partnership as you travel through the Commonwealth together - that is, if she doesn't sell you to the Gunners, behind your back. Miss Weldy can be found at Walden Pond. [url="https://creations.bethesda.net/en/fallout4/details/1c156fd7-0700-4261-b693-0dd35c88fb83/Miss_Weldy___Robot_and_Con_Artist_Companion"]Learn more here[/url].[/p][h2]
- /h2][h2][b]Gutsy Robot Backpack[/b][/h2][p]By: Hobgoblin Studio[/p][previewyoutube="gBS5sOW7naQ;full"][/previewyoutube][p][img src="{STEAM_CLAN_IMAGE}/8957493/41c82b4088bf4ea1d1ece4a319cc15f13089e63d.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/8957493/2029a405e00cb9adfd184448456b62c74681f3a1.png"][/img][/p][p]The original Mister Gusty voice actor returns! This one of a kind Robot Backpack is perfect for any wasteland adventure, especially ones that include tons of carnage and exploration. Backpack with commentary, Comes with over 130+ unique lines that play contextually to what the player is doing. Whether that's looting, shooting and or just roaming the wasteland. Featuring voice actor Dave B. Mitchell reprising his role as Mister Gutsy from Fallout 4 and Fallout 76. Reach new heights. Use Mister Gutsy’s thruster to boost jump mid combat and gain a height advantage over the enemy! Like exploring? The thruster is perfect to reach heights once thought impossible. Scrapped to Strapped. To start the quest, travel to Big John’s Salvage and take on RL-4, a rouge Gutsy unit fitted with a unique personality chip, who now has control over an army of robots. Once he is defeated you can salvage his parts to create the backpack. Comes with new animations, jetpack effects and skins including Nuka Cola, Enclave, Airforce, Patriot and Atom cats skin. [url="https://creations.bethesda.net/en/fallout4/details/9aad0ad5-39c5-485b-b4fa-c5709784733b/Gutsy_Robot_Backpack"]Learn more here[/url].[/p][p][/p][p][/p][h2][b]Classic Weaponry: Wattz 1000[/b][/h2][p]By: Painter2099[/p][p][img src="{STEAM_CLAN_IMAGE}/8957493/0b6ae8740873a7a523c83654610f405fb988884b.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/8957493/443c28a35490cb1e15436f8135c76da4a9a8e746.png"][/img][/p][p]Tired of conventional weapons? Are General Atomics designs too bulky for you? Want something for personal protection without compromise? Then you've found what you need! The latest development from Wattz Electronics, the Wattz Model 1000 pistol! Compact, powerful, and reliable, the Wattz 1000 will satisfy all your self-defense needs. This creation adds the Wattz 1000 pistol, seen in Fallout 1 and Fallout 2, with professionally made assets and animations specifically for Fallout 4. The weapon includes a variety of attachments, fully utilizing Fallout 4's customization system, and also introduces two unique variants scattered throughout the Wasteland for you to discover. [url="https://creations.bethesda.net/en/fallout4/details/d5be131f-d04e-4b16-8cd9-468478b6eec9/Classic_Weaponry__Wattz_1000"]Learn more here[/url].[/p][p][/p][p][/p][p][/p]
🏷️ Affected systems: rendering, audio, gameplay, ui, anti-cheat
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #838 (crash): "Auto-crawled: Fallout 4 Update - May 27th"
↳ Matched fix: "h2][b]Fixes & Improvements[/b] [/h2][p] [/p][list][*][p]Fixed an issue that could cause an infinite loading screen when" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fallout 4 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fallout 4 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Fallout 4 for the next 48 hours
🎮 Starfield
4 patch note(s) analysed
📋 Starfield Update 1.16.242 – May 14, 2026
Version: 1.16.242
Released: 5/22/2026
🔧 22 Bug Fix(es)
- Starfield’s latest update is now available on all platforms! This update contains multiple fixes for crashes and stability, as well as gameplay and quest fixes. Another all-platform update is in the works with a planned release in June! Read on for today’s full update notes:
- *] Fixed a crash that could occur when viewing Creations.
- *] Fixed a crash that could occur when removing certain types of items in Outpost mode.
- *] General crash and stability fixes.
- /list]
- h2]Gameplay[/h2]
- list]
- *] Addressed an issue that caused Muria to consume ammo.
- *] Adjusted Plasma Cutter to prevent some unintended legendary effects from appearing.
- *] Addressed an issue that allowed Mineral Farms to appear on Earth.
- *] Increased the frequency that Colony War Action Heroes appear.
- /list]
- h2]Quests[/h2]
- list]
- *] Into the Void: Addressed an issue that could prevent the quest from starting as intended.
- ...and 7 more
🏷️ Affected systems: rendering, stability, gameplay, ui
📋 Starfield's Terran Armada DLC is here, accompanied by its transformative Free Lanes update
Released: 4/7/2026
✨ 3 New Feature(s)
- It's been a rough road for Starfield. Touted as The Elder Scrolls in Space and the next evolution of the Bethesda RPG, it's struggled to have the same impact as its sister franchise, dwarfed by both Fallout and The Elder Scrolls in terms of both scale and acclaim. Two years and seven months on from launch (yes, it really has been that long), we've seen Shattered Space do a little bit of reputational lifting, but Terran Armada - the game's first big DLC since September 2024 - is is set to reinvent the wheel. With Starfield currently sitting at just 57%-rated on Steam (recent reviews clock in at around 67%), this is Bethesda's shot at getting out of the yellow - but it is, perhaps, its last one.
- If you are planning to get the new Starfield Terran Armada DLC, here's how to get 15% off
- New Starfield achievements hint at unannounced secrets in its Terran Armada DLC
🏷️ Affected systems: input
📋 Starfield Update 1.16.236 – April 7, 2026
Version: 1.16.236
Released: 4/7/2026
🔧 39 Bug Fix(es)
- The Free Lanes update is Starfield’s biggest update yet! Now available on all platforms, it adds the ability to fly between planets within a star system, improvements to ships and outposts, a new Quantum Entanglement Device to transfer items when going through the Unity, the new X-Tech for better customization, the new Anchorpoint Station, and many more fixes and improvements. Learn more about the update [url=https://bethesda.net/game/starfield/article/7IxZSKYwYm1oDr57rXDx4C/starfield-free-lanes-terran-armada]here[/url] and read on for the full update notes.
- *]Addressed an issue that could cause NPCs to calculate weapon damage inconsistently.
- *]Fixed an issue with CombaTech magazine accuracy bonuses not applying consistently.
- *]The player can now jump while reloading the XM-2311, Old Earth Pistol, and Livingstone's Pistol.
- *]Bounty targets in cities should now be properly interactable.
- *]Photo Mode - Addressed an issue that could cause issues when entering photomode while also entering an interior.
- *]Photo Mode - Addressed an issue that could cause the player's right foot to display awkwardly.[/list]
- h3][b]Quests[/b][/h3]
- list]
- *]Friends Like These - Players should now be able to return the Terrormorph data at the end of the quest.
- *]Guilty Parties - Addressed an issue where this quest could possibly not start after completing "Background Checks".
- *]Missed Beyond Measure - Addressed an issue that could cause the player to be locked with an invalid companion.
- *]One Giant Leap - The player's helmet should now be visible.
- *]Refurbished Goods - All weapons required by the quest should now be able to be found.
- *]Refurbished Goods - Turning in this quest will no longer take incorrect items from the player's inventory.
- ...and 24 more
✨ 31 New Feature(s)
- *]Added X-Tech crafting support to Weapons and Armor. This allows players to further customize the legendary effects on their equipment.
- *]Added Rank 4 Legendary effects for weapons and suits.
- *]Added Upgrade modules. These can be installed to improve one attribute of a weapon or Suit.
- *]Added New weapon skins that can be applied to select weapons at a workbench.
- *]Added a buildable ship optimization terminal. The player can spend X-Tech to improve several attributes of their ship.
- *]Added Ship Equipment schematics. This new equipment can be added in the ship builder after it is discovered.
- *]Added Legendary Enemy Modifiers. Legendary enemies can now appear with new modifiers that make them more challenging.
- *]Added Legendary Enemy Modifiers settings into Gameplay Options, so players can adjust when they start appearing.
- *]Added Quantum Entanglement Device. This gives players the ability to transfer some items when they choose to go through the Unity.
- *]Starborn Powers can now be upgraded with Quantum Essence.
🏷️ Affected systems: rendering, audio, stability, gameplay, ui, anti-cheat
✅ Potentially Resolved Issues (8)
These open issues match fixes in the latest patch — flagged for review:
- Issue #841 (crash): "Auto-crawled: Starfield Update 1.16.242 – May 14, 2026"
↳ Matched fix: "Starfield’s latest update is now available on all platforms! This update contains multiple fixes for crashes and stabili" (95% confidence) - Issue #845 (gameplay): "Auto-crawled: Starfield Update 1.16.236 – April 7, 2026"
↳ Matched fix: "Starfield’s latest update is now available on all platforms! This update contains multiple fixes for crashes and stabili" (56% confidence) - Issue #841 (crash): "Auto-crawled: Starfield Update 1.16.242 – May 14, 2026"
↳ Matched fix: "*]Addressed an issue that could cause NPCs to calculate weapon damage inconsistently." (60% confidence) - Issue #842 (unknown): "Auto-crawled: Todd Howard says Starfield's NG+ was misunderstood and defends Bethesda's new U-turn o"
↳ Matched fix: "*]Outpost - Improvements to UI in Large Font mode." (60% confidence) - Issue #843 (performance): "Auto-crawled: If you are planning to get the new Starfield Terran Armada DLC, here's how to get 15% "
↳ Matched fix: "h3][b]Shattered Space[/b][/h3]" (70% confidence) - Issue #844 (unknown): "Auto-crawled: Starfield's Terran Armada DLC is here, accompanied by its transformative Free Lanes up"
↳ Matched fix: "h3][b]Shattered Space[/b][/h3]" (95% confidence) - Issue #845 (gameplay): "Auto-crawled: Starfield Update 1.16.236 – April 7, 2026"
↳ Matched fix: "The Free Lanes update is Starfield’s biggest update yet! Now available on all platforms, it adds the ability to fly betw" (95% confidence) - Issue #846 (performance): "Auto-crawled: Everything in Starfield’s Free Lanes Update & Terran Armada DLC"
↳ Matched fix: "*]Added visual improvements to the Ship Repair UI." (60% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- High fix count without matching issue coverage
This patch fixed 22 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Starfield for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Starfield for the next 48 hours - High fix count without matching issue coverage
This patch fixed 39 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Starfield for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Starfield for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Warframe
5 patch note(s) analysed
📋 Prime Resurgence
Released: 5/14/2026
✨ 2 New Feature(s)
- Two iconic forces return to the Origin System! Nyx Prime and Rhino Prime are now available in Prime Resurgence.
- Whether you’re a new Tenno beginning your journey or a veteran returning to battle, this rotation offers the opportunity to expand your Arsenal instantly with Regal Aya.
🏷️ Affected systems: rendering, gameplay, ui, anti-cheat
📋 Devstream #196 - Sirius & Orion
Released: 5/12/2026
✨ 1 New Feature(s)
- p]The last Devstream before TennoCon 2026 is upon us! Devstream 196 will dive into everything Sirius & Orion for the Jade Shadows: Constellations update. Learn the official launch date, witness the abilities Sirius & Orion wield and the accompanying weaponry, see what the post-quest Railjack content will bring, and so much more!
🏷️ Affected systems: rendering, gameplay
📋 TennoCon 2026 Digital Pack and Merch Pack Available Now
Released: 5/4/2026
✨ 12 New Feature(s)
- If you want to add a splash of vibrance to your Orbiter, the TennoCon 2026 Display should do the trick!
- hr][/hr]
- h3]TennoCon 2026 Merch Pack Contents[/h3]
- img]{STEAM_CLAN_IMAGE}/4437469/bf5dbfe15b9721791c2298b4ed894ac2081fd3d3.jpg[/img]
- For those looking to step up their IRL Fashion Frame game, our TennoCon 2026 Merch Pack should help while also keeping the spirit of Tau alive!
- list]
- *]TennoCon 2026 T-Shirt
- *]TennoCon 2026 Pin
- *]Loiaus Medallion
- /list]
🏷️ Affected systems: rendering, networking
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Warframe for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Warframe for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Warframe for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Warframe for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Warframe for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Warframe for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Warframe for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Warframe for the next 48 hours
🎮 Path of Exile
5 patch note(s) analysed
📋 Path of Exile 2's massive Return of the Ancients expansion will be its last major update before it leaves early access later this year: 'I want to get this game finished, I really, really do'
Released: 5/7/2026
🏷️ Affected systems: ui
📋 The Third Edict Mystery Box Microtransactions on Sale
Released: 5/1/2026
✨ 1 New Feature(s)
- This weekend, we're having a sale on cosmetic effects from the Third Edict Mystery Box! All microtransactions from the Third Edict Mystery Box as well as their variations are now available at a discount!
📋 Hideout and Pets Weekend Sale
Released: 4/17/2026
✨ 1 New Feature(s)
- This weekend, we're having a huge sale on Hideouts and Pets! Design your dream refuge and acquire your new trusted companion by checking out the full list of discounted microtransactions [url=https://www.pathofexile.com/shop/category/specials]here[/url].
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Path of Exile for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Path of Exile for the next 48 hours
🎮 Team Fortress 2
5 patch note(s) analysed
📋 Team Fortress 2 Update Released
Released: 5/25/2026
🔧 1 Bug Fix(es)
- *]Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)
🏷️ Affected systems: stability, gameplay
📋 Team Fortress 2 Update Released
Released: 5/25/2026
🔧 1 Bug Fix(es)
- Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)
🏷️ Affected systems: stability, gameplay
📋 Team Fortress 2 Update Released
Released: 5/25/2026
🔧 1 Bug Fix(es)
- Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)
🏷️ Affected systems: stability, gameplay
✅ Potentially Resolved Issues (18)
These open issues match fixes in the latest patch — flagged for review:
- Issue #854 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "*]Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #855 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "*]Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #856 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "*]Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #857 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "*]Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #858 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "*]Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #859 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "*]Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #854 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #855 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #856 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #857 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #858 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #859 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #854 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #855 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #856 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #857 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #858 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence) - Issue #859 (crash): "Auto-crawled: Team Fortress 2 Update Released"
↳ Matched fix: "Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Team Fortress 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Team Fortress 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Team Fortress 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Team Fortress 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Team Fortress 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Team Fortress 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 ARK: Survival Ascended
5 patch note(s) analysed
📋 Community Crunch 508: Side by Tide
Released: 5/23/2026
🔧 1 Bug Fix(es)
- As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect.
✨ 6 New Feature(s)
- This week brought plenty of new life to ARK Survival Ascended!
- This week, we’re taking a closer look at the Tidepup, the next creature arriving with [color=#6699ff][b]Bob’s True Tales: Tides of Fortune[/b][/color] when [color=#6699ff][b]Genesis Ascended Part 1[/b][/color] launches on [color=#3498db][b]June 25[/b][/color].
- You're always safer with a Tidepup around. Your gentle new friend will help you recover from any misfortune or malady, and cleanse you of any debilitating toxin or condition. Should it be gravely injured, your patron healer will curl up into a portable lucky charm until it can recuperate.
- Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!
- Hey Survivors, after careful assessment, we've opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release.
- We still intend to provide capacity at launches as much as possible to meet the higher need during those periods.
🏷️ Affected systems: rendering, networking, gameplay, ui, anti-cheat
📋 ARK Fantastic Tames Season 1: Burrowbuck and Araneo TLC are out now!
Version: 5k
Released: 5/20/2026
✨ 82 New Feature(s)
- img]{STEAM_CLAN_IMAGE}/44719856/8c456e962bea65d64803edbab26717530a8c3f05.png[/img]
- img]{STEAM_CLAN_IMAGE}/44719856/628bc30e16ac52e5cf670265ea3e9299153d00ff.jpg[/img]
- Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes!
- Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.
- The Burrowbuck thrives on misdirection, making it an indispensable asset for your tribe's tactical superiority. Step into the unknown and outsmart your foes with this master of guerrilla warfare!
- h2]Available for [url=https://store.steampowered.com/app/4558510/ARK_Fantastic_Tames_Season_1]Steam[/url]![/h2]
- img]{STEAM_CLAN_IMAGE}/44719856/e1bdd77b957e78ba9bf9e8a0f795df53da2caed0.jpg[/img]
- img]{STEAM_CLAN_IMAGE}/44719856/328346ae3f572061feb1f4bc2b5692a4d8dc1807.png[/img]
- img]{STEAM_CLAN_IMAGE}/44719856/fbde719bb7a02dd3ac1aa5b583807a1d2a9116e5.png[/img]
- url=https://drive.google.com/drive/folders/17jxrv5kVtyqizPtBrSRKPBJ0uOu_sN6h?usp=drive_link]Download in full resolution[/url]
🏷️ Affected systems: rendering, networking, stability, gameplay, ui, anti-cheat
📋 Community Crunch 507: Tunnel, Tear, and Transform!
Released: 5/16/2026
🔧 1 Bug Fix(es)
- As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect.
✨ 7 New Feature(s)
- Next Tuesday, expand your exotic menagerie with the launch of [color=#3498db][b]Fantastic Tames Season 1[/b][/color]! These extraordinary oddities are forged from the ARK’s most mystical anomalies, bringing a wondrous new array of tactical abilities to your tribe.
- With the pack officially launching next week, we are also thrilled to give you your very first look at the next two mythical anomalies joining the lineup later this year:
- As a bonus dropping right alongside the Burrowbuck in next Tuesday's update, a classic creepy resident is also getting an upgrade: the community-voted Araneo TLC officially crawls onto the scene with a completely terrifying new overhaul!
- Hey Survivors, after careful assessment, we've opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release.
- We still intend to provide capacity at launches as much as possible to meet the higher need during those periods.
- We’re constantly blown away by the creativity of the ARK modding community, especially when players create new opportunities for fellow creators. That spirit is behind the independently run ASA Mod Jam 2026: Build the Future.
- Organized by Sandi Studios and CurseForge, this eight-week gauntlet kicks off on May 15th. It challenges solo devs and duos to build brand-new mods from scratch using the official ARK DevKit, with prizes on the line.
🏷️ Affected systems: rendering, networking, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for ARK: Survival Ascended for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Palworld
5 patch note(s) analysed
📋 Skol! Palworld X Valheim Steam Bundle!
Released: 5/27/2026
🏷️ Affected systems: ui
📋 v0.7.3: Balance adjustments and bug fixes
Version: 0.7.3
Released: 4/6/2026
📋 Palworld x Enshrouded bundle available on Steam!
Released: 3/19/2026
✨ 1 New Feature(s)
- p]Pal Tamers, the Flameborn call for aid![/p][p][/p][p]Awaken the ancient Flame, and reclaim the lost beauty of your kingdom in a co-op survival action RPG set in a vast world with diverse biomes![/p][p][/p][p]Now available in a bundle for 10% off![/p][p][/p][p]Check it out![/p][p][dynamiclink href="https://store.steampowered.com/bundle/68744/Palworld__Enshrouded/"][/dynamiclink][/p][p][img src="{STEAM_CLAN_IMAGE}/40671762/5b150363e39704db62acb466a7add42eafbc1ad7.png"][/img][/p]
🏷️ Affected systems: input
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Palworld for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Palworld for the next 48 hours
🎮 No Mans Sky
5 patch note(s) analysed
📋 Fight off deadly swarms and a big space hive in the latest No Man's Sky update
Released: 5/27/2026
🏷️ Affected systems: ui, platform
📋 Introducing..No Man's Sky: The Swarm
Released: 5/27/2026
🔧 2 Bug Fix(es)
- p][/p][p]Hello,[/p][p][/p][p]No Man’s Sky turns 10 in August and we feel very lucky that we still get the chance to work on it every day. What we love about sci-fi, and about No Man’s Sky, is that it can be a canvas for so many ideas. Our last update, [url="https://www.nomanssky.com/xeno-arena-update"]Xeno Arena[/url], introduced Pokemon-style pet battling, which players have put a ton of hours into, but takes place on just a small table… our next update is something much larger. Full patch notes can be found [url="https://www.nomanssky.com/swarm-update"]here[/url].[/p][p][/p][previewyoutube="2NomizORoqU;full"][/previewyoutube][p][/p][p]Something new, huge and foreboding is hanging in the sky above planets. Unlike anything we've seen before.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9164327/7ca83e93b262b1fd0711b69c43bd38a2ad6b43a8.jpg"][/img][/p][p]Players are going to need a combined community effort to figure out what is going on. Travellers will boot up to be greeted with a personality test, dividing players into three factions, each will need to co-operate, strategise and compete to counter the Hive of Glass, an existential threat to the universe.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9164327/f0f7ea10fdd5f9279bd74fab58c5cda0d2040aff.jpg"][/img][/p][p]A war effort is being launched from the Nexus, with defenses rapidly being constructed, and a new bulletin page tracking progress. Your contribution to the face-off with the Hive is being logged for all to see in both the Anomaly and the Galactic Atlas ([url="https://galacticatlas.nomanssky.com/"]https://galacticatlas.nomanssky.com/[/url]). Travellers will want to keep a constant eye on which squad is contributing the most to the war effort. The most effective faction will be memorialised in the Space Anomaly for all time![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9164327/f1b4f8672e5f5bf389330b566cbf34ca46b1510c.jpg"][/img][/p][p]Epic space battles are at the core of science fiction, and THE SWARM update brings our biggest and most epic space battles to date. The Hive of Glass protects itself by releasing swarms of robotic drones, creating an awesome spectacle of battles with hundreds of ships. The Hive itself is a weapon too, with the iris opening to release the largest weapon we’ve ever seen in No Man’s Sky. A laser capable of destroying freighter fleets and perhaps even something as large as a space station…
- img src="{STEAM_CLAN_IMAGE}/9164327/34e67b25d0147425b983adeae871072e3e48580c.jpg"][/img][/p][p]I love that this year we’ve had players collecting trash with a new gravity gun in [url="https://www.nomanssky.com/remnant-update"]Remnant[/url], battling pets in the [url="https://www.nomanssky.com/xeno-arena-update"]Xeno Arena[/url], and now fighting off a high action threat to the universe in [url="https://www.nomanssky.com/swarm-update"]THE SWARM[/url].[/p][p][/p][p]The prospect of all existing Travellers converging on a single area of the universe to take the largest space battles to date, against the back-drop of an ominous, mysterious Death Star like construct, with the ability to destroy space station sized objects… is going to make for some exciting weeks ahead for us and for players. We can’t wait to see how this plays out.[/p][p][/p][p]Full patch notes for The Swarm update can be found [url="https://www.nomanssky.com/swarm-update"]here[/url].[/p][p][/p][p]Our journey continues.[/p][p][/p][p]Sean[/p][p][/p][p]P.S. Please consider wishlisting our next game, Light No Fire, [url="https://store.steampowered.com/app/2719590/Light_No_Fire/"]here[/url].[/p][p][/p][previewyoutube="jKQem4Z6ioQ;full"][/previewyoutube][p]
✨ 1 New Feature(s)
- img src="{STEAM_CLAN_IMAGE}/9164327/7bc108a89e72c4807c5826ae0de8e6b8ebe1e365.jpg"][/img][/p][p]While in space there are huge battles, on planet there is investigating and pillaging the remains of crashed drones (using the newly-acquired Gravity Gun we introduced earlier this year). Shot down drones need to be salvaged and researched. There are miniature planetary swarms to defeat, and research efforts to sabotage the swarm’s network. The secrets of the Hive’s origins and weaknesses can be uncovered and shared with your fellow rebels.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9164327/321ca04425d910e319bd03089592014ef8314676.jpg"][/img][/p][p]As well as saving the universe, there are a host of rewards, including a full suit of armour that has a retro sci-fi feel, a new rifle,huge new jetpack and much more.[/p][p]
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
📋 New No Man's Sky The Swarm update threatens the universe with a murderous, robotic hive - not the bees!
Released: 5/27/2026
🔧 1 Bug Fix(es)
- It's hard to think that No Man's Sky is nearly ten years old. I remember being there in the glorious summer of 2016. Pokémon GO was all the rage, but I was even more excited for Hello Games' space game to drop. As we know, it was an underwhelming launch, and so would begin one of the best comeback stories in modern gaming. No longer the bland, isolated experience of yesteryear, No Man's Sky is now one of the genre's heaviest hitters. What better way is there to celebrate that than by pulling us all together and having us face off against a giant drone armada?
✨ 1 New Feature(s)
- Read the full story on PCGamesN: New No Man's Sky The Swarm update threatens the universe with a murderous, robotic hive - not the bees!
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #870 (freeze): "Auto-crawled: Introducing..No Man's Sky: The Swarm"
↳ Matched fix: "p][/p][p]Hello,[/p][p][/p][p]No Man’s Sky turns 10 in August and we feel very lucky that we still get the chance to work" (69% confidence) - Issue #871 (unknown): "Auto-crawled: New No Man's Sky The Swarm update threatens the universe with a murderous, robotic hiv"
↳ Matched fix: "It's hard to think that No Man's Sky is nearly ten years old. I remember being there in the glorious summer of 2016. Pok" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for No Mans Sky for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for No Mans Sky for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for No Mans Sky for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for No Mans Sky for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for No Mans Sky for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for No Mans Sky for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for No Mans Sky for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Valheim
5 patch note(s) analysed
📋 Patch 0.221.13 (Public Test)
Version: 0.221.13
Released: 5/6/2026
🔧 2 Bug Fix(es)
- In this update we’re introducing a new save system for your Valheim worlds! The purpose of this is to make the game save faster, and to decrease the risk of corrupt save files. What the new system means in practice is that the game now saves your world in smaller chunks, and only the chunks that have been modified since the last save will be affected. Worlds will no longer be saved with a .db and a .fwl file, but will instead be saved and stored in separate folders, with the .db file broken down into smaller pieces. Backups will also have their own separate folders. Please note that if you intend to switch between the PTB and the Live branch of the game, it is not advisory to move your files around manually.
- h3]Detailed Patch Notes:[/h3]
✨ 6 New Feature(s)
- Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
- list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
- Introducing a new world save system
- The new save system only affects world saves, character saves remain the same.
- When loading a world that is not chunked, a backup is made first so no data is lost in case of potential new bugs.
- There is a new limitation in cloud storage, up until now it was only the total size of all saves. Some platforms have a limit in how many files can be saved, this was previously not a limitation but now there will be way more files saved.
🏷️ Affected systems: audio, gameplay
📋 Word From the Devs: Yeah, That’s A Drawbridge
Released: 4/28/2026
✨ 12 New Feature(s)
- We also want to thank the team behind [url=https://www.val-con.org/]Val-Con[/url] for organising their event for the second time! Thank you for taking the time to bring the community together and celebrating Valheim! Our very own Robin Eyre and Jonathan Smårs featured during the event, as well as some of our friends from other companies who have helped us make the game, so make sure to check out their interviews in the [url=https://www.youtube.com/@ValConEvent/streams]VOD[/url].
- But now, onto some teasers! Last month we asked if you had any guesses as to what one might be able to cook in the Deep North, and many of you guessed it: Meatballs with lingonberries, of course! They’re just one item on the menu of this biome though, because you’ll need plenty of food to sustain yourselves through adventures out in the cold:
- img]{STEAM_CLAN_IMAGE}/33695701/01f31c19e55dea1912a1019f70fd0bafdeb3f1ac.png[/img]
- We’ve already hinted at some build pieces that will be coming to Valheim, but now we want to reveal perhaps one of the most impressive pieces yet. You have asked for a drawbridge for quite some time, and we are happy to finally be able to offer you one. Let the building commence!
- img]{STEAM_CLAN_IMAGE}/33695701/c6f9f4c225067dd652df03e6bf81eabab8f97679.png[/img]
- h3]Build of the Month[/h3]
- Speaking of building, this month we would like to shine some light upon this swamp village by [url=https://discord.com/channels/391142601740517377/1491590462161551510/1491590462161551510]RegretfulDesire[/url]! So many nice little details!
- img]{STEAM_CLAN_IMAGE}/33695701/8fd66cd7c5fb91016228fe8e46b35ab29af7c930.png[/img]
- If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM or email with a link to your post, to make sure that we see it. Now you can also submit builds on Discord, by posting in the build-of-the-month forum channel! No DM is necessary if you post there, as that’s our own forum.
- Skål!
🏷️ Affected systems: networking, ui
📋 Word From the Devs: Winter Adventures
Released: 3/25/2026
⚖️ 12 Balance Change(s)
- img]{STEAM_CLAN_IMAGE}/33695701/1ee9127153bea17b6e13fdb8236e3829b15e8930.png[/img]
- And in the Deep North, there will of course also be deep snow! This will need to be cleared if you want to settle down and build a base somewhere, but fortunately you can craft a shovel for this very purpose. Best put your back into it!
- img]{STEAM_CLAN_IMAGE}/33695701/cfb31e0063f21c6f575e64081160be3e03974960.png[/img]
- These are just a few of the things we’re working on at the moment, and we’re happy to say that the biome is shaping up to something we really think you will enjoy.
- Speaking of you, our brilliant community, it’s almost time for the second edition of the fan-run, online community event [url=https://www.val-con.org/]Val-Con[/url]! It takes place in the middle of April, and there are a whole bunch of fun activities scheduled. This year, Iron Gate is officially participating, and we’re happy to pitch in with some fun prizes for the competitions and raffles during the event. You will also see some guest appearances from the Valheim development team, so stay tuned for that!
- h3]Build of the Month[/h3]
- This month we want to shine a light on “Reed’s Hollow” by [url=https://discord.com/channels/391142601740517377/1480197232027500634/1480197232027500634]Leif[/url]. We love the creative use of the Elder altar!
- img]{STEAM_CLAN_IMAGE}/33695701/fbf4a7783395404c7b769aa46c46a3e2a2a3c11d.jpg[/img]
- If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM or email with a link to your post, to make sure that we see it. Now you can also submit builds on Discord, by posting in the build-of-the-month forum channel! No DM is necessary if you post there, as that’s our own forum.
- Stay warm!
🏷️ Affected systems: networking, ui
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #892 (unknown): "Auto-crawled: Word from the Devs: Ready For A Fight!"
↳ Matched fix: "h3]Detailed Patch Notes:[/h3]" (87% confidence) - Issue #883 (crash): "Auto-crawled: Patch 0.221.12"
↳ Matched fix: "h3]Detailed Patch Notes:[/h3]" (87% confidence) - Issue #888 (account): "Auto-crawled: Patch 0.221.4 – Call To Arms"
↳ Matched fix: "h3]Detailed Patch Notes:[/h3]" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Valheim for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Valheim for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Valheim for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Valheim for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Valheim for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Valheim for the next 48 hours
🎮 Hogwarts Legacy
5 patch note(s) analysed
📋 Celebrate Harry Potter's 25th Anniversary!
Released: 5/27/2026
🏷️ Affected systems: ui
📋 Butterbeer Season Sale!
Released: 3/16/2026
✨ 1 New Feature(s)
- i]Butterbeer Season celebrates the iconic beverage from the magical world of Harry Potter. Butterbeer was first introduced in Harry Potter and the Prisoner of Azkaban and is a fan favorite symbol of joy, comfort, warmth and togetherness. Fans have loved the varied Butterbeer offerings available at The Wizarding World of Harry Potter at Universal Destinations & Experiences global theme parks, Warner Bros. Studio Tours in Hollywood, Tokyo and London, Harry Potter Shops in London, and New York, and many of the Harry Potter touring experiences around the world. Now, every March through May, fans around the world will have the opportunity to celebrate Butterbeer in new and unexpected ways during Butterbeer Season. Look out for new treats, limited-edition products, events, and activations to experience the joy of Butterbeer![/i]
🏷️ Affected systems: ui, anti-cheat
📋 Hogwarts Anniversary Sale!
Released: 2/5/2026
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hogwarts Legacy for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hogwarts Legacy for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Hogwarts Legacy for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hogwarts Legacy for the next 48 hours
🎮 EA Sports FC 25
5 patch note(s) analysed
📋 Build your dream line up with EA SPORTS FC™ 26 ICONS Edition
Released: 4/8/2026
✨ 1 New Feature(s)
- Get the ICONS Edition now and receive a Gold Starting XI Pack with 11 untradeable Gold Player Items rated 84 or higher and three untradeable iconic Players Picks rated up to 91 OVR from a selection of EA SPORTS FC™ 26 Football Ultimate Team™ base and campaign ICONs and Heroes from FC 26 FUT campaigns from game launch until 31 March 2026, excluding Team of the Year and Champion ICONs and TOTY Honourable Mention & Classic XI Heroes.*
🏷️ Affected systems: ui
📋 The Club is Yours to preview with EA SPORTS FC™ 26 Showcase.
Released: 2/17/2026
✨ 6 New Feature(s)
- The Club is Yours to preview with EA SPORTS FC™ 26 Showcase. Offering a taste of what’s new in The World’s Game, EA SPORTS FC™ 26 Showcase contains a rotating selection of content, features, and modes for players to experience including Kick-Off, Clubs Live Events, and more.
- Requires persistent internet connection & EA Account.
- img]{STEAM_CLAN_IMAGE}/45109432/d173deb41a0c85d58cb1bfdac1a5c0923d13f41e.png[/img]
- img]{STEAM_CLAN_IMAGE}/45109432/3796f6477cbfec7d926f6a295259c196b0a0fce3.png[/img]
- img]{STEAM_CLAN_IMAGE}/45109432/1739d51db7f48c1c6efe8c64cbe3e83e14d8ef27.png[/img]
- https://store.steampowered.com/app/3629260/EA_SPORTS_FC_26_SHOWCASE/
🏷️ Affected systems: networking, ui
📋 Thrilling German football
Released: 9/15/2025
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for EA Sports FC 25 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for EA Sports FC 25 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for EA Sports FC 25 for the next 48 hours
🎮 Final Fantasy XIV
5 patch note(s) analysed
📋 The Make It Rain Campaign Begins May 29!
Released: 5/26/2026
⚖️ 1 Balance Change(s)
- i]* MGP rewards from the Gold Saucer have been increased by 50% for the duration of this event.
🏷️ Affected systems: ui, platform
📋 Play Free for up to 4 Days in the Latest Free Login Campaign!
Version: 7.5
Released: 5/15/2026
🔧 1 Bug Fix(es)
- Follow the [url="https://sqex.to/Iyrbt"]Trail to the Heavens[/url]! In Patch 7.5, you can face Enuo in the Unmaking, take a stroll through Windurst: The Third Walk in the FINAL FANTASY XI alliance raid crossover, and leap into battle in Archeia Harmonias, an all-new arena for Crystalline Conflict.
✨ 2 New Feature(s)
- With the introduction of Patch 7.5, the Shadowbringers expansion can now be played as part of the FINAL FANTASY XIV Starter Edition. The expansion will be automatically registered to your account if you already own the Starter Edition, so why not take this opportunity to jump into the adventure?[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/4459756/c3a2241261f52764cabbcafb775fdbb745c63622.png"][/img][/p][p]If you or any of your friends are currently taking a break from your adventures, you won't want to miss out on this limited-time event!
- url="https://sqex.to/lS5zG" style="button"]Visit the Free Login Campaign website for details. [/url][/p]
🏷️ Affected systems: ui
📋 The Maiden's Rhapsody Returns!
Released: 5/8/2026
🏷️ Affected systems: ui
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #896 (account): "Auto-crawled: Play Free for up to 4 Days in the Latest Free Login Campaign!"
↳ Matched fix: "Follow the [url="https://sqex.to/Iyrbt"]Trail to the Heavens[/url]! In Patch 7.5, you can face Enuo in the Unmaking, tak" (95% confidence) - Issue #902 (unknown): "Auto-crawled: Patch 7.5 is live!"
↳ Matched fix: "Follow the [url="https://sqex.to/Iyrbt"]Trail to the Heavens[/url]! In Patch 7.5, you can face Enuo in the Unmaking, tak" (68% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Final Fantasy XIV for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Final Fantasy XIV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Final Fantasy XIV for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Final Fantasy XIV for the next 48 hours
🎮 New World
5 patch note(s) analysed
📋 The Future of New World: What to Expect
Released: 1/15/2026
🔧 1 Bug Fix(es)
- /p][p][b]Will there still be world bosses and bonus weeks as long as the game remains online?[/b][/p][list][*][p]World bosses and bonus weeks will continue until the servers shut down.[/p][/*][/list]
✨ 5 New Feature(s)
- /p][p][b]Will I still be able to purchase in-game currency (e.g., Marks of Fortune) for use in the game?[/b][/p][list][*][p]Beginning July 20, 2026, players will no longer be able to purchase Marks of Fortune or anything else in game.[/p][/*][/list][p]
- /p][p][b]Are refunds available for Marks of Fortune purchases?[/b][/p][list][*][p]No, refunds are not available for Marks of Fortune purchases.[/p][/*][/list][p]
- /p][p][b]Will I still be able to buy the game?[/b][/p][list][*][p]No, as of today the game is delisted and no longer available for purchase.[/p][/*][/list][p]
- /p][p][b]Can I still install [i]New World: Aeternum[/i] if I had previously purchased the game?[/b][/p][list][*][p]Yes, if you’ve previously purchased [i]New World: Aeternum[/i] then you can download and install the game again.[/p][/*][/list][p]
- /p][p][b]I recently bought the game, can I get a refund?[/b][/p][list][*][p]Please check with customer support for the platform where you purchased [i]New World: Aeternum[/i] for assistance.[/p][/*][/list][p]
🏷️ Affected systems: networking, gameplay, ui
📋 Daggers Release Notes
Released: 11/4/2025
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 Season 10 Minor - Release Notes
Released: 10/30/2025
🏷️ Affected systems: networking, input, stability, gameplay, ui, anti-cheat
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #905 (account): "Auto-crawled: The Future of New World: What to Expect"
↳ Matched fix: "/p][p][b]Will there still be world bosses and bonus weeks as long as the game remains online?[/b][/p][list][*][p]World b" (55% confidence) - Issue #908 (network): "Auto-crawled: New World won't be getting any more new additions following mass layoffs at Amazon"
↳ Matched fix: "/p][p][b]Will there still be world bosses and bonus weeks as long as the game remains online?[/b][/p][list][*][p]World b" (55% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for New World for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for New World for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for New World for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for New World for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for New World for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for New World for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for New World for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for New World for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for New World for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for New World for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for New World for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for New World for the next 48 hours
🎮 Lethal Company
5 patch note(s) analysed
📋 Version 80 - The Blooming Update
Version: 80
Released: 4/5/2026
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
📋 Version 80 Beta!
Version: 80
Released: 3/30/2026
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
📋 Handy Patch V73
Version: 73
Released: 10/4/2025
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Lethal Company for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Lethal Company for the next 48 hours
🎮 Deep Rock Galactic
5 patch note(s) analysed
📋 Special Event: Do your part to support Operation Rogue Core!
Released: 5/6/2026
🔧 1 Bug Fix(es)
- It’s time for Operation [url=https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/][b]ROGUE CORE[/b][/url]. Management has dispatched an elite squad of Reclaimers to the depths of Hoxxes to breach and secure the mine sites that have gone offline. But while the Reclaimers are deployed near the core, we need your help to ensure your own work sites stay operational.
✨ 7 New Feature(s)
- Management is seeking volunteers to assist in the new ‘Reclaimer Collaboration Initiative,’ where mining crews help support our brave Reclaimers in mitigating this crisis.
- This is a time-limited special event in celebration of the Early Access launch of [url=https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/]Rogue Core[/url]. It will be live in Deep Rock Galactic starting on [b]Wednesday, May 6th[/b] and it will run for a whole two months, ending on [b]Thursday, July 9th[/b].
- u][b]THE ASSIGNMENT:[/b][/u] Four missions. In each one, you must close Core Rifts to prevent further disruptions in the cave system. These missions will be flagged with the new ‘Core Corruption’ warning, meaning you can expect to encounter increased Core Spawn resistance, even if you don’t come across a Core Stone.
- h2]ROGUE CORE: Launching to Early Access on May 20th[/h2]
- A lot of you have been following [url=https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/]Rogue Core[/url]’s development for a while, and the release date is almost here — it’s launching to Early Access here on Steam in just two weeks!
- *] [b]It's a spinoff of Deep Rock Galactic.[/b] We've expanded the world of DRG into the perspective of the Reclaimers, the Company's elite in-house security force. You'll be able to play as five all-new classes, each with their own special skills and fancy gadgets.
- *] [b]It's a co-op roguelike.[/b] Rogue Core explores DRG's 1-4 player co-op gameplay in a roguelike format: this means you'll gather a new set of weapons and upgrades each mission, snowballing into powerful builds and elemental synergies.
🏷️ Affected systems: networking, input, gameplay, ui, anti-cheat
📋 The Great Egg Hunt 2026 is now live!
Released: 3/31/2026
✨ 1 New Feature(s)
- In the meantime, for your convenience, here's a quick rundown:[/p][list][*][p]New hat! The [b]Egg Procurement Specialist[/b] headwear is available to grab throughout the event, by completing the appropriately-named assignment: [b]The Great Egg Hunt 2026.[/b][/p][/*][*][p]Eggstra hats! Get all the previous Spring hats by completing the [b]Last Year's Spring Fashion[/b] assignment before the event ends. [/p][/*][*][p]Rabbit Season! Get [b]Double Performance Pass Bonus[/b] for you and your team in each mission where a [b]Mechanical Spring Bunny[/b] has been deposited! [/p][/*][*][p]Pastel Party! We've gone wild with cute and festive decorations featuring bunny garlands, pastel colored lights, inflatable carrots and plenty of chickens, bunnies and eggs. [/p][/*][/list][p][/p][hr][/hr][h3]
🏷️ Affected systems: ui, anti-cheat
📋 The Great Egg Hunt 2026 - Preview
Released: 3/24/2026
✨ 14 New Feature(s)
- Complete the [b]Last Year's Spring Fashion[/b] assignment, and all of these eggsquisite pieces of headwear will be yours.[/p][p][/p][hr][/hr][p][/p][h3][b]Wanted: Adorable bunnies, dead or alive[/b] [/h3][p][/p][p]Management has decided to temporarily try out a new delivery provider, and you're not gonna believe it, but they somehow lost a giant shipment of [b]Mechanical Spring Bunnies[/b] all over Hoxxes IV.
- Help the Company recover the bunnies, and get rewarded by [b]Double Performance Pass Bonus[/b] for each mission where you find and deposit a bunny. They'll try to flee, so you may need to knock them out in order to succeed. [img src="{STEAM_CLAN_IMAGE}/27142043/77a35a2ca358373f4a44f142c2da4ad5af88461a.png"][/img][/p][p][/p][hr][/hr][p][/p][p][img src="{STEAM_CLAN_IMAGE}/27142043/cbe0be0499401b9b3a32277d768a988bd885ac46.jpg"][/img][/p][h3][b]Pastel Party Space Rig[/b] [/h3][p][/p][p]Management has decided to allocate a budget to the spring festivities, including decorative eggs, cute bunny garlands, pastel colored lights, and a healthy amount of inflatable carrots (not healthy to consume, though, so please don't eat them).[/p][p]
- The event will last two weeks and conclude on [b]April 14, at 13.00 CEST[/b].
- /p][hr][/hr][p][/p][p][dynamiclink href="https://www.youtube.com/watch?v=gwCSD_mWbhg"][/dynamiclink][/p][h2][b]DRG: Survivor - Heavy Duty[/b][/h2][p]
- An expansion is coming to DRG: Survivor, featuring [b]a new class[/b]!
- Yes, you heard that right, the Demolisher class is coming to DRG: Survivor!
- Read more about the expansion and the new class right here on [url="https://store.steampowered.com/app/4395500/Deep_Rock_Galactic_Survivor__Heavy_Duty_Expansion/"]Steam[/url]:[/p][p]
- dynamiclink href="https://store.steampowered.com/app/4395500/Deep_Rock_Galactic_Survivor__Heavy_Duty_Expansion/"][/dynamiclink][/p][hr][/hr][p][/p][h3][dynamiclink href="https://www.youtube.com/watch?v=jHW2Y1BUd04"][/dynamiclink][i]
- /i][b]Deep Rock Galactic Figurines coming soon™[/b][/h3][p][/p][p]Celebrate your favorite miners with Collectible Figurines from the Deep Rock Galactic universe.
- The Kickstarter goes live on March 26. [url="https://www.kickstarter.com/projects/moodpublishing/deep-rock-galactic-figurines/"][u]Check out the campaign here[/u][/url][i]!
⚖️ 1 Balance Change(s)
- /p][p][i]With eggs,[/i][/p][p][i]-The Ghost Ship Crew[/i][/p][p]
🏷️ Affected systems: ui, anti-cheat
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #927 (unknown): "Auto-crawled: Special Event: Do your part to support Operation Rogue Core!"
↳ Matched fix: "It’s time for Operation [url=https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/][b]ROGUE CORE[/b]" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Deep Rock Galactic for the next 48 hours
🎮 Portal 2
5 patch note(s) analysed
📋 Portal 2 gets a compatibility update for Linux
Released: 2/6/2025
🔧 1 Bug Fix(es)
- Valve recently updated Left 4 Dead 2 with a compatibility fix for Linux, and it seems they've done the same for their popular puzzle game Portal 2.
🏷️ Affected systems: platform
📋 Portal 2 - Update
Released: 2/5/2025
🔧 1 Bug Fix(es)
- Fixed a compatibility issue that was causing a crash on Linux clients.
🏷️ Affected systems: stability, platform
📋 Portal 2 - Update
Released: 1/20/2025
🔧 1 Bug Fix(es)
- Fixed exploits used to crash remote players.
🏷️ Affected systems: stability
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #935 (unknown): "Auto-crawled: Portal 2 gets a compatibility update for Linux"
↳ Matched fix: "Valve recently updated Left 4 Dead 2 with a compatibility fix for Linux, and it seems they've done the same for their po" (95% confidence) - Issue #936 (crash): "Auto-crawled: Portal 2 - Update"
↳ Matched fix: "Fixed a compatibility issue that was causing a crash on Linux clients." (95% confidence) - Issue #937 (crash): "Auto-crawled: Portal 2 - Update"
↳ Matched fix: "Fixed exploits used to crash remote players." (95% confidence) - Issue #939 (unknown): "Auto-crawled: Portal 2 - Update"
↳ Matched fix: "Fixed exploits used to crash remote players." (70% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Portal 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Portal 2 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Portal 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Portal 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Half-Life 2
3 patch note(s) analysed
📋 Half-Life 2 just got a patch that fixes a progress-blocking teleporter bug and makes a train easier to race
Released: 7/25/2025
✨ 1 New Feature(s)
- Read more.
🏷️ Affected systems: stability, gameplay
📋 July 23, 2025 Update
Released: 7/23/2025
🔧 2 Bug Fix(es)
- *] Fixed missing collision that was allowing NPCs to shoot through some walls in Entanglement.
- *] Fixed issue where Alyx could obstruct the player's path when boarding the teleporter near the end of Entanglement.
🏷️ Affected systems: gameplay
📋 Half-Life 2 RTX ruined Ravenholm, but those big lighting problems just got fixed
Released: 5/8/2025
🔧 1 Bug Fix(es)
- It seems like rumors pointing to Half-Life 3's existence are reaching a new fever pitch lately, but, as has been the case for more than a decade now, it's probably better to focus your attention on games in the series that actually exist until an actual launch date is announced. For anyone looking for newer versions of those games, there have been projects like the series' VR iteration, Half-Life: Alyx, the first game's remaster as Black Mesa, and, most recently, a demo section of Half-Life 2 remastered under the title of Half-Life 2 RTX. The latter of these options, HL2 RTX, was fairly underwhelming when it came out in March, but now, as the result of a new update, one of its biggest problems has just been fixed.
🏷️ Affected systems: ui, anti-cheat
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #946 (gameplay): "Auto-crawled: July 23, 2025 Update"
↳ Matched fix: "*] Fixed missing collision that was allowing NPCs to shoot through some walls in Entanglement." (95% confidence) - Issue #945 (unknown): "Auto-crawled: Half-Life 2 RTX ruined Ravenholm, but those big lighting problems just got fixed"
↳ Matched fix: "It seems like rumors pointing to Half-Life 3's existence are reaching a new fever pitch lately, but, as has been the cas" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Half-Life 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Half-Life 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Half-Life 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Half-Life 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Half-Life 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Mass Effect 2
2 patch note(s) analysed
📋 Pre-order Mass Effect™ Legendary Edition
Released: 2/2/2021
🏷️ Affected systems: input, gameplay
📋 Mass Effect Legendary Edition Announced!
Released: 11/7/2020
🏷️ Affected systems: input, gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Mass Effect 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mass Effect 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Mass Effect 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mass Effect 2 for the next 48 hours
🎮 Final Fantasy VII
2 patch note(s) analysed
📋 FINAL FANTASY VII Re‑Released on Steam!
Released: 2/24/2026
✨ 1 New Feature(s)
- /p][/*][/list]
🏷️ Affected systems: stability, gameplay, anti-cheat
📋 An Update Regarding the Re-Release of FINAL FANTASY VII - 2013 Edition on Steam
Released: 1/29/2026
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Final Fantasy VII for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Final Fantasy VII for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Final Fantasy VII for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Final Fantasy VII for the next 48 hours
🎮 Dark Souls
4 patch note(s) analysed
📋 Dark Souls: Prepare to Die Edition update
Released: 10/25/2022
🔧 1 Bug Fix(es)
- However, we are no longer able to provide this service, due to the aging of the system.
✨ 1 New Feature(s)
- b]We would also like to thank all of our players who have played the game for so long since its launch.[/b]
📋 Discount program termination
Released: 7/27/2021
📋 Dark Souls fixer Durante opens PC porting studio
Released: 1/28/2019
✨ 1 New Feature(s)
- Peter “Durante” Thoman, the tinkerer whose unofficial tools have helped improve wonky PC versions of console games including Dark Souls and Deadly Premonition, has officially founded his own company dedicated to porting and polishing games. He’s consulted professionally on several PC ports since rising to fame and adulation, including The Legend Of Heroes: Trails Of Cold Steel and Rez Infinite, but his new PH3 Games will make a real go of it. Thoman doesn’t name any games they’re working on now, and of course they’re only one studio, but it’s good to hear he’s out there, doing his thing.
🏷️ Affected systems: gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #951 (network): "Auto-crawled: Dark Souls: Prepare to Die Edition update"
↳ Matched fix: "However, we are no longer able to provide this service, due to the aging of the system." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dark Souls for the next 48 hours
🎮 God of War (2018)
5 patch note(s) analysed
📋 God of War (2018) Available for Up To 60% off!
Released: 9/13/2024
🏷️ Affected systems: rendering, input
📋 Get up to 50% off God of War during the Steam Summer Sale!
Released: 6/28/2024
🏷️ Affected systems: rendering, input
📋 Save 40% on God of War the during PlayStation Publisher Sale!
Released: 8/31/2023
🏷️ Affected systems: rendering, input
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for God of War (2018) for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for God of War (2018) for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for God of War (2018) for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for God of War (2018) for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for God of War (2018) for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for God of War (2018) for the next 48 hours
🎮 Hades
2 patch note(s) analysed
📋 Hades II v1.0 Is Now Available!
Version: 1.0
Released: 9/25/2025
✨ 3 New Feature(s)
- We couldn't possibly be more excited to announce that we've completed the Early Access development of [i][b]Hades II[/b][/i], and officially launched v1.0 of the game!! Whether you've been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us!
- i][b]Hades II[/b][/i] is a rogue-like dungeon crawler in which you'll battle beyond the Underworld of Greek myth using dark sorcery to take on the sinister Titan of Time. Our studio's first-ever sequel builds on the best aspects of the award-winning original in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.
- As the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. For more information, check the [url=https://www.supergiantgames.com/blog/hades2-faq]Hades II FAQ[/url] on our website.
🏷️ Affected systems: networking, audio, ui
📋 Hades: It's the Five-Year Anniversary!
Version: 1.0
Released: 9/17/2025
✨ 3 New Feature(s)
- Five years have flown by since the v1.0 launch of [i][b]Hades[/b][/i], our studio's fourth game! It went on to earn more than 70 Game of the Year awards, exceeding our wildest expectations. We're now just days away from launching [url=https://store.steampowered.com/news/app/1145350/view/512967793587520056?l=english]our first-ever sequel[/url] that we've been working on ever since, and wanted to commemorate the anniversary of the original.
- Join our studio director Amir Rao and creative director Greg Kasavin for a trip down memory lane as they reacquaint themselves with the world of the original [i][b]Hades[/b][/i], after having been deep in the world of [i][b]Hades II[/b][/i] for some time! And please enjoy this new art piece featuring Zagreus, Megaera, and Thanatos by our resident illustrator, Jeremy Anninos!
- We're pleased to present this new orchestral rendition of [i]In the Blood[/i], the end theme from [i][b]Hades[/b][/i], featuring the voices of our audio director and composer Darren Korb along with Ashley Barrett, accompanied by a full orchestra recorded at Abbey Road Studios, Studio 1:
🏷️ Affected systems: networking, audio, input, stability, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Hades for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Hades for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hades for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Hades for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Hades for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Hades for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Hades for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Hades for the next 48 hours
🎮 Hollow Knight
4 patch note(s) analysed
📋 Patch Version 1.5.12620 Now Live
Version: 1.5.12620
Released: 3/27/2026
🔧 1 Bug Fix(es)
- h3]Patch Notes[/h3][list][*][p]Added Traditional Chinese translation[/p][/*][*][p]Fixed low audio volume when navigating the inventory.[/p][/*][*][p]Fixed alignment for text to not overlap when a wide square key (shift/space/etc) is bound to an action.[/p][/*][*][p]Fixed overcharmed notches being unintentionally removed in a specific instance.[/p][/*][*][p]Fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air.[/p][/*][*][p]Fixed Mawlurks being pushable by Infected Balloons.[/p][/*][*][p]Fixed Mantis Traitors being damagable while underground.[/p][/*][*][p]Fixed Journal notification icons sometimes not appearing, and occasionally displaying the incorrect icon.[/p][/*][*][p]Fixed various instances of the 'New Journal Entry' pop-up not displaying.[/p][/*][*][p]Fixed minor instances of Hunter's note kills not being awarded as intended.[/p][/*][*][p]Fixed an instance of Baldur Shell sometimes lingering longer than intended.[/p][/*][*][p]Fixed double damage to play the correct audio clip (Previously playing single damage sfx).[/p][/*][*][p]Fixed Heavy Fool's dash attack sometimes not travelling its full distance.[/p][/*][*][p]Various performance improvements.[/p][/*][*][p]Various small fixes.[/p][/*][/list]
🏷️ Affected systems: rendering, audio, gameplay, ui
📋 Just in time for Hollow Knight's 9th birthday, Team Cherry rolled out its first update in years, including better support for ultrawide monitors and the Steam Deck screen
Released: 2/8/2026
🔧 1 Bug Fix(es)
- s reported by GamingOnLinux, Team Cherry delivered its promised ultrawide update to the original Hollow Knight on February 5. The patch is Hollow Knight's first since 2022, and also comes just a few weeks before the ninth anniversary of its launch on February 24. Here are the brief patch notes:..
🏷️ Affected systems: rendering, platform
📋 Hollow Knight gets a patch adding 21:9 & 16:10 resolution support and more
Released: 2/6/2026
🔧 2 Bug Fix(es)
- Team Cherry have given the original Hollow Knight a fresh coat of paint with a new patch out now to improve various parts of the classic metroidvania.
- Read the full article here: https://www.gamingonlinux.com/2026/02/hollow-knight-gets-a-patch-adding-21-9-16-10-resolution-support-and-more/
🏷️ Affected systems: rendering, platform
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #957 (audio): "Auto-crawled: Patch Version 1.5.12620 Now Live"
↳ Matched fix: "h3]Patch Notes[/h3][list][*][p]Added Traditional Chinese translation[/p][/*][*][p]Fixed low audio volume when navigating" (94% confidence) - Issue #955 (visual): "Auto-crawled: Just in time for Hollow Knight's 9th birthday, Team Cherry rolled out its first update"
↳ Matched fix: "s reported by GamingOnLinux, Team Cherry delivered its promised ultrawide update to the original Hollow Knight on Februa" (95% confidence) - Issue #955 (visual): "Auto-crawled: Just in time for Hollow Knight's 9th birthday, Team Cherry rolled out its first update"
↳ Matched fix: "Team Cherry have given the original Hollow Knight a fresh coat of paint with a new patch out now to improve various part" (55% confidence) - Issue #956 (visual): "Auto-crawled: Hollow Knight gets a patch adding 21:9 & 16:10 resolution support and more"
↳ Matched fix: "Team Cherry have given the original Hollow Knight a fresh coat of paint with a new patch out now to improve various part" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Hollow Knight for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Hollow Knight for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hollow Knight for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hollow Knight for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Hollow Knight for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Hollow Knight for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Hollow Knight for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Hollow Knight for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Stardew Valley
2 patch note(s) analysed
📋 ConcernedApe finds out not everyone will be hot for the blacksmith in Stardew Valley's upcoming 1.7 update: 'You've all been dying to marry Clint... right? ...guys?'
Released: 2/27/2026
✨ 1 New Feature(s)
- Stardew Valley creator Eric 'ConcernedApe' Barone celebrated the farming sim's 10-year anniversary last night with a fantastic video that dives into the game's past and looks ahead to its future. What shocked me most was how much the bones of Pelican Town have remained the same. What everyone else is talking about are the two marriage candidates who will be added in the upcoming 1.7 update. While most people are happy enough Sandy is being added to the dating pool, Clint has once again proved to be a divisive individual...
📋 Stardew Valley 10-year Anniversary
Released: 2/26/2026
✨ 1 New Feature(s)
- p]Hello everyone,[/p][p][/p][p]Today is the 10-year Anniversary of Stardew Valley. [/p][p]Back when Stardew first came out, I was worried it might be a flop. Now, 10 years later, it's one of the highest rated games on Steam, and has sold over 50 million copies worldwide. It's been quite a journey. [/p][p]Of course, none of this would be possible without you, the players. So I would like to thank all of you for playing this game, for being part of the community, your love for the characters, the billions of crops you've harvested, and even your screams of terror as the serpents swarm over you in the skull caverns. [/p][p]There's been many free updates to the game over the years, and even now, there is a new major content update in the works--the 1.7 update. [/p][p]With 1.7, My goal is to add more depth to various areas of the game that are somewhat lacking, without "bloating" the game with too many systems. More depth, but not necessarily more complexity. I'm confident you'll be happy with the result. However, there is no release date, it's just "in development". Thanks for your patience.[/p][p]Oh, and you'll be able to marry Clint and Sandy.[/p][p] I know you've all been dying to marry Clint... right? [/p][p]...guys??[/p][p]..........[/p][p]Welp.... [/p][p][/p][p]Anyway, thanks so much for supporting me and my game over the years. I hope Stardew continues to bring you many, many hours of fun & relaxation. [/p][p][/p][p]Your friend, [/p][p]-Ape ːstardropː[/p][p][/p][p](if you're interested,[url="https://www.youtube.com/watch?v=geiTg6Z7w3A"] I made a video for today[/url] that shows off some pre-release versions of the game, and more) [/p][p][/p][p][/p]
🏷️ Affected systems: gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Stardew Valley for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Stardew Valley for the next 48 hours
🎮 Fallout 3
2 patch note(s) analysed
📋 Fallout 3 - Game Launcher Update
Released: 6/4/2024
🔧 1 Bug Fix(es)
- The Fallout 3 German Low Violence version has been updated and no longer installs Games for Windows Live dependencies. If the Fallout 3 German Low Violence version was previously installed on Steam, we suggest uninstalling and reinstalling the title.
🏷️ Affected systems: platform
📋 Waiting for Fallout 4's next-gen update to drop? Here's a cool fan demake of Fallout 3's intro on the Gameboy to check out
Released: 4/25/2024
🏷️ Affected systems: rendering, stability
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #966 (unknown): "Auto-crawled: Fallout 3 - Game Launcher Update"
↳ Matched fix: "The Fallout 3 German Low Violence version has been updated and no longer installs Games for Windows Live dependencies. I" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Fallout 3 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fallout 3 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Fallout 3 for the next 48 hours
🎮 Persona 5 Royal
5 patch note(s) analysed
📋 Get 80% Off Persona 5 Royal During the SEGA/ATLUS Golden Week Sale!
Released: 4/23/2026
📋 ATLUS Game-Themed Avatar Frames Now Available In Persona 5: The Phantom X!
Released: 3/19/2026
✨ 1 New Feature(s)
- p]Blooming deals await at the SEGA Steam Spring Sale![/p][p]Sale Period: 19 March, 2026, 5:00 PM - 26 March, 2026, 4:59 PM. (UTC)[/p][p][/p][p]Don't miss this chance to save 50% on Metaphor: ReFantazio, up to 60% on Persona 3 Reload, or 70% on Persona 5 Royal![/p][p]Celebrate the sale with exclusive limited-time avatar frames featuring Metaphor: ReFantazio, Persona 3 Reload, and Persona 5 Royal – now available for download in Persona 5: The Phantom X![/p][p]Head to Persona 5: The Phantom X for the SEGA Steam Spring Sale Exclusive ATLUS Game-Themed Avatar Frames Giveaway*[/p][p][/p][p]◆SEGA Steam Spring Sale Exclusive ATLUS Game-Themed Avatar Frames Giveaway*[/p][p]Claim by: 2 April, 2026 1:59AM (UTC)[/p][p]Contents:[/p][p]Limited-Time Metaphor: ReFantazio Avatar Frame - Hero's Awakening[/p][p]Limited-Time Persona 3 Reload Avatar Frame - Evoked Awakening[/p][p]Limited-Time Persona 5 Royal Avatar Frame - Mask of Faith[/p][p][i]*no purchase required to claim gifts[/i][/p][p][/p][p][u][b]◆ Persona5: The Phantom X[/b][/u] [/p][p][img src="{STEAM_CLAN_IMAGE}/42950193/f38facbcede6f9896dc4a95dffcdff546cb66da4.png"][/img][/p][p]Jump into the thrilling double life of a seemingly ordinary high school student in Tokyo. Make the most of student life in Japan by hitting the bustling cities of Shibuya, Shinjuku, and Kichijoji. Once the bell rings, don the mask of a Phantom Thief and infiltrate the hidden realm of the Metaverse to take on the dark beings that lie within... [/p]
🏷️ Affected systems: rendering, input, ui
📋 New Version of Persona5: The Phantom X Now Available
Version: 2.0
Released: 9/5/2025
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Persona 5 Royal for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Persona 5 Royal for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Persona 5 Royal for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Persona 5 Royal for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Persona 5 Royal for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Persona 5 Royal for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Persona 5 Royal for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Persona 5 Royal for the next 48 hours
🎮 Monster Hunter: World
5 patch note(s) analysed
📋 Monster Hunter news
Released: 3/13/2026
🏷️ Affected systems: stability
📋 Related Promotional Information
Released: 2/6/2026
✨ 8 New Feature(s)
- You can transfer your save data to the full version and continue playing where you left off.
- b]Monster Hunter Stories 3: Twisted Reflection - Trial Version[/b]
- https://store.steampowered.com/app/3470630/3/
- The trial version has only one save slot (the full version will have three).
- You can only advance to level 10 in the trial version. You can continue playing upon reaching the level cap, but you will no longer gain any experience points. The amount of Trade Points and Monsties you can accumulate are also capped.
- In order to carry over your progress to the full version, you must use the same account, with the save data on your PC.
- hr][/hr]
- https://store.steampowered.com/app/2852190/3/
🏷️ Affected systems: networking, gameplay, ui, anti-cheat
📋 UPDATE - Postponed: Monster Hunter Showcase coming Dec. 8 at 10 p.m. UTC!
Version: 4.
Released: 12/8/2025
✨ 1 New Feature(s)
- b]In light of the recent tsunami warning issued due to an earthquake off the coast of Japan, we have decided to postpone the Monster Hunter Showcase broadcast which was scheduled for today. We'll share the new broadcast date with you all as soon as it's decided.[/b]
🏷️ Affected systems: stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Monster Hunter: World for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Monster Hunter: World for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Monster Hunter: World for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Monster Hunter: World for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Monster Hunter: World for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Monster Hunter: World for the next 48 hours
🎮 Borderlands 2
5 patch note(s) analysed
📋 The Hunt Community Charity Event is live!
Released: 5/22/2026
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink href="https://store.steampowered.com/app/632360/Risk_of_Rain_2/"][/dynamiclink][/p][p] [/p][p]*Discount based on 2K’s SRP. Digital only. Offers end March 26th, 2026. Terms apply.[/p][p][/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 Borderlands 4 is Out Now!
Released: 9/11/2025
✨ 2 New Feature(s)
- /p][p][img src="{STEAM_CLAN_IMAGE}/45157740/ca29c3c604fec8861ad024e664439e8b44d21d17.png"][/img][/p][p][/p][h2]Get the exclusive "Hazard Pay" Weapon Skin for [i]Borderlands 4[/i]!**[/h2][olist][*][p]Subscribe to receive newsletters and digital marketing with a SHiFT Account. [u][url="https://shift.gearboxsoftware.com/home"]You can create a free SHiFT Account or log in here[/url][/u]![/p][/*][*][p]Log in on the SHiFT website, then link your preferred platform accounts under the "Gaming Platforms" tab.[/p][/*][*][p]At launch, log in with your SHiFT Account in [i]Borderlands 4[/i] to receive your exclusive "Hazard Pay" Weapon Skin![/p][/*][*][p]Whenever you receive a [i]Borderlands [/i]email, check for extra rewards like Golden Keys granted via a SHiFT code, then follow the instructions within to redeem them for your SHiFT Account![/p][/*][/olist][p][/p][p][i]*Requires an internet connection, a Twitch Account linked to your SHiFT Account, and a SHiFT Account linked to the platform account you'll use to play Borderlands 4. Requires Borderlands 4 to redeem rewards. SHiFT Accounts are free. One redemption per SHiFT Account. Rewards will be delivered in-game once Borderlands 4 is launched and linked to the SHiFT Account used to claim the reward via Twitch. Void where prohibited. Terms apply.[/i][/p][p][/p][p][i]**Requires a copy of Borderlands 4. Offer ends at 11:59 PM PT on December 31, 2030. Users must agree to the Terms of Service and opt-in to receive newsletters and digital marketing from 2K and Gearbox via a verified SHiFT Account, then log in to the verified SHiFT Account in the game to receive rewards. For SHiFT code email rewards, offer end dates will be specified in the accompanying email. In-game loot granted by Golden Keys is randomized. Please allow for up to a week to receive your in-game rewards. One redemption per SHiFT account. Void where prohibited. Terms apply. Must be 18 or older to be eligible.[/i][/p][p]
- dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p]
🏷️ Affected systems: rendering, networking, audio, input, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Borderlands 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Borderlands 2 for the next 48 hours
🎮 Sea of Thieves
5 patch note(s) analysed
📋 Sea of Thieves Release Notes - 3.7.2
Version: 1
Released: 5/21/2026
✨ 4 New Feature(s)
- h3]Last Ship Standing[/h3][p]Join a mass battle between up to six Sloops in the strange surroundings of the Sea of the Damned! Last Ship Standing's debut appearance will be live for the duration of Season 19: Act 3.[/p][p][b]Solo and Duo Sloop Battles[/b][/p][list][*][p]Sloop crews can now join in a battle to the death within the Sea of the Damned to become the Last Ship Standing! During Act 3, both duo and solo Sloops will only battle in Last Ship Standing, while Brigantines and Galleons will continue to dive into 1v1 Faction Battles.[/p][/*][*][p]Crews ready to fight should choose their Faction at the Hourglass of Fate, unfurl the War Map and prepare to dive. Solo and duo crews are matched separately to ensure a fair fight.[/p][/*][*][p]All participating Sloop crews will be held beneath the waves until six ships are ready to battle. If matchmaking cannot find enough rivals for the fight after a short time, it will reduce to five and then further to four to allow battles to commence in a timely fashion.[/p][/*][*][p]On arrival, all crews will be eligible for Faction Storage Crates if their stocks are low, ensuring they can be competitive without prior stocking. During the battle, resources from sunk ships will continue to resurface and can be collected for mid-battle restocking.[/p][/*][*][p]During the fight, the Battle Bounds will shrink in size at set intervals to bring ships together, discourage fleeing and ensure the fight is brought to a climactic end with one crew victorious.[/p][/*][/list][p][b]Seas of Sailor's Grave[/b][/p][list][*][p]Last Ship Standing takes place in a new location within the Sea of the Damned: the Seas of Sailor’s Grave. This battle area has three distinct environments, each with unique characteristics to provide a varied landscape for crews to master in battle.[/p][/*][*][p]The Fingers of Dread test crews’ navigation through a jagged gauntlet of towering stones; Fate’s Passage has low-lying sea stacks perfect for trading shots at distance and retreating for cover; and the Ruins of Lost Freedom are littered with crumbling structures perfect for hide-and-seek engagement.[/p][/*][/list][p][b]Earning Allegiance[/b][/p][list][*][p]Ships sunk during the battle are returned to the High Seas, but will be rewarded with Allegiance for their chosen Faction based on their final placement. The last ship standing will earn a significant amount of Allegiance and is then free to leave through the portal when ready.[/p][/*][/list][p][b]Act 3 Rewards[/b][/p][list][*][p]Crews diving into Last Ship Standing and completing Act 3’s Deeds can earn new ship items to proudly represent Athena’s Fortune or the Servants of the Flame in battle.[/p][/*][*][p]Servants of the Flame can earn the Champion of Flame Battle-Scarred Sails, Hull and Flag, while those battling on behalf of Athena’s Fortune can earn the Champion of Fortune Battle-Scarred Sails, Hull and Flag.
- /p][/*][/list][h3]Outpost Shops and Black Market[/h3][p][b]New Outpost Stock![/b][/p][list][*][p]The Outpost clothing shops now offer the Painted Peacock clothing set for purchase with gold.
- /p][/*][/list][h3]Updates[/h3][p][b]Improved Streamer Settings Support[/b][/p][list][*][p]The Streamer Mode Support section of the Game Settings has been expanded to provide easy access to communication controls with players met at sea. During a session, players can now Mute All Other Crews' Voice, Text and Phrases Chat from the Streamer Mode Support Menu. [/p][/*][/list][h3]Events[/h3][p][b]Bilge Rats Weekender (June 12th – June 15th)[/b][/p][list][*][p]New Challenges task crews in High Seas to venture into The Devil’s Roar for a quick grog, ride a Megalodon and go on the rampage with the Horn of Fair Winds, among other hilarious activities awarding Doubloons.[/p][/*][*][p]The time-limited Smugglers' Doubloon Run and Recovery of a Secret Shipment Voyages return, and all players are now issued with five Voyages each to increase their Doubloon-earning potential during the Weekender![/p][/*][*][p]The Raid on a Dark Fortress Live Event returns for this Weekender. Once started from the Quest Table in High Seas, crews must take on Ghost Ships and Phantoms defending treasure-filled Sea Forts – with Event goals earning crews those sought-after Doubloons.[/p][/*][*][p]Players should check with Larinna to find out more details on the Weekender and the location of the next Outpost Firework Display!
- /p][/*][/list][h3]Fixed Issues[/h3][p][b]Gameplay[/b][/p][list][*][p]Improvements have been made to how resources are added to and removed from Resource Barrels. These improvements should address scenarios where items can go missing when using barrels and storage containers.[/p][/*][*][p]Further improvements have been made how players are harpooned off ship interactions, to address rare issues of players losing the ability to use weapons, items or their radial menu once untethered.[/p][/*][*][p]Items placed onto Rowboats can now be more easily retrieved when standing adjacent to the Rowboat, and no longer require players to be standing on it.[/p][/*][*][p]Upon discovering blunderbombs in island barrels, players will now find they receive the intended amount and no longer only find full stacks.[/p][/*][*][p]Players should no longer find Silenceballs in island barrels.[/p][/*][*][p]On completion of the Legend of the Veil Voyage, the appropriate treasure is now awarded with items no longer appearing duplicated.[/p][/*][*][p]Players now have a brief grace period when stepping onto tightropes, preventing them from being knocked off before settling onto the rope.[/p][/*][*][p]Travelling through the Tunnels of the Damned will now continue smoothly if the ship’s Captain leaves and rejoins the crew mid-migration.[/p][/*][*][p]Ships sinking on the High Seas while aligned to a Faction will no longer be taken into the Faction Battle losing tunnel or shown the option to requeue.[/p][/*][*][p]Players climbing ladders at Barnacle Cay should no longer find emergent threats on the island reappear when climbing above a certain height.[/p][/*][*][p]Traps can no longer be thrown through bars found on Ashen Garrisons.[/p][/*][*][p]Ashen Cargo Run Voyages now consistently direct players to islands within The Devil’s Roar.[/p][/*][/list][p][b]Bilge Rats Weekender[/b][/p][list][*][p]During the Bilge Rats Weekender, players should no longer find their Challenge checklist can appear blank when opened.[/p][/*][*][p]Improvements have been made to server performance, addressing issues experienced during the last Bilge Rats Weekender.[/p][/*][*][p]Crews taking on the Secret Shipment Voyage should now consistently encounter Sirens while diving to the shipwreck, ensuring the Voyage can be progressed consistently.[/p][/*][*][p]Diving to a Secret Shipment or Smugglers’ Doubloon Run Voyage should no longer cause players to become stuck waiting beneath the waves.[/p][/*][*][p]Cancelling a Secret Shipment Voyage after the crate has been recovered should no longer cause the crate to disappear, and it will remain available to be stolen and sold.[/p][/*][*][p]Players can no longer sell the Smuggler Captain’s Key for gold.[/p][/*][*][p]When multiple crews are taking on the Secret Shipment Voyage, each shipwreck now has a unique name.[/p][/*][*][p]During the Secret Shipment Voyage, the distance to travel to the shipwreck is now a consistent sailing time when started in different regions.[/p][/*][/list][p][b]Visual and Audio[/b][/p][list][*][p][b]‘The Sunken Pearl’[/b] – Players will now appear correctly when operating the capstan during this Tall Tale.[/p][/*][*][p]Several pistol icons in the Pirate Emporium have been updated to better match their in-game appearance, including corrected trigger orientation.[/p][/*][*][p]Pirates of all body sizes will now consistently see their hands correctly grasp the Spirit of Blackwyche Cutlass, Blowpipe and Double Barrel Pistol.[/p][/*][*][p]Pirates wielding various Voyage parchments while jumping should now consistently find their hands grasp the item correctly.[/p][/*][*][p]The player animation for the cutlass has been adjusted to keep the weapon in view when charging a lunge attack.[/p][/*][*][p]The Pirate Lord’s hat now sits correctly during the Captaincy tutorial instead of floating.[/p][/*][*][p]Ashen Winds Skull visual effects now remain attached to the skull when players crouch and stow the skull on their back.[/p][/*][*][p]During battles with Phantoms, players should now consistently hear gunfire effects from any Phantoms firing flintlocks.[/p][/*][/list][p][b]Environment[/b][/p][list][*][p]Treasure placed in the Treasury of the Secret Wilds now rests naturally on the ground.[/p][/*][*][p]Lesedi’s Spyglass at The Crooked Masts can now be interacted with.[/p][/*][*][p]Improvements have been made to areas of the environment at Thieves’ Haven, Blind Man's Lagoon, Picaroon Palms, Plunder Valley, Dark Brethren Hideout, Fetcher’s Rest, Old Faithful Isle and Ruby’s Fall to address visual issues and prevent players from becoming stuck while traversing.[/p][/*][*][p]Players can no longer use a Grapple Gun to climb into the ceiling of caves on Crescent Isle.[/p][/*][*][p]Invisible collision on the Burning Blade’s top deck has been removed, preventing players from floating unexpectedly.[/p][/*][*][p]Skeletons now respect locked Guardhouse doors at Ashen Garrisons and no longer move through them when closed.[/p][/*][*][p]The third‑person camera at Mermaid’s Hideaway now behaves correctly when sitting on the chair on the south side of the island.[/p][/*][*][p]Lava visuals at Ashen Garrisons have been corrected and are no longer visible through metal flooring.[/p][/*][*][p]Treasure found above the stoves within shipwrecks can now be consistently retrieved.[/p][/*][*][p]Opening a Reaper’s Chest within Ancient Sanctuaries should no longer cause skeletons to appear within the geometry.[/p][/*][/list][p][b]User Interface[/b][/p][list][*][p]Players enabling Streamer Mode will find that Guild ship names are now hidden promptly after the setting is enabled.[/p][/*][*][p]Disabling Controller Input on PC will now fully prevent controller input from being detected.[/p][/*][*][p]Players who have restricted communication features will now see a notification that they are unable to use text chat when attempting to send a message.[/p][/*][*][p]Players with Game Pass Essential are now consistently shown that they require Game Pass Premium, Ultimate or PC when invited to a High Seas session by others.[/p][/*][*][p]Trinkets can no longer be viewed and purchased while playing in Safer Seas.[/p][/*][*][p]The Maiden Voyage quest guidance now clears correctly after players follow the on-screen prompts.[/p][/*][*][p]The Deep Ocean Crawler Rapier now only unlocks once the related Commendation has been completed.[/p][/*][/list][p][b]Accessibility[/b][/p][list][*][p]Players using Game Narration should now hear the Secret Shipment Voyage narrated correctly when selected.[/p][/*][*][p]Players who have swapped their Select and Back actions should now find they can navigate the Pirate Select screen.[/p][/*][/list][p][b]Text and Localisation[/b][/p][list][*][p]Improvements have been made to localisation and missing translations across a range of languages during the Secret Shipment Voyage.[/p][/*][/list][p][b]Performance and Stability[/b][/p][list][*][p]Improvements have been made to game stability to reduce scenarios where players unexpectedly exit the game or become disconnected from their session.
🏷️ Affected systems: rendering, networking, audio, input, gameplay, ui, anti-cheat, platform
📋 This Month in Sea of Thieves: May 2026
Released: 5/8/2026
🔧 2 Bug Fix(es)
- img src="{STEAM_CLAN_IMAGE}/37295600/709c2b82d86c262377857beb902bbad0bfe866b0.jpg"][/img][/p][p][b]Pirate Emporium Bright and Bold Sale[/b] – [i]Friday, May 22nd – Monday, May 25th (now delayed – see above)[/i][/p][p]If those Drops aren’t enough to spice up your cosmetic chests, it might be time to delve into the latest sale in the Pirate Emporium. This month, its shopkeepers are celebrating the many colours of spring with a hand-picked collection of chromatic choices, all available at discounts of up to 30%, including clothing, ship sets, equipment and more. So if you’re considering a more colourful pirate appearance for fun and plunder in the sun, there’s no better time to make it happen.[/p][p]
- That about brings us to the end of the month and, inevitably, this article too. Last Ship Standing calls, and we hope to see you there when it launches next week! In the meantime, you can always find us on all the regular social channels, and we’ll be back here in a month’s time to tell you what’s coming next as another new Season approaches. Until then, good luck on the Sea of the Damned – make your Faction proud![/p]
🏷️ Affected systems: audio, stability, ui, anti-cheat
📋 The Bilge Rats Weekender
Released: 4/16/2026
✨ 1 New Feature(s)
- p]The tradition of Act 2 focusing on in-game Events continues in Season 19 with the introduction of the Bilge Rats Weekender! While this Event is active, you'll be able to complete challenges to earn fresh Doubloons, following the currency reset that has now taken place.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/37295600/a71b1b05cf130296e238afa30585a9009df6b82b.jpg"][/img][/p][p]With these new Doubloons in circulation (and the currency now primarily available during Bilge Rats Weekenders), you’ll need something to spend them on. That’s where the refreshed Black Market comes in! Between Duke and Larinna, you'll be able to get your hands on new and returning cosmetics in return for a few of those blue coins…[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/37295600/776f427becb401dbc4979e791bfa7c0f8523a2c5.jpg"][/img][/p][p]So set out to tackle quirky Challenges, scrap over smuggling routes or reel in some fish, all in the pursuit of Doubloons to spend on various wares! Or just enjoy the fireworks, up to you.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/37295600/1f691c680ec7cacab064341ef26a522b25e47b13.jpg"][/img][/p][p]Enjoy the festivities, pirates![/p]
🏷️ Affected systems: ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #981 (unknown): "Auto-crawled: This Month in Sea of Thieves: May 2026"
↳ Matched fix: "That about brings us to the end of the month and, inevitably, this article too. Last Ship Standing calls, and we hope to" (59% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Sea of Thieves for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Sea of Thieves for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Sea of Thieves for the next 48 hours
🎮 Ghost of Tsushima
5 patch note(s) analysed
📋 Ghost of Tsushima Director's Cut PC now supports ML-based FSR Frame Generation
Released: 12/16/2025
🔧 2 Bug Fix(es)
- This hotfix adds compatibility with Machine Learning-based FSR Frame Generation. This technology is part of [url=https://www.amd.com/en/products/graphics/technologies/fidelityfx/super-resolution.html]AMD FSR “Redstone”[/url] and works with AMD Radeon RX 9000 series graphics cards or later.
- h3]Release Notes Patch 8 Hotfix[/h3]
✨ 1 New Feature(s)
- *]Added compatibility with ML-based AMD FSR "Redstone" Frame Generation*
🏷️ Affected systems: rendering, ui, platform
📋 Save 33% on Ghost of Tsushima Director's Cut!
Released: 6/26/2025
🏷️ Affected systems: rendering, networking, input, ui
📋 Thank you for nominating Ghost of Tsushima for the Steam Awards!
Released: 12/19/2024
⚠️ 4 Known Issue(s)
- If these nominations resonate with you, we'd love for you to cast your vote using the buttons above.
- On behalf of the teams at Sucker Punch and Nixxes: we wish you happy holidays and thank YOU for playing Ghost of Tsushima on PC!
- b]Ghost of Tsushima Director's Cut is 20% off during the Steam Winter Sale![/b]
- https://store.steampowered.com/app/2215430
🏷️ Affected systems: ui, anti-cheat
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #988 (visual): "Auto-crawled: Ghost of Tsushima Director's Cut PC now supports ML-based FSR Frame Generation"
↳ Matched fix: "This hotfix adds compatibility with Machine Learning-based FSR Frame Generation. This technology is part of [url=https:/" (95% confidence) - Issue #989 (unknown): "Auto-crawled: Ghost of Tsushima Director's Cut - Patch 7 Hotfix"
↳ Matched fix: "h3]Release Notes Patch 8 Hotfix[/h3]" (95% confidence) - Issue #990 (network): "Auto-crawled: Ghost of Tsushima Director's Cut Patch 7 Release Notes"
↳ Matched fix: "h3]Release Notes Patch 8 Hotfix[/h3]" (95% confidence) - Issue #991 (network): "Auto-crawled: Ghost of Tsushima Director's Cut - Legends Cross-play Hotfix"
↳ Matched fix: "h3]Release Notes Patch 8 Hotfix[/h3]" (95% confidence) - Issue #992 (gameplay): "Auto-crawled: Ghost of Tsushima Director's Cut - Patch 6 Hotfix"
↳ Matched fix: "h3]Release Notes Patch 8 Hotfix[/h3]" (95% confidence) - Issue #993 (visual): "Auto-crawled: Ghost of Tsushima Director's Cut Patch 6 Release Notes"
↳ Matched fix: "h3]Release Notes Patch 8 Hotfix[/h3]" (95% confidence)
🔍 Active Investigations (4)
- Developer acknowledges: "If these nominations resonate with you, we'd love for you to cast your vote using the buttons above."
Follow-up: Monitor community reports for "Ghost of Tsushima" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "On behalf of the teams at Sucker Punch and Nixxes: we wish you happy holidays and thank YOU for playing Ghost of Tsushima on PC!"
Follow-up: Monitor community reports for "Ghost of Tsushima" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "b]Ghost of Tsushima Director's Cut is 20% off during the Steam Winter Sale![/b]"
Follow-up: Monitor community reports for "Ghost of Tsushima" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "https://store.steampowered.com/app/2215430"
Follow-up: Monitor community reports for "Ghost of Tsushima" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Ghost of Tsushima for the next 48 hours
🎮 Marvels Spider-Man
2 patch note(s) analysed
📋 AMD FSR 3.1 is now available in Marvel's Spider-Man Remastered
Version: 1.3.
Released: 6/27/2024
🔧 2 Bug Fix(es)
- This patch also updates Intel XeSS to version 1.3. This version introduces improvements in upscaling image quality, more quality options and includes a Native AA anti-aliasing option.
- h3]Patch Notes v3.618.0.0[/h3]
✨ 2 New Feature(s)
- *]Added AMD FSR 3.1 with frame generation and Native AA options.
- *]Updated Intel XeSS to version 1.3 with new XeSS Native AA option.
🏷️ Affected systems: rendering, input, gameplay, ui
📋 Marvel’s Spider-Man Remastered v.2.1012.0.0 Patch Notes
Version: 1.2
Released: 10/18/2023
🔧 9 Bug Fix(es)
- Today’s update for Marvel’s Spider-Man Remastered contains various optimizations and fixes. We’ve made CPU performance improvements for ray-tracing, and made performance and stability improvements for ray-tracing on AMD GPUs.
- Intel Xe Super Sampling has been updated to version 1.2, with support for dynamic resolution scaling. This update also tweaks the launcher interface to fit better on low resolutions or high DPI scaling screens. See the patch notes below for more details on changes in this update.
- h2]Patch Notes[/h2]
- *] Corrected an issue with left stick diagonal controller input when Steam Input is not active.
- *] Fixed an issue that caused heavy screen blur when using an upscaler on very low resolutions.
- /list]
- quote]If you experience any problems after updating to the latest version, [url=https://support.nixxes.com/hc/en-us/articles/21443410532253-I-want-to-contact-support]please contact us using this link[/url]. As a workaround, you can revert to the previous version of the game. To do this, right-click on the game in Steam, select Properties, then Betas, and select Previous_Version from the drop-down menu.
- /quote]
- img]{STEAM_CLAN_IMAGE}/42522856/93323aa5c35d14ba5fd37bf5415b22f83ae89c92.jpg[/img]
⚖️ 1 Balance Change(s)
- *] Adjusted the launcher to fit on screens with low resolutions or high DPI scaling settings.
🏷️ Affected systems: rendering, input, stability, gameplay, ui
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #995 (visual): "Auto-crawled: AMD FSR 3.1 is now available in Marvel's Spider-Man Remastered"
↳ Matched fix: "This patch also updates Intel XeSS to version 1.3. This version introduces improvements in upscaling image quality, more" (83% confidence) - Issue #997 (performance): "Auto-crawled: Marvel’s Spider-Man Remastered v.2.1012.0.0 Patch Notes"
↳ Matched fix: "This patch also updates Intel XeSS to version 1.3. This version introduces improvements in upscaling image quality, more" (57% confidence) - Issue #997 (performance): "Auto-crawled: Marvel’s Spider-Man Remastered v.2.1012.0.0 Patch Notes"
↳ Matched fix: "Today’s update for Marvel’s Spider-Man Remastered contains various optimizations and fixes. We’ve made CPU performance i" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 9 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Marvels Spider-Man for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Horizon Zero Dawn
4 patch note(s) analysed
📋 Horizon Forbidden West Complete Edition out now on PC!
Released: 3/21/2024
✨ 1 New Feature(s)
- On behalf of everyone at Nixxes and Guerrilla, we are excited to bring Horizon Forbidden West Complete Edition – the sequel to Horizon Zero Dawn – to a new audience. We welcome you to [url=https://steamcommunity.com/app/2420110/discussions/?snr=2_groups_partnerevents_]discuss the game on the Steam forums[/url]. Here you'll also find answers to frequently asked questions and support information. If you want to report a bug or require technical support with the game, please [url=https://steamcommunity.com/app/2420110/discussions/0/4292566217059195222/?snr=2_groups_partnerevents_]follow the instructions outlined here[/url].
🏷️ Affected systems: networking, ui
📋 Horizon Forbidden West Complete Edition PC specifications revealed
Released: 3/5/2024
✨ 2 New Feature(s)
- Horizon Forbidden West Complete Edition is coming to PC soon! Last month, we've [url=https://steamcommunity.com/games/2420110/announcements/detail/3986315739270130960?snr=2___]detailed the main PC features[/url] and now that we are getting closer to launch on March 21, we can share the system requirements and give you more details about some of the customization options that we have added to the PC version.
- On behalf of the teams at Nixxes and Guerrilla, we are excited and looking forward to bringing Aloy’s latest adventure to a new audience on PC!
⚖️ 1 Balance Change(s)
- If you prefer to tweak settings and visuals to your own liking, you'll find plenty of options in the launcher and in the game menus. Next to individual quality settings for textures, level of detail, shadows, water, terrain and more, you can use sliders to adjust the field of view and visual effects like motion blur. You'll also find toggles to adjust full screen effects like radial blur, lens flares, bloom and vignette to taste.
🏷️ Affected systems: rendering, ui
📋 Horizon Forbidden West Complete Edition is coming to PC on March 21
Released: 1/26/2024
✨ 2 New Feature(s)
- Are you ready to continue Aloy's epic adventure on PC? On March 21, you'll be able to explore the Forbidden West, battle awe-inspiring machines and encounter new tribes. Horizon Forbidden West is the beloved follow up to Guerrilla's critically acclaimed Horizon Zero Dawn, and this Complete Edition for PC also includes the Burning Shores expansion, which continues Aloy’s journey and takes players to a treacherous volcanic archipelago after completing the main quest.
- Today we are excited to announce that the PC version of Horizon Forbidden West Complete Edition is now available for pre-purchase with bonus content, including:
🏷️ Affected systems: rendering, networking, input, gameplay, ui, anti-cheat, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Horizon Zero Dawn for the next 48 hours
🎮 God of War Ragnarok
5 patch note(s) analysed
📋 Patch 9.1 Released
Version: 9.1
Released: 8/20/2025
✨ 1 New Feature(s)
- h2]Updates[/h2][p][/p][list][*][p]Added support latest FidelityFX Super Resolution (FSR) technology from AMD[/p][/*][/list]
🏷️ Affected systems: rendering
📋 Hotfix for Game Launch Issues
Version: 4.00
Released: 4/10/2025
✨ 3 New Feature(s)
- *] Add more error checking and logging for NVIDIA Streamline
- *] Add entries in settings.ini for controlling for NVIDIAStreamlineLog, NVIDIAStreamlineOTAUpdates
- *] When NVIDIAStreamlineLog enabled, a log file in the Save Game directory will be generated and overwritten every launch. If encountering errors, please submit a support ticket including this log.
📋 Black Screen Launch Issue Hotfix
Released: 3/28/2025
🏷️ Affected systems: rendering, stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for God of War Ragnarok for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for God of War Ragnarok for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for God of War Ragnarok for the next 48 hours
🎮 Disco Elysium
5 patch note(s) analysed
📋 ZERO PARADES: For Dead Spies is Now Available
Released: 5/22/2026
🏷️ Affected systems: networking, audio
📋 ICYMI: Watch the ZERO PARADES Showcase Now
Released: 5/20/2026
✨ 1 New Feature(s)
- p]Our upcoming espionage RPG, [i]ZERO PARADES: For Dead Spies[/i],[i] [/i]launches across PC [b]tomorrow! [/b][/p][p][/p][p]To prepare you for your time in Portofiro, the full video from our [i]ZERO PARADES: For Dead Spies [/i]Showcase is now available to watch on YouTube: [/p][p][/p][previewyoutube="FynVunoMLHA;full"][/previewyoutube][p][/p][p]The Showcase revealed a gameplay deep-dive with developers, the music video of Ultra Violeta’s “Cover the Moon”, and announcements of a [i]ZERO PARADES[/i]-inspired fashion collection from ZA/UM Atelier and a Pen & Paper one-shot adventure by our voice actors. [/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2863680/ZERO_PARADES_For_Dead_Spies/"][/dynamiclink]
🏷️ Affected systems: audio
📋 ZERO PARADES: For Dead Spies launches on PC May 21st!
Released: 3/31/2026
✨ 1 New Feature(s)
- dynamiclink href="https://store.steampowered.com/app/2863680/ZERO_PARADES_For_Dead_Spies/"][/dynamiclink][/p][p]Try [i]ZERO PARADES [/i]before launch by downloading the free-to-play demo, available now until April 13th. [/p]
🏷️ Affected systems: networking, audio
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Disco Elysium for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Disco Elysium for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Disco Elysium for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Disco Elysium for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Disco Elysium for the next 48 hours
🎮 Outer Wilds
5 patch note(s) analysed
📋 Outer Wilds Patch 16 is Now Available
Version: 16
Released: 5/6/2025
🔧 53 Bug Fix(es)
- h1]Patch 16 Changes (Steam only, other platforms coming soon):[/h1]
- This minor patch is now out on Steam only, but will be brought to all other platforms except Nintendo Switch in late May. If you’re not on Steam, don’t worry, you’re not missing out! This is a minor patch mainly for adding a couple folks to the credits and fixing two PC-only bugs: clicking out of the game disabling certain inputs (such as the key for the ship’s lock on), which affected streamers in particular, and diagonal movement being faster than normal with mouse and keyboard.
- Why stagger the releases like this? It’s to increase the chance that, if any bad bugs on Steam slipped through testing, they’ll get caught and fixed before the release of the other platforms. This is no shade to our QA testers, we’re just trying to be extra risk averse and conservative with the resources we put toward Outer Wilds since our new game is our priority!
- Once we put out Patch 16 on Epic, PlayStation, Xbox, and PC Windows Store, we’ll make a note of it here and on our socials.
- h2]Gameplay[/h2]
- list]
- *] The Scout no longer clips through a planet and into space after being tossed into a certain black hole
- *] Leaving the Scout in certain volumes on an astral body no longer deorbits that astral body
- *] The player can no longer hold two items at once in a very specific situation in Echoes of the Eye
- *] Gabbro's technique can now be used to make the credits roll in more situations
- *] Fixed a peephole-related softlock in Echoes of the Eye
- *] Using Gabbro's technique just before your light source goes out no longer puts the player into an incorrect state in Echoes of the Eye
- *] Fix for raft lights remaining interactable after vanishing in Echoes of the Eye
- *] Certain stones can no longer be dropped on certain rocks (prevents them from floating after a sudden change in scenery)
- *] Fix for the Attlerock locator playing audio when only two of the three rings are aligned
- ...and 38 more
🏷️ Affected systems: rendering, audio, input, stability, gameplay, ui, anti-cheat, platform
📋 New Merch Roundup
Released: 11/23/2024
🔧 2 Bug Fix(es)
- *][url=https://www.iam8bit.com/collections/outer-wilds/products/outer-wilds-playstation-5-retail]Outer Wilds Archeologist’s Edition - Retail Edition (PS5)[/url] -- This is the fixed version with all content on disc.
- *][url=https://blackscreenrecords.com/products/outer-wilds-archaeologist-edition-ps5?variant=49962903372042 ]Outer Wilds Archeologist’s Edition - Retail Edition (PS5) EU[/url] -- This is the fixed version with all content on disc.
✨ 7 New Feature(s)
- There’s been so much new Outer Wilds merch the past year that we’ve made a little guide to it all! There have also been restocks of some of the more popular items, like the Outer Wilds Soundtrack Vinyl. A lot of our partners are doing sales and promotions for the holidays, so be sure to take a look.
- You can read this same [url=https://www.mobiusdigitalgames.com/news/new-merch-roundup]update on our website by clicking here[/url].
- Here is everything else new and currently available from each of our official partners.
- Preorders for Lost in Cult’s upcoming Outer Wilds: Design Works book and deluxe edition, which features a papercraft ship model and other goodies, are [b]available until December 2nd[/b]. This Design Works will include exclusive interviews with us and the community, some new behind-the-scenes art and commentary. Pre-order before it’s too late!
- *][url=https://www.fangamer.com/collections/outer-wilds/products/outer-wilds-pin-launch-team ]Launch Team Pin[/url]
- *]The [url=https://www.fangamer.com/collections/outer-wilds/products/outer-wilds-logo-shirt]Into the Wilds shirt[/url] has been reprinted on a new garment
- Whew, yep that's all our new merch. Maybe we went a little overboard this year, but it’s fun, and our partners always do a fantastic job. We hope you enjoy any new souvenirs you pick up!
🏷️ Affected systems: rendering, networking, audio, input, ui, anti-cheat
📋 Annapurna Interactive Puzzle Bundle
Released: 6/28/2024
✨ 1 New Feature(s)
- Today we're launching the Annapurna Interactive Puzzle Bundle, featuring four acclaimed, puzzle-centric games we've published. The games are...
🏷️ Affected systems: input
✅ Potentially Resolved Issues (8)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1012 (unknown): "Auto-crawled: Outer Wilds studio finally confirms it's working on a new game but says it will be 'ye"
↳ Matched fix: "Mobius" (95% confidence) - Issue #1013 (unknown): "Auto-crawled: Outer Wilds Patch 16 is Now Available"
↳ Matched fix: "h1]Patch 16 Changes (Steam only, other platforms coming soon):[/h1]" (95% confidence) - Issue #1014 (unknown): "Auto-crawled: New Merch Roundup"
↳ Matched fix: "h1]That’s the End of This Update[/h1]" (95% confidence) - Issue #1015 (account): "Auto-crawled: Outer Wilds is Steam Deck Verified"
↳ Matched fix: "h1]That’s the End of This Update[/h1]" (95% confidence) - Issue #1016 (visual): "Auto-crawled: Outer Wilds Patch 14 is Now Available"
↳ Matched fix: "h1]Patch 16 Changes (Steam only, other platforms coming soon):[/h1]" (70% confidence) - Issue #535 (crash): "Crash: time / story / exploration"
↳ Matched fix: "h2]Gameplay[/h2]" (95% confidence) - Issue #1013 (unknown): "Auto-crawled: Outer Wilds Patch 16 is Now Available"
↳ Matched fix: "*][url=https://www.iam8bit.com/collections/outer-wilds/products/outer-wilds-playstation-5-retail]Outer Wilds Archeologis" (57% confidence) - Issue #1015 (account): "Auto-crawled: Outer Wilds is Steam Deck Verified"
↳ Matched fix: "*][url=https://www.iam8bit.com/collections/outer-wilds/products/outer-wilds-playstation-5-retail]Outer Wilds Archeologis" (64% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- High fix count without matching issue coverage
This patch fixed 53 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Outer Wilds for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Outer Wilds for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Outer Wilds for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Outer Wilds for the next 48 hours
🎮 Slay the Spire
5 patch note(s) analysed
📋 The Neowsletter - May 2026
Released: 5/23/2026
✨ 1 New Feature(s)
- In terms of our progress on the list of promised features, we've now added the Bestiary to the Compendium on the beta branch! It currently acts as a full list of enemies in the game along with their move animations, though it will eventually include more detailed information about them as well.
⚖️ 42 Balance Change(s)
- img]{STEAM_CLAN_IMAGE}/44971832/00845f511b67d51435b1525c4b73863bc0905356.png[/img]
- i]Lovely early dev art courtesy of one of our programmers, Jose.[/i]
- For those still waiting for Steam Workshop support and Twitch integrations, rest assured that they are still coming in the near future--apologies that they've taken a bit longer to implement than we initially estimated! The multi-fronted mission to make StS2 as good as it can be continues.
- h3]Spire Stats[/h3]
- And now it's time for a look behind the curtain at some [i]Slay the Spire 2[/i] metrics! At the time of writing this, the community has reached a whopping [b]240,000,000 runs[/b], 60.5 million of which have been wins vs 179.5 million losses. That's a win-rate of 25% overall, which is much better than it sounds. Broken down by Ascension, the average win-rate on A0 is 16%, compared to 9% in StS1. At the highest, A10, the win-rate is about 17%, compared to a very small 3% at A20 in StS1.
- In the last issue we broke down the different choices players made in a few select events. This time we wanted to quickly show off the popularity of each character, i.e. what percentage of the total runs each character accounts for...
- img]{STEAM_CLAN_IMAGE}/44971832/d249ea2e8ede63ba6ca91e1d1ee357c0b48f4db3.png[/img]
- As you can see right away, the community has been playing the characters almost the same amount, with the stats leaning just a bit in favor of the first couple of characters that are available to players: Ironclad and Silent. We're glad to see all our children getting roughly equal amounts of love!
- On the topic of stats...
- img]{STEAM_CLAN_IMAGE}/44971832/acd34b385270327a0de6293fd224a4568a80d351.png[/img]
🏷️ Affected systems: networking, audio, stability, gameplay, ui, anti-cheat
📋 The Neowsletter - April 2026
Version: 1.0
Released: 4/17/2026
🔧 1 Bug Fix(es)
- Slay the Spire 2 has been out for about a month and the majority of our work has been fixing up major issues, improving our feedback systems, polishing up visuals, and reworking/balancing content so that all of the cards and items feel interesting and viable!
⚖️ 79 Balance Change(s)
- Quality of life features
- Audio polish (more silly voices)
- Visual polish (less silly placeholder art)
- b]Content (No spoilers, it's for your own good!)[/b]
- Alternate Act 2
- New Character
- Alternate Act 3
- More cards, events, relics, and potions
- b]Further off in the Future[/b]
- Ports to other consoles/platforms/mobile/etc
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat
📋 Slay the Spire: The Board Game - Downfall Expansion Kickstarter Now Live!
Released: 3/24/2026
✨ 1 New Feature(s)
- Don't have your own copy of the base board game yet? You can add it to your pledge (or grab it on its own) during this campaign, too! You can even get a carrying case (aka the Bag of Preparation) that fits both the original game and the expansion inside it!!
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1017 (unknown): "Auto-crawled: The Neowsletter - April 2026"
↳ Matched fix: "Slay the Spire 2 has been out for about a month and the majority of our work has been fixing up major issues, improving " (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Slay the Spire for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Slay the Spire for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Dead Cells
5 patch note(s) analysed
📋 A New Era for Castlevania?!
Released: 2/12/2026
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/27850661/a0ed05bce0ad109cd4ed01393f144b3194026180.png"][/img][/p][p]Hello everyone![/p][p align="start"]You all know how much [b]Castlevania runs through the DNA of Dead Cells[/b]. It was our biggest inspiration, and the Return to Castlevania DLC was a dream come true for everyone involved.[/p][p][/p][p align="start"]Today, we are [b]incredibly happy to announce that[/b] [b]Evil Empire [/b]— [i]the studio that lovingly stewarded Dead Cells for years and added so much of the content you love[/i] — [b]has developed a brand new Castlevania [/b]game in partnership with KONAMI![/p][p][/p][previewyoutube="OAwtl6Kky7g;full"][/previewyoutube][p][/p][p align="start"]We have watched them [b]work in the shadows on this project for years[/b], pouring their hearts, souls, and significant dedication into this legendary franchise. Crafting the next chapter of the series is a massive achievement — [b]GG à vous :)[/b][/p][p][/p][h3]Our Humble Contribution[/h3][p align="start"]While this is Evil Empire’s show, you might have seen our little red star at the beginning of the video? 🤔[/p][p align="start"]It was a little secret, but we are pleased to mention that [b]Motion Twin acted as an Advisory Game Studio[/b] on the project. We were honored to add our humble stone to thecastle structure, offering our picky feedback whenever they gave us a shout over the past years.[/p][p][/p][p align="start"]Please [b]join us in congratulating Evil Empire and KONAMI [/b]on this announcement. (links should be up soon)[/p][p][/p][p align="start"][dynamiclink href="https://store.steampowered.com/app/4231820"][/dynamiclink][/p][p]PS: [url="https://store.playstation.com/concept/10018186"]https://store.playstation.com/concept/10018186[/url]
🏷️ Affected systems: gameplay
📋 La Motion Week is Back! New DC Plushies, Voxel Collab & More!
Released: 10/23/2025
✨ 7 New Feature(s)
- La Motion Week, our yearly event, is back! This time we’ve packed it (ribbon not included) with [b]new merch[/b], a [b]fun collaboration[/b], and [b]a[/b] [b]big anniversary[/b]…
- h1]NEW DEAD CELLS PLUSHIES 🔥[/h1][p]
- h2][p]Grab [url=https://youtooz.com/products/the-queen-plush-9-inch]The Queen[/url] and the new [url=https://youtooz.com/products/the-beheaded-plush-9-inch]Beheaded[/url] plushies NOW![/p][p][/p][/h2]
- The [b]awesome folks at [url="https://store.steampowered.com/app/3366710/ColorACube/"]Color-A-Cube[/url][/b] are bringing [b]three of our characters to their world[/b] in a new [b]FREE update[/b]![/p][p][/p][p]
- It’s hard to believe [b]it’s been a full year since Windblown launched into Early Access![/b] To everyone who has taken the leap into the Vortex with us, we’re incredibly grateful.
- To celebrate this milestone, we’re pushing out our [b]6th major content update,[/b] [b]Lost & Altered[/b]. This huge update introduces a dangerous, brand-new biome to explore, along with a host of other tweaks and improvements.
- Whether you’re a long-time headless, a new prison enjoyer, or a fearless Leaper in the Vortex, thank you. Seriously. You make all of this possible.
🏷️ Affected systems: audio, gameplay
📋 The Prisoner Enters BlazBlue Entropy Effect!
Version: 4
Released: 9/1/2025
✨ 13 New Feature(s)
- The time has come - [b]The Prisoner is now available as a free character in BlazBlue Entropy Effect![/b]
- h3]New Playable Character: The Prisoner[/h3]
- The prisoner in BBEE equips [b]27 weapons[/b], skills and mutations from [b]Dead Cells[/b], along with 20+ combo variants that [b]pay tribute to other iconic Dead Cells’ gears through their effects[/b].
- h3]Exclusive Challenge Biome[/h3]
- Players have to clear this biome to unlock the Prisoner as a Prototype that can be played in the main line and other modes of the game. [b]The biome is designed in Metroidvania-style to pay tribute to Dead Cells’ iconic roguevania level design.[/b]
- img]{STEAM_CLAN_IMAGE}/27850661/6232db10b5fe5d76fdca0328f095c5597929c24a.gif[/img]
- h1]If you haven't played BlazBlue Entropy Effect, you can now pick it up with Dead Cells in the Bundle below 👇[/h1]
- https://store.steampowered.com/bundle/51545/Dead_Cells_x_BlazBlue_Entropy_Effect/
- h1]Bonus Screenshots[/h1]
- img]{STEAM_CLAN_IMAGE}/27850661/db57c446a3e54e27e4707c6e4b5542fc5400d35e.png[/img]
🏷️ Affected systems: rendering, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dead Cells for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Dead Cells for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dead Cells for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Dead Cells for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dead Cells for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dead Cells for the next 48 hours
🎮 The Binding of Isaac
5 patch note(s) analysed
📋 Mewgenics is coming!
Released: 1/26/2026
🏷️ Affected systems: stability, anti-cheat
📋 Isaac Fun!(Ko)
Released: 1/20/2026
🏷️ Affected systems: anti-cheat, platform
📋 ISAAC NEWS +
Released: 11/4/2025
🏷️ Affected systems: stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for The Binding of Isaac for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Binding of Isaac for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Binding of Isaac for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for The Binding of Isaac for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for The Binding of Isaac for the next 48 hours
🎮 Cuphead
3 patch note(s) analysed
📋 Swap Your Title Screen…with patch 1.3.4!!
Version: 1.3.4
Released: 8/19/2022
✨ 11 New Feature(s)
- We hope you have a swell time with this new update!
- list]
- *] Added ability to choose between DLC and Original title screens (including their respective
- songs) in the Options menu under "Visuals" (note: certain game conditions will temporarily
- override user selection).
- *] Fixed rare issue with Boatman dialogue being triggered after fast travelling.
- *] Added ability to undo wishes.
- *] Fixed localization issues.
- *] Fixed minor animation issues.
- *] Fixed minor audio issues.
🏷️ Affected systems: rendering, audio, stability, gameplay, ui
📋 Improve your DLC…with Patch 1.3.3 !!
Version: 1.3.3
Released: 7/19/2022
🔧 30 Bug Fix(es)
- The result is a delectable patch, fresh out of the oven for PC and Mac, which contains the fixes outlined below:
- list]
- *] Revised DLC completion % calculations to better reflect completed progress in the DLC.
- *] Fixed bug which caused DLC’s final boss to get locked into certain animations, preventing proper phase progression.
- *] Fixed bug which caused the Esther Winchester boss to get locked into certain animations, preventing proper phase progression.
- *] Fixed rare bug which caused the Sally Stageplay boss to get locked into certain animations, preventing proper phase progression.
- *] Fixed bug preventing boss title cards from rendering when using EU Spanish language.
- *] Adjusted “Hearty” achievement to unlock more consistently.
- *] Fixed rare bug preventing NPC from giving players coins.
- *] Removed unintended Soul Contract from displaying after defeating the King Dice boss.
- *] Adjusted scoring conditions for “HP” score on result screen to allow for more consistent and clear scoring. Player HP score is now solely calculated based on remaining HP upon completing a fight.
- *] Fixed rare bug which resulted in players losing controller functionality while in Porkrind’s Shop.
- *] Fixed bug causing Super Art II for Ms. Chalice and Cuphead/Mugman to function improperly after the DLC’s final boss phase 1-2 transition.
- *] Fixed other erroneous player states after DLC final boss phase 1-2 transition.
- *] Fixed bug causing Ms. Chalice to remain active in levels despite removing the Astral Cookie charm in post-death equip menu.
- ...and 15 more
✨ 3 New Feature(s)
- *] Various minor animation fixes and tweaks.
- /list]
- As well, we were recently flabbergasted and flummoxed to announce that in just under two weeks after launch, The Delicious Last Course went on to go platinum, selling a million units. We can’t thank you enough for your support, and hope you have a swell day (and a swell battle)!
🏷️ Affected systems: rendering, networking, audio, input, gameplay, ui, platform
📋 Prepare for Cuphead DLC with Cupdate 1.3.2!
Version: 1.3.2
Released: 6/29/2022
✨ 1 New Feature(s)
- It’s surreal to be able to say this, but the time is here at last…The Delicious Last Course expansion launches tomorrow. We cannot wait for the wonderful Cuphead community on Steam to set sail for this new adventure, experience the story of brand new playable character Ms. Chalice, and take on some of the biggest and wildest boss battles we’ve ever created!
⚖️ 1 Balance Change(s)
- As we look back on the road to release, we can’t thank everyone enough for their kindness, patience, and continued support. Now, there’s nothing left to do but prepare your appetite…for adventure!!
🏷️ Affected systems: rendering, gameplay
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1036 (gameplay): "Auto-crawled: Improve your DLC…with Patch 1.3.3 !!"
↳ Matched fix: "The result is a delectable patch, fresh out of the oven for PC and Mac, which contains the fixes outlined below:" (95% confidence) - Issue #1037 (gameplay): "Auto-crawled: Prepare for Cuphead DLC with Cupdate 1.3.2!"
↳ Matched fix: "*] Fixed rare issues with character collision on returning to map from certain boss fights." (56% confidence) - Issue #1038 (unknown): "Auto-crawled: Tesla no longer allowing drivers to play video games after federal investigation"
↳ Matched fix: "*] Fixed bug allowing player to equip and use other charms while still playing as Ms. Chalice." (60% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Cuphead for the next 48 hours - High fix count without matching issue coverage
This patch fixed 30 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Cuphead for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Cuphead for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Cuphead for the next 48 hours
🎮 Control
5 patch note(s) analysed
📋 First CONTROL Resonant gameplay revealed
Released: 2/12/2026
✨ 1 New Feature(s)
- p]Hello, hopeful FBC Agents, Prime Candidates, CONTROL community! [/p][p]We just revealed the very first more detailed look at CONTROL Resonant's gameplay. If you missed it, check it out now: [/p][previewyoutube="RJTBoQhWaC0;full"][/previewyoutube][p]In CONTROL Resonant, you take on the mantle of Dylan Faden as he steps out of the Oldest House for the first time in his adult life, and is tasked by the Federal Bureau of Control, his erstwhile captors, to do something about the many supernatural threats that have broken containment and besieged Manhattan. [/p][p]In the gameplay video we've shown you some of the things Dylan's shapeshifting melee weapon, the Aberrant, can do. You can see it change shape to multiple different forms – and there are more forms we've yet to show. [/p][p]We've seen some of you speculate on the game title, and now you know – it's called CONTROL Resonant because Resonants will be the biggest, toughest enemies Dylan will encounter on his quest to save Manhattan. [/p][p]Do you want to know more about CONTROL Resonant gameplay and what awaits you in a Hiss-ified New York City? Keep an eye on our social media as we break down even more details of the gameplay trailer for you in the coming weeks. Also, we will talk PC specific details… soon 😉 Stay tuned! [/p][p]Thank you for the excitement and support for our upcoming game! [/p][p]Wishlist CONTROL Resonant so you're ready when it comes out this year. It's going to get weirder.
🏷️ Affected systems: stability, gameplay
📋 CONTROL Resonant, the highly anticipated CONTROL sequel, releases in 2026!
Released: 12/12/2025
📋 FADEN FRIDAY - MARCH 2025
Released: 3/28/2025
🏷️ Affected systems: rendering
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Control for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Control for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Control for the next 48 hours
🎮 Death Stranding
5 patch note(s) analysed
📋 DEATH STRANDING 2: ON THE BEACH IS NOW STEAM DECK VERIFIED!
Version: 1.3
Released: 4/14/2026
🔧 1 Bug Fix(es)
- ICYMI - We are excited to share that DEATH STRANDING 2: ON THE BEACH is now officially Steam Deck verified as part of Patch 1.3!
🏷️ Affected systems: networking, anti-cheat, platform
📋 DEATH STRANDING 2: ON THE BEACH IS OUT NOW ON PC!
Released: 3/19/2026
✨ 5 New Feature(s)
- Today we celebrate the launch of DEATH STRANDING 2: ON THE BEACH on PC! The teams at Nixxes and KOJIMA PRODUCTIONS are excited for you to experience Sam’s journey beyond the UCA.
- If you're keen to share your in-game photography talents, the PC launch is also the perfect time to join the 2026 DEATH STRANDING Annual Photo Mode Campaign! Check out all the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.kojimaproductions.jp%2Fen%2FDSPhotomodeCP-2026]details on the KOJIMA PRODUCTIONS website.[/url]
- h2][b]PC LAUNCH TRAILER[/b][/h2]
- previewyoutube=Yrgz3mPWMHg;full][/previewyoutube]
- https://store.steampowered.com/app/3280350/DEATH_STRANDING_2_ON_THE_BEACH/
🏷️ Affected systems: networking, gameplay, ui, anti-cheat
📋 PRELOAD IS AVAILABLE NOW FOR DEATH STRANDING 2: ON THE BEACH!
Version: 1
Released: 3/17/2026
🏷️ Affected systems: rendering, networking, audio, input, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1042 (unknown): "Auto-crawled: DEATH STRANDING 2: ON THE BEACH IS NOW STEAM DECK VERIFIED!"
↳ Matched fix: "ICYMI - We are excited to share that DEATH STRANDING 2: ON THE BEACH is now officially Steam Deck verified as part of Pa" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Death Stranding for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Death Stranding for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Death Stranding for the next 48 hours
🎮 Resident Evil 2 (2019)
5 patch note(s) analysed
📋 Resident Evil Requiem out now!
Released: 2/27/2026
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
📋 The clock's ticking...it's time for a new trailer.
Released: 2/13/2026
✨ 1 New Feature(s)
- The clock's ticking as we draw closer and closer to the arrival of Resident Evil Requiem. The latest trailer is packed with details about key characters, the mysterious threats that stand in their way, and new gameplay footage.
🏷️ Affected systems: networking, gameplay, ui
📋 Resident Evil Showcase coming Jan 15, 2026
Released: 1/15/2026
✨ 1 New Feature(s)
- Step into the shoes of FBI analyst Grace Ashcroft — who confronts her haunting past in her first survival horror — and seasoned DSO Agent Leon S. Kennedy with a deep dive into new gameplay for both protagonists.
🏷️ Affected systems: gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil 2 (2019) for the next 48 hours
🎮 Resident Evil 7: Biohazard
5 patch note(s) analysed
📋 Notice of Update Distribution
Released: 5/11/2026
🔧 5 Bug Fix(es)
- Fixed an issue where, when the Steam language was set to Latin American Spanish, the game would launch with initial in-game language set to English.
- Fixed an issue where only the display language would not return to its default setting when selecting “Default” in the settings menu
- Fixed an issue that occurred on the options screen when HDR was enabled in the graphics options
- Fixed an issue that could prevent game progression in certain areas
- Fixed an issue where a cutscene would not initiate
🏷️ Affected systems: rendering, ui, platform
📋 Resident Evil Requiem out now!
Released: 2/27/2026
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
📋 Resident Evil Requiem creator message now available!
Released: 6/27/2025
✨ 1 New Feature(s)
- Centered around the concept of “addictive fear,” the video introduces the protagonist Grace Ashcroft and the setting of Raccoon City, along with never-before-seen gameplay footage. It’s a must-watch that heightens interest and anticipation for this title, which focuses on the “fear experience” — the very core of the series.
🏷️ Affected systems: rendering, input, ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1050 (visual): "Auto-crawled: Notice of Update Distribution"
↳ Matched fix: "Fixed an issue where, when the Steam language was set to Latin American Spanish, the game would launch with initial in-g" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil 7: Biohazard for the next 48 hours
🎮 Resident Evil Village
5 patch note(s) analysed
📋 Resident Evil Requiem out now!
Released: 2/27/2026
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
📋 The clock's ticking...it's time for a new trailer.
Released: 2/13/2026
✨ 1 New Feature(s)
- The clock's ticking as we draw closer and closer to the arrival of Resident Evil Requiem. The latest trailer is packed with details about key characters, the mysterious threats that stand in their way, and new gameplay footage.
🏷️ Affected systems: networking, gameplay, ui
📋 Resident Evil Showcase coming Jan 15, 2026
Released: 1/15/2026
✨ 1 New Feature(s)
- Step into the shoes of FBI analyst Grace Ashcroft — who confronts her haunting past in her first survival horror — and seasoned DSO Agent Leon S. Kennedy with a deep dive into new gameplay for both protagonists.
🏷️ Affected systems: gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Resident Evil Village for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Resident Evil Village for the next 48 hours
🎮 Silent Hill 2
5 patch note(s) analysed
📋 KONAMI Golden Week Sale 2026 Is Now On!
Released: 4/21/2026
✨ 1 New Feature(s)
- h2]New Release![/h2]
📋 KONAMI Spring Sale 2026 is now on!
Released: 3/19/2026
📋 KONAMI February Sale 2026 is now on!
Released: 2/10/2026
✨ 1 New Feature(s)
- h2]New Release![/h2]
🎮 Dragon Age: Origins
1 patch note(s) analysed
📋 Massive 90% Off Dragon Age Franchise Sale*!
Released: 6/20/2024
🏷️ Affected systems: stability, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Dragon Age: Origins for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dragon Age: Origins for the next 48 hours
🎮 Star Wars Jedi: Fallen Order
5 patch note(s) analysed
📋 May the 4th be with you
Released: 5/2/2025
✨ 1 New Feature(s)
- When you’re ready for more, dive into a collection of EA’s top titles available on The Play List and discover more trials of select new releases. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or
📋 Add STAR WARS Zero Company™ to your wishlist today!
Released: 4/19/2025
✨ 1 New Feature(s)
- STAR WARS Zero Company™ is an all-new single player turn-based tactics game coming soon from Bit Reactor, Respawn, and LucasFilm Games. Add it to your wishlist today so you don't miss any news ahead of worldwide launch in 2026.
🏷️ Affected systems: gameplay, anti-cheat
📋 Save up to 85%* with the Summer Sale
Released: 6/27/2024
🏷️ Affected systems: stability, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Star Wars Jedi: Fallen Order for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Star Wars Jedi: Fallen Order for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Star Wars Jedi: Fallen Order for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Star Wars Jedi: Fallen Order for the next 48 hours
🎮 Star Wars Jedi: Survivor
3 patch note(s) analysed
📋 Members get full access to 2 Star Wars™ games
Released: 12/22/2025
🏷️ Affected systems: gameplay
📋 May the 4th be with you
Released: 5/2/2025
✨ 1 New Feature(s)
- When you’re ready for more, dive into a collection of EA’s top titles available on The Play List and discover more trials of select new releases. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or
📋 Add STAR WARS Zero Company™ to your wishlist today!
Released: 4/19/2025
✨ 1 New Feature(s)
- STAR WARS Zero Company™ is an all-new single player turn-based tactics game coming soon from Bit Reactor, Respawn, and LucasFilm Games. Add it to your wishlist today so you don't miss any news ahead of worldwide launch in 2026.
🏷️ Affected systems: gameplay, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Star Wars Jedi: Survivor for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Star Wars Jedi: Survivor for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Star Wars Jedi: Survivor for the next 48 hours
🎮 Forza Horizon 4
5 patch note(s) analysed
📋 Win a Special Trip to Japan Curated by Sung Kang!
Released: 2/24/2026
🏷️ Affected systems: rendering, ui
📋 Forza Horizon 6 Releases May 19 on Xbox Series X|S and PC
Released: 1/22/2026
🏷️ Affected systems: rendering, networking, audio, gameplay, ui, anti-cheat, platform
📋 Pre-order Forza Horizon 6 Premium Edition and Play 4 Days Early
Released: 1/22/2026
🏷️ Affected systems: networking, input, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Forza Horizon 4 for the next 48 hours
🎮 Forza Horizon 5
5 patch note(s) analysed
📋 Mustang Dark Horse Gallops Once More in Forza Horizon 5.
Version: 8
Released: 5/21/2026
🏷️ Affected systems: input, ui, anti-cheat
📋 It’s the Final Countdown for European Automotive!
Version: 8
Released: 5/14/2026
✨ 1 New Feature(s)
- p]A car almost forgotten by time (and fans) gets a new chance to shine under the spotlight as the 20 PTS reward car for the final week of European Automotive. [/p][p]The boxy built 1992 Mercedes-Benz 500 E is a racer hiding underneath a traditional sedan look. This very sturdy car came in with a 5.0-liter V8 engine tuned to improve performance and to swiftly be able to move its two-ton body. [/p][p]Stop your brain from conceiving the idea that this car is slow due to its weight, its amazing engine allows it to jump from 0 – 100 kmh in just 5.5 seconds. A few tunes from your hand and you’ll have the 500 E blasting off at even lower times! [/p][p]This is your chance to score a racing hidden gem by earning 20 PTS until May 21. [/p][p]Enjoy the final week of European Automotive’s celebration of car-making history with new rewards to unlock and challenges to complete: [/p][p] [img src="{STEAM_CLAN_IMAGE}/40722422/aa8a836c95e66160682e0533376adf2efc74cdbe.png"][/img][/p][p][b]SERIES REWARDS [/b] [/p][list][*][p]80 PTS: 2022 Aston Martin Valkyrie AMR Pro [/p][/*][/list][list][*][p]160 PTS: 2021 Volkswagen ID.4 [/p][/*][/list][p][b]SPRING REWARDS [/b] [/p][list][*][p]20 PTS: 1992 Mercedes-Benz 500 E [/p][/*][/list][list][*][p]40 PTS: Backstage Pass [/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/40722422/8ba8caafe1ac8610bcaa721d7289d3c1f260e1ab.png"][/img][/p][p]Remember that this is also your last chance to unlock the 2021 Volkswagen ID.4 for 160 PTS. [/p][p]The 2021 Volkswagen ID.4 was built to become an electric comfort ride for families of all sizes, however, EV’s have the enormous advantage of having amazing acceleration and the ID.4 is no exception: this SUV can take from 0-100 kmh in just 5.4 seconds, not bad to take the kids to school in the morning or avoiding traffic on your work commute! [/p][table equalcells="1" colwidth=",,,,"][tr][td][p align="center"][b]Category[/b] [/p][/td][td][p align="center"][b]Event[/b] [/p][/td][td][p align="center"][b]Restriction[/b] [/p][/td][td][p align="center"][b]Reward[/b] [/p][/td][td][p align="center"][b]Seasonal Points[/b] [/p][/td][/tr][tr][td][p][b]Forzathon Weekly[/b] [/p][/td][td][p]Trevor [/p][/td][td][p]2005 TVR Sagaris [/p][/td][td][p]160 Forzathon PTS [/p][/td][td][p]5 PTS [/p][/td][/tr][tr][td][p][b]EventLab[/b] [/p][/td][td][p]Kerb Your Braking! [/p][/td][td][p]European Hypercars – S1 900 [/p][/td][td][p]2020 Land Rover Defender 110 X [/p][/td][td][p]3 PTS [/p][/td][/tr][tr][td][p][b]EventLab[/b] [/p][/td][td][p]Horizon Festival Loop [/p][/td][td][p]European Extreme Track Toys – S2 998 [/p][/td][td][p]2005 BMW M3 [/p][/td][td][p]3 PTS [/p][/td][/tr][tr][td][p][b]The Trial[/b] [/p][/td][td][p]Porsche Spice [/p][/td][td][p]European Super Saloons – A 800 [/p][/td][td][p]2018 Porsche Cayenne Turbo [/p][/td][td][p]3 PTS [/p][/td][/tr][tr][td][p][b]Seasonal Championship[/b] [/p][/td][td][p]Exclusive Event: V Double You [/p][/td][td][p]Volkswagen – B 700 [/p][/td][td][p]1966 Volkswagen Double Cab Pick-Up [/p][/td][td][p]5 PTS [/p][/td][/tr][tr][td][p][b]Seasonal Championship[/b] [/p][/td][td][p]Up and Over [/p][/td][td][p]European Extreme Track Toys - S2 998 [/p][/td][td][p]2011 Volkswagen Scirocco R [/p][/td][td][p]5 PTS [/p][/td][/tr][tr][td][p][b]PR Stunt[/b] [/p][/td][td][p]La Mesa – Danger Sign [/p][/td][td][p]Rimac - S2 998 [/p][/td][td][p]Super Wheelspin [/p][/td][td][p]2 PTS [/p][/td][/tr][tr][td][p][b]PR Stunt[/b] [/p][p] [/p][/td][td][p]La Cruz – Danger Sign [/p][/td][td][p]Rimac - S2 998 [/p][/td][td][p]Super Wheelspin [/p][/td][td][p]2 PTS [/p][/td][/tr][tr][td][p][b]Hot Wheels Seasonal Championship[/b] [/p][/td][td][p]The Grass Is Beemer [/p][/td][td][p]BMW (AWD) - A 800 [/p][/td][td][p]2019 BMW Z4 Roadster [/p][/td][td][p]5 PTS [/p][/td][/tr][tr][td][p][b]Hot Wheels PR Stunt[/b] [/p][/td][td][p]Canyon Fire – Danger Sign [/p][/td][td][p]Aston Martin – S1 900 [/p][/td][td][p]Super Wheelspin [/p][/td][td][p]2 PTS [/p][/td][/tr][tr][td][p][b]Rally Adventure Seasonal Championship[/b] [/p][/td][td][p]Free Range [/p][/td][td][p]European Super GT – S1 900 [/p][/td][td][p]1973 Land Rover Range Rover [/p][/td][td][p]5 PTS [/p][/td][/tr][tr][td][p][b]Rally Adventure PR Stunt[/b] [/p][/td][td][p]La Cantera – Speed Trap [/p][/td][td][p]European Retro Rally – B 700 [/p][/td][td][p]Super Wheelspin [/p][/td][td][p]2 PTS [/p][/td][/tr][tr][td][p][b]Photo Challenge[/b] [/p][/td][td][p]#DoubleTrouble [/p][/td][td][p]Take a photo of the 1966 Volkswagen Double Cab Pick-Up [/p][/td][td][p]Relax [/p][/td][td][p]2 PTS [/p][/td][/tr][tr][td][p][b]Treasure Hunt[/b] [/p][/td][td][p]It Sounds like a Golf [/p][/td][td][p]Wrecking havoc on a golf course for ultimate fun, reveals a treasure when you are done. [/p][/td][td][p]100.000 CR [/p][/td][td][p]3 PTS [/p][/td][/tr][tr][td][p][b]Horizon Tour[/b] [/p][/td][td][p]Co-op Championship [/p][/td][td][p]Complete a Horizon Tour [/p][/td][td][p]N/A [/p][/td][td][p]8 PTS [/p][/td][/tr][tr][td][p][b]Eliminator[/b] [/p][/td][td][p]The Eliminator Challenge [/p][/td][td][p]Finish 30th or better [/p][/td][td][p]I've got a bad feeling about this [/p][/td][td][p]2 PTS [/p][/td][/tr][tr][td][p][b]Horizon Super7[/b] [/p][/td][td][p]The Super7 Challenge [/p][/td][td][p]Complete all 7 Challenge Cards [/p][/td][td][p]Super Wheelspin [/p][/td][td][p]N/A [/p][/td][/tr][/table][p] [/p]
🏷️ Affected systems: audio, ui, platform
📋 Reward Car Build - May 9
Released: 5/9/2026
🏷️ Affected systems: stability, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Forza Horizon 5 for the next 48 hours
🎮 EA Sports FC 24
5 patch note(s) analysed
📋 EA SPORTS FC™ 25 is now on The Play List
Released: 6/13/2025
📋 Try Football Ultimate Team™ now in EA SPORTS FC™ 25 SHOWCASE
Released: 4/28/2025
✨ 5 New Feature(s)
- Why is Football Ultimate Team™ only going live in EA SPORTS FC™ 25 SHOWCASE in certain markets?
- In assessing market availability, we consider and incorporate player feedback to inform our launch rollout. We’re excited to see the initial response from players on PC across these rollout markets as we introduce Football Ultimate Team™ to EA SPORTS FC™ 25 SHOWCASE.
- Football Ultimate Team™ in EA SPORTS FC™ 25 SHOWCASE for PC is not available in Vietnam, Thailand, and Korea.
- Content is not available at all times and in all territories and is subject to change.
- https://store.steampowered.com/app/2963840/EA_SPORTS_FC_25_SHOWCASE/
🏷️ Affected systems: stability, gameplay, ui
📋 Welcome MLS and NWSL
Released: 4/25/2025
🏷️ Affected systems: stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for EA Sports FC 24 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for EA Sports FC 24 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for EA Sports FC 24 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for EA Sports FC 24 for the next 48 hours
🎮 Football Manager 2024
5 patch note(s) analysed
📋 Football Manager 26 Out Now Across Platforms
Released: 11/4/2025
🏷️ Affected systems: rendering, stability, anti-cheat, platform
📋 FM26 Advanced Access Beta Available Now
Released: 10/23/2025
🏷️ Affected systems: rendering, ui
📋 Your Style, Your Personality: FM26's revamped manager creator
Released: 10/21/2025
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Football Manager 2024 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Football Manager 2024 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Football Manager 2024 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Football Manager 2024 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Football Manager 2024 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Football Manager 2024 for the next 48 hours
🎮 Microsoft Flight Simulator (2020)
5 patch note(s) analysed
📋 World Update 21: Australia
Version: 0
Released: 5/5/2026
✨ 1 New Feature(s)
- p][/p][previewyoutube="GqcqtdpavV0;full"][/previewyoutube][p][i]Available today, World Update 21: Australia sets a new standard in realism for pilots in the Microsoft Flight Simulator world![/i][/p][p]Australia is home to some of the world’s most spectacular sights and destinations, including stunning coastlines, vast deserts, beautiful mountains, and architectural marvels. Renowned attractions include the Sydney Opera House, one of the most distinctive structures in the world; the Twelve Apostles, iconic sea stacks on the Southern Ocean coastline; vast sweeps of interior desert; and lush stands of rainforest. World Update 21 delivers Australia to Microsoft Flight Simulator aviators like never before and includes a collection of missions for pilots to explore some of the finest sights that this wonderful country offers.[/p][p]The [i]Microsoft Flight Simulator[/i] team partnered with Bing Maps, Vexcel, Gaya and Asobo to create World Update 21, the first update to Australia in the [i]Microsoft Flight Simulator[/i] world since we released World Update 7 in January of 2021. An immense update that sets new standards in lifelike realism and visual fidelity, the release includes 40 areas of interest (AOIs) recreated using updated photogrammetry and TIN (triangulated irregular network) surface texturing. Coverage of AOIs spans all six Australian states and its two main self-governing territories. Areas of interest throughout Australia’s regions covered in this update include:[/p][h3][b]New South Wales[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/fc34c1961621def652034de90571728aa322c993.png"][/img][/p][list][*][p]Albury: Located on the Bank of the Murray River, a popular tourist metropolitan area.[/p][/*][*][p]Blue Mountains: Known for sandstone cliffs, deep gorges, and iconic geologic formations.[/p][/*][*][p]Central Coast: Region of several national parks, beaches, and several picturesque towns.[/p][/*][*][p]Chatswood: Bustling commercial suburb in Sydney’s Lower North Shore.[/p][/*][*][p]Coffs Harbour: Locally called Coffs, this city is where lush mountains meet beautiful beaches of the Mid North Coast.[/p][/*][*][p]Minto: A modern suburb of southwestern Sydney.[/p][/*][*][p]Newcastle-Maitland: Located adjacent to one another north of Sydney, Newcastle is known for its beaches and Maitland is a gateway to renowned Hunter Valley vineyards.[/p][/*][*][p]Springwood: Nestled in the Blue Mountains, a historic town that serves as a gateway to several regional natural areas.[/p][/*][*][p]Sydney: The capital of New South Wales and Australia’s most populous city, it is widely heralded as one of the world’s most sophisticated metropolitan areas.[/p][/*][*][p]Wagga Wagga: Australia’s most populous inland city, known for its beautiful botanic gardens and rich Aboriginal history.[/p][/*][*][p]Wollongong: Internationally famous for its dramatic coastal setting and surfing beaches.[/p][/*][/list][h3][b]Queensland[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/d59b215e1f866b9832d726ef7d90563c49444af6.png"][/img][/p][list][*][p]Brisbane: The capital of Queensland, a modern, outdoor-oriented city hosting the 2032 Olympics.[/p][/*][*][p]Bundaberg: Located on the southern Queensland coast, it is one of the major gateways to the Great Barrier Reef and an important sugar cane hub.[/p][/*][*][p]Cairns: Located in coastal North Queensland, it is also one of the key entry points to the Great Barrier Reef and Wet Tropics rainforest.[/p][/*][*][p]Gold Coast: Coastal region known for surfside skyscrapers and expansive beaches.[/p][/*][*][p]Hervey Bay: Located on the southern Queensland coast, one of Australia’s premier whale watching destinations.[/p][/*][*][p]Kippa-Ring: A renowned commercial suburb in the city of Moreton Bay on the Redcliffe Peninsula along Queensland’s southern coast.[/p][/*][*][p]Mackay: Called the “sugar capital” of Australia, it is a beautiful port city on Queensland’s central coast and serves the sugar cane processing and mining industries.[/p][/*][*][p]Sunshine Coast: One of Australia’s premier travel destinations due to its white-sand beaches, surfing, and the Australia Zoo.[/p][/*][*][p]Toowoomba: Australia’s second most populous inland city, known as the “Garden City” due to its more than 150 parks.[/p][/*][*][p]Townsville: Located on the northeastern coast of Queensland adjacent to the central portion of the Great Barrier Reef; a major industrial hub.[/p][/*][/list][h3][b]South Australia[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/8e9a32525378f4030290973512b14544ea5ab850.jpg"][/img][/p][list][*][p]Adelaide: The coastal capital of South Australia, a planned city surrounded by lush parks.[/p][/*][*][p]Woodcroft: Picturesque suburb of southern Adelaide.[/p][/*][/list][h3][b]Tasmania[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/d1443610a3d134cbeb77aa045097e9597071af44.jpg"][/img][/p][list][*][p]Hobart: The capital of and largest city in Tasmania known for its dramatic natural setting and colonial buildings.[/p][/*][*][p]Launceston: A historic city in northern Tasmania known for its 19th-century architecture.[/p][/*][/list][h3][b]Victoria[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/61703efc9c8028490963ba667b9a1fbd4fa0d111.png"][/img][/p][list][*][p]Melbourne: The capital of Victoria, and Australia’s center of culture and sports.[/p][/*][*][p]Geelong: A major port city known for its rich history, the eastern anchor of the famous Great Ocean Road.[/p][/*][*][p]Bendigo: A town known for its 1850s gold rush history and Victorian-era architecture.[/p][/*][*][p]Frankston: Located on the eastern coast of Port Phillip, southeast of Melbourne, known for its beaches and boardwalk.[/p][/*][*][p]Mildura: Located in northwestern Victoria along the border with New South Wales, a major producer of grapes, citrus, and dried fruits.[/p][/*][*][p]Moorabbin: A key suburb in the greater Melbourne metropolitan area, a renowned aviation destination, notably due to the Moorabbin Air Museum.[/p][/*][*][p]Mooroolbark: a key suburb of Outer Eastern Melbourne known for its Aboriginal history.[/p][/*][*][p]Shepparton: This diverse city in northern Victoria is known for its agricultural vibrancy, notably its fruit processing industry.[/p][/*][/list][p] [/p][h3][b]Western Australia[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/e169aa91fa2a4413e183abf1f5162eebc3a1bf67.png"][/img][/p][list][*][p]Perth: The capital of Western Australia known for its beautiful beaches, surrounding desert national parks, and its relative isolation.[/p][/*][*][p]Jandakot: A southern suburb of Perth, a major aviation hub due to its busy general aviation airport, Jandakot Airport (YPJT), and several aviation-related industries like flight training and air tourism.[/p][/*][*][p]Joondalup: Located just inland of the Indian Ocean, it is a major northern suburb of Perth that is often called the “city of the north.”[/p][/*][*][p]Mandurah: A vibrant coastal city south of Perth known for its large estuary with abundant bird and maritime wildlife.[/p][/*][*][p]Bunbury: A coastal city south of Perth, called the “city of dolphins” and known for its beaches and marine life.[/p][/*][/list][h3][b]Australian Capital Territory[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/5421d797cf6ed76d17016e4fc462cd924ac9fa99.png"][/img][/p][list][*][p]Canberra: The national capital of Australia, it is one of the world’s best known planned cities and features stunning architecture and several renowned urban parks.[/p][/*][/list][h3][b]Northern Territory[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/38414035/001ff345a6e38afecf518db36f2ef1eaf58e5d17.png"][/img][/p][list][*][p]Darwin: The capital and most populous city of Australia’s Northern Territory known as the center of the Northern Territory’s extensive natural attractions, including coastal and desert destinations.[/p][/*][/list][p][i]Microsoft Flight Simulator[/i]: World Update 21 also includes dozens of points of interest (POIs), including parks, dams, lighthouses, observatories, and major buildings.[/p][p]The update comprises six meticulously handcrafted airports from Microsoft Flight Simulator’s long-term partner, Gaya:[/p][p][b]Broken Hill Airport (YBHI):[/b] Located deep in the outback desert of far-western New South Wales, it is a key regional hub for the area and an important base for the Royal Flying Doctor Service, which services healthcare to Australia’s rural and remote regions.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/2d21d79c8cb35d6b64fc6bcb79345cbddddf4ab6.png"][/img][/p][p][b]Broome International Airport (YBRM):[/b] Located on the Indian Ocean coast of the northwestern part of Western Australia, this airport is known as the Gateway to the Kimberley, a renowned desert and coastal wilderness area.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/5d762c859594341e4a230992e55c04e94078733b.png"][/img][/p][p][b]Coober Pedy Airport (YCBP):[/b] Located amid the world’s premier opal mining region in the outback of South Australia, this airport is a small facility with a paved runway and a gravel runway serving the town of Coober Pedy and surroundings.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/933ddfd3b9b05fcb5656191b59e618c6cea815ba.png"][/img][/p][p][b]Bathurst Airport (YBTH):[/b] A small airport located outside the New South Wales town of Bathurst in Australia’s Central Tablelands region, an area known for its beautiful low mountains.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/fab29166f7141ca999988999b34e4012e28f0507.png"][/img][/p][p][b]RAAF Base Tindal / Katherine Tindal Airport (YPTN): [/b]Located to the east-southeast of the town of Katherine in Australia’s Northern Territory, this is a dual-use military (Royal Australian Air Force, RAAF) / civilian aerodrome.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/1b94f263946c9a53333dfef53e6e30f828030a85.png"][/img][/p][p][b]Lord Howe Island Airport (YLHI):[/b] This small airport provides air transportation to Lord Howe Island. Prior to its opening in September 1974, Lord Howe Island was served by flying boats. YLHI is an important transit and refueling point for light aircraft flying between Australia and New Zealand.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/001ff345a6e38afecf518db36f2ef1eaf58e5d17.png"][/img][/p][p][i]Microsoft Flight Simulator[/i] World Update 21: Australia features several incredible missions for both [i]Microsoft Flight Simulator[/i] (2020) and [i]Microsoft Flight Simulator 2024[/i].[/p][p][b][i]Microsoft Flight Simulator 2024[/i] World Update 21 Missions:[/b][/p][list][*][p][u]Three Discovery Flights[/u]: Canberra, Cocos Islands, and Whitsunday Islands[/p][/*][*][p][u]Five Precision Landings[/u]: Broome International Airport (YBRM) in a Boeing 737, Coober Pedy Airport in a CubCrafters XCub, RAAF Base Tindal / Katherine Tindal Airport (YPTN) in a Boeing F/A-18 Super Hornet, Mount Wedge helipad (Y904T) in a Robinson R66 helicopter, and South Solitary Island (YUXF1) in a Robinson 66 helcopter[/p][/*][*][p][u]Two Low Altitude Challenges[/u]: Lake Eildon in a Boeing F/A-18 Super Hornet and Kimbolton in a Aero Vodochody L-39 Albatros[/p][/*][*][p][u]Two Rally Race Challenges[/u]: Three Sisters and the Twelve Apostles[/p][/*][/list][p][b][i]Microsoft Flight Simulator[/i] (2020) World Update 21 Missions:[/b][/p][list][*][p][u]Three Discovery Flights[/u]: Canberra, Cocos Islands, and Whitsunday Islands[/p][/*][*][p][u]Three Landing Challenges[/u]: Broome International Airport (YBRM) in an Airbus A320, Coober Pedy Airport in a CubCrafters XCub, and RAAF Base Tindal / Katherine Tindal Airport (YPTN) in a Boeing F/A-18 Super Hornet[/p][/*][*][p][u]One Bush Trip[/u]: Australia’s Great Ocean Road[/p][/*][/list][p][i]Microsoft Flight Simulator[/i] World Update 21: Australia is FREE to all owners of [i]Microsoft Flight Simulator[/i]. Ensure that your simulator is updated to the latest version, download World Update 21, and explore the wonders of Australia. The sky is calling![/p][p][i]Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, PlayStation 5, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming. For the latest information on [u][url="https://www.xbox.com/en-US/games/microsoft-flight-simulator"]Microsoft Flight Simulator[/url][/u], stay tuned to [u][url="https://nam06.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2Fmsfsofficial&data=04%7C01%7Csdamron%40microsoft.com%7Cf8bc9c21123c4a96cdad08d9638933b8%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C637650263260978930%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=JGnMisKNWgsAXVJ1sXZrD7xHUpe9RSqILuA7B2ochk0%3D&reserved=0"]@MSFSOfficial[/url][/u][/i][/p][p] on X (formerly known as Twitter) or visit our website at: [url="https://www.flightsimulator.com"]www.flightsimulator.com[/url].[/p][p][/p]
🏷️ Affected systems: rendering, networking, gameplay, ui, anti-cheat, platform
📋 Spring Sale: 4300+ Items On Sale Now in the Marketplace
Released: 4/2/2026
📋 City Update 13: California Now Available
Version: 1u
Released: 1/28/2026
✨ 1 New Feature(s)
- p][/p][previewyoutube="9bZ6U-V1u4A;full"][/previewyoutube][h3]Important note for MSFS (2020) users[/h3][p align="start"]You will need to manually update World Update II and World Update X from your in-sim Content Manager for City Update 13 to work correctly. [/p][p]Called the “Golden State” due to its Gold Rush of the mid-19th century, fields of golden poppies, and reputation for boundless prospects, California is renowned for its beauty and diversity. City Update 13 celebrates California in the Microsoft Flight Simulator World by adding breathtaking detail to 18 urban regions across this renowned state. The update includes some of the state’s most spectacular and notable locations, from its capital of Sacramento in the north, to San Diego at its south. Microsoft and partners created each of the 18 areas of interest (AOIs) using TIN (triangulated irregular network) surface texturing to provide Flight Simulator pilots with stunning vistas during flights over these remarkable cities.[/p][p]From north to south, City Update 13: California offers:[/p][h1][b]Sacramento[/b][/h1][p]Established in 1848 in the heart of California’s Great Central Valley, Sacramento is surrounded by broad swaths of verdant agriculture fields crisscrossed by canals and rivers. It is home to several notable sights, including the California State Capitol and Capitol Park, Tower Bridge, and The Ziggurat building.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/ebaaf4083a4f8963325400de205aa8e5d8d5e872.jpg"][/img][/p][h1][b]San Francisco Bay Area[/b][/h1][p]Cities in the update include San Rafael, Novato, Oakland, San Francisco, Fremont, and San Jose.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/4dcfef55a24839da614c1ae5cbbbf319e477c9b1.jpg"][/img] [/p][p]Nestled between Mount Tamalpais (“Mount Tam”) and San Francisco Bay, [b]San Rafael[/b] is known for its beautiful architecture and natural setting in Marin County, part of the North Bay region of the San Francisco Bay Area.[/p][p]Situated on the northwestern shore of San Pablo Bay near the wine country regions of Sonoma and Napa Valleys, [b]Novato[/b] is renowned as a center of scientific research and biopharmaceutical innovation.[/p][p][b]Oakland[/b], located in the East Bay of the San Francisco Bay area, is home to Jack London Square, Lake Merritt, and the San Francisco – Oakland Bay Bridge.[/p][p][b]San Francisco[/b] is home to some of the world’s most famous landmarks, including the Transamerica Pyramid, the Golden Gate Bridge, Coit Tower, Alcatraz Island, and Fisherman’s Wharf.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/20804b618bfd53c414136012daf9f1cbfc7369d8.jpg"][/img] [/p][p][b]Fremont[/b] is located on the southeastern shore of the San Francisco Bay and is known for the Old Mission San Jose, an important Spanish mission that was founded in 1797.[/p][p]A vital part of the Silicon Valley technology region, [b]San Jose [/b]is the most populous city in the South Bay region of the San Francisco Bay Area and the third most populous city in California. It is home to several renowned landmarks including San Jose City Hall, The 88, and Bank of Italy Building.[/p][h1][b]Key Cities of the San Joaquin Valley[/b][/h1][p]The San Joaquin Valley composes the southern portion of California’s Great Central Valley and is known for its agricultural opulence. The region includes the cities of Modesto, Fresno, and Visalia.[/p][p][b]Modesto[/b] is world renowned as the setting for the film American Graffiti and its proximity to Yosemite National Park. It is home to several notable landmarks, including the Modesto Arch, McHenry Mansion, and the Gallo Center for the Arts.[/p][p][b]Fresno[/b] (from the Spanish word for “ash tree”) is known as the heart of the San Joaquin Valley agriculture industry as Fresno County is consistently ranked the top agriculture producing county in the United States by economic output. Notable sights in Fresno include the Old Fresno Water Tower and the Kearney Mansion.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/2733901e47df4c6938066caa3bb2771f38498268.jpg"][/img] [/p][p][b]Visalia[/b] is notable as the gateway to Sequoia and Kings Canyon National Parks, two renowned natural areas in the southern Sierra Nevada mountains. Landmarks in Visalia include the Palace Hotel and Fox Theater. [/p][h1][b]Cities of California’s Central Coast[/b][/h1][p]The update includes Santa Maria and Santa Barbara, both key cities in California’s Central Coast, an area known for its mediterranean climate, dramatic Pacific coastline, and beautiful vineyard-adorned hillsides.[/p][p][b]Santa Maria[/b] is known for its vineyards of cool-climate grapes, including Pinot Noir, Chardonnay, and Syrah, gorgeous coastal views, and Santa Maria-style barbecue (beef tri-tip slow cooked over coast live oak). Landmarks include the Santa Maria Museum of Flight and the La Purisima Mission.[/p][p][b]Santa Barbara’s[/b] stunning mountainous coastline, Mediterranean climate, and Spanish-style architecture have earned the area the nickname “The American Riviera.” Landmarks include Old Mission Santa Barbara, Stearns Wharf, and Santa Barbara Harbor.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/8e7d17f916a21f88a47985ca2c49b2cdaa624f32.jpg"][/img] [/p][h1][b]Greater Los Angeles[/b][/h1][p]Greater Los Angeles is the most populous metropolitan area in California and the second most populous in the United States after the New York metropolitan area. The region is characterized by natural, cultural, economic, and architectural diversity, fascinating history, and beautiful landmarks. Cities highlighted include Santa Clarita, Glendale, Los Angeles, Inglewood, Long Beach, Anaheim, and Irvine.[/p][p]Located in northern Los Angeles County, [b]Santa Clarita[/b] is renowned as a location for numerous movies and television shows, earning it the nickname “Hollywood North.” Landmarks include Vasquez Rocks Natural Area, Six Flags Magic Mountain, and Melody Ranch Motion Picture Studio.[/p][p]Located just north of Downtown Los Angeles, [b]Glendale[/b] is known for its wide variety of retail shopping and animation studios. Notable locations include the Museum of Neon Art, Forest Lawn Memorial Park, and the Alex Theater.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/2afcf56c9bd0d0d429840f08bd68436b366ea238.jpg"][/img] [/p][p][b]Los Angeles[/b], the second largest city by population in the United States, is home to numerous internationally acclaimed landmarks. Some of the most notable include Griffith Observatory, Walt Disney Concert Hall, U.S. Bank Tower, and Wilshire Grand Center.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/84c308bb2a03115c1f5557a3b5fe0dd76c407bf1.jpg"][/img] [/p][p]Located adjacent to Los Angeles International Airport, [b]Inglewood[/b] hosts several major professional sporting and entertainment events each year at Kia Forum, SoFi Stadium, and Intuit Dome, all located within its city limits.[/p][p]Located on the Pacific Ocean’s San Pedro Bay, [b]Long Beach[/b] is a major economic hub due to the area’s petroleum industry and the Port of Long Beach (the second busiest in the United States, behind the Port of Los Angeles). Major sights in Long Beach include the ocean liner RMS Queen Mary, the Aquarium of the Pacific, and the Shoreline Gateway Tower.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/d53789e1dc95f96e036c9396f9db03b42a8b1692.jpg"][/img] [/p][p]The [b]Anaheim[/b] region is home to Disneyland, one of the world’s most visited theme parks, and Knott’s Berry Farm, known for its roller coasters and multi-themed areas.[/p][p]Located in central Orange County, [b]Irvine[/b] is a major center for several industries, including real estate development and technology. It is home to the Irvine Spectrum Center and Irvine Ranch Natural Landmarks. [/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/7ba24ac6bd0ef976bd3ee2c1651f5cce5788727d.jpg"][/img] [/p][h1][b]San Diego[/b][/h1][p]Boasting a stunning skyline and Mediterranean climate, San Diego is internationally recognized as one of the most beautiful cities in the world. The second most populous city in California, San Diego is a major center for several industries as well as the U.S. military. Notable landmarks include the USS Midway Museum, One America Plaza, and the Coronado Bridge.[/p][p][img src="{STEAM_CLAN_IMAGE}/38414035/1468537b6403a0b3cb3eb9bfa6060a27bd18f13e.jpg"][/img] [/p][p]City Update 13: California is available FREE to all owners of Microsoft Flight Simulator. Ensure that you have the latest simulator version installed ([b]1.39.9.0[/b] for MSFS2020 / [b]1.6.34.0[/b] for MSFS2024 / [b]1.6.34.0[/b] for MSFS2024 on Windows PC – Steam as of 01/28/2026), download City Update 13, and bask in the sights of the Golden State![/p][p][i]Microsoft Flight Simulator 2024 is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, PlayStation 5, PlayStation 5 Pro, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming. For the latest information on[url="https://www.xbox.com/en-US/games/microsoft-flight-simulator"][u] Microsoft Flight Simulator[/u][/url], stay tuned to[url="https://nam06.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2Fmsfsofficial&data=04%7C01%7Csdamron%40microsoft.com%7Cf8bc9c21123c4a96cdad08d9638933b8%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C637650263260978930%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=JGnMisKNWgsAXVJ1sXZrD7xHUpe9RSqILuA7B2ochk0%3D&reserved=0"][u] @MSFSOfficial[/u][/url] on Twitter.[/i][/p]
🏷️ Affected systems: networking, input, gameplay, ui, anti-cheat, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Microsoft Flight Simulator (2020) for the next 48 hours
🎮 Cities: Skylines
5 patch note(s) analysed
📋 Patch Notes for 1.21.1-f9
Released: 4/15/2026
🔧 1 Bug Fix(es)
- i]This update is very minor and should not affect mods and asset functionality.[/i][/p][p][/p][list][*][p]Fixed a bug where trees placed on roads would go back to default trees when reloading the save file.[/p][/*][*][p]Fixed a bug where trolleybuses became invisible.[/p][/*][/list]
📋 Patch Notes for patch 1.21.1-f8
Version: 1.12
Released: 4/7/2026
🏷️ Affected systems: rendering, networking, audio, gameplay, ui
📋 Patch Notes for patch 1.21.1-f7
Version: 1.21.1
Released: 3/17/2026
🔧 2 Bug Fix(es)
- p][img src="{STEAM_CLAN_IMAGE}/6625556/864d14c229af3fc2b187e52c5daba9e90dd6e8f3.png"][/img][/p][p]Hi all! [/p][p]We have a small patch today with several fixes listed below.[/p][p] [/p][h3][b]Changelog:[/b]
- b]Note:[/b] You may see a warning that mods are out of date. This is expected, and the update should not impact your mods
🏷️ Affected systems: rendering, stability, gameplay, ui, platform
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1073 (gameplay): "Auto-crawled: Patch Notes for 1.21.1-f9"
↳ Matched fix: "i]This update is very minor and should not affect mods and asset functionality.[/i][/p][p][/p][list][*][p]Fixed a bug wh" (95% confidence) - Issue #1071 (gameplay): "Auto-crawled: Race Day Patch 1.21.1-f4 - State of Mods and Patch 101"
↳ Matched fix: "b]Note:[/b] You may see a warning that mods are out of date. This is expected, and the update should not impact your mod" (65% confidence) - Issue #1073 (gameplay): "Auto-crawled: Patch Notes for 1.21.1-f9"
↳ Matched fix: "b]Note:[/b] You may see a warning that mods are out of date. This is expected, and the update should not impact your mod" (65% confidence) - Issue #1074 (unknown): "Auto-crawled: Patch Notes for patch 1.21.1-f7"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/6625556/864d14c229af3fc2b187e52c5daba9e90dd6e8f3.png"][/img][/p][p]Hi all! [/p][p]We hav" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Cities: Skylines for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Cities: Skylines for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 The Sims 4
5 patch note(s) analysed
📋 The Sims™ 4 Lady Bridgerton’s Masquerade Ball Bundle
Released: 5/14/2026
📋 Lady Bridgerton’s Masquerade Ball Comes to The Sims 4
Released: 5/7/2026
✨ 1 New Feature(s)
- From May 12 through July 7, 2026, a free multi-week login event shall unfold, inviting players to return to discover a host of limited-time rewards: 22+ items spanning Create a Sim, Build/Buy items, and even a new Trait.
🏷️ Affected systems: rendering, stability, ui, anti-cheat
📋 Like fleshy, diaper-wearing cars, infants in The Sims 4 have been "tuned up", making them faster to feed and change, and it's easier to clean up their poop
Released: 5/7/2026
⚖️ 1 Balance Change(s)
- Read more
🏷️ Affected systems: rendering, stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for The Sims 4 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for The Sims 4 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for The Sims 4 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Sims 4 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for The Sims 4 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for The Sims 4 for the next 48 hours
🎮 Age of Empires II: The Age of Kings
5 patch note(s) analysed
📋 Wololo! Age of Empires II: Definitive Edition Converts to macOS on May 28th!
Released: 4/30/2026
✨ 2 New Feature(s)
- Empire builders hungry for more will also have access to a large — and still-expanding — stable of DLC purchasable from day one. Players can explore wide-ranging content, from [i]Return of Rome[/i], which transplants the original [i]Age of Empires[/i] experience into the modern engine, to [i]The Last Chieftains[/i] — exploring the complex medieval societies of South America – which just recently released!
- i]Age of Empires II: Definitive Edition[/i] lands on [url=https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/]Steam[/url] for macOS on May 28th, with a Mac App Store release to come later in the year. Keep your eyes trained on our [url=https://x.com/AgeOfEmpires/]social feed[/url] and [url=https://www.ageofempires.com/news]blog[/url] in the run-up to launch – we’ll cover everything you need to know about this real-time strategy titan.
🏷️ Affected systems: rendering, audio, ui, platform
📋 New Public Update Preview - May
Released: 4/24/2026
🔧 11 Bug Fix(es)
- /p][h3]Check out the PUP Notes[/h3][p]Steam owners can view the patch notes here: [url="https://steamcommunity.com/app/813780/discussions/36/806849453058204524/"]🛠 May Public Update Preview Notes![/url] [i](Note that you must own the game and log in to Steam to access the PUP forum.)[/i]
- /p][h3]How to participate in the PUP[/h3][p]Steam owners can download the [i]Age of Empires II: Definitive Edition[/i] PUP by following the instructions below:
- Navigate to your Steam library and right click on [i][b]Age of Empires II: Definitive Edition.[/b][/i]
- Select "Properties…" at the bottom of the menu.
- Select the "Game Versions & Betas" tab on the left.
- Select pup_may.
- The build will begin downloading—once complete, you are ready to play!
- /p][h3]Where to Give PUP Feedback[/h3][p]You can provide feedback in the official [url="https://steamcommunity.com/app/813780/discussions/36/"]🛠 Public Update Preview[/url] forums. [i](Note that you must own the game and log in to Steam to access the PUP forum.)[/i]
- Thank you for your support and participation, we can't wait to hear what you think! We’re definitely listening and looking for every opportunity to make this the game you love to play.
- Thank you!
- The World's Edge Team
🏷️ Affected systems: stability, gameplay, ui
📋 Age of Empires II: Definitive Edition – Minor Update 174992
Version: 174992
Released: 4/23/2026
🔧 2 Bug Fix(es)
- Hello Community! Today we’re shipping a patch that includes some diagnostic tools that are going to help us get some more information about issues that some users are experiencing on Xbox Consoles, and as part of that we wanted to provide some awareness that we’re closely tracking the problems you’re having and that we’re very much working on these issues now.
- Our Console and our PC versions of the game are quite different under the hood. The Console versions include several unique UI and gameplay systems alongside underlying technology and engineering differences that mean certain kinds of issues will often need to be handled in slightly or significantly different ways in two different places. Depending on what kind of work effort we’re talking about, fixing issues or making changes often involves a slow step-by-step process in a linear order, with a fair bit of diagnostic process along the way.
✨ 12 New Feature(s)
- quote][i][b]Developer Note:[/b] While this brief update is mostly a communication about what’s to come, we’d also like to add some context that we’ve got a lot of capacity dedicated to improving quality of life for our Console players over the next year and in general.
- Looking ahead, you should start to see an increased volume of fixes and changes in future patch notes that serve to uplift the experience on Console even further. This will come from an increased concentration on your Console experience overall, and you’ll see this play out over an extended period of time as we continue to service the game and build on the experience across all platforms.
- The Age II:DE Team[/i][/quote]
- quote]💬 [b]DISCUSS:[/b] [url=https://forums.ageofempires.com/c/age-of-empires-ii/] Age of Empires II: Definitive Edition Forum[/url]
- 🗣 [b]JOIN:[/b] [url=https://discord.gg/ageofempires] The Age of Empires Official Discord[/url][/quote]
- Thank you again to our amazing community members, all of whom have helped to make [i]Age of Empires[/i] what it is today!
- —The [i]Age of Empires[/i] Team
- hr][/hr][code][h1] ◆ Update 174992 ◆[/h1][/code][hr][/hr]
- quote][h2]Ongoing...[/h2]
- img]{STEAM_CLAN_IMAGE}/35210618/caa99c8a5cbf0e5f35516859a6a3a1089c41195f.png[/img]
⚠️ 4 Known Issue(s)
- /quote]
- For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]
- quote][h2]Minor Update 175278[/h2]
- list][*] Fixed an issue preventing mods with custom scenarios from properly transferring.[/list][/quote]
🏷️ Affected systems: rendering, networking, audio, input, stability, ui
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1085 (performance): "Auto-crawled: New Public Update Preview - May"
↳ Matched fix: "/p][h3]Check out the PUP Notes[/h3][p]Steam owners can view the patch notes here: [url="https://steamcommunity.com/app/8" (95% confidence) - Issue #1086 (unknown): "Auto-crawled: Age of Empires II: Definitive Edition – Minor Update 174992"
↳ Matched fix: "Select the "Game Versions & Betas" tab on the left." (60% confidence) - Issue #1087 (performance): "Auto-crawled: Age of Empires II: Definitive Edition – Update 170934"
↳ Matched fix: "Navigate to your Steam library and right click on [i][b]Age of Empires II: Definitive Edition.[/b][/i]" (64% confidence) - Issue #1088 (unknown): "Auto-crawled: Age of Empires 2: Definitive Edition gets yet another massive update adding a new line"
↳ Matched fix: "Navigate to your Steam library and right click on [i][b]Age of Empires II: Definitive Edition.[/b][/i]" (64% confidence) - Issue #1090 (unknown): "Auto-crawled: A New Naval Warfare in Age of Empires II: Definitive Edition"
↳ Matched fix: "/p][h3]How to participate in the PUP[/h3][p]Steam owners can download the [i]Age of Empires II: Definitive Edition[/i] P" (70% confidence) - Issue #1086 (unknown): "Auto-crawled: Age of Empires II: Definitive Edition – Minor Update 174992"
↳ Matched fix: "Hello Community! Today we’re shipping a patch that includes some diagnostic tools that are going to help us get some mor" (95% confidence)
🔍 Active Investigations (4)
- Developer acknowledges: "/quote]"
Follow-up: Monitor community reports for "Age of Empires II: The Age of Kings" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]"
Follow-up: Monitor community reports for "Age of Empires II: The Age of Kings" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "quote][h2]Minor Update 175278[/h2]"
Follow-up: Monitor community reports for "Age of Empires II: The Age of Kings" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "list][*] Fixed an issue preventing mods with custom scenarios from properly transferring.[/list][/quote]"
Follow-up: Monitor community reports for "Age of Empires II: The Age of Kings" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - High fix count without matching issue coverage
This patch fixed 11 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Empires II: The Age of Kings for the next 48 hours
🎮 Total War: Warhammer III
5 patch note(s) analysed
📋 Bhashiva Wallpaper Giveaway
Released: 5/22/2026
✨ 1 New Feature(s)
- Decorate your screens with the fierce feline, as new Bhashiva wallpapers are out! 🐯
🏷️ Affected systems: rendering, ui
📋 Hotfix 8.0.1
Version: 8.1
Released: 5/22/2026
✨ 1 New Feature(s)
- /p][code]For the latest news and announcements, drop by our official social channels.[/code][p][url="https://steamcommunity.com/app/1142710/discussions/" style="button"]Steam[/url][url="https://x.com/totalwar" style="button"]X[/url][url="https://www.facebook.com/TotalWar/" style="button"]Facebook[/url][url="https://www.instagram.com/totalwar/" style="button"]Instagram[/url][url="https://discord.gg/totalwar" style="button"]Discord[/url][url="https://bsky.app/profile/totalwar.bsky.social" style="button"]Bluesky[/url][/p]
🏷️ Affected systems: rendering, audio, stability, gameplay, ui, anti-cheat, platform
📋 Bhashiva Launch Trailer
Version: 8.0.
Released: 5/21/2026
✨ 1 New Feature(s)
- p]Bhashiva the White Tiger of Shang-Yang and her mercenary company The Claws of the White Tiger have joined the fray. The Bhashiva Character Pack has arrived in Immortal Empires and Total War: WARHAMMER III alongside Update 8.0. [/p][previewyoutube="JFWiQsJS1Os;full"][/previewyoutube][p][dynamiclink href="https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/"][/dynamiclink][/p][p]And for what we’re sure is very welcome news[b], [/b]we’re pleased to say that Soundtracks for Total War: WARHAMMER I, II, and III are now available to listen to on your favourite music streaming platforms. [/p][p][/p][p]All of our incredible scores were recorded with the Budapest Scoring Symphonic Orchestra and choir alongside numerous soloist performances with compositions from Richard Beddow, Tilman Sillescu, Tim Wynn, Ian Livingstone, Richard Wells, Simon Ravn, and Jamie Christopherson. [/p][p][/p][p]You’ll find links to those down below, go get them added to your playlists! [/p][p][/p][p]But if you prefer to listen to those soundtracks here on Steam, via your Steam Music player across any game you’re playing, they’re also available for purchase and to add to your library right now.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/4605270/Total_War_WARHAMMER__Original_Soundtrack"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/4605260/Total_War_WARHAMMER_II__Original_Soundtrack"][/dynamiclink]
🏷️ Affected systems: audio, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Total War: Warhammer III for the next 48 hours
🎮 Civilization VI
5 patch note(s) analysed
📋 Civ Streams: Civ VII's Test of Time Update
Released: 5/6/2026
✨ 2 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/45050851/7e23ec0dba50e946767dc0f6a4845e4fad773a5a.jpg"][/img][/p][p][/p][p][i]Civilization VII[/i]'s Test of Time update—the massive, many-months-in-the-works update playtested by [url="https://civilization.2k.com/civ-vii/firaxis-feature-workshop/"][u]Firaxis Feature Workshop[/u][/url] participants—arrives May 19, free for all [i]Civ VII [/i]players!* To see its game-changing new content in action, tune in to the [url="https://www.twitch.tv/firaxisgames"][u]Firaxis Twitch Channel[/u][/url] or [url="https://www.youtube.com/@civilization"][u][i]Civilizatio[/i][/u][/url][url="https://www.youtube.com/@civilization"][u]n YouTube Channel[/u][/url] on May 13 at 11 AM PT/ 2 PM ET / 6PM GMT to watch Firaxis developers play and discuss it in-depth.
- /p][p]Viewers can expect special surprise guests to join the devs live, as well as the reveal of a new free leader, so be sure you don't miss it!* For now, keep an eye on the official [url="https://civilization.2k.com/civ-vii/"][u][i]Civilization VII [/i][/u][/url][url="https://civilization.2k.com/civ-vii/"][u]site[/u][/url] for news about what will follow in the coming weeks and months. We'll see you on May 13 for the livestream, then you can experience the Test of Time update for yourself when it launches on May 19!
🏷️ Affected systems: stability, ui
📋 Civilization VII's Test of Time Update Coming May 19!
Released: 5/6/2026
✨ 2 New Feature(s)
- p][/p][previewyoutube="lJKJl-7dNtA;full"][/previewyoutube][p]When Firaxis first conceived of [i]Civilization VII[/i], the ambition was to boldly re-approach the series' classic structure with new mechanics rooted in a more nuanced historical perspective, while honoring and building upon the time-tested strategic gameplay that players love. Since our February 2025 launch, those same players have only helped us better achieve that initial, ambitious vision. [/p][p][/p][p]Today, we're thrilled to officially announce the release date for the Test of Time update for [i]Civilization VII[/i], free for all players when it releases on May 19.* This is much more than just another update; it's a direct result of your passion, feedback, and patience. It also wouldn't have been possible without our dedicated and invaluable [url="https://civilization.2k.com/civ-vii/firaxis-feature-workshop/"][u]Firaxis Feature Workshop[/u][/url] participants, who were essential to shaping Test of Time's features by putting them through their paces over the past months.
- dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p]
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
📋 Firaxis Anniversary Sale - Join the 30th Anniversary Celebration
Released: 4/30/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/developer/2K/sale/FiraxisAnniversarySale" style="pill" buttoncolor="#ef0e17"]Firaxis Anniversary Sale [/url][/p][p][/p][p]May 1st represents a historic milestone for Firaxis Games: 30 years of crafting world-class strategy experiences. To mark three decades of excellence and the debut of a bold new studio identity, a special anniversary sale is now live on Steam.
🏷️ Affected systems: gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Civilization VI for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Civilization VI for the next 48 hours
🎮 Crusader Kings III
5 patch note(s) analysed
📋 "Silk & Silver" Dev Diary #3 - Merchants Vision
Released: 5/26/2026
🏷️ Affected systems: networking, input, stability, gameplay, ui, anti-cheat
📋 Update 1.19.0.6
Version: 1.19.0.6
Released: 5/25/2026
🏷️ Affected systems: stability, gameplay
📋 By God Alone Dev Diary #3 - Ecclesiastical Power & Rites
Released: 5/19/2026
🔧 1 Bug Fix(es)
- img src="{STEAM_CLAN_IMAGE}/36033026/ad9a5febbfe9f83db2e5028d558cc997d6c65eb1.png"][/img][/p][p][i]\[Screenshot of the orders that can be given to Cardinals - by the Pope, or by a secular ruler who's Puppeted them][/i][/p][p][/p][p]Of course, every secular Christian ruler is, at some level, trying to influence you. Christian Kings and Emperors will line up at the Apostolic Palace to request some favor or another. It's up to you to decide who to hear, and whose wishes align with the will of God. Note that we will no longer direct every request for divine grace through the Pope - many concerns can be handled by the Church's local representatives (e.g. Archbishops), to avoid spamming a player whenever some local count thinks their half-brother is an affront to God[/p][p][/p][p]Speaking of the Apostolic Palace, this will be a new Throne Room which you will see (and have to maintain) both when playing as the Pope, and when visiting Rome to ask the Papacy to grace you in various ways. Visuals will be coming later, I promise![/p][p][/p][p][/p][h2][img src="{STEAM_CLAN_IMAGE}/36033026/d3addf0e3857f5773aae052d2ad301194f390ce9.png"][/img][/h2][p]With the ability to play as the Pope, it also makes the question of who [i]becomes[/i] the next Pope that much more relevant.[/p][p][/p][p]While there were certainly times in the history of Catholicism when it took quite a long time for a Pope to get elected (the record held by the election of Pope Gregory X in 1271, after over 1000 days of divisive debates resulting in the locals locking the cardinals up and restricting their access to food and shelter until they came to an agreement, thus establishing the conclave tradition we know today), CK3 isn't really paced for tactical plotting over a short period of days or weeks. As such, the College is always considered to be deliberating over who will take the seat next, and cardinals can be influenced at any time.[/p][p][/p][p]There are always three candidates for the seat, selected based on the following criteria:[/p][list][*][p]The obvious choice (Cardinal most entrenched in the Church power structure)[/p][/*][*][p]The pious choice (Cardinal with the highest level of Devotion)[/p][/*][*][p]The powerful choice (Rite Head with the largest flock)[/p][/*][/list][p][/p][p]Of these selected candidates, cardinals will select their preferred option based on typical parameters like opinion, but also how their teachings align with the cardinal's traits. Every papal candidate has the opportunity to switch one Core Tenet as they rise to the seat, and if this change sits well with a particular cardinal, they're more likely to align with that candidate. Spiritual Fulfillment thereby becomes the driving force of the evolution of the Christian faith.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/36033026/ad1921b4e3e9992784594a730586ab2e8240d9e7.png"][/img][/p][p][i]\[WIP screenshot of the College of Cardinals electoral process. The preferred tenets here are a bit samey, the intent is that post-balancing these will offer a more enticing buffet of possibilities.][/i][/p][p][/p][p]Oh, and [i]should[/i] you manage to get elected, you may of course select what Christendom will henceforth know you as.
✨ 6 New Feature(s)
- /p][p]Standard caveat: all of this is work in progress, nothing you see here is final, and we'd love your feedback.[/p][p][/p][p][/p][h1][img src="{STEAM_CLAN_IMAGE}/36033026/792a176eb4fe945e66e92da8a423b0689490fedf.png"][/img][/h1][p]A [b]Puppet[/b] is a real character, who behaves in accordance with how NPCs typically act in Crusader Kings III. However, by virtue of your hold over them you can [i]also[/i] make them act according to [i]your[/i] ideas of what they should do. In [i]By God Alone[/i], we are introducing two puppet types which relate specifically to organized religions. The system itself is open both to future expansion and to modders, and is not fundamentally tied to religious matters as such.[/p][p][/p][p]When puppets take action at their master's command, the game reads this action as originating from the puppet. Costs and consequences are levied on them, not on you. For the modders out there, this does involve some minimal setup per action (e.g. Character interaction, Decision, Great Project) to ensure the initiator is distinguished from the one actually executing it, but the system is designed to be as designer- and modder-friendly as possible.
- /p][p]Currently, you can work through your puppeted Court Chaplain to do the following:[/p][list][*][p][b]Found a Rite[/b] - the secular ruler's only legal route into the Rite system you saw last time. Now you know who's holding the pen.[/p][/*][*][p][b]Plan and Construct a Grand Cathedral[/b] as a Great Project, funded out of the Church Treasury rather than your purse.[/p][/*][*][p][b]Mass-convert neighboring pagans[/b] through a Great Project.[/p][/*][*][p][b]Excommunicate a character in the same Archdiocese[/b], with the request lodged under his name rather than yours.[/p][/*][*][p][b]Request a new Ecclesiastical Title[/b], splitting their current region in two[/p][/*][*][p]Request an [b]Elevation to the See[/b] for your Puppet, i.e. make them an Archbishop or Patriarch.[/p][/*][*][p][b]Turn him into the Head of Faith [/b]of a Faith that doesn't currently have one (such as 867+ Chalcedonian Christianity).[/p][/*][/list][p]Virtually every new action we're making available to theocratic characters, we're also making available through the puppet system. We're not looking to duplicate actions you can normally do yourself, though - the actions you can take through your Puppet is typically limited to that which you do not have direct control over.
- /p][p]The other Puppet type we're adding is the Pope. If you somehow manage to elevate your Puppet to this position, or declare your Puppet the true (anti)pope and depose the pretender, you will have the Pope himself under your thumb via the same system. More on this (and Antipopes) later!
- /p][p]There is, of course, a more elegant solution to the problem of an uncooperative Court Chaplain (if his Superior won't accede to your demands of replacing him). Which is to be your own clergyman.[/p][p][/p][p][/p][h1][img src="{STEAM_CLAN_IMAGE}/36033026/4eefcfe5b06aaa2402fdb7a3d67409d7b1c314cf.png"][/img][/h1][p][b]Theocratic characters[/b] - Prince-Bishops; landed Archbishops, Patriarchs, and Cardinals; and even the Pope himself - are now playable. Theocratic government has been in the codebase since launch, but the title-holders have always been NPCs whose succession went into a black box. With [i]By God Alone[/i] you can play them, inherit through them in the limited sense theocrats inherit, or continue your dynasty's story through them rather than around them.[/p][p][/p][p]There's been a lot of speculation over the years around how theocracies could be made playable, and even if they [i]should[/i] be made playable, given they don't follow dynastic inheritance. Well, Crusader Kings III has evolved a lot over the years, with landless play, administrative realms, and Choose Your Destiny type features already transforming what the core play experience looks like. So it's time to rip off the band-aid and give you a new type of player succession, along organizational rather than dynastic lines.[/p][p][/p][p]Simply, when playing a theocracy, if you die without a member of your dynasty set to inherit your title, you will instead resume playing the next clergyman in line for your title.
- /p][p]But before we go too far, let's talk about what you can actually [i]do[/i] as a theocratic ruler. Within Christianity this is done within the confines of a new government type, [b]Ecclesiastical[/b] [b]Government[/b] - similar to but not identical to Theocratic Government. Succession is appointment-based: when a theocrat dies, the next holder is selected from local clergy, with weights based on how good of a Christian they are (or appear to be) and how well they have served the faith.[/p][p][/p][p]A theocratic ruler:[/p][list][*][p]Has a Treasury (which belongs to the Church, and works similarly to Treasury in admin realms), as distinct from their Gold[/p][/*][*][p]Has a personal clerical domicile, they can build up to better see to the needs of their flock[/p][/*][*][p]Appoints subordinates (bishops) within their own ecclesiastical hierarchy[/p][/*][*][p]Often serves as the Court Chaplain of local secular rulers[/p][/*][*][p]Cannot start wars against Christian rulers, but [i]can[/i] gain land from Christian rulers by exploiting their inheritance laws[/p][/*][*][p]Maintains their own Church Authority law-group, the theocratic parallel to a feudal lord's Crown Authority. Raising it costs Piety but unlocks abilities, most notably the legal precondition for establishing a theocratic dynasty. Letting it slip exposes you to a new Humiliation CB that Christian neighbors with higher authority or Piety can declare (at considerable consequences, of course)[/p][/*][*][p]They remain a political actor. They can still rise, fall, and be schemed against[/p][/*][/list][p][/p][p]What you [i]don't[/i] get is automatic direct dynastic continuity through children, the way a feudal duke does. Most theocrats are ostensibly sworn to celibacy, and the canonical succession model is appointment to a related-or-promising clergy character rather than to your bloodline. We've leaned into this rather than around it: the dynasty-building loop for a theocrat is about ensuring the [i]next[/i] holder of your See is also of your house, by mentoring and elevating eligible nephews and protégés in time for them to be on the appointment shortlist when you die.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/36033026/53f2e5bdeac2d225703dd4b15e1722b49266afb2.png"][/img][/p][p][i]\[Screenshot of the Designate Theocratic Heir interaction, which becomes available if you have a dynasty (like Prince-Bishop Heinrish of Trent here) or once you've established a theocratic dynasty by raising your Church Authority][/i][/p][p][/p][p][/p][h2][img src="{STEAM_CLAN_IMAGE}/36033026/4dd0f5a6143032450eb2b62b336b89212b89392b.png"][/img][/h2][p]The extreme case is the Holy Father himself.[/p][p][/p][p]As Pope, you sit on top of the central Church Treasury, funded by tithes from every Catholic church in Christendom, and quite possibly the largest single pot of gold in the game - at least when the Church is healthy. You hold the levers a secular player can only [i]influence[/i] through their Puppets:[/p][list][*][p]You appoint (and pay) [b]Cardinals[/b], and give them [b]Orders[/b][/p][/*][*][p]You call [b]Ecumenical Councils[/b] and decide what they are about[/p][/*][*][p]You [b]Excommunicate[/b] rulers who displease you, with all the secondary consequences that cascade through the political map[/p][/*][*][p]You approve [b]Holy Sites[/b] for Catholicism[/p][/*][*][p]You issue [b]Papal Bulls[/b], powerful edicts underwritten by Rome. These include the ability to launch a targeted crusade, declaring a Rite heretical, or declaring a certain Tenet permitted or forbidden.[/p][/*][/list][p]
- /p][p][img src="{STEAM_CLAN_IMAGE}/36033026/3f90c8c91d288d093d64df21eaa362544020c715.png"][/img][i]\[Screenshot of an event where you get to select your own pontifical name after having been elected Pope][/i][/p][p][/p][p][/p][h2][img src="{STEAM_CLAN_IMAGE}/36033026/151fe4e9f0c233b36e08f18ecdc765e69826c5a3.png"][/img][/h2][p]The Puppet system is faith-agnostic at the framework level. The same compliance check would carry over to any organized religion with a realm priest. However, a lot of the new actions we're making for [i]By God Alone[/i] are specifically geared towards Christianity - manipulating the Archdiocese titles, asking for a Cardinalate, building Cathedrals. As such, the applicability of non-Christian realm priest puppets will be a bit lower. [/p][p][/p][p]Playable Theocracies are the more broadly applicable half. The pre-existing Theocracy government type covers clergy-as-ruler arrangements outside Christianity. What does not generalize is the centralized Christian institutional spine: the Curia, the College of Cardinals, the Papal Bull, the Ecclesiastical Title hierarchy. Those remain Christian-only because that's primarily what the expansion is modelling. [/p][p][/p][p]See you next time![/p][p]
🏷️ Affected systems: rendering, stability, gameplay, ui, anti-cheat, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Crusader Kings III for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Crusader Kings III for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Stellaris
5 patch note(s) analysed
📋 Stellaris Dev Diary #421 - Contracts, Life on the Arkship, and Forever Cruise
Released: 5/21/2026
🔧 1 Bug Fix(es)
- For the crew side, buildings like the Holo-Production Studios churn out passenger fantasies on demand, which boosts Entertainers. The Crew Coordination Center unlocks the Activity Manager, a new Elite Stratum job that boosts Worker and Specialist output across the Arkship.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/23483ecab1eacfba0e9cb4d1e2649694a24a370b.png"][/img][/p][p][i]I see you're mid-repair of the hull breach, but have you logged this task in the tracking system?[/i][/p][p]
✨ 32 New Feature(s)
- Let’s take a simple example: as an issuer, the Clear Blockers contract lets you remove all natural planetary blockers from a colony without researching the necessary technologies. As long as a nomadic empire in the galaxy has researched the new Planetary Engineering tech, the contract becomes available for you to issue.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/6b896de36fd22e55e2c21261a4f4f4988fcc12e0.png"][/img][i]Can you have it done by Monday?[/i][/p][p]
- Nomads have new Focus Tasks, some related to contracts and some to other parts of the nomadic experience, and modified Focus Progression steps. The Progression Tiers have also been adjusted for all empires to make it easier to reach the highest tiers.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/7f16ca53d421edcf147a6495a7e31268a4d20140.png"][/img][/p][p][i]Nomadic Focus Tasks[/i][/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/688600d109715566a48b9e1ee3229245231dee64.png"][/img][/p][p][i]Arkship upgrade techs as guaranteed research options.[/i][/p][p]
- You can read more on contracts and other nomadic topics in the Databank by using the new Nomads DLC text filter.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/7d373cd509d68cf8ba20fcb55e0de83c9a05cb11.png"][/img][i]Extra, extra, read all about it![/i]
- The Forever Cruise introduces the unique Service District, which has district specializations for the Crew or Passengers. The Habitation Decks (City District) can be specialized as a Fabrication Deck for the crew, an Observation Deck for passengers, or a Utility Deck for both.
- The origin adds eight unique buildings, for example the Passenger Estates, which increase your First Class Passenger capacity, and the Enrichment Labs, which turn passengers into amateur researchers.
- [/p][table equalcells="1" colwidth=","][tr][td][p][b]Planet Class[/b][/p][/td][td][p][b]Resources Harvested[/b][/p][/td][/tr][tr][td][p]Asteroid (Ice)[/p][/td][td][p]Energy, Rare Crystals[/p][/td][/tr][tr][td][p]Asteroid (Rocky)[/p][/td][td][p]Minerals, Volatile Motes[/p][/td][/tr][tr][td][p]Barren World[/p][/td][td][p]2× Minerals[/p][/td][/tr][tr][td][p]Frozen World[/p][/td][td][p]2× Rare Crystals[/p][/td][/tr][tr][td][p]Gas Giant[/p][/td][td][p]2× Exotic Gases[/p][/td][/tr][tr][td][p]Molten World[/p][/td][td][p]2× Volatile Motes[/p][/td][/tr][tr][td][p]Toxic World[/p][/td][td][p]2× Exotic Gases[/p][/td][/tr][/table][p][i]Table of Common Planet Classes and Resources yielded by Harvesting Actions.
- We’ll leave it to you to discover what resources other planets yield.[/i]
- /p][list][*][p]Harvest Resources[/p][list][*][p]Resource Harvesting Efficacy: 100%[/p][/*][*][p]Resource Depletion Duration: 20 Years[/p][/*][*][p]Available to Arkships and Logistic Ships[/p][list][*][p]Arkships harvest directly into the empire stockpile.[/p][/*][*][p]Logistic Ships harvest into their local stockpile.[/p][/*][/list][/*][/list][/*][*][p]Planetary Strip Mining[/p][list][*][p]Resource Harvesting Efficacy: 250%[/p][/*][*][p]Resource Depletion Duration: 50 Years[/p][/*][*][p]Requires the Arkship satisfies one of the following requirements:[/p][list][*][p]Is a Civilian Arkship of Tier 2 or 3.[/p][/*][*][p]Is equipped with a Planetary Engineering Bay Module[/p][/*][*][p]Is equipped with a Planetary Reprocessor Spinal Mount[/p][/*][/list][/*][/list][/*][*][p]Planetary Reprocessing:[/p][list][*][p]Resource Harvesting Efficacy: 600%[/p][/*][*][p]Resource Depletion Duration: 200 Years[/p][/*][*][p]Target is converted into a Shattered World with all current deposits removed.[/p][/*][*][p]Requires the Arkship have a Planetary Reprocessor Spinal Mount[/p][/*][/list][/*][/list][p]
- [/p][table equalcells="1" colwidth=",,"][tr][td][p][b]Deposit Size[/b][/p][/td][td][p][b]Resources from Deposit[/b][/p][/td][td][p][b]Resources from Planet Class[/b][/p][/td][/tr][tr][td][p]0 (or unsurveyed)[/p][/td][td][p]0[/p][/td][td][p]25[/p][/td][/tr][tr][td][p]1[/p][/td][td][p]50[/p][/td][td][p]25[/p][/td][/tr][tr][td][p]2[/p][/td][td][p]75[/p][/td][td][p]75[/p][/td][/tr][tr][td][p]3[/p][/td][td][p]150[/p][/td][td][p]150[/p][/td][/tr][tr][td][p]4[/p][/td][td][p]250[/p][/td][td][p]250[/p][/td][/tr][tr][td][p]5[/p][/td][td][p]375[/p][/td][td][p]375[/p][/td][/tr][/table][p]
- img src="{STEAM_CLAN_IMAGE}/9703436/fe5ac0e43581469527465e1691a2264da0cb2778.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/2bde7be23eade53e868cabb18fe8a2abc2b5bbb6.png"][/img][/p][p]Both Arkships and Logistic Ships can be automated much like Science and Construction Ships, but with a few different options.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/e7f55a9db8b6664aea30971beca0477972f43a02.png"][/img][/p][p][i]Arkship Automation Settings[/i][/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/d916a648a4eea0cf12cf678ec50dcef84d557ba4.png"][/img][/p][p][i]Logistic Ship Automation Settings[/i][/p][p]
🏷️ Affected systems: stability, gameplay, ui, anti-cheat, platform
📋 Stellaris Dev Diary # 420- Scientific Arcships, Waylines, and the Sacred Path
Version: 4j
Released: 5/14/2026
✨ 21 New Feature(s)
- /p][p]Although the three Arkship Classes differ in specialisation, they all:[/p][list][*][p]Carry the colonies of Nomadic empires.[/p][/*][*][p]Act as mobile Shipyards.[/p][/*][*][p]Come equipped with strike craft and point defenses.[/p][/*][*][p]Enable unique fleet orders.
- /p][/*][/list][p]Nomadic empires also have access to the Arkship Development Council Agenda, which replaces the Infinite Opportunities Agenda as your starting Agenda. [/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/703d635195b09d8e0bc0becf9ce3e88d7539bb86.png"][/img][/p][p][i]Scientific Arkship Development[/i]
- /p][/*][/list][/*][/list][p]Do note that Arkships [b]cannot [/b]research Anomalies, Archaeology Sites, or Astral Rifts, but can complete [i]some [/i]Special Projects. This is because we don’t want your entire colony being eaten by a dimensional horror or whatever other evil our Content Designers have made for the last decade. For researching Anomalies, Archaeology Sites, Astral Rifts, and Special Projects Nomadic empires still have access to Science Ships.[/p][p][/p][p][b]Arkship Design & Upgrading[/b]
- /p][p][img src="{STEAM_CLAN_IMAGE}/9703436/3a02e4734f4c639137e111753a13dc4ad05e5e12.png"][/img][/p][p][i]Ship Controls tab in the Arkship Colony UI[/i]
- /p][p]As Arkships are unique, we felt it appropriate to give them a custom UI for their design and upgrading, which is found in the Ship Controls tab of the Colony UI for Arkships. This tab replaces the Armies tab.
- As an example, here’s the Advanced Sensor Array, which increases the effectiveness of the Arkship’s sensors.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/cf96f7b843bee7a14009923c45eb417c8d289111.png"][/img][/p][p]
- Finally, Tier 3 Arkships can equip a single Spinal Mount located between the habitable arms of the Arkship. These are powerful late-game installations, designed to be mobile kilostructures.[/p][p]Today we’ll show off the Capital Shipyard and the Subspace Imager.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/df069605a22c0fc682e023d259b38cf2f411fbab.png"][/img][i]On an Arkship, a shipyard can be used to build districts![/i]
- /p][p]Although Logistic Ships can construct Megastructures, they are incapable of building new Arkships. Unlike Construction Ships, the maximum number of Logistic Ships a Nomadic Empire can support is restricted by technologies and their Waylines.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/ba8aeb9983a21cafc18f07ef6daca25c32d39494.png"][/img][/p][p]
- Each Logistic Ship has an internal resource stockpile which is transferred into your empire stockpiles whenever they visit an Arkship. This stockpile can be viewed both in the fleet UI for Logistic Ships and the Outliner. The collection of resources from Waystations and dropping them off to Arkships can be automated.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/09418ea1d11e7b36ce6daafa554e433df9e66b65.png"][/img][/p][p]
- Perhaps I lied a bit when I said that we're going to be talking about ships that aren't made of meat. When using a Biological Shipset, these ships will, in fact, be made of meat.
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat
📋 Stellaris: Nomads will release June 15th!
Released: 5/11/2026
✨ 1 New Feature(s)
- p]Hello Stellaris Community![/p][p][/p][p]We’re pleased to announce that Stellaris: Nomads will be entering your region of space on June 15th![/p][p][/p][p]As the headline content for Stellaris: Season 10, Nomads will allow you to Build No Borders, Claim No Worlds, and instead build your Interstellar Empire from the safety of your Empire’s Arkship.[/p][p][/p][previewyoutube="61aWIO6ht98;full"][/previewyoutube][p][dynamiclink href="https://store.steampowered.com/app/4241400/Stellaris_Season_10/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/4241420/Stellaris_Nomads/"][/dynamiclink][/p][p]Stellaris: Nomads includes:[/p][p][/p][list][*][p][b]Nomadic Empires: [/b]Create empires that are not bound by claiming systems or colonizing worlds. Instead, you will navigate the stars with massive Arkships[/p][/*][*][p][b]The Arkship[/b]: Your capital, your cradle, and your fortress. This massive, fully upgradable wonder replaces traditional Worlds for your empire. Choose between three different options to fully reflect the vision of your government:[/p][list][*][p]Military Class: A mobile flagship designed to project power.[/p][/*][*][p]Scientific Class: A roaming laboratory dedicated to the discovery of the Galaxy’s secrets.[/p][/*][*][p]Civilian Class: An industrial hub capable of unparalleled resource extraction.[/p][/*][/list][/*][*][p]The Wayline Network: Your trail through the void. By constructing Waystations, you create Waylines - lasting interstellar trade routes that harvest resources you can claim with a simple pass through. These routes benefit both you and settled empires, making you the pivot point of mercantile possibilities in the Galaxy.[/p][/*][*][p]The Contract System: As a nomadic empire, perform task-driven interactions with other empires to earn favor, resources, and influence. As a settled empire, issue these Contracts and get things done![/p][/*][*][p]Origins[/p][list][*][p]Voidfarers: The standard origin for Nomadic Empires. A flexible, streamlined start for you to define your own nomadic journey.[/p][/*][*][p]Heirs of the Khan: Play as the successor of a murdered Khan, as you evade marauder hit-squads through trickery and bribery until you are strong enough to return to reclaim your throne.[/p][/*][*][p]The Sacred Path: Guide a fleet of pilgrims towards ancestral holy sites in a galactic pilgrimage. Your journey is a spiritual odyssey fueled by faith.[/p][/*][*][p]Forever Cruise: Manage a society split between a pampered elite demanding new entertainment and sightseeing opportunities from their vista lounges, and an overworked crew keeping the dream afloat.[/p][/*][*][p]Nomadic empires support many existing Origins as well.[/p][/*][/list][/*][*][p]New Ambition: Defender of the Galaxy[/p][/*][*][p]New Megastructure: The Stellar Cannon[/p][/*][*][p]Nomadic Enclave: Champion’s Forge Live![/p][/*][*][p]Wanderlust Ascension Perk[/p][/*][*][p]New Renowned Nomadic Paragons[/p][/*][*][p]New Civics and Tradition Swaps[/p][/*][*][p]New Music Tracks by Andreas Waldetoft[/p][/*][/list][p align="center"][/p][p align="center"][img src="{STEAM_CLAN_IMAGE}/9703436/af1e2b3178e6c3cf3d3e59ef7540cb307cadf48d.jpg"][/img][/p][p][/p][p]Over the course of the next few weeks we’ll be telling you more about Stellaris: Nomads during our weekly dev diaries, including details on Waylines, Contracts, the abilities of the different Arkships and Origins, and learning about the Spinal Mounted Arkship mounts featured in the trailer.[/p][p][/p][p]The team at Studio Green is very excited to put Nomads into your hands, and over the course of the next few weeks we’ll hear from a lot of the people who worked on Nomads.[/p][p][/p][p]Be sure to check out our Weekly Development Diaries for the latest reveals from Stellaris: Nomads![/p][p][/p][p]The Galaxy is vast and full of wonders, and the Greatest Wonders are still out there to find.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/4241400/Stellaris_Season_10/"][/dynamiclink][/p]
🏷️ Affected systems: networking, audio, input, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Stellaris for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Stellaris for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Stellaris for the next 48 hours
🎮 XCOM 2
5 patch note(s) analysed
📋 Firaxis Anniversary Sale - Join the 30th Anniversary Celebration
Released: 4/30/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/developer/2K/sale/FiraxisAnniversarySale" style="pill" buttoncolor="#ef0e17"]Firaxis Anniversary Sale [/url][/p][p][/p][p]May 1st represents a historic milestone for Firaxis Games: 30 years of crafting world-class strategy experiences. To mark three decades of excellence and the debut of a bold new studio identity, a special anniversary sale is now live on Steam.
🏷️ Affected systems: gameplay, ui
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink href="https://store.steampowered.com/app/632360/Risk_of_Rain_2/"][/dynamiclink][/p][p] [/p][p] *Discount based on 2K’s SRP. Digital only. Sale ends 10:00 am PST on March 26th, 2026.[/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 🚀 The 2K Publisher Sale* is LIVE! 🚀
Released: 2/5/2026
✨ 1 New Feature(s)
- p]The massive 2K Publisher Sale has officially started on Steam! For a limited time, grab great deals on your favorite blockbuster games and complete collections! [/p][p][/p][h1]🔥 New Titles & Major Milestones:[/h1][p]Dive into our latest hits and celebrate franchise milestones with great discounts:[/p][h3]New Titles: Get Borderlands 4 (30% OFF), experience an all-new era of crime with Mafia: The Old Country (20% OFF), and hit the court with NBA 2K26 (67% OFF).[/h3][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h3]1-Year Anniversary: Celebrate one year of world-building with Civilization VII at 40% OFF![/h3][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h3]10-Year Milestone: Gear up for the fight to reclaim Earth as we approach the 10th anniversary of XCOM 2 (look for amazing deals on the XCOM franchise!)[/h3][p][dynamiclink href="https://store.steampowered.com/app/268500/XCOM_2/"][/dynamiclink][/p][p][/p][h1]💰 Ultimate Value Collections:[/h1][p]Save big on franchises and acclaimed bundles:[/p][h3]Borderlands Collection: Pandora's Box - 75% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h3]Mafia Trilogy - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/48195/Mafia_Trilogy/"][/dynamiclink][/p][h3]BioShock: The Collection - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/sub/127633/"][/dynamiclink][/p][h3]Sid Meier’s Civilization VI Anthology - 70% OFF [/h3][p][dynamiclink href="https://store.steampowered.com/bundle/21432/Sid_Meiers_Civilization_VI_Anthology/"][/dynamiclink][/p][p][/p][h1]🕹️ Steam Exclusive: Retro Rewinds Bundle[/h1][p]Take a journey back to the classics! Grab the curated Retro Rewinds Bundle featuring three foundational games: Mafia (2002 Original Version), Civilization IV, and Borderlands GOTY Edition.[/p][p][/p][p][url="https://store.steampowered.com/developer/2K/sale/2kPublisherSale2026" style="pill" buttoncolor="#ee2d24"]Shop the 2K Publisher Sale now before it ends! [/url][/p][p][/p][p]*Discount based on 2K’s SRP. Digital only. Offers end February 19, 2026. Terms apply.[/p]
🏷️ Affected systems: input, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for XCOM 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for XCOM 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for XCOM 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for XCOM 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for XCOM 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for XCOM 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for XCOM 2 for the next 48 hours
🎮 Vampire Survivors
5 patch note(s) analysed
📋 Vampire Survivors dev is working on over 15 'projects,' though that includes DLC and updates
Released: 4/26/2026
📋 Vampire Crawlers is out now!
Released: 4/21/2026
🔧 1 Bug Fix(es)
- p]Today, we are releasing Vampire Crawlers, a new spin-off set in the Vampire Survivors universe.[/p][p][/p][p]It takes the familiar chaos of Vampire Survivors and turns it into a casual, turn-based, card-driven BLOBBER with roguelite elements.[/p][p][/p][p]We’ve talked before about wanting to take some of the accidental core pillars of Vampire Survivors and apply them to other genres: accessibility, immediacy, affordability, replayability, lightheartedness, and the usual amount of flashy nonsense. Vampire Crawlers is the first attempt at that. [/p][p][/p][p]Crawl through dungeons, build busted decks, master the TurboTurn™, and try to keep the run going long enough to pretend it was all planned. You can watch the launch trailer below.[/p][p][/p][p](In other news, God appears briefly and remains unhelpful.)[/p][p][/p][h1][b]Vampire Crawlers[/b][/h1][p][/p][p]The full game includes everything from the demo, plus more content, more fixes, and more improvements across the board. The game is built around:[/p][list][*][p][b]TurboTurn™ combat[/b]: Turn-based combat without the wait. Queue your moves instantly and let the game resolve them at full speed.[/p][/*][*][p][b]The Combo[/b]: cards are played in ascending mana order, and each step multiplies the next card’s effect[/p][/*][*][p][b]Wild cards[/b] that let you extend the stack and push combos further[/p][/*][*][p][b]Deckbuilding through progression[/b]: level up to gain new cards, find power-ups, chase evolutions, and customize your runs[/p][/*][*][p][b]Character cards and summoned survivors[/b] that add more effects and help create larger cascades[/p][/*][*][p][b]Dungeon exploration[/b] with treasures, floor progression, and interactive points of interest[/p][/*][*][p][b]A pace you choose yourself[/b]: take your time and be tactical, or play turns as fast as you humanly can[/p][/*][/list][p]The full version also launches with the fixes and improvements made after the demo feedback period, and we are planning to keep the demo available as well.[/p][p][/p][p]So all of us at poncle and Nosebleed Interactive would like to say thank you to everyone who played the demo, reported bugs, shared feedback, and generally tried to break things. That was genuinely useful.[/p][p][img src="{STEAM_CLAN_IMAGE}/41565381/51638956d1d1592a5e1a20b0b95308feb6d9f8f5.png"][/img][/p][p][/p][h3][b]Releasing now — $9.99 / €9.99 / £9.99[/b][/h3][p]You can get Vampire Crawlers on Steam by clicking the link below.[/p][p][dynamiclink href="https://store.steampowered.com/app/3265700/Vampire_Crawlers_The_Turbo_Wildcard_from_Vampire_Survivors/"][/dynamiclink][/p][h3][b]Vampire Crawlers Original Soundtrack[/b][/h3][p]Also releasing into the wild: the Vampire Crawlers Original Soundtrack.[/p][p][/p][p]The OST includes the game’s main theme, “Il Cuor non si Spaura,” composed by Yoko Shimomura, alongside tracks by Daniele Zandara, Filippo Vicarelli, and Michael Coviello. For a total of 32 tracks and over 1 hour of music for crawling purposes, available in MP3 and FLAC on Steam. It includes both the Crawling and Turbo versions, hidden tracks that are no longer hidden, and yes, there is a disco version of the inn theme.[/p][p][/p][p]You can listen here: [dynamiclink href="https://youtu.be/s4zN7PtCWsA"][/dynamiclink][/p][p]Or download here[/p][p][dynamiclink href="https://store.steampowered.com/app/4564300/Vampire_Crawlers_Soundtrack/"][/dynamiclink][/p][p][img src="{STEAM_CLAN_IMAGE}/41565381/2473cb5213f19ebd268a5ad2612cfe847c2a7dda.png"][/img][/p][p][/p][h3][b]FAQs[/b][/h3][list][*][p][b]What platforms is the game on? [/b]Vampire Crawlers is available on Steam, Nintendo Switch, Xbox, and PlayStation. Mobile versions are planned for later in 2026.[/p][/*][*][p][b]How much does it cost? [/b]£9.99 / $9.99 / €9.99 / ¥1200.[/p][/*][*][p][b]How long to beat the game? [/b]Around 20 to 30 hours, and a bit longer if you are going for every unlock.[/p][/*][*][p][b]Does the game support controllers? [/b]Yes. Controller support is included.[/p][/*][*][p][b]Does the game support cross-save between different platforms? [/b]Not right now, but we’re looking into it in time for the mobile ports.[/p][/*][*][p][b]Will save data carry over on Steam if I played the demo? [/b]Yes. Demo progress can carry over to the full game on Steam.[/p][/*][/list][p][b]More FAQ details here:[/b] Vampire Crawlers FAQ — [/p][p][url="https://poncle.games/vampire-crawlers-faq"]https://poncle.games/vampire-crawlers-faq[/url][/p][p][/p][p]See you in the next news post. Happy crawling![/p][p]-From everyone at poncle and Nosebleed Interactive[/p]
🏷️ Affected systems: audio, input, gameplay, ui, anti-cheat
📋 Vampire Crawlers demo available now! A sneak peek at the next content update!
Version: 1.15
Released: 2/23/2026
🔧 1 Bug Fix(es)
- We're expecting to release the next patch in Q2 this year, since there are major features that require more work and testing compared to the usual content updates, like multiple save slots, content filters, or memory optimisations for low-end machines/devices.
✨ 31 New Feature(s)
- In the meantime, here's a sneak peek at the new stage, The Lycaeum:
- img]{STEAM_CLAN_IMAGE}/41565381/9f5a789cebef0b354e3eb718e65d4500e66f05e9.gif[/img]
- And a Spinnn:
- img]{STEAM_CLAN_IMAGE}/41565381/1c2ddfb95e55a86a890b491e7ad430e2f60a9703.gif[/img]
- But update 1.15 is not the only thing we're working on... This year there's something ominous in the skies of Vampire Survivors 🌕
- hr][/hr]
- h2]Patch notes for 1.14.111[/h2]
- We've been rolling out several fixes and tweaks since our previous content update, and we still have a few in progress. Here's a list of the most recent changes:
- code]- Fixed requirements for several unlocks in Emerald Diorama and Ante Chamber DLC
- Fixed Ante Chamber weapons not appearing in Adventures
🏷️ Affected systems: rendering, input, stability, gameplay, ui, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1119 (unknown): "Auto-crawled: Vampire Crawlers demo available now! A sneak peek at the next content update!"
↳ Matched fix: "We're expecting to release the next patch in Q2 this year, since there are major features that require more work and tes" (59% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Vampire Survivors for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Vampire Survivors for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Vampire Survivors for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Risk of Rain 2
5 patch note(s) analysed
📋 Hallowed Concepts: Dev Diary #1 - New Content and Design Goals
Released: 5/21/2026
✨ 1 New Feature(s)
- img src="{STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png"][/img][/p][p][/p][h3]New Content[/h3][p][/p][p]Hallowed Concepts is shaping up to be our most distinct DLC yet. It brings with it a lineup of content unlike anything we’ve done before. Some elements will feel familiar, while others push into entirely new territory for Risk of Rain. So what can you expect?[/p][list][*][p]2 New Survivors.[/p][/*][*][p]Several New Trial Stages with multiple objective variants including a “Boss Rush” Trial[/p][/*][*][p]3 New Standard Stages.[/p][/*][*][p]3 New Bosses.[/p][/*][*][p]4 New Enemies.[/p][/*][*][p]2 New Item Types[/p][list][*][p]10 of one type…[/p][/*][*][p]11 of the other… (more on these another time)[/p][/*][/list][/*][*][p]3 New Standard Items (one lunar equipment item, two boss items)[/p][/*][*][p]New Unlockable Survivor Skins for Commando, Huntress, Bandit, MUL-T, Engineer, Artificer, REX, Loader, Mercenary, Acrid, Captain, [b]Railgunner, Void Fiend, Seeker, False Son & CHEF*[/b] (16 total)[/p][/*][*][p]1 New Elite Type.[/p][/*][*][p]New Interactables.[/p][/*][*][p]New Music by DLC3 composer [b]Stavros Markonis.[/b][/p][/*][*][p]New Secrets.[/p][/*][*][p][b]One new “Curio”: The N’tormat.[/b][/p][p][/p][/*][/list][p][i]* Developer Note: We heard your feedback loud and clear that you’d like skins for Survivors from previous DLC too. In Hallowed Concepts not only will all the base game survivors be getting a skin each, all the DLC1 and DLC2 Survivors will be too![/i][/p][p][/p][p]Psst, here’s a preview of one of those skins because you were cool and wishlisted earlier:
⚖️ 1 Balance Change(s)
- /p][previewyoutube="tf2LXFms6no;full"][/previewyoutube]
🏷️ Affected systems: networking, audio, stability, gameplay, ui, anti-cheat
📋 Risk of Rain 2: Hallowed Concepts – Announcement Trailer
Released: 4/9/2026
✨ 1 New Feature(s)
- Hello everyone! [/p][p][/p][p]Today we are very excited to announce the next DLC for Risk of Rain 2: [b]Hallowed Concepts[/b]. Hallowed Concepts takes players deeper into the dark, cult-like world of N’Kuhana. In this new expansion, survivors will fight through haunting new regions of Petrichor V, face horrific new enemies, and uncover powers never before possible in Risk of Rain 2. [/p][p][/p][p]Head on over to the [url="https://store.steampowered.com/app/3055670/"]Risk of Rain 2: Hallowed Concepts Steam Page[/url] and give it a wishlist to stay informed on all the latest news - as always we will be dropping Dev Diaries in the lead up to release to show you all the latest info![/p][p][/p][p]But don't forget... She's Watching.[/p][p][/p][p][i]- The Risk of Rain Team[/i][/p][p]
🏷️ Affected systems: networking
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink href="https://store.steampowered.com/app/632360/Risk_of_Rain_2/"][/dynamiclink][/p][p] [/p][p]*Discount based on 2K’s SRP. Digital only. Offers end March 26th, 2026. Terms apply.[/p][p][/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Risk of Rain 2 for the next 48 hours
🎮 Cult of the Lamb
5 patch note(s) analysed
📋 Patch Notes 1.5.25
Released: 4/20/2026
🔧 1 Bug Fix(es)
- p][b]Patch Notes 1.5.25[/b] ːTheRedCrownEvilː[/p][p][b]Bugs[/b][/p][list][*][p]Fixed issue where some users are stuck on 99% complete[/p][/*][*][p]Fixed Fox not showing up on some save files[/p][/*][*][p]Fixed Feather Necklace not increasing followers speed[/p][/*][*][p]Fixed duplicate special followers[/p][/*][*][p]Removed warmth bar from certain decorations[/p][/*][*][p]+ more miscellaneous fixes[/p][/*][/list][h3][b]How to Report Bugs [/b]ːCultPentagramː[/h3][p]If you come across a bug, please report it in-game via the pause menu (by clicking on the bug icon) with as many details of the issue as possible. If you run into any issues with this, you can also report it using our [url="https://steamcommunity.com/app/1313140/discussions/"]Steam Discussions[/url]. [/p][p]To help us out, please be as detailed as possible when reporting bugs - including the issue, and with any steps we could take to replicate the bug. [/p][p][img src="{STEAM_CLAN_IMAGE}/41116610/539c8c5df31172b6f528cc6e4311ef6ba8a387e9.gif"][/img][/p]
🏷️ Affected systems: ui
📋 Announcing the Cult of the Lamb: Design Works Book, Available for Pre-Order!
Released: 4/19/2026
✨ 1 New Feature(s)
- h1]Cult of the Lamb X Lost in Cult Collab![/h1][p][i]Cult of the Lamb: Design Works [/i]showcases the achievements of the development team in the years leading up to and post launch. Take a behind-the-scenes look at how Cult of the Lamb was made, learn more about the creative process, design decisions, and artistic direction of this weird little Lamb game![/p][p]Available as the Standard Edition (as a standalone copy), and the Deluxe Edition! [/p][p]The Deluxe Edition includes:[/p][list][*][p][b]Cult of the Lamb: Design Works[/b], detailing the design process for the game, art, and more[/p][/*][*][p]A physical Knucklebones game, and replica Tarot Card Deck for you to divine your fate[/p][/*][*][p]Art prints, fabric patches, a sticker set and bookmark[/p][/*][/list][p]The campaign for this ends 16th of June, 2026! Grab it for less if you purchase before April 25th with an early bird discount too ːTheDivineRedCrownː[/p][p][b]Note this is a pre-order. Shipping estimate by Q1 2027![/b] [/p][p]Grab it here: [url="https://www.lostincult.co.uk/" style="pill" buttoncolor="#000000"]https://www.lostincult.co.uk/[/url][/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/41116610/2ce09825b04c466b13875200a1a9945cf4b8f41c.jpg"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/41116610/41c2976769cea3ebb4d8cc355af901813ac3b5fb.png"][/img][img src="{STEAM_CLAN_IMAGE}/41116610/a1de6dfd1f0a97f680b6634004c01047748a9ac6.gif"][/img][/p][p][url="https://discord.com/invite/massivemonster" buttoncolor="#000000"]Click Here to Join The Cult on Discord[/url] [/p][p]Be notified first of merch drops, restocks, and to commune with other divine Followers of the Lamb! [/p]
🏷️ Affected systems: networking, ui
📋 Hide and Sheep!
Released: 3/19/2026
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/41116610/41c2976769cea3ebb4d8cc355af901813ac3b5fb.png"][/img][/p][h1][b]Hide and Sheep! [/b][/h1][p]The Lamb gets pulled into a game or four of Hide and Sheep with Aza and Keru![/p][p] Where in Woolhaven will they go? [/p][previewyoutube="YJXw0iSlSjU;full"][/previewyoutube][p][/p][p]If you like what we do, and want to see more, consider supporting us by checking out Cult of the Lamb: Woolhaven![/p][p][/p][h1][b]Cult of the Lamb: Woolhaven[/b][/h1][p]Discounted for the very first time, during the Steam Spring Sale! [/p][p]Winter descends, and a long-silenced deity stirs beneath the snow, in this new story expansion to Cult of the Lamb![/p][p]Yngya, the forgotten God of the lambs, summons you to restore the flock and reclaim what time has erased. But as you breathe life into what long passed, a creeping Rot awakens, spreading corruption through the sacred mountain the lambs once called home…[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3840050/Cult_of_the_Lamb_Woolhaven/"][/dynamiclink] [/p][h3][img src="{STEAM_CLAN_IMAGE}/41116610/6861f64579260d16db71979e0470d23fe2467aa8.gif"][/img][/h3][p][dynamiclink href="https://store.steampowered.com/bundle/65500/Cult_of_the_Lamb_The_Fate_of_the_Lambs/"][/dynamiclink][/p][p][dynamiclink href="https://store.steampowered.com/bundle/32110/Cult_of_the_Lamb_The_One_Who_Waits/"][/dynamiclink][/p][p][dynamiclink href="https://store.steampowered.com/app/1313140/Cult_of_the_Lamb/"][/dynamiclink]These bundles are now discounted in the Steam Spring Sale, meaning everyone can be culting their Lambs for less! [/p][p][img src="{STEAM_CLAN_IMAGE}/41116610/0f79eba78a23ee0b1deeffb8d7c420c99148aaf0.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/41116610/44104b7ba353f59d50cb80222022f0ca02c4b6ec.png"][/img][/p]
🏷️ Affected systems: networking, input
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1131 (gameplay): "Auto-crawled: Patch Notes 1.5.25"
↳ Matched fix: "p][b]Patch Notes 1.5.25[/b] ːTheRedCrownEvilː[/p][p][b]Bugs[/b][/p][list][*][p]Fixed issue where some users are stuck on" (95% confidence) - Issue #1137 (gameplay): "Auto-crawled: Patch 1.5.19 Live"
↳ Matched fix: "p][b]Patch Notes 1.5.25[/b] ːTheRedCrownEvilː[/p][p][b]Bugs[/b][/p][list][*][p]Fixed issue where some users are stuck on" (70% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Cult of the Lamb for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Cult of the Lamb for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Cult of the Lamb for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Cult of the Lamb for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Cult of the Lamb for the next 48 hours
🎮 Dave the Diver
5 patch note(s) analysed
📋 Check out our official Merch website before In the Jungle DLC arrives!
Released: 5/22/2026
✨ 1 New Feature(s)
- p]Hello Divers![/p][p]A brand-new official merch page has just opened on Mintrocket website.[/p][p][/p][p]In the Jungle DLC is launching on June 18, in less than a month, and for those waiting we've created a dedicated merch page so our Divers can check them in one easy spot. We're also taking this opportunity to introduce 2 new products. While you wait for In the Jungle DLC to arrive, bring a little piece of the Blue Hole into your everyday life![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/42281449/c53738e484d42c83d6a169012fb29531a3f2739b.jpg"][/img][/p][p][url="https://madrinas.com/products/dave-the-diver-bundle"]🔗 Madrinas🥤[/url][/p][list][*][p][b]Blue Hole Hawaiian charged refresher[/b][/p][/*][*][p][b]Exclusive shaker cup[/b][/p][/*][*][p][b]In-game Phone Charm item code included! 🎁[/b][/p][/*][/list][p][/p][p][img src="{STEAM_CLAN_IMAGE}/42281449/25c21c8a2bf622f8a136adf3d8eb654532b24f1f.jpg"][/img][url="https://figgyz.com/collections/dave-the-diver-wave-1"]🔗 FiGGYZ 🧲[/url][/p][list][*][p][b]9-inch premium collectible figure with magnetic backplate[/b][/p][/*][/list][p][/p][p]All official Mintrocket merch news will continue to be shared on the MERCH page.[/p][p]Stay tuned![/p][p][url="https://www.mintrock.et/en/merch/merch.php"]🔗 Visit Mintrocket MERCH page[/url][/p]
📋 We are happy to announce we are taking part in Endix Showcase May 23-24th
Released: 5/15/2026
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/42281449/08ad88a7161b6fa8316b0a37dc5782a3c308817f.png"][/img]We are excited to be a part of Endix Showcase to show off in a new unique and creative way.[/p][p][/p][p][b]What is Endix Showcase?[/b][/p][p]Endix is a free virtual/digital event built as a game in Unreal Engine, this allows you to join the Showcase on your own terms.[/p][p][/p][p]Visit Endix on [url="https://store.steampowered.com/app/4356840/Endix/"]Steam[/url] to create your own avatar and jump into a digital theme world, showing tons of beloved and new games that might not have been on your radar yet. You can find our booth at [/p][p][/p][p][b]What to expect?[/b] [/p][p]Stop by our booth for Bancho Sushi and a sneak peek at Utara Village from our In the Jungle DLC, dropping June 18.[/p][p][/p][p]Join us May 23-24th![/p]
🏷️ Affected systems: networking, ui, anti-cheat
📋 Dave The Diver OST on Vinyl, Pre-order Now!
Released: 4/16/2026
🏷️ Affected systems: networking, audio, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dave the Diver for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dave the Diver for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dave the Diver for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dave the Diver for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Dave the Diver for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dave the Diver for the next 48 hours
🎮 Subnautica
5 patch note(s) analysed
📋 Subnautica Free Weekend & Series Sale
Released: 4/1/2026
✨ 3 New Feature(s)
- /p][p]With Subnautica 2's Early Access launch on the horizon, we're hosting a Free Weekend for Subnautica, the game that started it all. From April 2nd at 10:00 AM PT through April 6th at 9:59 AM PT, you can play Subnautica for free.
- /p][p]In Subnautica 2, you’ll get to explore an all-new alien world, either alone or with up to three friends (four players total) in optional co-operative multiplayer. Built on Unreal Engine 5, it brings enhanced visuals, new creatures, and new mysteries waiting to be uncovered.
- /p][p]Wishlist Subnautica 2 now and be the first to know when Early Access launches.
🏷️ Affected systems: rendering, ui
📋 Subnautica Security Hotfix
Released: 10/3/2025
🔧 2 Bug Fix(es)
- p]We have released a hotfix that addresses a security-related concern raised to us by Unity. You can read more about the specific issue here: [url="https://unity.com/security/sept-2025-01/"]https://unity.com/security/sept-2025-01/[/url][/p][p][/p][p]While the update patches out the flaw, Unity has said that, to their knowledge, no one has exploited the issue to date, and no players have been at risk.[/p][p]
- To help ensure that this security flaw can never be exploited on Subnautica or Below Zero, we have updated Unity following the guidelines provided. We have also had to make the difficult decision to disable all legacy and alternative branches of Subnautica and Below Zero, as there is no way for us to patch out the security issue on each of those branches individually.[/p][p]
✨ 1 New Feature(s)
- If you play Subnautica or Below Zero with any mods on our legacy or alternative branches, you should disable or remove them before launching the game after the update to preserve your save files. You will need to check that the mods you want to play are updated to work with the most recent version of the game.[/p][p]
🏷️ Affected systems: ui, anti-cheat
📋 As the legal debate between Subnautica 2's publisher and former studio execs rages, the original game and its spinoff quietly receive small patches and big discounts
Released: 8/16/2025
🏷️ Affected systems: ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1148 (unknown): "Auto-crawled: Subnautica Security Hotfix"
↳ Matched fix: "p]We have released a hotfix that addresses a security-related concern raised to us by Unity. You can read more about the" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Subnautica for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Subnautica for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Subnautica for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Subnautica for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Subnautica for the next 48 hours
🎮 The Forest
1 patch note(s) analysed
📋 Unity security update
Released: 10/3/2025
🏷️ Affected systems: networking
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for The Forest for the next 48 hours
🎮 Sons of the Forest
5 patch note(s) analysed
📋 Unity security update
Released: 10/3/2025
🏷️ Affected systems: networking
📋 Hotfix
Released: 1/21/2025
🔧 2 Bug Fix(es)
- Here is another small hotfix for last weeks raft patch.
- *] Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
🏷️ Affected systems: ui
📋 Hotfix
Released: 1/20/2025
🔧 2 Bug Fix(es)
- Here is a small hotfix for last weeks raft patch.
- *] Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle.
🏷️ Affected systems: networking
✅ Potentially Resolved Issues (10)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1164 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is another small hotfix for last weeks raft patch." (57% confidence) - Issue #1156 (unknown): "Auto-crawled: Sons of the Forest's first patch in 6 months is a doozy, adding buildable rafts, a pro"
↳ Matched fix: "Here is another small hotfix for last weeks raft patch." (57% confidence) - Issue #1158 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is another small hotfix for last weeks raft patch." (95% confidence) - Issue #1159 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is another small hotfix for last weeks raft patch." (95% confidence) - Issue #1163 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is another small hotfix for last weeks raft patch." (70% confidence) - Issue #1164 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is a small hotfix for last weeks raft patch." (63% confidence) - Issue #1156 (unknown): "Auto-crawled: Sons of the Forest's first patch in 6 months is a doozy, adding buildable rafts, a pro"
↳ Matched fix: "Here is a small hotfix for last weeks raft patch." (63% confidence) - Issue #1158 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is a small hotfix for last weeks raft patch." (95% confidence) - Issue #1159 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is a small hotfix for last weeks raft patch." (95% confidence) - Issue #1163 (gameplay): "Auto-crawled: Hotfix"
↳ Matched fix: "Here is a small hotfix for last weeks raft patch." (63% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Sons of the Forest for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Sons of the Forest for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Sons of the Forest for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Ark: Survival Evolved
5 patch note(s) analysed
📋 ARK: Aquatica Official servers update
Released: 1/16/2026
🏷️ Affected systems: networking
📋 ARK: Lost Colony is now live!
Released: 12/19/2025
🏷️ Affected systems: networking, gameplay
📋 ARK: Aquatica and A.S.E. Progress 11/25
Version: 361.4
Released: 11/25/2025
🔧 3 Bug Fix(es)
- p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are being logged or addressed. We are primarily utilizing the[b] #「❗」bug-reports」[/b]channel on the[url="https://discord.gg/j94kU6Dn6Q"] [u]Official ARK: Aquatica Discord[/u][/url].[/p][p][/p][p]We would like to thank the community for continuing to help us make improvements to ARK: Aquatica by reporting issues that have appeared after release.
- /p][p]For the sake of identifying issues, please provide as much information as possible on your report for visibility and accurate reporting (ie: version number, platform and all applicable logs or information).[/p][p][/p][p]Another update to the ARK: Survival Evolved Devkit is being prepared and will be released soon, announcement on the community Discord server to follow.[/p][p][/p][p][b]As a reminder, the ‘preaquatica’ game branch will remain a permanently available branch for all users on ARK: Survival Evolved.[/b][/p][p][/p][h1][b]Patch notes v361.4[/b]
- /h1][h3][b]Dino/Tame Fixes[/b][/h3][list][*][p]Fixed some dinos not being able to equip Augments[/p][/*][*][p]Fixed Infected Barnacle bleed effect not damaging enemies and being applied to allies[/p][/*][*][p]Fixed Homarus using the wrong icon[/p][/*][*][p]Homarus and rider are now immune to the effects of brine and infected corpse harvesting debuffs[/p][/*][*][p]Fixed Ocepechelon not being able to pick up fish when a saddle is equipped[/p][/*][*][p]Fixed issues with Takifugu stats and fixed melee attackers not gaining torpor damage[/p][/*][*][p]Fixed Water Wyvern using land cuddle animations when underwater[/p][/*][*][p]Fixed Kathreptis mimic animation issues[/p][/*][*][p]Fixed Kathreptis egg spawn location[/p][/*][*][p]Fixed Onchopristis not playing many of their animations[/p][/*][*][p]Fixed Cymathoa sometimes moving during combat[/p][/*][*][p]Fixed Dakosaurus baby birth location[/p][/*][*][p]Players can now be impregnated by Abyssal Reaper Queens[/p][/*][*][p]Increased Abyssal Reaper Queen spawns in the Abyss[/p][/*][*][p]Fixed Abyssal Reaper ranged attacks not spawning their projectiles[/p][/*][*][p]Fixed Abyssal Reapers not using the correct colorsets[/p][p][/p][/*][/list][h3][b]Item/Structure Fixes[/b][/h3][list][*][p]Pygocentrus Trophies can now be uploaded/transferred[/p][/*][*][p]Fixed Hydrosphere bubbles not using their material when playing in low memory modes.[/p][/*][*][p]Fixed not being able to add Thalassian ammo into the Ammo Box[/p][/*][*][p]Boot Weights now display if they are toggled on or off on the player HUD[/p][/*][*][p]Fixed Infectariums destroying Tek Canteens when crafting Infected Barnacles[/p][p][/p][/*][/list][h3][b]Other Fixes[/b][/h3][list][*][p]Fixed an inventory related crash[/p][/*][*][p]Fixed the river in the Downriver Run race mission on Genesis 2[/p][/*][*][p]Reduced damage of lava on Aquatica[/p][/*][*][p]Fixed the locations of many lava volumes on Aquatica[/p][/*][*][p]Fixed many underwater lava volumes in Aquatica counting as air[/p][/*][*][p]Fixed various meshes in the Aquatica map not having collision[/p][/*][*][p]Fixed some landscape meshes in Aquatica not counting as ground for structure placement[/p][/*][*][p]Fixed floating foliage issues on Aquatica[/p][/*][/list][p][/p][p][b]This update will require a minor server downtime of 1 hour to official ARK: Aquatica servers. Servers with the highest population will be prioritized. [/b][/p][p][/p][p][b]This update will be pushed starting:[/b][/p][p][b]9:00 PM UTC[/b][/p][p][b]5:00 AM CST[/b][/p][p][b]1:00 PM PST[/b][/p][p][b]4:00 PM EST[/b][/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3537070/ARK_Aquatica/"][/dynamiclink][/p][p][/p][p]
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui
✅ Potentially Resolved Issues (14)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1170 (performance): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 9/4"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (95% confidence) - Issue #1171 (performance): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/27"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (94% confidence) - Issue #1172 (network): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/21"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (80% confidence) - Issue #1173 (performance): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/18"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (71% confidence) - Issue #1174 (performance): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/14"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (69% confidence) - Issue #1175 (performance): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/12"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (74% confidence) - Issue #1176 (performance): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/8"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (74% confidence) - Issue #1177 (unknown): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/4"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (71% confidence) - Issue #1178 (unknown): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 8/2"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (71% confidence) - Issue #1165 (gameplay): "Auto-crawled: ARK: Aquatica Official servers update"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (60% confidence) - Issue #1166 (network): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 11/25"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (95% confidence) - Issue #1167 (unknown): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 10/20"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (95% confidence) - Issue #1168 (unknown): "Auto-crawled: A Message from Studio Sirens"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (57% confidence) - Issue #1169 (unknown): "Auto-crawled: ARK: Aquatica and A.S.E. Progress 9/18"
↳ Matched fix: "p][/p][h1][b]Good Afternoon,[/b][/h1][p][/p][p][b]Studio Sirens[/b] remains dedicated to providing updates as issues are" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Ark: Survival Evolved for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 7 Days to Die
5 patch note(s) analysed
📋 V2.6 Stable
Version: 2.6
Released: 4/1/2026
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, platform
📋 A New Chapter for The Fun Pimps and 7 Days to Die
Released: 3/24/2026
✨ 1 New Feature(s)
- p]Survivors, [/p][p]We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive. [/p][p]7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table. Thirteen years later, that idea has grown into something far bigger than we ever imagined, with over 20 million copies sold and a community that’s been with us every step of the way. [/p][p]There is still so much we want to do, and we’ve always believed the future of our game could be even greater than what we’ve shipped so far. This partnership means more support for 7 Days to Die moving forward. We’ll continue to lead development, just as we always have, but now, with Behaviour’s help, we’ll be able to grow the team and deliver even more for the game and our community. [/p][p]Nothing about the heart of the game is changing. Our vision stays the same, our team stays the same, and our focus remains on the community that has carried 7 Days to Die for over a decade. This is simply the next step in a long journey, and we’re excited to take it with you. [/p][p]More details are coming soon, including a Reddit AMA on 3/25/26. Feel free to submit your questions ahead of time at r/7daystodie and we’ll answer them live during the session. [/p][p]In the meantime, check out this message from Richard about the new partnership:[/p][previewyoutube="lVFcoX40qso;full"][/previewyoutube][p]– The Fun Pimps [/p]
🏷️ Affected systems: stability
📋 V2.6 b14 EXP Update
Version: 2.6
Released: 3/21/2026
🔧 1 Bug Fix(es)
- p][img src="{STEAM_CLAN_IMAGE}/5383109/3b3a0d2ca44a89aed930f39f524ad92474cbdc0d.jpg"][/img][/p][p]Hello Survivors![/p][p]Today we have an update to our currently running Experimental version for you.[/p][p][/p][p]We identified the reason for the severe hitches in cities and were able to address the issue.[/p][p][/p][p]Here is what else made it into this build.[/p][p][/p][p][b]Changes[/b][/p][list][*][p]Updated comment for BiomeProgression property in serverconfig.xml[/p][/*][*][p]Set the default for JarRefund to 60 in serverconfig.xml[/p][/*][/list][p][/p][p][b]Fixes[/b][/p][list][*][p]Road texture blending on low settings when a new world is first loaded[/p][/*][*][p]Third person character speed was affected by god mode speed modifier when it shouldn't be[/p][/*][*][p]Improved quick swap slot assignment when scrolling through toolbelt on controller[/p][/*][/list]
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1182 (visual): "Auto-crawled: V2.6 b14 EXP Update"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/5383109/3b3a0d2ca44a89aed930f39f524ad92474cbdc0d.jpg"][/img][/p][p]Hello Survivors![/p][p" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for 7 Days to Die for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for 7 Days to Die for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 DayZ
5 patch note(s) analysed
📋 DayZ Badlands | Dev Blog (Week 67) | Wishlist now!
Released: 5/15/2026
🔧 1 Bug Fix(es)
- The information shared in our development blog reflects a work in progress. The details discussed are subject to change before release. We intend to share these progress updates to provide some insights into the development process and foster community trust. Thank you for joining us on the road to Nasdara![/i][/b][/p][/quote][h2][b]Obstacles (Terrain & Environmental Hazards)[/b][/h2][h3][b]Exposure to Sunlight[/b][/h3][p]Nasdara is the hottest official map we’ve created for DayZ. The intention was to make the player truly feel like they were in a place that has been under the effects of extreme temperatures for a long time. What was important for us was that the heat doesn't only work as a visual presence affecting the environment, but that it also serves as a gameplay mechanic. One of the ways this will be supported is[b] that direct sunlight will now have an impact on character stats[/b], and players will actively have to pay attention to their vital needs. This includes not only staying sufficiently hydrated, but also extends to keeping your body properly covered, or even remaining in the shade, rather than running out in direct sunlight.[img src="{STEAM_CLAN_IMAGE}/4458811/30cb5d44e276505b1d4c053c8b25525da228db30.gif"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/4458811/08f56d19a265992ba2dd99dfb2c06574d166270c.jpg"][/img]Similarly, the opposite is true. It is a known fact that deserts get extremely cold at night. While we won't go to the extent of reaching freezing temperatures, you can expect severe temperature changes depending on the time of day. Chernarus and Livonia do not ask much of you as a player when it comes to movement around the map. The aspect of environmental pressure on those maps mostly means less than ideal weather or poor visibility. On Nasdara, there are many more factors that will influence your travels across the map. You will have to make [b]strategic decisions based on your current state and available resources[/b].[img src="{STEAM_CLAN_IMAGE}/4458811/30cb5d44e276505b1d4c053c8b25525da228db30.gif"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/4458811/64f5f3a0ca79440e5e7121ce6d62468bc47985e1.jpg"][/img][/p][p]One of those key resources will be [b]clothing[/b]. Not only will it be important to [b]cover yourself from the sun, but the environment will also be hostile to you in ways that go beyond just temperature.[/b] Character cosmetics such as glasses, goggles, shemaghs, dust masks, face wraps, etc. will be functional and essential. Keeping your eyes clear and your airways protected will be just as important as staying hydrated or avoiding the sun as you never know when a breeze of dust can turn into something sinister. [/p][h3][b]Water & Hydration[/b][/h3][p]Hydration will play a significant role in surviving on Nasdara. Up until now, we’ve only used a few ways for players to get water that is safe to drink. Usually that boils down to simply finding a well. For Nasdara, we have taken a deep look into how water is distributed in Middle Eastern countries, both historically and in the current day. Unlike Sakhal, where the original plan of having all the water be frozen was forfeited, this time we managed to find[b] new and more interactive ways[/b] for players to satisfy this basic necessity.[/p][p][img src="{STEAM_CLAN_IMAGE}/4458811/5a44382cafe3941e6fa5b27e75a4871ceb7aef53.gif"][/img][/p][p]There was another reason we had to find new sources of water. Nasdara has [b]very little standing water[/b], so players will have to explore the map and put significantly more effort into staying sustained. But finding water can prove difficult sometimes. If players fail to find any, or if they ignore this requirement entirely, they will suffer increasing consequences, starting [b]with sweating and ending with death.[/b][/p][h2][b]New Clothing to Combat the Environment[/b][/h2][p]With DayZ Badlands, [b]the clothing pool is expanding in several directions[/b]. One area we wanted to highlight is gear that feels especially tied to[b] Nasdara's climate and regional identity[/b]. This means:[/p][list][*][p]Lighter shirts (Kameez tunic)[/p][/*][*][p]Vests [/p][/*][*][p]Looser pants (Shalwar Pants)[/p][/*][*][p]Sandals[/p][/*][*][p]Protective eyewear (dust goggles)[/p][/*][*][p]Several forms of headwear and face coverings, including keffiyehs, turbans, and pakol hats[/p][/*][/list][p]These pieces help to show that players are entering a very different kind of environment, where heat, sun, dust, and long stretches of exposed terrain all shape what makes an outfit feel practical. [img src="{STEAM_CLAN_IMAGE}/4458811/30cb5d44e276505b1d4c053c8b25525da228db30.gif"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/4458811/ef1d25573637c8ec1cb8323655bb95897e8ca55e.jpg"][/img][/p][p]The regional clothing isn’t just about adding visual variety (though some pieces come with a ton of variants). Kameez shirts, for example, will have a huge range. On the art side, a big part of the work was researching how these kinds of garments are cut, wrapped, layered, and patterned. We wanted [b]the silhouettes, fabrics, colors, and surface details to feel believable for the region, while still fitting into DayZ's grounded survival setting.[/b] Patterns and materials had to read as practical and worn rather than overly clean or decorative, so the clothing still feels like something survivors could find, reuse, and repair. [b]Nothing here strays far from the visual language we established in DayZ’s base game.[/b][img src="{STEAM_CLAN_IMAGE}/4458811/30cb5d44e276505b1d4c053c8b25525da228db30.gif"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/4458811/f49307fb8b7c75a6be08d0f9c445a733e6e120d3.jpg"][/img][/p][p]This also gives [b]low-insulation clothing a much clearer purpose[/b]. In colder or more temperate terrains, players often gravitate toward warmer, heavier, or more storage-focused clothing, because inventory capacity and protection are usually hard to ignore. In Nasdara, that decision becomes more interesting. Players may need to [b]think more carefully about the tradeoff between insulation, inventory space, and how much of their body is exposed to the sun.[/b] A heavier jacket or military piece might still be useful for storage or protection, but lighter, looser garments, breathable layers, head coverings, face wraps, and protective eyewear can make much more sense when travelling through heat, dust, and open terrain.[img src="{STEAM_CLAN_IMAGE}/4458811/30cb5d44e276505b1d4c053c8b25525da228db30.gif"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/4458811/091bb00b58b3e3cac28b476a695352b1079395aa.jpg"][/img]
✨ 2 New Feature(s)
- Last time we covered how vast and new the terrain is. This time around we'll dive into[b] the primary obstacles [/b]that slow you down and prevent you from freely traversing the open world, as well as [b]ways to remedy these struggles. [/b]Unlike last week's article, which was authored by our creative lead, this one features [b]members from our Art and Design teams.[/b]
- New Clothing to Combat the Environment: Windstrides
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat
📋 Walpurgis Night 2026
Version: 1.29
Released: 4/21/2026
🔧 1 Bug Fix(es)
- Hey Survivors,[/b] [/h3][p]We are well into Spring and Update 1.29 is finally out. The team is currently hard at work on the hotfixes and patches for the update, which remain a priority for us to have out as soon as possible. However, the proverbial show must go on, and we are publishing another planned seasonal event of the year: the Walpurgis Event.[/p][h3][b]What exactly is the Walpurgis Event?[/b] [img src="{STEAM_CLAN_IMAGE}/4458811/30cb5d44e276505b1d4c053c8b25525da228db30.gif"][/img][/h3][p][img src="{STEAM_CLAN_IMAGE}/4458811/0c1385c0c609d7145394c73b88467df3ba82d732.jpg"][/img][i][b]Image Source: [url="https://www.expats.cz/czech-news/article/bonfires-for-witch-burning"]Expats.cz[/url] &[url="https://www.praha6.cz/zpravodajstvi/v-praze-plati-zakaz-rozdelavani-ohnu.-carodejnice-na-ladronce-splnily-dalsi-podminky-a-budou-i-s-vatrou-_69003.html"] Praha 6[/url] [/b][/i][/p][p]Walpurgis Night is believed to have originated as a commemoration of Saint Walpurga, an 8th century abbess associated with protection against pest, rabies, whooping cough, and, you guessed it, witchcraft. To this day, in parts of Europe, similar events are held at the end of April. They may be known by different names across different countries. Here are some examples: [/p][list][*][p]Czech: Čarodejnice [/p][/*][*][p]Germany: Walpurgisnacht [/p][/*][*][p]Finland: [i]Vappu[/i] [/p][/*][*][p]Estonia: [i]Volbriöö[/i] [/p][/*][*][p]Sweden: [i]Valborg [/i] [/p][/*][*][p][i]and many more[/i] [/p][/*][/list][p]Nonetheless, they all serve similar purposes: to drive away evil spirits, to ward off evil, and most importantly to have a good time with your friends and community by a bonfire in Spring. [/p][h3][b]What is included in the event?[/b] [/h3][p][img src="{STEAM_CLAN_IMAGE}/4458811/d063a7810f56e8f18bf0fa9e4f6ae89562990ed8.jpg"][/img]
🏷️ Affected systems: networking
📋 Survive & Thrive Sale
Version: 1.29
Released: 4/17/2026
✨ 2 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/4458811/68425688ccb4a0f8d489b6a56364d09beb3605a0.png"][/img][/p][p]Greetings, Survivors![/p][p]We all know it takes more than just learning to keep the stats in white to be able to "make it" in the world of DayZ. You need to develop perseverance, grit, community, and infinite adaptability to be able to call yourself "thriving." Hence, we'd like to celebrate you, the survivors, who have taken and will continue to take on the challenges of the unforgiving world of DayZ and thrive! As part of the Survive & Thrive sale, DayZ and its bundles will be on sale with up to 55% off.[/p][p][i]What is DayZ? [/i] [/p][p][i]The post-soviet countries of Chernarus and Livonia are struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?[/i][/p][p][dynamiclink href="https://store.steampowered.com/app/221100/DayZ/"][/dynamiclink]Update 1.29 has now been released, bringing a much-needed server performance improvement as well as an audio overhaul for all automatic rifles and pistols. You can read more about it, as well as the exciting things we are cooking for the year 2026, in the release article below.[/p][p][dynamiclink href="https://store.steampowered.com/news/app/221100/view/511861552615262777?l=english"][/dynamiclink]One thing to highlight from this article would be better terrain blending and the largest pack of winter-themed clothing specifically for DayZ Frostline, which is also now on sale for 40% off.[/p][p][i]What is DayZ Frostline? [/i][/p][p][i]Sakhal harbors both beauty and danger, offering an experience DayZ fans have never seen before. As you explore, hunt, survive, and unfurl the mysteries hidden beneath the frost line. Unite with fellow survivors or forge your path alone; the choice is yours in this perilous winter wonderland. Preparation is the key to survival, and as the frost sets in, only those with Ice in their veins and Fire in their hearts will endure.[/i][/p][p][dynamiclink href="https://store.steampowered.com/app/2968040/DayZ_Frostline/"][/dynamiclink][b]Deluxe Edition & Cool Edition[/b] More comprehensive versions of DayZ in the Deluxe and Cool Editions are also on sale with up to 50% and 40% off, respectively.[/p][p][img src="{STEAM_CLAN_IMAGE}/4458811/ac2d7a6df07a6fdebc104101bf25e7ca8ea5443b.jpg"][/img][/p][p]Our most ambitious project, DayZ Badlands, is shaping up to be quite the feat! A prime example of this is the fact that DayZ Badlands is bringing 4 times more assets than we did for DayZ Frostline. You can read more about the scope, the terrain's narrative background, and the glimpse into Nasdara province below with our very first Dev Blog![/p][p][dynamiclink href="https://store.steampowered.com/news/app/221100/view/491596622545813805?l=english"][/dynamiclink]What better time to jump into DayZ than now, with the new update, new items, and new terrain coming up on the horizon. So wishlist now for more DayZ Badlands news!
- dynamiclink href="https://store.steampowered.com/app/3816030/DayZ_Badlands/"][/dynamiclink]Heed our warning to bring your friends and hone your skills for DayZ Badlands, since it's bringing a brand-new way to survive and thrive in DayZ.[/p][p]Best of luck, and we love you.
🏷️ Affected systems: networking, audio, gameplay, ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1194 (unknown): "Auto-crawled: Walpurgis Night 2026"
↳ Matched fix: "Hey Survivors,[/b] [/h3][p]We are well into Spring and Update 1.29 is finally out. The team is currently hard at work on" (77% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for DayZ for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for DayZ for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for DayZ for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for DayZ for the next 48 hours
🎮 Left 4 Dead 2
5 patch note(s) analysed
📋 Left 4 Dead - Update
Released: 5/6/2026
🔧 1 Bug Fix(es)
- Fixed several exploits that could be used to crash servers or remote players.
🏷️ Affected systems: networking, stability
📋 Left 4 Dead 2 gets a compatibility update for Linux
Version: 2.41
Released: 2/6/2025
🏷️ Affected systems: platform
📋 Left 4 Dead 2 - Update
Released: 2/5/2025
🔧 1 Bug Fix(es)
- Fixed a compatibility issue that was causing a crash on Linux clients.
🏷️ Affected systems: stability, platform
✅ Potentially Resolved Issues (13)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1198 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (80% confidence) - Issue #1199 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (80% confidence) - Issue #1200 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (70% confidence) - Issue #1204 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (80% confidence) - Issue #1206 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (80% confidence) - Issue #1207 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (60% confidence) - Issue #1208 (crash): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (95% confidence) - Issue #1196 (unknown): "Auto-crawled: Left 4 Dead 2 gets a compatibility update for Linux"
↳ Matched fix: "Fixed a compatibility issue that was causing a crash on Linux clients." (57% confidence) - Issue #1197 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed a compatibility issue that was causing a crash on Linux clients." (95% confidence) - Issue #1204 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed a compatibility issue that was causing a crash on Linux clients." (57% confidence) - Issue #1206 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed a compatibility issue that was causing a crash on Linux clients." (70% confidence) - Issue #1207 (crash): "Auto-crawled: Left 4 Dead 2 - Update"
↳ Matched fix: "Fixed a compatibility issue that was causing a crash on Linux clients." (57% confidence) - Issue #1208 (crash): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed a compatibility issue that was causing a crash on Linux clients." (57% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Left 4 Dead 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Left 4 Dead 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Left 4 Dead 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Left 4 Dead 2 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Left 4 Dead 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Warhammer: Vermintide 2
5 patch note(s) analysed
📋 Hotfix 6.11.1 - 25th of May
Released: 5/25/2026
🔧 1 Bug Fix(es)
- quote][p][/p][/quote][h1]Hotfix 6.11.1 - 25th of May[/h1][h2]Features & Tweaks[/h2][list][*][p]Elven Axe:[/p][list][*][p]Increased Push Attack damage to the first target.[/p][/*][*][p]Increased minimum targets before minimum damage on Push attack by 1.[/p][/*][/list][/*][*][p]Increased the damage of Warpick Heavy attacks (charged and uncharged) on critical hits against Super Armoured enemies.[/p][/*][/list][p][/p][h2]Fixes[/h2][list][*][p]Fixed a crash on Steam authentication failure and implemented a feature to retry upon failure.[/p][list][*][p]This should help with some connection issues.[/p][/*][/list][/*][*][p]Reverted unintended ammo buff to Griffonfoot.[/p][/*][*][p]Fixed a bug that caused War Pick heavies (both charged and uncharged) to deal lower damage to Armoured enemies on critical hits.[/p][/*][*][p]Fixed a crash when a Warrior Priest of Sigmar gets punched 10 times by a Chaos Warrior in the same game. No, really.[/p][/*][*][p]Fixed a bug causing the 1H Axe & Elven Axe not being able to proc "On Charged Attack Hit" talents.[/p][/*][*][p]Fixed a stuck spot in Skittergate, added failsafes for invincibility during the actual Skittergate section.[/p][/*][/list][p][/p][p][b]Dev note:[/b] [i]We have seen your concerns regarding the changes to the Longbow. We intend to adress this in a future patch, but we need to do some testing before committing to a solution.[/i][/p]
🏷️ Affected systems: networking, stability
📋 Blood for the Blood God! Skulls for the Skulls Event!
Released: 5/21/2026
🏷️ Affected systems: rendering, gameplay
📋 Weapon balance update! Patch 6.11.0 patch notes
Version: 6.11.0
Released: 5/19/2026
🔧 4 Bug Fix(es)
- Before getting into weapon specifics. We would like to bring to light two major broad focus points of this patch:
- First, [b]one-handed weapons[/b]’ main boon is their mobility compared to heavier weapons, but it's not quite enough. To amplify this niche even more, you will see [b]buffs across the board to their dodging capabilities[/b] and in some cases [b]reduction to movement speed penalties during attacks[/b].
- Secondly, [b]Axe-like weapons[/b] have always had a niche of being a weapon type that boasts great single target damage and armor penetration, in exchange for a lack of cleave. However the trade off has been too harsh for how Vermintide truly plays, and in some cases even the single target damage has been lacking compared to other weapons.
- So across the board you will see [b]changes that allow Axe-like weapons to handle multiple enemies[/b] ever so slightly better [b](without removing it as a weakness)[/b] and [b]in some cases having their single target damage bumped up[/b] to bridge the gap between them and other great single target weapons of today.[/p][p][/p][p]With that said, let's get into the fun stuff:[/p][h3][b]Cross-Character Weapons:[/b][/h3][p][b]1H Sword: [/b](Kruber/Sienna)[/p][list][*][p]Reduced slowdown on Light attacks.[/p][/*][*][p]PA chains into either L3 or H1 instead of only L1[/p][/*][*][p]Increase Dodge Range[/p][/*][/list][p][/p][p]Alongside the mobility buffs for 1 Handed weapons, the One-Handed Sword has gotten a change to its attack pattern.
✨ 11 New Feature(s)
- To not completely remove the option of a Single target hit after Light 2, you can still charge past the new attack and chain into Heavy 1 Charged.[/p][p]
- As the War Pick is intended to be a powerful but slow and immobile weapon, it really shines when combining it with Attack Speed buffs, which is why it is commonly better in the hands of Slayer than other Bardin careers. To bridge the gap between the careers, Light 1/2 & Heavy 3 now have increased crit chance to allow for more uptime when using Swift Slaying weapon trait. This should narrow the gap between Slayer and other Bardin Careers as Slayer could already have the Swift Slaying buff up most of the time.[/p][p]
- The War Pick has always been able to break shields, however we could lean into this identity even more. The fully charged Heavies 1/2 now ignores shields while the new Heavy 3 can break multiple wooden shields with its horizontal sweep.[/p][p][/p][p][b]Axe & Shield:[/b][/p][list][*][p]L1/L2/PA slight Cleave increase[/p][/*][*][p]L1/L2/L3 reduced Movement Speed slowdown[/p][/*][*][p]L3/H3 increased Headshot Damage[/p][/*][*][p]H3 increased Damage to Armored[/p][/*][*][p]H3 increased Damage to Super Armor[/p][/*][*][p]Push attack now has 20% increased Crit[/p][/*][/list][p]
- To allow the Axe part of the weapon to shine through more, the single target attacks (Light 3 / Heavy 3) are now similar to or mirror the 1H axe’s damage. As these attacks are not spammable the weapon won’t have the same damage output as the 1H axe, but should now be capable of handling some tougher enemies on its own.
- The Light Attack chain had a much steeper movement speed slowdown compared to the Heavy attack chain, as such the slow during the Light attack chain has been reduced to make it more in line with the Heavy attack chain.[/p][p][/p][p][b]Grudge Raker:[/b][/p][list][*][p]Increased Damage to Armored[/p][/*][*][p]Increased Damage to Monsters[/p][/*][*][p]Increased Max Carry Ammo[/p][/*][/list][p]Shotguns sometimes don't kill when they feel like they should. So a slight buff into Armored damage and Monster damage should allow them to more often deal with Hookrats and Stormvermins appropriately.[/p][p][/p][p][b]Throwing Axes:[/b][/p][list][*][p]Slayer Passive “Trophy Hunter” no longer works on Ranged Weapons[/p][/*][*][p]Reduced Wait Time before first Reload occurs[/p][/*][*][p]Reduced Movement Speed Slow while Reloading[/p][/*][*][p]Increased Damage to Berzerker[/p][/*][*][p]Increased Damage to Monsters[/p][/*][*][p]Increased Headshot Damage[/p][/*][*][p]Increased Base Max Ammo[/p][/*][*][p]Charged Throw: Now reaches further before Damage drop-off starts[/p][/*][/list][p]Slayers Passive “Trophy Hunter” has been changed to only work with Melee weapons. (This change only excludes throwing axes). The intention here is to streamline Throwing Axe’s damage between careers, making it usable on both Ranger Veteran and Slayer.
- /p][p]To make up for the loss in damage from Slayer’s Passive, the weapon has got a substantial increase to headshot damage and some extra Berzerker & Monster damage to improve efficiency on higher difficulties.[/p][p][/p][p]“Reloading” throwing axes should be a window of vulnerability, but the slowdown has been a bit too punishing for Ranger Veteran. Alongside this weapon also technically being a 1H weapon, the wait time and movement speed slowdown has both been reduced slightly.
- /p][p]Base Max Ammo has been increased to an even number as without headshots most enemies take two hits to kill, thus making it line up better with ammo count.[/p][p][/p][p]To give Charged Throw a place other than slightly increasing Cleave. Now, when charged, the axe reaches further before damage drop-off starts. This allows the increased projectile speed and smoother trajectory of the charge throw to have more of a meaning as it can now kill on longer ranges. This is intended as a fun change, but also a change that will reward mastery of the weapon, allowing players to go for difficult long range shots. [/p][p][/p][p][b]Drakefire Pistols:[/b][/p][list][*][p]Single Shot: Now applies 2 Ticks of Burn instead of 1[/p][/*][*][p]Single Shot: Slight Increase to Base Damage[/p][/*][*][p]Single Shot: Slight Damage reduction to Monsters[/p][/*][/list][p]Drakefire Pistols has been lacking in its single target DPS against Elites and Specials. [/p][p][/p][p]So to play into its burning identity, the burn duration on regular shots has been increased allowing the weapon to stack more burns on its target. However to avoid this weapon going too overboard with boss damage, the base damage towards monsters has been slightly reduced.[/p][p][/p][h3][b]Kerillian:[/b][/h3][p][b]One-handed Sword:[/b][/p][list][*][p]H2 changed from a Single target → Multi-target attack[/p][/*][*][p]Heavy 1/2/3 reduced minimum charge time[/p][/*][*][p]Increase Dodge Range[/p][/*][/list][p]A requested change has been to revert the Heavy 2 attack back to a multi-target attack from a single target attack. So now you can once again chain Heavy 2 into Light 1 (looping) to deal with hordes.
- Kerillian’s one-handed sword is meant to be a versatile, nimble weapon that doesn’t pack as much of a punch as dedicated single-target weapons. However, its heavy attacks were a bit too slow for the low damage. To improve them without sacrificing the identity, the heavy attacks were also sped up slightly. [/p][p][/p][p][b]Greatsword:[/b][/p][list][*][p]Reduced time between H1 → H1 attack chain[/p][/*][*][p]H1 Movement slowdown on is now gradual instead of instant[/p][/*][*][p]H2 changed from Heavy Single Target Attack → Heavy Multi-target Attack[/p][/*][/list][p]The Elven 2H sword has always been a unique weapon but kind of awkward to use optimally.
- To make the experience smoother overall, the Heavy 1 chain has been sped up to make QQ/Block canceling not mandatory anymore and the movement speed slowdown gradual instead of an instant drop to 20%.
- This along with some damage buffs should help the weapon with taking on specials and elites better on the short to mid ranges, but won’t excel like the crossbows in long range sniping as it quite quickly reaches its damage drop of range.[/p][p][/p][h3][b]Sienna:[/b][/h3][p][b]Crowbill:[/b][/p][list][*][p]L2 / L3 slightly increased Cleave[/p][/*][*][p]H1 & H2 increased Cleave.[/p][/*][*][p]H1 & H2 slightly reduced Base Damage [/p][/*][*][p]H3 increased Headshot Damage[/p][/*][*][p]PA slightly increased Cleave[/p][/*][/list][p]As Crowbill heavy attacks are slower and feel like they have power behind them than other axes horizontal attacks, It’s been given the biggest cleave buff but in-exchange for a slight damage nerf to those attacks. However as the 3rd Heavy is an upper diagonal attack, it has a good angle to go for headshots, As such its been left without a cleave buff and instead amplified its headshot damage to make it a stronger single target attack. [/p][p]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1210 (crash): "Auto-crawled: Hotfix 6.11.1 - 25th of May"
↳ Matched fix: "quote][p][/p][/quote][h1]Hotfix 6.11.1 - 25th of May[/h1][h2]Features & Tweaks[/h2][list][*][p]Elven Axe:[/p][list][*][p" (88% confidence) - Issue #1211 (gameplay): "Auto-crawled: Weapon balance update! Patch 6.11.0 patch notes"
↳ Matched fix: "Before getting into weapon specifics. We would like to bring to light two major broad focus points of this patch:" (95% confidence)
🔴 Regression Risk Alerts (1)
Systems changed in this patch that have had issues before:
- gameplay [medium risk]: gameplay was changed in this patch. This system has 5 historical issues — watch for regressions.
Monitor for: New gameplay bug reports in next 48h; Spike in gameplay-related crawl results; Community reports of "gameplay" problems after update
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Warhammer: Vermintide 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Warhammer 40,000: Darktide
5 patch note(s) analysed
📋 Skitarii Alpha Primus is coming to Warhammer 40,000: Darktide!
Released: 5/21/2026
✨ 5 New Feature(s)
- previewyoutube="38mXmzdJF9Q;full"][/previewyoutube][h1][b]Warband! [/b][/h1][p][/p][p]Together with Games Workshop we just revealed the next class coming to Darktide as part of the Warhammer Skulls showcase! If you missed it, no worries, you can watch it [b]here.[/b][/p][p][/p][p][b]The Skitarii Alpha Primus is coming to Darktide on June 23rd! [/b][/p][p][/p][p]We asked Juan and Victor, our Executive Producer and Design Director, to sit down with us and walk us through the new class at a glance. Following this we will have a series of Feature Highlights, deep diving into the different parts of the class, leading up to the release! [/p][p][/p][p]Take it away guys! [/p][p][/p][h2][img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"][/img][/h2][h2][b]Why Skitarii? [/b][/h2][p]We have known from the start that we wanted to add some form of playable Adeptus Mechanicus presence to the game. We also know that players really resonate with Adeptus Mechanicus, our Tech-Priest Hadron Omega-7-7 being a good example.[/p][p][/p][p]Many of you might ask why Skitarii, and not the more recognisable Tech-Priest? For us this really came down to two things. The first being that Tech-Priests don’t really operate on the strike team level of Darktide’s warband. The Skitarii are a better fit. They are the frontline warriors of the Adeptus Mechanicus, and we knew we could weave them into the scope and narrative of the game way better.
- This also let us, in collaboration with Games Workshop, to really come up with cool abilities and talents for them. As we said in the introduction, we always wanted to do this class. It was top of the list when we looked at what to add to the game years ago, it has just taken some time to really hone in how to make sense of them being part of the Mourningstars ongoing struggles on Atoma. [/p][p][/p][h2][b]Workings of the class[/b][/h2][p][b][i]“We have been working on this for a long time, in parallel with other classes, and we wanted to make sure that we got all the intricacies, abilities and weapons right. We hope it will be worth the wait” [/i][/b][/p][p][i][b]-Juan[/b][/i][/p][p][/p][p]We knew going into the making of this class that it would take longer than other classes. We needed the time to explore how the class would fit, both on the level of the larger universe of Warhammer 40,000 and on an implementation level for Darktide itself.
- The team has now made two classes, and we learnt a lot during this time. All of these learnings have gone into making the Skitarii Alpha Primus the best it can be! [/p][p][/p][p]There are some really cool unique things we have added to this class. But we won’t go too deep into this today, as we will cover all of this in future Feature Highlights, but let’s look at it from a top down perspective! [/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/38365286/1e2404e0ca261b18afcbbdddf234d4cd8e10aa42.jpg"][/img][/p][h2][b]Looking under the hood[/b][/h2][p]The Skitarii Alpha Primus comes with a completely new set of weapons. You will be able to wield Arc weapons, Phosphor Blasters, Transonic Blades and high-powered Galvanic Rifles.[/p][p][/p][p][b][i]“The Arc mechanic is really cool. It can hit several enemies if they are affected by the Arc condition, energy will arc between them. Good for handling hordes”
- Victor[/i][/b][/p][p][/p][p]There are so many iconic weapons here, and it has taken us some time to really materialise them into the game. Many of these we had to figure out how to represent from the miniatures and art of Warhammer 40,000. Many ideas and iterations later, we are now really happy with how this entire arsenal came out in the game! [/p][p][/p][p]You will also be greeted with a new sight when you go into the Skitarii Talent tree. It’s quite different from the other classes , as it is now a wheel (or a cog if you will) that starts in the middle and you will be able to customize your play experience by going in different directions, instead of the normal top down progression that the other classes have. This makes the Skitarii Alpha Primus easier to really “make your own”, and have them fit several roles in the Inquisitorial party.
- The Skitarii also comes with a Servo-Skull that hovers around and aids them as they fight.We will go deeper into this mechanic in a later Feature Highlight, but a small teaser is that you will be able to have different configurations of this, one of them being a Flamethrower! [/p][p][/p][p][b][i]“The character creator is quite unique from what we have seen before on Darktide” [/i][/b][/p][p][i][b]- Juan[/b][/i][b] [/b][/p][p][/p][p]The nature of the Skitarii, being enhanced warriors with mechanical limbs and covered in armor, wrapped under their signature robe and cowl, also made us really have to think of the character customization. It is a unique experience compared to the normal process, as you will go through the process of being upgraded to an Alpha Primus. Picking the limbs you want and even being able to use a voice modulation on top of the voice acting! This quickly became one of our favorite things with the class, and it also adds a lot to the customization.[/p][p][/p][p]This class has been a labor of love for us. We are such big fans of the Adeptus Mechanicus lore, look and feel in Warhammer 40,000, and we can’t wait for you all to experience this first hand!
🏷️ Affected systems: rendering, audio, gameplay, ui, anti-cheat, platform
📋 Hotfix 1.11.7 - Patch Notes
Released: 5/18/2026
🔧 1 Bug Fix(es)
- /p][p][b]Hotfix 1.11.7[/b] is now being rolled out on all platforms. This hotfix only contains the following change:[/p][list][*][p]Fixed an issue that could cause players to disconnect when another player left a mission right when said mission failed.[/p][/*][/list][p]
🏷️ Affected systems: networking, stability, anti-cheat
📋 Patch 1.11.6 - Patch Notes
Version: 1.11.6
Released: 5/11/2026
✨ 2 New Feature(s)
- /p][p][b]Veteran[/b][/p][list][*][p]Split talent 'Demolition Stockpile' into different replenish timers for each Blitz[/p][list][*][p]Krak Grenades from 60s to 90s[/p][/*][*][p]Frag and Smoke Grenades unchanged at 60s[/p][/*][/list][/*][/list][p]
- /p][p][b]Hive Scum[/b][/p][list][*][p]Boom Bringer[/p][list][*][p]Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)[/p][/*][/list][/*][*][p]Chem Grenade[/p][list][*][p]Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)[/p][/*][/list][/*][*][p]Chem Toxin DoT[/p][list][*][p]Damage per tick while at max stacks changed from 440 to 350[/p][/*][/list][/*][/list][p]
⚖️ 8 Balance Change(s)
- /p][p][b]Melee Rending Blessings[/b][/p][list][*][p]From Rending to [b]Melee Rending[/b][/p][list][*][p]Opportunist[/p][/*][*][p]Bladed Momentum[/p][/*][/list][/*][/list][p]
- /p][p][b]Sapper Shovel[/b][/p][list][*][p][b]Damage profiles[/b] (against 1st target of the attack)[/p][list][*][p]Heavy Relentless ADM vs Carapace armour from 0.4 to 0.5[/p][/*][*][p]Heavy Relentless ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8[/p][/*][*][p]Heavy Relentless Damage from {110,225} to {125,250}[/p][/*][*][p]Heavy Relentless Impact from {10,20} to {12,20} [/p][/*][*][p]Heavy Special Sticky second Damage instance ADM vs Carapace armour from 0.5 to 0.6[/p][/*][*][p]Heavy Strikedown ADM vs Carapace armour from 0.4 to 0.6[/p][/*][*][p]Heavy Strikedown ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8[/p][/*][*][p]Heavy Strikedown Damage from {125,275} to {145,295}[/p][/*][*][p]Heavy Strikedown Impact from 15 to {12,20}[/p][/*][*][p]Light Vanguard ADM vs Carapace armour from 0 to 0.2[/p][/*][*][p]Light Vanguard ADM vs Flak armour from 0.75 to 0.8[/p][/*][*][p]Light Vanguard damage from {80,160} to {85,170}[/p][/*][*][p]Light Relentless ADM vs Carapace armour from 0 to 0.2[/p][/*][*][p]Light Relentless ADM vs Flak armour from 0.75 to 0.8[/p][/*][*][p]Light Relentless damage from {55,120} to {70,140}[/p][/*][*][p]Light Strikedown Damage from {95,180} to {100,190}[/p][/*][*][p]Light Special Sticky initial and second instance ADM vs Carapace armour from 0.4 to 0.5[/p][/*][*][p]Pushfollow attack ADM vs Carapace armour from 0.25 to 0.35[/p][/*][*][p]Pushfollow attack ADM vs Maniac from 0.5 to 0.75[/p][/*][/list][/*][*][p][b]Damage profiles[/b] (against secondary targets of the attack)[/p][list][*][p]Heavy Relentless and Heavy Strikedown Damage scaled up on all targets[/p][/*][/list][/*][/list][p]
- /p][p][b]Blaze Force Sword[/b][/p][list][*][p][i][b]Damage profiles ADM vs Carapace armour[/b] (against 1st target of the attack)[/i][/p][list][*][p][i]Light Vanguard from 0.01 to 0.2[/i][/p][/*][*][p][i]Light Strikedown Stab from 0.25 to 0.4[/i][/p][/*][*][p][i]Light Assassin Uppercut from 0.25 to 0.35[/i][/p][/*][/list][/*][*][p][b]Damage profiles ADM vs Carapace armour[/b] (against secondary targets of the attack)[/p][list][*][p]Heavy Vanguard from 0 to 0.1[/p][/*][/list][/*][*][p]Obscurus Mk II Blaze Force Sword[/p][list][*][p]Slightly delayed the active window for the Light 2 uppercut attack to make it easier to hit weakspots.[/p][/*][/list][/*][/list][p]
- /p][p][b]Shivs [/b][/p][list][*][p][b]Weapon Special[/b][/p][list][*][p]Direct hit Damage from 190 to 235[/p][/*][*][p]Finesse boost from 1.2 to 1.6[/p][/*][*][p]ADM vs Flak armour (near) from 0.5 to 0.6[/p][/*][*][p]ADM vs Flak armour (far) from 0.25 to 0.35[/p][/*][/list][/*][*][p][b]Mk I damage profiles[/b][/p][list][*][p]Crit boost curve on most profiles lowered by around 0.15[/p][list][*][p]from around 0.8/0.7 to 0.65/0.6[/p][/*][/list][/*][/list][/*][/list][p]
- /p][p][b]Duelling Sword[/b][/p][list][*][p][b]Heavy Strikedown[/b][/p][list][*][p]Finesse boost from {1.1, 2.1} to {1.0, 2.0}[/p][/*][*][p]Crit boost curve from 0.5 to 0.4[/p][/*][/list][/*][/list][list][*][p][b]Heavy Stab[/b][/p][list][*][p]ADM vs Carapace armour from 0.5 to 0.4[/p][/*][*][p]Finesse boost from {1.2, 2.4} to {1.1, 2.2}[/p][/*][*][p]Crit boost curve from 0.5 to 0.4[/p][/*][/list][/*][/list][p]
- /p][p][b]Inferno Force Staff[/b][/p][list][*][p]Direct hit ADM vs Carapace armour from 0.25 to 0.35[/p][/*][/list][p]
- /p][p][b]Damage over Time effects[/b][/p][list][*][p]Burn ADM vs Carapace armour from 0.1 to 0.2[/p][/*][*][p]Soulblaze ADM vs Carapace armour from 0.1 to 0.25[/p][/*][*][p]Soulblaze damage (at max stacks) from 250 to 255[/p][/*][/list][p]
- /p][h1]Features & Tweaks[/h1][list][*][p]Added automatic file integrity checks to the launcher after crashes caused by corrupted game files. If corruption is detected, the launcher will prompt Steam file verification to repair the game install.[/p][/*][*][p]Reduced the time of Expedition capture zone objectives.[/p][/*][*][p]Made the ‘Scavenged Kantrael Mk XH’ helmets equipable for both Veteran & Zealot.[/p][/*][/list][h1]Fixes[/h1][list][*][p]Fixed a crash that could occur when having the inventory open while transitioning into a mission loading screen.[/p][/*][*][p]Fixed an issue where voice chat information would show with the team panel HUD visible when in a mission.[/p][/*][*][p]Fixed the Veteran ‘Survivalist’ Aura not going into cooldown when other players kill an enemy.[/p][/*][*][p]Added a Hud Icon to ‘Desperation’ to more clearly show its effect.[/p][/*][*][p]Fixed an issue where objects would end up slightly below the ground in the Expedition extraction.[/p][/*][*][p]Fixed an issue with themes not being applied correctly in expedition game mode.[/p][/*][*][p]Fixed an issue that caused players to die when joining while the team was at the exit of a sanctuary[/p][/*][*][p]Items sold in the Expedition Sanctuary can now be marked/pinged by players.[/p][/*][*][p]Fixed issues that caused zone progression to not display properly after hot-joining, there are still other issues that cause this that we are investigating.[/p][/*][/list][p]
⚠️ 3 Known Issue(s)
- img src="{STEAM_CLAN_IMAGE}/38365286/ec125196c0d6165904dec926befd11b6da476e3d.png"][/img][/p][p][/p][p]That’s all for today! [/p][p]
- /p][p]We’ll see you on the Mourningstar. [/p][p]
- /p][p]– The Darktide Team[/p]
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
✅ Potentially Resolved Issues (5)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1219 (network): "Auto-crawled: Hotfix 1.11.7 - Patch Notes"
↳ Matched fix: "/p][p][b]Hotfix 1.11.7[/b] is now being rolled out on all platforms. This hotfix only contains the following change:[/p]" (95% confidence) - Issue #1222 (unknown): "Auto-crawled: Hotfix 1.11.5 - Patch Notes"
↳ Matched fix: "/p][p][b]Hotfix 1.11.7[/b] is now being rolled out on all platforms. This hotfix only contains the following change:[/p]" (60% confidence) - Issue #1224 (gameplay): "Auto-crawled: Patch 1.11.3 - Patch Notes"
↳ Matched fix: "/p][p][b]Hotfix 1.11.7[/b] is now being rolled out on all platforms. This hotfix only contains the following change:[/p]" (68% confidence) - Issue #1225 (audio): "Auto-crawled: Patch 1.11.2 - Patch Notes"
↳ Matched fix: "/p][p][b]Hotfix 1.11.7[/b] is now being rolled out on all platforms. This hotfix only contains the following change:[/p]" (56% confidence) - Issue #1226 (crash): "Auto-crawled: Patch 1.11.1 - Hotfix Patch Notes"
↳ Matched fix: "/p][p][b]Hotfix 1.11.7[/b] is now being rolled out on all platforms. This hotfix only contains the following change:[/p]" (64% confidence)
🔍 Active Investigations (3)
- Developer acknowledges: "img src="{STEAM_CLAN_IMAGE}/38365286/ec125196c0d6165904dec926befd11b6da476e3d.png"][/img][/p][p][/p][p]That’s all for today! [/p][p]"
Follow-up: Monitor community reports for "Warhammer 40,000: Darktide" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "/p][p]We’ll see you on the Mourningstar. [/p][p]"
Follow-up: Monitor community reports for "Warhammer 40,000: Darktide" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "/p][p]– The Darktide Team[/p]"
Follow-up: Monitor community reports for "Warhammer 40,000: Darktide" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Warhammer 40,000: Darktide for the next 48 hours
🎮 Payday 2
5 patch note(s) analysed
📋 PAYDAY 2: Update 246.1 Changelog
Version: 246.1
Released: 5/22/2026
🔧 1 Bug Fix(es)
- h2]Hello heisters![/h2][p]Got a a small update fixing a couple of issues from the last update.[/p][p][/p][h1][b]PAYDAY 2: Update 246.1 Changelog[/b][/h1][h2]Download Size: 18.3 MB[/h2][p][/p][h2]General[/h2][list][*][p]Updated localization files[/p][/*][*][p]Fixed crash when throwing Incendiary grenades[/p][p][/p][/*][/list][h3]Firestarter[/h3][list][*][p][b]Airport (Day 1)[/b][/p][list][*][p]Using shaped charges will now trigger the alarm properly[/p][/*][*][p]Disabled a voice line in stealth that mentioned cops[/p][/*][*][p]Fixed an issue that would cause the OVE9000 saw with the "Silent Motor" equipped to trigger the alarm when used in certain locations[/p][p][/p][/*][/list][/*][/list][hr][/hr][p][i]Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/i][/p][p][/p][p][i]If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.[/i][/p][p][/p][p]Sidetrack Games ːyː[/p]
🏷️ Affected systems: audio, stability, ui
📋 PAYDAY 2: Update 246 Changelog
Version: 246
Released: 5/19/2026
🏷️ Affected systems: rendering, audio, stability, gameplay, ui, anti-cheat
📋 PUBG: Battlegrounds x PAYDAY Celebration Sale
Released: 5/13/2026
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1234 (crash): "Auto-crawled: PAYDAY 2: Update 244.1 Changelog"
↳ Matched fix: "h2]Hello heisters![/h2][p]Got a a small update fixing a couple of issues from the last update.[/p][p][/p][h1][b]PAYDAY 2" (55% confidence) - Issue #1228 (crash): "Auto-crawled: PAYDAY 2: Update 246.1 Changelog"
↳ Matched fix: "h2]Hello heisters![/h2][p]Got a a small update fixing a couple of issues from the last update.[/p][p][/p][h1][b]PAYDAY 2" (85% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Payday 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Payday 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Payday 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Payday 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Payday 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Payday 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Payday 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Payday 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Payday 2 for the next 48 hours
🎮 Arma 3
5 patch note(s) analysed
📋 Community Radar #61
Released: 5/22/2026
✨ 1 New Feature(s)
- A new Community Radar has established a beachhead! 🏝️
🏷️ Affected systems: anti-cheat
📋 Announcing Arma 3 Pass
Released: 4/30/2026
✨ 10 New Feature(s)
- b]All Expansions[/b]
- The [b][url="https://store.steampowered.com/app/395180/Arma_3_Apex/"]Apex[/url][/b] and [b][url="https://store.steampowered.com/app/1021790/Arma_3_Contact/"]Contact[/url][/b] expansions introduce the massive [b]Tanoa[/b] and [b]Livonia[/b] terrains, as well as new factions, equipment, and both traditional and story-driven campaign experiences across multiple combat environments.
- b]All Official DLC[/b]
- Specialized asset DLC such as [b][url="https://store.steampowered.com/app/798390/Arma_3_Tanks/"]Tanks[/url][/b], [b][url="https://store.steampowered.com/app/601670/Arma_3_Jets/"]Jets[/url][/b], [b][url="https://store.steampowered.com/app/304380/Arma_3_Helicopters/"]Helicopters[/url][/b], [b][url="https://store.steampowered.com/app/288520/Arma_3_Karts/"]Karts[/url][/b], and [b][url="https://store.steampowered.com/app/332350/Arma_3_Marksmen/"]Marksmen[/url][/b] expand combined arms warfare with advanced armored vehicles, aircraft, and weaponry, while [url="https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/"][b]Laws of War[/b][/url] and the [b][url="https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/"]Tac-Ops Mission Pack[/url][/b] introduce a humanitarian-focused campaign and structured tactical missions.
- b]All Creator DLC*[/b]
- b]Free Content[/b]
- b][url="https://store.steampowered.com/app/639600/Arma_3_Malden/"]Malden[/url][/b] reintroduces a familiar terrain from the very first Arma game, [url="https://store.steampowered.com/app/275700/Arma_3_Zeus/"][b]Zeus[/b][/url] enables game master sessions with real-time mission editing, and the [url="https://store.steampowered.com/app/1325500/Arma_3_Art_of_War_Charity_Pack/"][b]Art of War Charity Pack[/b][/url] invites you to look at war through a new lens.
- Arma 3 Pass is [b]$8.99[/b] [b]USD / €8.99 EUR[/b] a month and is available [url=https://store.steampowered.com/app/4198200/Arma_3_Pass/][b]here[/b][/url] on Steam.
- For more information about Arma 3, please visit [url="http://www.arma3.com./"][b]www.arma3.com[/b][/url][url="http://www.arma3.com./"].[/url] To keep track of all the latest news, be sure to follow [b]@ArmaPlatform[/b] on [b][url="https://www.facebook.com/armaplatform"]Facebook[/url][/b], [b][url="https://twitter.com/armaplatform"]X[/url][/b], [b][url="https://www.youtube.com/user/armaplatform"]YouTube[/url][/b], and [b][url="https://steamcommunity.com/app/107410"]Steam[/url][/b].
- b]*[/b]"Creator DLC" is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more quality content. Find out more about this initiative at [b][url="https://arma3.com/dlc/creator"]https://arma3.com/dlc/creator[/url][/b].[/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 Community Radar #60
Released: 4/22/2026
✨ 1 New Feature(s)
- A new Community Radar is striking your position! 💥
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Arma 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Arma 3 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Arma 3 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Arma 3 for the next 48 hours
🎮 Squad
5 patch note(s) analysed
📋 Squad 10.4.1 Hotfix 2
Version: 10.4.1
Released: 5/11/2026
🔧 1 Bug Fix(es)
- h3][b]Hello Squaddies,[/b][/h3][p][/p][p]We've released [b]Hotfix 2[/b] for [b]Update 10.4.1[/b]. This is a [b]client-side and server-side update [/b]to tackle some bugs, crashes and other issues Squaddies are facing, so please [b]RESTART [/b]your client to receive the update, Server [b]MUST [/b]update to the newest version.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png"][/img][/p][list][*][p]Fixed client stutter when using PiP scopes and Nvidia Frame Generation.[/p][/*][*][p]Fixed Steam Rich Presence so players can now join and be invited into games.[/p][/*][*][p]Fixed skin textures not properly displaying on the USMC M4.[/p][/*][*][p]Fixed an issue where helicopters were not spawning on certain layers for Al Basrah.[/p][/*][*][p]Fixed a client crash when using PiP scopes after changing upscalers.[/p][/*][*][p]Fixed a client crash when exiting the game.[/p][/*][*][p]Fixed a mouse input bug when the minimap was open.[/p][/*][*][p]Fixed an audio vehicle bug where QJY88 could be heard across the map.[/p][/*][*][p]Fixed a visual bug on Harju missing terrain near dirt road.[/p][/*][*][p]Fixed a visual bug on Harju where grass textures were missing.[/p][/*][*][p]Fixed SquidBots in turrets drifting away from their seats and becoming invisible.[/p][/*][*][p]Fixed a bug on Kamdesh and Mutaha where physmats were not applying correctly. Vehicles should have improved handling now.[/p][/*][/list][p]Please continue to leave us your feedback and any bugs you find in the [b][url="https://discord.gg/squad"]Squad Community Discord[/url].[/b] [/p][h3][b]Offworld Out![/b] [/h3]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui
📋 Squad 10.4 Hotfix 1
Version: 10.4
Released: 5/4/2026
🏷️ Affected systems: rendering, networking, stability, gameplay
📋 Squad 10.4 Patch Notes
Version: 4.5.
Released: 4/30/2026
🔧 1 Bug Fix(es)
- /p][p]We have 2 new community layers from Community member and modder, Jaster:[/p][list][*][p][b]Gorodok Invasion v4[/b] - Contributed by Jaster.[/p][/*][*][p][b]Harju Invasion v3[/b] - Contributed by Jaster.[/p][p][/p][/*][/list][p]We also have a new experimental layer twist to Al Basrah, and a new layer for Fallujah. [/p][list][*][p][b]Al Basrah RAAS v3.[/b][/p][/*][*][p][b]Fallujah Invasion v3.[/b][/p][p][/p][/*][/list][h3][b]General CDT Updates[/b][/h3][list][*][p]Updated various IMF Kits roles with some former weaponry: Grenadier 03, LAT 03, Rifleman 06, Rifleman 07, SL 04: [/p][list][*][p]Added back FN FAL / FN FAL Frag Rifle Grenade (Swapped on Grenadier 03 - removing AKS74U & RPG7 Frag).[/p][/*][*][p]Added back FN FAL Rifle / FN FAL HEAT Rifle Grenade (Swapped on LAT 03 - removing AKS74 + RPG7 HEAT).[/p][/*][*][p]Added back M4 Classic + M68 (Swapped on Rifleman 06, removing AK12 + 1P87).[/p][/*][*][p]Added back M16A2 with Old 3x20 Scope (Swap on Rifleman 07, removing AK101 +TA31).[/p][/*][*][p]Added back M16A2+M203 (Swapped on SL 04 - removing AK-101 + EXPS).[/p][/*][*][p]Removed Ak101 + TA31.[/p][/*][*][p]Removed AK12 + Red dot (Swapped on SL03 AK12 + Red dot with AKS74 + 1P29).[/p][/*][*][p]Removed SV-98 (Remove Sniper 01 role).[/p][/*][/list][/*][*][p]Updated vehicle turrets rotation sounds:[/p][list][*][p]Updated all vehicle turrets to once again have turret rotation audio for the gunner seats for a better immersive experience. We intentionally kept this sound disabled from being heard in other seats within the vehicle, like driver and passengers, to minimize annoyance.[/p][/*][*][p]Soldiers outside of the vehicle will now be able to hear the turret rotation audio, as it can be useful situational awareness / immersion.[/p][/*][*][p]For stationary emplacements, the soldier on the emplacement as well as soldiers in the vicinity will be able to hear the rotation audio.[/p][/*][/list][/*][*][p]Fixed issues with BAF NLAW AT PLOS mode.[/p][list][*][p]Fixed PLOS mode to track launcher movement only on horizontal plane. The projectile’s predicted path now includes vertical motion.[/p][/*][*][p]Fixed PLOS mode Lock-on indicator which was not showing up on the PiP scope (broken in PiP scope optimization work).[/p][/*][*][p]Fixed PLOS mode Lock-on indicator not disappearing when switching to Direct Attack mode after acquiring a lock.[/p][/*][/list][/*][*][p]Revert Return to origin on Equip change on Vehicle and Emplaced weapons .[/p][/*][*][p]BAF NLAW AT - Refactor the PLOS mode to track movement on both axis.[/p][list][*][p]BAF/AFU NLAW anti-tank launcher: Reworked PLOS guidance mode. Now in this mode the NLAW is able to track the target's movement in the shooter's view on both vertical and horizontal axis, making it more useful in various scenarios. It should make this guidance mode more attractive to use.[/p][/*][/list][/*][/list][h3]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1245 (gameplay): "Auto-crawled: Squad 10.4 Hotfix 1"
↳ Matched fix: "h3][b]Hello Squaddies,[/b][/h3][p][/p][p]We've released [b]Hotfix 2[/b] for [b]Update 10.4.1[/b]. This is a [b]client-si" (56% confidence) - Issue #1244 (visual): "Auto-crawled: Squad 10.4.1 Hotfix 2"
↳ Matched fix: "h3][b]Hello Squaddies,[/b][/h3][p][/p][p]We've released [b]Hotfix 2[/b] for [b]Update 10.4.1[/b]. This is a [b]client-si" (86% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Squad for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Squad for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Squad for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Titanfall 2
1 patch note(s) analysed
📋 TItanfall 2 Free Weekend
Released: 4/30/2021
✨ 1 New Feature(s)
- Explore the world of Titanfall and Apex Legends before the next season of Apex Legends "Legacy" launches on May 4th.
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Titanfall 2 for the next 48 hours
🎮 Hitman 3 / World of Assassination
5 patch note(s) analysed
📋 Get 007 First Light and earn the Timeless Tuxedo!
Released: 5/21/2026
🔧 1 Bug Fix(es)
- /b][/p][p][i]*The suit will become available as part of an upcoming patch in HITMAN World of Assassination [b]after[/b] 007 First Light launches*[/i][/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/41819667/463ca1d30d3b85ac43dc773c3dcc8669b019442a.jpg"][/img][/p][p]Note: An IOI Account is necessary to be eligible for the reward. [/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3768760/007_First_Light/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/1659040/HITMAN_World_of_Assassination/"][/dynamiclink][/p]
✨ 1 New Feature(s)
- With less than a week until the launch of [b]007 First Light[/b] we wanted to highlight this special reward coming to HITMAN World of Assassination: Dress for the occasion with the new [b]Timeless Tuxedo Suit[/b] as a reward for owning [i]007 First Light[/i].
🏷️ Affected systems: networking, gameplay, ui
📋 Rewards in HITMAN & 007 First Light
Released: 5/5/2026
🔧 1 Bug Fix(es)
- h2]LE CHIFFRE RETURNS![/h2][p][img src="{STEAM_CLAN_IMAGE}/41819667/449d421c6ec215719f877c27b516ea6abcada757.jpg"][/img][/p][p]Le Chiffre from [b]CASINO ROYALE[/b], played by the legendary [b]Mads Mikkelsen[/b], returns to HITMAN World of Assassination and faces off against 47 in a high-stakes mission.[/p][p]Download the [url="https://store.steampowered.com/agecheck/app/1847520/"]Free Demo[/url] and play the mission now! [/p][p][/p][p][b]Play for FREE from April 27 - May 25 and unlock the Casino Suit reward for [i]007 First Light[/i].[/b][/p][p][img src="{STEAM_CLAN_IMAGE}/41819667/c2fbc39e88cce6e556e4eacfda9b2c5e8da551da.jpg"][/img][/p][p][b]Casino Suit[/b][/p][p]If you're looking to inject some of that classic Banker flair into another IOI game, then we've got some fantastic news for you. Play the mission and earn the iconic Casino Suit in our upcoming game, [b]007 First Light[/b] releasing on [b]May 27th[/b]. [/p][p][/p][p]Note: An IOI Account is necessary to be eligible for the reward. [/p][p][/p][h2]UNLOCK A FREE REWARD IN HITMAN[/h2][p][img src="{STEAM_CLAN_IMAGE}/41819667/7b9e6a57ec0594835dfe3c8598040f35b6a9c9d3.jpg"][/img][/p][p]Agents, dress for the occasion in HITMAN World of Assassination with the new [b]Timeless Tuxedo Suit[/b] as a reward for owning [i]007 First Light[/i]. [b]Unlock this suit once you connect [i]007 First Light[/i] to your IOI Account![/b][/p][p][i]*The suit will become available as part of an upcoming patch in HITMAN World of Assassination after 007 First Light launches*[/i][/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/41819667/463ca1d30d3b85ac43dc773c3dcc8669b019442a.jpg"][/img][/p][p]Note: An IOI Account is necessary to be eligible for the reward. [/p]
🏷️ Affected systems: networking, gameplay, ui, anti-cheat
📋 Le Chiffre returns to HITMAN World of Assassination
Released: 4/27/2026
✨ 1 New Feature(s)
- Le Chiffre from CASINO ROYALE, played by the legendary Mads Mikkelsen, returns to HITMAN World of Assassination. [/p][p]Do you have what it takes to go hand to hand against him?[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/41819667/bcd33b35b51ea08496f6a95e083bfc5403f5d189.jpg"][/img][/p][p]The Season of the Royal Ace is live now! ♠️[/p][p]The roadmap features:[/p][p][/p][p]✅Le Chiffre from CASINO ROYALE, played by the legendary Mads Mikkelsen, makes a return.[/p][p]✅Elusive targets including The Rage, The Revolutionary, and more.[/p][p]✅Community Featured Contracts.[/p][p]✅New challenges for you to tackle.[/p][p]✅New Twitch drops for you to unlock.[/p][p][/p][p]Play for [b]FREE[/b] from [b]April 27th until May 25th[/b] and unlock the Casino Suit 👔 reward for 007 First Light.
🏷️ Affected systems: gameplay, ui
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1255 (account): "Auto-crawled: Get 007 First Light and earn the Timeless Tuxedo!"
↳ Matched fix: "/b][/p][p][i]*The suit will become available as part of an upcoming patch in HITMAN World of Assassination [b]after[/b] " (85% confidence) - Issue #1256 (gameplay): "Auto-crawled: Rewards in HITMAN & 007 First Light"
↳ Matched fix: "/b][/p][p][i]*The suit will become available as part of an upcoming patch in HITMAN World of Assassination [b]after[/b] " (62% confidence) - Issue #1255 (account): "Auto-crawled: Get 007 First Light and earn the Timeless Tuxedo!"
↳ Matched fix: "h2]LE CHIFFRE RETURNS![/h2][p][img src="{STEAM_CLAN_IMAGE}/41819667/449d421c6ec215719f877c27b516ea6abcada757.jpg"][/img]" (64% confidence) - Issue #1256 (gameplay): "Auto-crawled: Rewards in HITMAN & 007 First Light"
↳ Matched fix: "h2]LE CHIFFRE RETURNS![/h2][p][img src="{STEAM_CLAN_IMAGE}/41819667/449d421c6ec215719f877c27b516ea6abcada757.jpg"][/img]" (92% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hitman 3 / World of Assassination for the next 48 hours
🎮 Fallout 76
5 patch note(s) analysed
📋 Appalachia is Under Siege in Fallout 76’s Newest Season!
Released: 5/21/2026
✨ 1 New Feature(s)
- p align="start"]It’s not just the changing temperatures and the sound of buzzing honey beasts in the air: a new Season of Fallout 76 is almost upon us! Complete challenges and earn rewards as you create your dream post-nuclear homestead in [b]Season 25: Appalachia Under Siege[/b]![/p][p align="start"][/p][previewyoutube="BljWi5T42ok;full"][/previewyoutube][p align="start"]During each Season, Fallout 76 players complete challenges and accrue S.C.O.R.E. just by playing the game. Ranking up your S.C.O.R.E. earns Tickets, which can then be exchanged in the in-game Seasons menu for a variety of rewards such as the Fish’n Hole Outfit for your next anglin’ trip or adding a Camden Park Claw Machine to your C.A.M.P.![/p][p align="start"]Players subscribed to Fallout 1st recieve bonus rewards during Season 25, including a boost to S.C.O.R.E. earned and exclusive items to unlock like the Wooden Outdoor Shower, Deathclaw Stein Display and Vault-Tec Snow Machine. [url="https://fallout.bethesda.net/en/fallout1st"]Click here to learn more about Fallout 1st[/url].[/p][p align="start"]Jump into Fallout 76 and start earning your rewards in Season 25: Appalachia Under Siege starting [b]June 2[/b]! Check out our Fallout 76 Community Calendar below for a look ahead at more exciting happenings coming soon to an Appalachia near you.[/p][p align="start"][img src="https://images.ctfassets.net/rporu91m20dc/sUdYz7JRngyU6uhw0Ddwr/a79bc46669bd485b0d673f3ba6fe3384/FO76_Season25_Appalachia_CommunityCalendar-EN-01.jpg"][/img][/p]
🏷️ Affected systems: rendering, audio, stability, ui, anti-cheat, platform
📋 The Big Bloom Event Has Returned!
Released: 5/19/2026
📋 Maintenance Announcement – 4/28/2026
Released: 4/24/2026
🔧 1 Bug Fix(es)
- p]On Tuesday, April 28 at 10am ET/9am CT, [url="https://x.com/Fallout"]Fallout[/url] 76 will be brought offline on all platforms to deploy an update. This update will address an issue with the status bar displaying statuses that the player is not currently afflicted with.[/p][p]Thank you all for your reports on this. They helped the team track down and fix this issue.[/p]
🏷️ Affected systems: rendering
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1260 (unknown): "Auto-crawled: Maintenance Announcement – 4/28/2026"
↳ Matched fix: "p]On Tuesday, April 28 at 10am ET/9am CT, [url="https://x.com/Fallout"]Fallout[/url] 76 will be brought offline on all p" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fallout 76 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Fallout 76 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Fallout 76 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fallout 76 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Fallout 76 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Fallout 76 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fallout 76 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Pathfinder: Wrath of the Righteous
5 patch note(s) analysed
📋 Owlcat Dev Kitchen – How do We Write Romance
Released: 4/15/2026
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat, platform
📋 Spring Sale 2026 is on!
Released: 3/19/2026
✨ 1 New Feature(s)
- p]Commanders, the Spring Sale has begun![/p][p][/p][p]Nature is awakening, flowers are blooming, and a certain figure, as we've heard, is preparing to arrive in Kenabres... This is your sign to play Pathfinder: Wrath of the Righteous, or gift it to a friend! A 70% discount will help you do just that.[/p][p][dynamiclink href="https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/"][/dynamiclink][/p][p]However, more than one adventure awaits you: don't rest on your laurels! The Season Pass and Season Pass 2 will allow you to experience entirely new stories set in the chronicles of the Fifth Crusade.[/p][p][dynamiclink href="https://store.steampowered.com/app/1694801/Pathfinder_Wrath_of_the_Righteous__Season_Pass"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/2145870/Pathfinder_Wrath_of_the_Righteous__Season_Pass_2/"][/dynamiclink][/p][p]And if your heart desires not just stories and adventures, but also fascinating artifacts, check out the Commander's Pack: this expansion adds several items to the game that are sure to catch your eye.[/p][p][dynamiclink href="https://store.steampowered.com/app/1694800/Pathfinder_Wrath_of_the_Righteous__Commander_Pack/"][/dynamiclink][/p][p]Onward to adventure![/p]
📋 The BIG Community Survey 2025 Results
Released: 11/27/2025
✨ 21 New Feature(s)
- Even before announcing The Expanse: Osiris Reborn, we launched the BIG Community Survey. Each year, we use it to understand what matters to our community: what they enjoy about games and what they do not.
- We tried to cover everything that makes games special: favorite genres, platforms, and settings, as well as key aspects of gameplay. We talked about hobbies, sources of inspiration, and how you discover new projects. You told us why you purchase games, what motivates you to buy them right away, and what makes you wait for discounts.
- Some people discover new releases on their own, while others rely on recommendations from friends and content creators. For 59% of our respondents, it is their favorite genres and settings that matter. They serve as a starting point when choosing the next adventure.
- In 56% of cases, recommendations from friends and acquaintances make the difference. The same number of respondents trust their favorite developers and publishers, choosing new releases from studios that have already given them an unforgettable experience.
- Curiously, search methods are directly related to media habits. Some discover new projects thanks to TikTok and streaming platforms, while others trust thoughtful reviews by their favorite authors and store recommendations.
- The survey included respondents with varying levels of gaming experience, from those who had just started getting into the industry to those who had been following it for a long time. The largest group was aged 25-34. Each generation discovers new projects in its own way, but one principle remains the same: trust. You can scroll endlessly through your feed and watch trailers, but nothing can replace a recommendation from a trusted person.
- /list]
- This article touches upon just a fraction of our diverse community. There are many more different types of players, and a detailed analysis would require a separate, extensive study.
- h3]Genres and Titles[/h3]
- Role-playing games are clearly at the top of our survey. Coincidence? We don’t think so! Here are the favorite genres of the average member of our community:
⚠️ 25 Known Issue(s)
- img]{STEAM_CLAN_IMAGE}/39753815/809656474eccd9644ca4d206ee940631c1032a5d.jpg[/img]
- h3]Other Than Games (Beyond the Screen) [/h3]
- As you may have guessed, in this section we will discuss what else our community is passionate about. As curious owlcats, we could not resist taking a peek at your hobby shelf: there are tabletop role-playing game rulebooks and non-fiction, historical and professional literature, science fiction, esotericism, and fantasy of all kinds.
- img]{STEAM_CLAN_IMAGE}/39753815/0eee998a861f2fb54de8bd1d6d8d0d1c0a0308fe.jpg[/img]
- This year, music ranked first according to your interests, about 16,000 participants ticked this option. Almost as many respondents are interested in tabletop role-playing games. The answer “I am interested in/studying AI” is appearing much more commonly. About 11,500 people mentioned TV series, and about 10,000 follow content creators. But the list does not end there.
- Many reported an interest in writing, painting, historical reenactment, fitness, and cooking. Some find inspiration in medieval chronicles, while others are inspired by culinary experiments. One in four members of our community is passionate about wargames, and one in five enjoys and regularly listens to podcasts.
- Gaming intellectual property and personal preferences go hand in hand. What we love directly influences what projects we want to see tomorrow.
- The community does not simply interact with content, but creates, explores, inspires, and gives life to new projects. Sometimes it is a spaceship model, sometimes a reconstruction of a jousting tournament. But behind all these hobbies there is a common desire to explore the world, discover new things, and expand the familiar boundaries.
- h3]Together Through Thick and Thin[/h3]
- We see how our community is evolving, how trends and preferences are changing. But your support and love of good stories remain unchanged!
- We have been together for many years. Thanks to you, ideas are born, worlds are made alive, and games are created that remain relevant for years to come.
- You are our inspiration and our guide. You are our co-authors. We remember who we are building each new project for, and we rejoice when we see your guesses, expectations, and dreams in the comments. Your feedback helps us improve. Without you, there would be no stories to tell, and we are proud to walk hand in hand as we create new projects together.
- Thank you for staying with us, believing in us, supporting us, and playing our games.
- With new worlds and thousands of hours of adventure ahead, we are delighted to embark on this journey together with our friends!
- h3]Instead of Post Scriptum[/h3]
- list]
- *] Now imagine, during the time that 25,000 people completed the survey (which amounts to about 6,250 hours), you could:
- *] finish writing a few novels
- *] build a Rogue Trader vessel in Minecraft
- *] bake 12,500 homemade pizzas (and eat them all)
- *] achieve enlightenment and learn how to roll successful critical hits with a d20 (many times in a row!)
- *] learn the Elvish language
- *] or replay Wrath of the Righteous a couple of times!
- *] But you chose to share your experience with us, and that is awesome!
- /list]
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
🔍 Active Investigations (25)
- Developer acknowledges: "img]{STEAM_CLAN_IMAGE}/39753815/809656474eccd9644ca4d206ee940631c1032a5d.jpg[/img]"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "h3]Other Than Games (Beyond the Screen) [/h3]"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "As you may have guessed, in this section we will discuss what else our community is passionate about. As curious owlcats, we could not resist taking a peek at your hobby shelf: there are tabletop role"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "img]{STEAM_CLAN_IMAGE}/39753815/0eee998a861f2fb54de8bd1d6d8d0d1c0a0308fe.jpg[/img]"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "This year, music ranked first according to your interests, about 16,000 participants ticked this option. Almost as many respondents are interested in tabletop role-playing games. The answer “I am inte"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Many reported an interest in writing, painting, historical reenactment, fitness, and cooking. Some find inspiration in medieval chronicles, while others are inspired by culinary experiments. One in fo"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Gaming intellectual property and personal preferences go hand in hand. What we love directly influences what projects we want to see tomorrow."
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "The community does not simply interact with content, but creates, explores, inspires, and gives life to new projects. Sometimes it is a spaceship model, sometimes a reconstruction of a jousting tourna"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "h3]Together Through Thick and Thin[/h3]"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "We see how our community is evolving, how trends and preferences are changing. But your support and love of good stories remain unchanged!"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "We have been together for many years. Thanks to you, ideas are born, worlds are made alive, and games are created that remain relevant for years to come."
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "You are our inspiration and our guide. You are our co-authors. We remember who we are building each new project for, and we rejoice when we see your guesses, expectations, and dreams in the comments. "
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Thank you for staying with us, believing in us, supporting us, and playing our games."
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "With new worlds and thousands of hours of adventure ahead, we are delighted to embark on this journey together with our friends!"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "h3]Instead of Post Scriptum[/h3]"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "list]"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Now imagine, during the time that 25,000 people completed the survey (which amounts to about 6,250 hours), you could:"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] finish writing a few novels"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] build a Rogue Trader vessel in Minecraft"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] bake 12,500 homemade pizzas (and eat them all)"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] achieve enlightenment and learn how to roll successful critical hits with a d20 (many times in a row!)"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] learn the Elvish language"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] or replay Wrath of the Righteous a couple of times!"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] But you chose to share your experience with us, and that is awesome!"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "/list]"
Follow-up: Monitor community reports for "Pathfinder: Wrath of the Righteous" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Pathfinder: Wrath of the Righteous for the next 48 hours
🎮 RuneScape
5 patch note(s) analysed
📋 Dungeoneering Remastered: Dive in Today!
Released: 5/11/2026
🔧 1 Bug Fix(es)
- Dungeoneering Remastered is now live![/b] Let's dive back into Daemonheim! ⚔️[/p][p align="start"]From refreshed visuals and reworked progression to Necromancy integration, new rewards and huge quality of life improvements, this is one of the biggest updates the skill has ever seen![/p][h1]Index:[/h1][list][*][p][url="https://secure.runescape.com/m=news/dungeoneering-remastered-dive-in-today"][u]The Dungeoneering Remaster launches today! Find out more here[/u][/url][/p][/*][*][p][url="https://secure.runescape.com/m=news/dungeoneering-remastered-dive-in-today#godwars"][u]RuneScape: Untold Tales of the God Wars Graphic Novel launches tomorrow![/u][/url][/p][/*][*][p][url="https://secure.runescape.com/m=news/patch-notes-dungeoneering-remastered"][u]Full patch notes can be read here![/u][/url][/p][/*][/list][h1]Community Topics:[/h1][list][*][p]This week we'll be primarily focusing on the launch of Dungeoneering, including a livestream Dungeoneering event with Mod's Yuey, Mod Luma, Mod Reaper and community members. [/p][list][*][p]This will take place on Thursday, May 14th - 16:00 server time on our [url="https://www.twitch.tv/runescape/"][u]Twitch Channel[/u][/url]. Alternatively, do join us in-game at the same time: World 77 - Daemonheim. See you there![/p][/*][/list][/*][*][p]We're also planning to share a one-stop-shop blog on what's releasing on the marketplace, as well as looking for some of your thoughts on cosmetic related questions. We're aiming to share this blog on Tuesday.[/p][/*][/list][p align="start"][b]In Case You Missed It:[/b][/p][list][*][p]Last week we kicked off our [url="https://secure.runescape.com/m=news/player-avatar-beta-now-live?_gl=1*1vkm1pd*_gcl_au*OTk4NTQ4MTY1LjE3NzI0NTAyNjI.*_ga*MTI1NzY4MjUzNS4xNzY0NTgyNjg5*_ga_DSN9YBF934*czE3NzgyMzEyNTgkbzE0NiRnMCR0MTc3ODIzMTI1OCRqNjAkbDAkaDEyNzUwMDA0NTk."][u]Player Avatar Beta[/u][/url]. This is running through till tomorrow, so make sure to jump in if you haven't already! We'll share some more news about the Player Avatar next week (week of the 18th).[/p][/*][*][p]We also shared insights into the [url="https://secure.runescape.com/m=news/the-curious-case-of-the-dropped-frames-and-other-microstutters?_gl=1*1xu3gh4*_gcl_au*OTk4NTQ4MTY1LjE3NzI0NTAyNjI.*_ga*MTI1NzY4MjUzNS4xNzY0NTgyNjg5*_ga_DSN9YBF934*czE3Nzg1MDI1NzMkbzE1MiRnMCR0MTc3ODUwMjU3MyRqNjAkbDAkaDEwMjk3NjkzOTg."]Performance Investigation[/url] and the fixes we undertook earlier this year. This is a tech-heavy blog, but it does provide an under-the-hood look at some of the inner workings![/p][/*][/list]
🏷️ Affected systems: rendering, networking, input
📋 Delve into Dungeoneering Remastered
Released: 5/7/2026
✨ 2 New Feature(s)
- img src="https://a.slack-edge.com/production-standard-emoji-assets/15.0/google-medium/1f4dc.png"][/img] Read the full blog here: [url="https://secure.runescape.com/m=news/delve-into-dungeoneering-remastered"]https://secure.runescape.com/m=news/delve-into-dungeoneering-remastered[/url]
- img src="https://a.slack-edge.com/production-standard-emoji-assets/15.0/google-medium/1f3a5.png"][/img] Watch Rheyo’s preview here: [dynamiclink href="https://youtu.be/CTGMwa3cQ_A"][/dynamiclink][/p]
🏷️ Affected systems: rendering, stability, gameplay, ui, anti-cheat
📋 May's Month Ahead
Released: 4/30/2026
✨ 1 New Feature(s)
- p]Hey ‘Scapers![/p][p align="start"]Mod Anvil and Mod Ryan once again sat down to chat about the work we’ve done in April while also taking the opportunity to preview the month of May. Check it out below![/p][previewyoutube="spajs36NGOk;full"][/previewyoutube][p align="start"]And here is May's Month Ahead![/p][p][img src="{STEAM_CLAN_IMAGE}/38802315/368b34e9bef182681713e9986bff1fe26ee5afcc.jpg"][/img][/p][h3][b]Community Notes[/b][/h3][list][*][p]While the majority of the Dungeoneering Remaster is launching on May 11th, we will only be releasing aspects of the update related to speedrunning in the following week. This is to ensure that there are no issues present in the update that would give early speedrunners an unfair advantage over later speedrunners. We also want to use this gap to validate how expected time thresholds for completion change after the update has been implemented.[/p][/*][*][p]We are continually working on a number of other blogs and community topics, so you may see a few more pop up throughout the weeks. We will, however, always try to give you a heads up that these are coming using the weekly Monday blog post.[/p][/*][/list][p]
🏷️ Affected systems: stability
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1272 (unknown): "Auto-crawled: Dungeoneering Remastered: Dive in Today!"
↳ Matched fix: "Dungeoneering Remastered is now live![/b] Let's dive back into Daemonheim! ⚔️[/p][p align="start"]From refreshed visuals" (71% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for RuneScape for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for RuneScape for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for RuneScape for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for RuneScape for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for RuneScape for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for RuneScape for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for RuneScape for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for RuneScape for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for RuneScape for the next 48 hours
🎮 Guild Wars 2
5 patch note(s) analysed
📋 "The Only Way" Is Live: Play the next chapter of Guild Wars 2 now!
Released: 5/12/2026
🔧 1 Bug Fix(es)
- Our new map for this release is Eternity's Garden, a place of worship and innovation utilized by the seers thousands of years ago to forge great weapons and amplify the creatures of the island—and themselves. Though long abandoned, the deep forests and temples still hum with life. Castora's defenses stand eternally ready, and all eyes are fixed upon you. Unfortunately, the Inquest have taken full advantage of their head start and have been establishing fortifications and ransacking seer ruins to exploit their technology.
✨ 26 New Feature(s)
- The adventure of [i]Guild Wars 2®: Visions of Eternity™[/i] continues today! Delve deeper into the island of Castora and experience both its beauty and its increasing perils. In the second of three major updates to our latest expansion, "The Only Way" introduces five new chapters continuing the expansion story, a gorgeous new map, two legendary accessories to craft, two new Masteries, new combat relics, and a refreshed Wizard's Vault—plus an expansion of Fashion Templates!
- The launch story for [i]Guild Wars 2: Visions of Eternity[/i] began with an investigation into a series of secretive Inquest voyages out of Lion's Arch. Skip down to the next section if you want to avoid story spoilers.
- In your pursuit of the Inquest, you and your allies sailed to the island of Castora—a place of great danger and intrigue, where magic and history seep from the soil. While tracing the Inquest's movements, you gained new allies in the village of Hullgarden and a deeper understanding of your enemies' goals in this mysterious, lost place. Once refuge to the seers, Castora was a test bed for their magic, and you witnessed firsthand how the Inquest harnessed it for their own means. As you dug deeper, you learned that the Inquest kingpin, Director Vloxx, is on a mission separate from his retinue, and he claims to only be interested in the Inquest as a tool. But in the race to retrieve Ancora, a powerful seer artifact, the director pushed just ahead of your efforts. In the end, you were left questioning the motives of Vloxx, who believes that his plans are the only way to save Tyria. Is he right?
- Eternity's Garden features a dense, treacherous jungle where the flora is as deadly as the fauna! It's a mystical environment enhanced with ancient seer security measures, and surprisingly, not all of them are immediately hostile. While exploring the new map, players will discover seer culture, learn how they utilized their magic, and even befriend their constructs. Eternity's Garden culminates in a climatic new meta-event against the Inquest, which catches the eye of a more ever-present foe. You can even obtain the rare Swiftwing Raptor mount skin as a reward for participating in the meta-event and group events found in the new zone!
- Two new legendary accessories are now available for crafting. Stella Radians is a new legendary PvE accessory that illuminates your character with a celestial halo. Strife Unending is a new legendary WvW accessory; its visual effects scale up in combat as you kill enemies and resets when you are defeated. Strife Unending also applies visual effects to siege equipment that you use. Both accessories can be crafted twice, so you can have a copy in both accessory slots.
- Today's update also expands horizontal progression opportunities for your characters with two new Masteries and six expansion relics to earn and unlock.
- img]{STEAM_CLAN_IMAGE}/38608049/3c22bf2bf17d43b419c99728615283d7a9273aee.jpg[/img]
- h1]New Wizard Vault Rewards and More![/h1]
- Do you have astral acclaim burning holes in your pockets? Fear not! New rewards are now available in the Wizard's Vault. This season, you can earn the first three pieces of the Ward Hunter's armor set: boots, gloves, and shoulders. The new Enchanted Springer Skin adds glowing runes and magical orbs to another of your favorite mounts. Show off your physique with the "/Flex" Emote Tome, and channel the brilliant spirits of Castora with a collection of skins from the Gwyl Monarch's weapon set.
- Beyond the Wizard's Vault, there's also new relics, an infusion, a weapon set, and a variety of other rewards for exploring the new content and map to round out the available goodies!
⚖️ 13 Balance Change(s)
- *][b]July 14–21:[/b] Dungeon Rush Event[/*]
- *][b]July 21–28:[/b] WvW Rush Event[/*]
- *][b]July 28–August 4:[/b] World Boss Rush Event[/*]
- /list]
- b]August[/b]
- list]
- *][b]August 11–September 1:[/b] Festival of the Four Winds[/*]
- *][b]August 28:[/b] [i]Guild Wars 2[/i]’s 14th Anniversary[/*]
- /list]
- Lastly, we have a new ranger pet we'd like to introduce you to. We think it's otterly adorable:
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat
📋 Visions of Eternity Continues Next Week with "The Only Way"
Released: 5/5/2026
✨ 1 New Feature(s)
- p]One more week! Our second major release for [i]Guild Wars 2[/i]®[i]: Visions of Eternity[/i]™ launches on May 12, and with it comes new story chapters, a new map and meta-event, two legendary accessories, Mastery updates, a refresh to the Wizard's Vault, and scads of other rewards and achievements.
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 The Journey So Far: Visions of Eternity Story Recap
Released: 4/29/2026
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Guild Wars 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Guild Wars 2 for the next 48 hours
🎮 The Elder Scrolls Online
5 patch note(s) analysed
📋 Greater Dangers Means Greater Rewards with Challenge Difficulty
Version: 50
Released: 5/26/2026
✨ 4 New Feature(s)
- i]Tailor your overland and quest experience via Season Zero’s new Challenge Difficulty system. [/i]
- If you want to make your adventures in Tamriel more dangerous and rewarding, Season Zero’s new Challenge Difficulty system (arriving when Update 50 goes live on June 8) is your opportunity to customize your [i]ESO [/i]combat experience.
- list][/list][list][/list][list][list][/list][/list][list][/list][list][list][/list][/list][list][/list][list][*][b]Adventurer[/b][/*][list][*]This is the current and default Challenge Difficulty. There is no associated effect, and all rewards are as they are now. If you like how Overland currently operates, then this is the difficulty that is right for you.[/*][/list][*][b]Seasoned[/b][/*][list][*]You take 100% more damage from monsters and do 50% less damage. You receive 50% more gold and 20% more experience from monsters.[/*][/list][*][b]Master[/b][/*][list][*]You take 300% more damage from monsters and do 65% less damage. You receive 100% more gold and 75% more experience from monsters.[/*][/list][*][b]Vestige[/b][/*][list][*]The most difficult option at launch. You take 600% more damage from monsters and deal 80% less damage. You receive 200% more gold and 100% more experience from monsters.[/*] [/list][/list]
- h2]Familiar Foes, New Difficulty[/h2]
⚖️ 3 Balance Change(s)
- h2]Challenge Yourself[/h2]
- With the new Challenge Difficulty system, you can find danger and excitement in every corner of Tamriel. What level of challenge will you try first? Are you excited to explore a more dangerous [i]ESO[/i]? Let us know via [url=https://bsky.app/profile/elderscrollsonline.com]Bluesky[/url], [url=https://twitter.com/TESOnline]X (formerly Twitter)[/url], [url=https://www.instagram.com/elderscrollsonline/]Instagram[/url], and [url=https://www.facebook.com/elderscrollsonline]Facebook[/url].
- i]The Challenge Difficulty system is part of Season Zero and arrives with Update 50 on June 8. [/i]
🏷️ Affected systems: networking, gameplay, ui, anti-cheat
📋 Specialize and Customize with Class Mastery
Version: 50
Released: 5/14/2026
🔧 1 Bug Fix(es)
- b]Update for May 14, 2026:[/b] We have made some minor fixes and tweaks to the below ability descriptions based on recent changes.
✨ 16 New Feature(s)
- i]Discover how you can further focus your builds with the new Class Mastery system. [/i]
- Arriving with Update 50 on June 8 as part of Season Zero, Class Mastery is a new way for you to further hone your builds while also being rewarded for your steadfast dedication to your class.
- Introducing a new passive skill line for each of the game’s seven classes (each containing five unique passive abilities), Class Mastery allows you to lean into the mechanics that make your class and build special.
- As mentioned above, each class gains access to a skill line with five new passives, but you receive only two Class Mastery Points total—you must choose which passives to activate based on your desired playstyle.
- Many of the new passives buff or expand upon the abilities already found within a class’s skill line. You can see the Class Mastery passives outlined below, but be warned, there’s a lot here to take in!
- b]Nightblade[/b]
- list][*]Nocturnal Inspiration: Upgrades rank 2 of Hemorrhage to have a chance equal to your Weapon Critical chance to grant you Ultimate.[/*][*]An Eye for Exploitation: Increases your Weapon and Spell Damage and reduces your damage taken, both based on your target’s missing Health.[/*][*]Above and Beyond: Increases your Critical Damage and Healing. It also increases your maximum potential Critical Damage and Healing.[/*][*]Cutthroat's Focus: Causes you to briefly dodge incoming attacks when activating a Nightblade ability while Bracing. Dodging any attack through any means causes your attacker to take increased damage.[/*][*]Share the Spoils: Upgrades rank 2 of Transfer to double the Ultimate you gain from it while also granting the nearest group members Magicka, Stamina, and Ultimate upon activating.[/*][/list]
- b]Dragonknight[/b]
- b]Warden[/b]
- Note that the Warden’s passives are generic and number-focused while we work on the Class Refresh experience for the class. Expect changes when the Class Refresh is complete.
⚖️ 2 Balance Change(s)
- list][*]Bastion of Light: Heals you for every second that Sacred Ground is active. If you are at full Health after the heal, you generate Ultimate while in combat. [/*][*]Devout Guardian: Gives you a Damage Shield while Sacred Ground is active. The shield also grants Health, Magicka, and Stamina Recovery while active, and if it breaks, you gain Ultimate.[/*][*]Bright Harbinger: Upgrades rank 2 of Illuminate to grant the affected group members’ Weapon and Spell Damage, with a greater increase for you.[/*][*]Judgment’s Brand: Upgrades rank 2 of Burning Light to increase your damage done with Templar abilities a few seconds after activating.[/*][*]Steadfast Candescence: Increases the amount of damage you can block while stationary and causes you to gain Sacred Ground while Bracing.[/*][/list]
- i]The Class Mastery system is part of Season Zero and arrives with Update 50 on June 8, 2026. [/i]
🏷️ Affected systems: audio, stability, gameplay, ui, anti-cheat
📋 The Night Market Event Zone Is Open!
Released: 4/29/2026
✨ 26 New Feature(s)
- Season’s Zero Night Market is now live, and Tamriel’s adventurers can begin their expeditions into a new-and-perilous part of Fargrave and Oblivion.
- url=https://esosslfiles-a.akamaihd.net/ape/uploads/2026/04/bc3bde581470fd7b95b9cf81064ccf18.jpg] [img]https://esosslfiles-a.akamaihd.net/ape/uploads/2026/04/bc3bde581470fd7b95b9cf81064ccf18.jpg[/img] [/url]
- i]Prepare to enter the Night Market[/i]
- You can access the Night Market zone by:
- list][*]Teleporting directly to the [b]Starlit Plaza Wayshrine[/b] by opening Fargrave from your map and selecting the “Event Zone: Night Market” point of interest. [/*][*]Traveling to Fargrave via the portals in Greenshade (in a cave outside Marbruk) or Blackwood (behind the Great Chapel in Leyawiin) and then finding [url=https://www.elderscrollsonline.com/news/post/69715]the Curator[/url] within Fargrave's Shambles district (who will grant you the zone’s main questline).[/*][*]Kicking off the Night Market main questline via the Crown Store by navigating to the Crown Store UI, selecting Quest Starters, then Events, and finally selecting the quest titled "[b]Those Who Would Rule[/b]." From that point, the quest points the way![/*][/list] [url=https://esosslfiles-a.akamaihd.net/ape/uploads/2026/04/8c6b023d81ce9294ba1765ded07fb994.jpg] [img]https://esosslfiles-a.akamaihd.net/ape/uploads/2026/04/8c6b023d81ce9294ba1765ded07fb994.jpg[/img] [/url]
- i]Find the Curator to begin[/i]
- h2]Factions and Favor[/h2]
- At the head of the pack plundering this new zone are three factions: [url=https://www.elderscrollsonline.com/news/post/69739]the Glittering Goad, the Thousand Eyes, and the Ruckus[/url]. Each faction is different in aspect but alike in aspirations, as each are vying for control of the Night Market’s secrets and riches. When you first enter the zone and begin its main storyline, you must choose which of the three to support. Make your selection carefully, as your choice will shape your experience of the new zone.
- url=https://esosslfiles-a.akamaihd.net/ape/uploads/2026/04/325a4f435d9edb32989d7001d6344678.jpg] [img]https://esosslfiles-a.akamaihd.net/ape/uploads/2026/04/325a4f435d9edb32989d7001d6344678.jpg[/img] [/url]
- i]Choose your faction[/i]
🏷️ Affected systems: gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Elder Scrolls Online for the next 48 hours
🎮 Lost Ark
5 patch note(s) analysed
📋 Return Of Argos Release Notes
Released: 5/13/2026
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/40704661/f23a295acc9cb31b4b47c13eb3635bb76470ba93.png"][/img][/p][p][/p][h3]Heroes of Arkesia,[/h3][p][/p][p]Argos is back. The Holy Beast has been reimagined as a standalone frost-themed event encounter, and whether you cleared the original on day one or never got the chance, Snowflake Argos has something for you.[/p][p][/p][p]This update introduces the Snowflake Argos event alongside new Wandering Merchant cards to help prepare for the upcoming Horizon Cathedral Abyssal Raid, the return of the Golden Frog Event Shop, and more. Downtime will begin on May 13 at 12 AM (7AM UTC) and is expected to last 7 hours. Read on for the full list of new content, events, store offerings, and other changes [url="https://playlostark.com/en-us/game/releases/return-of-argos"]here[/url].[/p]
🏷️ Affected systems: stability
📋 Behind the Scenes: Shadow Raids
Released: 4/15/2026
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat
📋 The Shadows Rise Release Notes
Released: 4/14/2026
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/40704661/e3fc47c41855275d2096e39d67e60b21fc2661fc.jpg"][/img][/p][h3]Heroes of Arkesia,[/h3][p][/p][p]The Shadows Rise and await your arrival.[/p][p][/p][p]This update features loads of new content, including the very first Shadow Raid - Serca, Witch Of Pain, new Tier 4 progression with Destined Tremor Gear, challenging solo content including Chaos Rift and Haal's Hourglass, Inanna's Blessing, and more. Downtime will begin on April 15 at 12 a.m. PT (7AM UTC) and is expected to last 5 hours. Read on for the full list of new content, events, store offerings, and other changes [url="https://www.playlostark.com/en-us/game/releases/the-shadows-rise"]here[/url].[/p]
🏷️ Affected systems: stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Lost Ark for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Lost Ark for the next 48 hours
🎮 Monster Hunter Rise
5 patch note(s) analysed
📋 Fight alongside Rise / Sunbreak Monsters in Stories 3!
Version: 1s
Released: 4/2/2026
🏷️ Affected systems: networking, stability, ui, anti-cheat
📋 Monster Hunter news
Released: 3/13/2026
🏷️ Affected systems: stability
📋 Related Promotional Information
Released: 2/6/2026
✨ 8 New Feature(s)
- You can transfer your save data to the full version and continue playing where you left off.
- b]Monster Hunter Stories 3: Twisted Reflection - Trial Version[/b]
- https://store.steampowered.com/app/3470630/3/
- The trial version has only one save slot (the full version will have three).
- You can only advance to level 10 in the trial version. You can continue playing upon reaching the level cap, but you will no longer gain any experience points. The amount of Trade Points and Monsties you can accumulate are also capped.
- In order to carry over your progress to the full version, you must use the same account, with the save data on your PC.
- hr][/hr]
- https://store.steampowered.com/app/2852190/3/
🏷️ Affected systems: networking, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Monster Hunter Rise for the next 48 hours
🎮 Nioh 2
5 patch note(s) analysed
📋 "Team NINJA Essential Collection" now available
Released: 6/9/2025
✨ 1 New Feature(s)
- p]The "Team NINJA Essential Collection" Steam bundle is now available![/p][p]Enjoy the signature action of Team NINJA by adding these must-play titles to your collection![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/bundle/54940/"][/dynamiclink][/p]
📋 Nioh 2 - The Complete Edition: Ver 1.28.8 Patch Notes
Released: 12/12/2022
🔧 1 Bug Fix(es)
- ・Fixed issues with keyboard/mouse operation.
🏷️ Affected systems: input
📋 Nioh 2 - The Complete Edition: Ver 1.28.7 Patch Notes
Released: 9/1/2022
🔧 3 Bug Fix(es)
- ・Fixed an issue with keyboard/mouse operation where an attack would be launched if the Ki Pulse button was pressed and released while the attack button was held down.
- ・Adjusted the “Hideyoshi” achievement that can now be earned when the Tale of Nioh is opened if the conditions are met, if it was not earned offline.
- ・Fixed other minor issues.
✨ 1 New Feature(s)
- ・Added support for Epic Online Services (EOS).
🏷️ Affected systems: input, ui
✅ Potentially Resolved Issues (10)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1313 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.28.8 Patch Notes"
↳ Matched fix: "・Fixed issues with keyboard/mouse operation." (95% confidence) - Issue #1314 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.28.7 Patch Notes"
↳ Matched fix: "・Fixed issues with keyboard/mouse operation." (95% confidence) - Issue #1315 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.28.6 Patch Notes"
↳ Matched fix: "・Fixed issues with keyboard/mouse operation." (70% confidence) - Issue #1320 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.27.2 Patch Notes"
↳ Matched fix: "・Fixed issues with keyboard/mouse operation." (87% confidence) - Issue #1321 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.27.1 Patch Notes"
↳ Matched fix: "・Fixed issues with keyboard/mouse operation." (70% confidence) - Issue #1313 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.28.8 Patch Notes"
↳ Matched fix: "・Fixed other minor issues." (70% confidence) - Issue #1314 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.28.7 Patch Notes"
↳ Matched fix: "・Fixed an issue with keyboard/mouse operation where an attack would be launched if the Ki Pulse button was pressed and r" (95% confidence) - Issue #1315 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.28.6 Patch Notes"
↳ Matched fix: "・Fixed an issue with keyboard/mouse operation where an attack would be launched if the Ki Pulse button was pressed and r" (55% confidence) - Issue #1318 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.28.2 Patch Notes"
↳ Matched fix: "・Fixed other minor issues." (95% confidence) - Issue #1320 (unknown): "Auto-crawled: Nioh 2 - The Complete Edition: Ver 1.27.2 Patch Notes"
↳ Matched fix: "・Fixed an issue with keyboard/mouse operation where an attack would be launched if the Ki Pulse button was pressed and r" (61% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Nioh 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Nioh 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Nioh 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Sekiro: Shadows Die Twice
1 patch note(s) analysed
📋 There's now an Elden Ring mod that swaps Shadow of the Erdtree's final boss for Hidetaka Miyazaki riding Patches, because why not
Released: 7/12/2024
✨ 1 New Feature(s)
- Yep, you might have seen this pretty tough fight beaten using a saxophone or on a dance pad, but brother, the weeds of Elden Ring DLC weirdness are already growing a lot deeper than those wacky antics. This isn't the first time someone's decided to get meta and add Miyazaki into one of his own games as a character, but it might be the funniest.
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Sekiro: Shadows Die Twice for the next 48 hours
🎮 Dark Souls III
2 patch note(s) analysed
📋 ELDEN RING NIGHTREIGN - Official Pre-Order Trailer
Released: 2/13/2025
📋 ELDEN RING NIGHTREIGN - Reveal Gameplay Trailer
Released: 12/13/2024
✨ 1 New Feature(s)
- h2][b]ELDEN RING NIGHTREIGN[/b] launches on PC Digital in 2025.[/h2]
🎮 Lies of P
5 patch note(s) analysed
📋 Nominate us for the Labor of Love Category ❤️
Released: 11/26/2025
📋 2025년 대한민국 게임 대상 후보작 선정 안내
Released: 10/23/2025
📋 Lies of P: Overture is Nominated for a Golden Joystick!
Released: 10/3/2025
🎮 Lords of the Fallen (2023)
5 patch note(s) analysed
📋 Hotfix for Update V2.5.394
Version: 2.5.394
Released: 5/7/2026
🔧 1 Bug Fix(es)
- p]Greetings Lampbearers,[/p][p]A new hotfix will be published tomorrow, addressing several problems raised by the community.[/p][p]As always, many of these improvements were identified thanks to your continued feedback across our official [url="https://discord.gg/lotf"]Discord[/url] and [url="https://www.reddit.com/r/TheLordsOfTheFallen/"]Reddit[/url] channels. Your support plays a vital role in helping us refine the Lords of the Fallen experience.[/p][p][b]Hotfix Notes[/b][/p][list][*][p]Fixed the hitboxes of Grand Axes’ two-handed heavy attacks.[/p][/*][*][p]Fixed cases where “Traverse” interactions could appear without the corresponding Moth Walls during certain boss encounters.[/p][/*][*][p]Fixed a case where the Eidolon of Adyr could teleport outside the combat arena and be defeated automatically.[/p][/*][*][p]Increased social currency rewards for completing invasions, assisting another player in defeating a boss, and defeating enemies as part of the “Avenge Lampbearer” feature.[/p][/*][*][p]Increased the amount of social currency rewarded for defeating elite enemies.[/p][/*][/list][p]Thank you for your continued feedback, and please keep sharing it with us on our official Reddit and Discord channels.[/p][p]In light, we walk.[/p][p]— The CI Games Team[/p][p][dynamiclink href="https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/"][/dynamiclink][/p]
🏷️ Affected systems: networking, gameplay
📋 Hotfix for Update 2.5.364
Version: 2.5.364
Released: 4/20/2026
🏷️ Affected systems: rendering, networking, input, ui, platform
📋 Hotfix for Update V2.5.352
Version: 2.5.352
Released: 4/10/2026
🔧 1 Bug Fix(es)
- p]Greetings Lampbearers,[/p][p]We’ve deployed a new hotfix to address problems reported by the community following recent updates.[/p][p]As always, many of these fixes were identified thanks to your continued feedback across our official Discord and Reddit channels. Your support plays a vital role in helping us refine the Lords of the Fallen experience.[/p][p][b]Hotfix Notes – Version 2.5.352[/b][/p][list][*][p]Fixed a case where the [i]Guest Player’s[/i] level could reset after backing out of the Chrysalis Respec menu during a co-op session.[/p][/*][*][p]Fixed a case where the [i]Host Player[/i] would automatically initiate a search for a new session after the [i]Guest Player[/i] left.[/p][/*][*][p]Fixed a case where both players could be teleported to a previously visited Vestige when the [i]Guest Player[/i] used the “Rest” function.[/p][/*][*][p]Fixed a case where the [i]Guest Player[/i] was unable to use the “Warp to Vestige” option in Full Privilege, Non-Shared Progression co-op sessions.[/p][/*][*][p]Fixed a case where the privilege type in Non-Shared Progression co-op sessions could change from Full to Limited when the [i]Guest Player[/i] joined.[/p][/*][/list][p]Thank you once again for your continued support and for helping us shape the Lords of the Fallen experience.[/p][p]In light, we walk.[/p][p]— The CI Games Team[/p][p][/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/"][/dynamiclink][/p]
🏷️ Affected systems: networking, stability, ui
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1329 (unknown): "Auto-crawled: Hotfix for Update V2.5.394"
↳ Matched fix: "p]Greetings Lampbearers,[/p][p]A new hotfix will be published tomorrow, addressing several problems raised by the commun" (95% confidence) - Issue #1330 (unknown): "Auto-crawled: Hotfix for Update 2.5.364"
↳ Matched fix: "p]Greetings Lampbearers,[/p][p]A new hotfix will be published tomorrow, addressing several problems raised by the commun" (57% confidence) - Issue #1331 (unknown): "Auto-crawled: Hotfix for Update V2.5.352"
↳ Matched fix: "p]Greetings Lampbearers,[/p][p]A new hotfix will be published tomorrow, addressing several problems raised by the commun" (56% confidence) - Issue #1329 (unknown): "Auto-crawled: Hotfix for Update V2.5.394"
↳ Matched fix: "p]Greetings Lampbearers,[/p][p]We’ve deployed a new hotfix to address problems reported by the community following recen" (57% confidence) - Issue #1330 (unknown): "Auto-crawled: Hotfix for Update 2.5.364"
↳ Matched fix: "p]Greetings Lampbearers,[/p][p]We’ve deployed a new hotfix to address problems reported by the community following recen" (65% confidence) - Issue #1331 (unknown): "Auto-crawled: Hotfix for Update V2.5.352"
↳ Matched fix: "p]Greetings Lampbearers,[/p][p]We’ve deployed a new hotfix to address problems reported by the community following recen" (92% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Lords of the Fallen (2023) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Doom Eternal
5 patch note(s) analysed
📋 PC Mods Update
Released: 8/7/2025
🏷️ Affected systems: rendering, stability, gameplay, ui, platform
📋 DOOM: The Dark Ages | Official Launch Trailer
Released: 5/9/2025
✨ 2 New Feature(s)
- Enjoy the Official Launch Trailer for DOOM: The Dark Ages
- Stand And Fight as the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem.
🏷️ Affected systems: gameplay
📋 DOOM: The Dark Ages - Gameplay Deep Dive
Released: 1/24/2025
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Doom Eternal for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Doom Eternal for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Doom Eternal for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Doom Eternal for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Doom Eternal for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Doom Eternal for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Doom Eternal for the next 48 hours
🎮 Borderlands 3
5 patch note(s) analysed
📋 The Hunt Community Charity Event is live!
Released: 5/22/2026
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink href="https://store.steampowered.com/app/632360/Risk_of_Rain_2/"][/dynamiclink][/p][p] [/p][p] *Discount based on 2K’s SRP. Digital only. Offers end March 26th, 2026. Terms apply.[/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 🚀 The 2K Publisher Sale* is LIVE! 🚀
Released: 2/5/2026
✨ 1 New Feature(s)
- p]The massive 2K Publisher Sale has officially started on Steam! For a limited time, grab great deals on your favorite blockbuster games and complete collections! [/p][p][/p][h1]🔥 New Titles & Major Milestones:[/h1][p]Dive into our latest hits and celebrate franchise milestones with great discounts:[/p][h3]New Titles: Get Borderlands 4 (30% OFF), experience an all-new era of crime with Mafia: The Old Country (20% OFF), and hit the court with NBA 2K26 (67% OFF).[/h3][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h3]1-Year Anniversary: Celebrate one year of world-building with Civilization VII at 40% OFF![/h3][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h3]10-Year Milestone: Gear up for the fight to reclaim Earth as we approach the 10th anniversary of XCOM 2 (look for amazing deals on the XCOM franchise!)[/h3][p][dynamiclink href="https://store.steampowered.com/app/268500/XCOM_2/"][/dynamiclink][/p][p][/p][h1]💰 Ultimate Value Collections:[/h1][p]Save big on franchises and acclaimed bundles:[/p][h3]Borderlands Collection: Pandora's Box - 75% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h3]Mafia Trilogy - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/48195/Mafia_Trilogy/"][/dynamiclink][/p][h3]BioShock: The Collection - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/sub/127633/"][/dynamiclink][/p][h3]Sid Meier’s Civilization VI Anthology - 70% OFF [/h3][p][dynamiclink href="https://store.steampowered.com/bundle/21432/Sid_Meiers_Civilization_VI_Anthology/"][/dynamiclink][/p][p][/p][h1]🕹️ Steam Exclusive: Retro Rewinds Bundle[/h1][p]Take a journey back to the classics! Grab the curated Retro Rewinds Bundle featuring three foundational games: Mafia (2002 Original Version), Civilization IV, and Borderlands GOTY Edition.[/p][p][/p][p][url="https://store.steampowered.com/developer/2K/sale/2kPublisherSale2026" style="pill" buttoncolor="#ee2d24"]Shop the 2K Publisher Sale now before it ends! [/url][/p][p][/p][p]*Discount based on 2K’s SRP. Digital only. Offers end February 19, 2026. Terms apply.[/p]
🏷️ Affected systems: input, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Borderlands 3 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Borderlands 3 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Borderlands 3 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Borderlands 3 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Borderlands 3 for the next 48 hours
🎮 Metro Exodus
5 patch note(s) analysed
📋 METRO 2039 – Reveal
Released: 4/16/2026
🏷️ Affected systems: stability, ui
📋 METRO 2039 – Announcement Showcase this Thursday
Released: 4/13/2026
✨ 1 New Feature(s)
- h2]Join us for the global reveal of METRO 2039 [/h2][p] [/p][h3]16 April 2026 10AM PDT | 7PM CEST | 8PM EET[/h3][h3][/h3][previewyoutube="4VBIDuqjQic;full"][/previewyoutube][p][url="www.METRO2039.com" style="pill" buttoncolor="#fbd037"]Click here to find out more[/url][/p][p][/p][p]Plus the whole franchise is on sale now - so if you are new to the dark, postapocalyptic world of METRO, there has never been a better time to dive in [/p][p][url="https://store.steampowered.com/developer/deepsilver/sale/MetroFranchiseSale"]https://store.steampowered.com/developer/deepsilver/sale/MetroFranchiseSale[/url] [/p][p][/p]
🏷️ Affected systems: ui
📋 Celebrate Ukrainian Games Fest with Metro
Released: 8/15/2025
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Metro Exodus for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Metro Exodus for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Metro Exodus for the next 48 hours
🎮 Dying Light
5 patch note(s) analysed
📋 📢 Community Survey: Help Us Shape the Future of Dying Light!
Released: 5/22/2026
🏷️ Affected systems: networking, anti-cheat
📋 DYING LIGHT FIX 1.55
Released: 3/19/2026
🔧 1 Bug Fix(es)
- p]Survivors! We have just released a small update for Dying Light, which addresses an issue that occurred when loading saves from The Following launching the game in the Slums. Make sure you download the latest version of the game - 1.55.[/p]
📋 Final days of Anniversary Sale
Released: 2/18/2026
🏷️ Affected systems: gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1349 (unknown): "Auto-crawled: DYING LIGHT FIX 1.55"
↳ Matched fix: "p]Survivors! We have just released a small update for Dying Light, which addresses an issue that occurred when loading s" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dying Light for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dying Light for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dying Light for the next 48 hours
🎮 Dying Light 2 Stay Human
5 patch note(s) analysed
📋 📢 Community Survey: Help Us Shape the Future of Dying Light!
Released: 5/22/2026
🏷️ Affected systems: networking, anti-cheat
📋 We want to hear from you!
Released: 3/11/2026
🏷️ Affected systems: networking, anti-cheat
📋 The Infected Outbreak Reaches Its Peak!
Released: 2/27/2026
🏷️ Affected systems: anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dying Light 2 Stay Human for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dying Light 2 Stay Human for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dying Light 2 Stay Human for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dying Light 2 Stay Human for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dying Light 2 Stay Human for the next 48 hours
🎮 Days Gone
5 patch note(s) analysed
📋 Days Gone Beta Branch Option
Version: 1.07
Released: 10/15/2025
🏷️ Affected systems: rendering, networking, input, gameplay, ui
📋 Days Gone Patch 1.13 Notes
Version: 1.13
Released: 7/21/2025
🔧 1 Bug Fix(es)
- p][b]GENERAL[/b][/p][list][*][p]Various crash fixes.[/p][/*][*][p]Streaming performance improvements.[/p][/*][*][p]Translation updates.[/p][/*][/list][p]
🏷️ Affected systems: stability
📋 Days Gone Patch 1.12 Notes
Version: 1.12
Released: 6/24/2025
⚖️ 1 Balance Change(s)
- Thank you for your continued feedback and support.[/p]
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1356 (unknown): "Auto-crawled: Days Gone Patch 1.13 Notes"
↳ Matched fix: "p][b]GENERAL[/b][/p][list][*][p]Various crash fixes.[/p][/*][*][p]Streaming performance improvements.[/p][/*][*][p]Trans" (90% confidence) - Issue #1358 (unknown): "Auto-crawled: Days Gone Patch 1.11 Notes"
↳ Matched fix: "p][b]GENERAL[/b][/p][list][*][p]Various crash fixes.[/p][/*][*][p]Streaming performance improvements.[/p][/*][*][p]Trans" (60% confidence) - Issue #1359 (unknown): "Auto-crawled: Days Gone Patch 1.10 Notes"
↳ Matched fix: "p][b]GENERAL[/b][/p][list][*][p]Various crash fixes.[/p][/*][*][p]Streaming performance improvements.[/p][/*][*][p]Trans" (70% confidence) - Issue #1360 (unknown): "Auto-crawled: Days Gone Patch 1.09 Notes"
↳ Matched fix: "p][b]GENERAL[/b][/p][list][*][p]Various crash fixes.[/p][/*][*][p]Streaming performance improvements.[/p][/*][*][p]Trans" (60% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Days Gone for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Days Gone for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Days Gone for the next 48 hours
🎮 Persona 3 Reload
5 patch note(s) analysed
📋 Persona5: The Phantom X Makoto Yuki from Persona 3 Reload Makes His Debut!
Released: 5/21/2026
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
📋 Get 60% Off Persona 3 Reload During the SEGA/ATLUS Golden Week Sale!
Released: 4/23/2026
📋 ATLUS Game-Themed Avatar Frames Now Available In Persona 5: The Phantom X!
Released: 3/19/2026
✨ 1 New Feature(s)
- p]Blooming deals await at the SEGA Steam Spring Sale![/p][p]Sale Period: 19 March, 2026, 5:00 PM - 26 March, 2026, 4:59 PM. (UTC)[/p][p][/p][p]Don't miss this chance to save 50% on Metaphor: ReFantazio, up to 60% on Persona 3 Reload, or 70% on Persona 5 Royal![/p][p]Celebrate the sale with exclusive limited-time avatar frames featuring Metaphor: ReFantazio, Persona 3 Reload, and Persona 5 Royal – now available for download in Persona 5: The Phantom X![/p][p]Head to Persona 5: The Phantom X for the SEGA Steam Spring Sale Exclusive ATLUS Game-Themed Avatar Frames Giveaway*[/p][p][/p][p]◆SEGA Steam Spring Sale Exclusive ATLUS Game-Themed Avatar Frames Giveaway*[/p][p]Claim by: 2 April, 2026 1:59AM (UTC)[/p][p]Contents:[/p][p]Limited-Time Metaphor: ReFantazio Avatar Frame - Hero's Awakening[/p][p]Limited-Time Persona 3 Reload Avatar Frame - Evoked Awakening[/p][p]Limited-Time Persona 5 Royal Avatar Frame - Mask of Faith[/p][p][i]*no purchase required to claim gifts[/i][/p][p][/p][p][b][u]◆ Persona5: The Phantom X[/u][/b] [/p][p][img src="{STEAM_CLAN_IMAGE}/44538637/f38facbcede6f9896dc4a95dffcdff546cb66da4.png"][/img][/p][p]Jump into the thrilling double life of a seemingly ordinary high school student in Tokyo. Make the most of student life in Japan by hitting the bustling cities of Shibuya, Shinjuku, and Kichijoji. Once the bell rings, don the mask of a Phantom Thief and infiltrate the hidden realm of the Metaverse to take on the dark beings that lie within... [/p]
🏷️ Affected systems: rendering, input, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Persona 3 Reload for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Persona 3 Reload for the next 48 hours
🎮 Final Fantasy XV
3 patch note(s) analysed
📋 SQUARE ENIX Publisher Sale 2026
Released: 3/17/2026
✨ 1 New Feature(s)
- With over 200+ discounted games in the SQUARE ENIX Publisher Sale, our *NEW* host, Matthew Mercer, is here to help you find your next RPG adventure - accompanied by our long-time bestie Ben Starr... whether we asked for it or not.
📋 "FINAL FANTASY XV Original Soundtrack" Now on Sale!
Released: 1/27/2025
✨ 2 New Feature(s)
- A New Era of FINAL FANTASY Sound, Long Awaited by the World—
- The FINAL FANTASY XV Original Soundtrack heralds the dawn of a new age in FF music. The main composer, Yoko Shimomura, known for her work on the Kingdom Hearts series and Mana series, brings her signature dramatic and melodic compositions to this masterpiece.
🏷️ Affected systems: audio
📋 FINAL FANTASY XVI NOW AVAILABLE!
Released: 9/20/2024
🏷️ Affected systems: networking, input, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Final Fantasy XV for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Final Fantasy XV for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Final Fantasy XV for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Final Fantasy XV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Final Fantasy XV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Final Fantasy XV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Final Fantasy XV for the next 48 hours
🎮 NieR: Automata
2 patch note(s) analysed
📋 SQUARE ENIX Publisher Sale 2026
Released: 3/17/2026
✨ 1 New Feature(s)
- With over 200+ discounted games in the SQUARE ENIX Publisher Sale, our *NEW* host, Matthew Mercer, is here to help you find your next RPG adventure - accompanied by our long-time bestie Ben Starr... whether we asked for it or not.
📋 The soundtrack for the “NieR” series is Now on Sale!
Released: 3/14/2025
✨ 1 New Feature(s)
- We’re thrilled to announce that several NieR soundtrack albums are now available for purchase on Steam! What’s more, we’re also holding a limited-time sale to commemorate!
🏷️ Affected systems: audio
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for NieR: Automata for the next 48 hours
🎮 Yakuza 0
5 patch note(s) analysed
📋 Get Yakuza 0 Director’s Cut & New Versions of Yakuza Kiwami & Yakuza Kiwami 2
Released: 12/11/2025
🔧 1 Bug Fix(es)
- The extreme remake of the game that launched the series nearly 20 years ago. Play as former yakuza Kazuma Kiryu and unwind a 10-billion-yen conspiracy in Tokyo’s red-light district, fueled by his fists and unyielding resolve that will make him a legend.
✨ 18 New Feature(s)
- We’re celebrating the 20th anniversary of the Like a Dragon & Yakuza series with the release of three games. Yakuza 0 Director’s Cut and new versions of Yakuza Kiwami & Yakuza Kiwami 2 are now available! Better yet, owners of the previous versions may be able to qualify for special offers, so check out the details below.
- Yakuza 0 Director’s Cut features[b] newly added cutscenes, online co-operative ‘Red Light Raid’ mode, English dub, and added text language support[/b] in French, Italian, German, Spanish, Latin American Spanish, Brazilian Portuguese, and Russian. The theme song Bubble that was not included in the original western release of Yakuza 0 has also been added.
- This new version of Yakuza Kiwami features [b]added text language support[/b] in French, Italian, German, Spanish, Latin American Spanish, Brazilian Portuguese, and Russian. The songs Receive You [Reborn] and Bleed that were not included in the original western release of Yakuza Kiwami [b]have also been added. [/b]
- Also, those who have Yakuza Kiwami (Legacy) may be able to get the new version of[b] Yakuza Kiwami at a discounted price.[/b] Visit the Yakuza Kiwami store page linked above to see if you qualify!
- *]Yakuza Kiwami (Legacy) can still be downloaded and played if already in your library.
- *]Save data does not carry over between Yakuza Kiwami (Legacy) and Yakuza Kiwami.
- *]Pricing and availability vary by region.[/i]
- /list]
- h1]YAKUZA KIWAMI 2[/h1]
- https://store.steampowered.com/app/3717340/Yakuza_Kiwami_2/
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 Save Up to 80% During the Like a Dragon & Yakuza 20th Anniversary Sale
Released: 12/4/2025
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/32967900/6120231007aa02590d60df1bebc65a85fc4c1d71.png"][/img][/p][h3][b]GET UP TO 80% OFF[/b] [/h3][p]Celebrate the 20th anniversary of the Like a Dragon & Yakuza series with these limited-time deals! Now until December 11, save up to 80% on games including Like a Dragon: Pirate Yakuza in Hawaii, Like a Dragon: Infinite Wealth, Like a Dragon: Ishin!, and so much more. [/p][p][url="https://store.steampowered.com/publisher/Sega/sale/RGG20thAnniversary"]Check out all the deals here![/url] [/p][p] [/p][h3][b]GET A DISCOUNT ON YAKUZA 0 DIRECTOR’S CUT[/b] [/h3][p]Yakuza 0 Director’s Cut is releasing on December 8th, the day of series’ 20th anniversary with newly added cutscenes, online co-operative ‘Red Light Raid’ mode, English dub, and added text language support in French, Italian, German, Spanish, Latin American Spanish, Brazilian Portuguese, and Russian. The theme song Bubble that was not included in the original western release of Yakuza 0 has also been added. [/p][p]Those who have Yakuza 0 by December 8th 08:29 am PST may be able to upgrade to the digital version of Yakuza 0 Director’s Cut for up to 60% off the everyday price. Add it to your wishlist now. [/p][p][dynamiclink href="https://store.steampowered.com/app/2988580/Yakuza_0_Directors_Cut/"][/dynamiclink][/p][p][i]- Save data does not carry over between Yakuza 0 and Yakuza 0 Director’s Cut.[/i] [/p][p][i]- Pricing and availability vary by region.[/i] [/p][p] [/p][h3][b]WISHLIST OR PRE-ORDER YAKUZA KIWAMI 3 & DARK TIES[/b] [/h3][p] [/p][p]A legend is reborn and a new legacy begins in the extreme remake of Yakuza 3, evolving every aspect of the game and adding Dark Ties, a brand-new tale of Yoshitaka Mine included as a separate experience. Pre-order now and add Ichiban as a legendary lad to the Ryukyu Gal Gang. [/p][p] [img src="{STEAM_CLAN_IMAGE}/32967900/73cf435c2f96527b7e46b808445a773eeb177894.png"][/img][/p][p][dynamiclink href="https://store.steampowered.com/app/3937550/Yakuza_Kiwami_3__Dark_Ties/"][/dynamiclink][/p][p]Keep an eye on our social channels for more [i]Like a Dragon [/i]content. [/p][p]-The Ryu Ga Gotoku Studio Team [/p][p][url="https://twitter.com/RGGStudio" style="pill"]Twitter[/url] [url="https://www.tiktok.com/@rggstudiowest" style="pill"]TikTok[/url] [url="https://www.facebook.com/RGGStudioWest" style="pill"]Facebook[/url] [url="https://www.instagram.com/rggstudiowest/" style="pill"]Instagram[/url] [/p]
🏷️ Affected systems: gameplay, anti-cheat
📋 Yakuza 0 to Yakuza 0 Director’s Cut Discount Offer Announcement
Released: 11/27/2025
🔧 1 Bug Fix(es)
- *]Yakuza 0 will no longer be available for new purchases from December 8th at 08:30 am PST.
✨ 1 New Feature(s)
- b]Title Features:[/b] Yakuza 0 Director’s Cut features newly added cutscenes, online co-operative ‘Red Light Raid’ mode, English dub, and added text language support in French, Italian, German, Spanish, Latin American Spanish, Brazilian Portuguese, and Russian. The theme song Bubble that was not included in the original western release of Yakuza 0 has also been added.
🏷️ Affected systems: stability, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Yakuza 0 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Yakuza 0 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Yakuza 0 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Yakuza 0 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Yakuza 0 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Yakuza 0 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Yakuza 0 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Yakuza 0 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Yakuza: Like a Dragon
5 patch note(s) analysed
📋 Yakuza Kiwami 3 & Dark Ties is Now Available!
Released: 2/14/2026
✨ 2 New Feature(s)
- The wait is over. Jump into the two-in-one experience and play the extreme remake & brand-new action-packed adventure now.
- b][h2]GET YAKUZA KIWAMI 3 & DARK TIES NOW[/h2][/b]A legend is reborn and a new legacy begins in the extreme remake of Yakuza 3, evolving every aspect of the game and adding Dark Ties, a brand-new tale of Yoshitaka Mine included as a separate experience.
🏷️ Affected systems: gameplay, ui, platform
📋 Check Out Everything Revealed from the Newest RGG Direct
Released: 9/25/2025
📋 Check Out Everything Shown During the Newest Like a Dragon Direct
Released: 1/11/2025
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Yakuza: Like a Dragon for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Yakuza: Like a Dragon for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Yakuza: Like a Dragon for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Yakuza: Like a Dragon for the next 48 hours
🎮 Like a Dragon: Infinite Wealth
5 patch note(s) analysed
📋 Like a Dragon: Infinite Wealth is Now -70% off!
Released: 4/27/2026
🏷️ Affected systems: ui
📋 Yakuza Kiwami 3 & Dark Ties is Now Available!
Released: 2/14/2026
✨ 2 New Feature(s)
- The wait is over. Jump into the two-in-one experience and play the extreme remake & brand-new action-packed adventure now.
- b][h2]GET YAKUZA KIWAMI 3 & DARK TIES NOW[/h2][/b]A legend is reborn and a new legacy begins in the extreme remake of Yakuza 3, evolving every aspect of the game and adding Dark Ties, a brand-new tale of Yoshitaka Mine included as a separate experience.
🏷️ Affected systems: gameplay, ui, platform
📋 Check Out Everything Revealed from the Newest RGG Direct
Released: 9/25/2025
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Like a Dragon: Infinite Wealth for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Like a Dragon: Infinite Wealth for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Like a Dragon: Infinite Wealth for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Like a Dragon: Infinite Wealth for the next 48 hours
🎮 Mount and Blade II: Bannerlord
5 patch note(s) analysed
📋 Patch Notes - WS v1.2.5 / BL v1.4.5
Version: 1.2.5
Released: 5/21/2026
🔧 5 Bug Fix(es)
- War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the base game.[/i][/p][p]
- Fixes[/p][list][*][p]Fixed a bug that caused tribute values in the Diplomacy screen to be displayed as negative (e.g. Tribute Paid: 8000 | -8000). Tribute values are now correctly displayed (e.g. 8000 | 0).[/p][/*][*][p]Fixed a bug that prevented effects from applying to certain kingdom policies. The affected policies are Effects of Crown Duty, Imperial Towns, Lawspeakers, Royal Privilege, Castle Charters, and Royal Commissions.[/p][/*][*][p]Fixed a bug that caused incorrect tax calculations for the "War Tax" and "Debasement of the Currency" policies.[/p][/*][*][p]Fixed a bug that allowed alliance and trade agreements to be finalized with the player’s kingdom even when the other side did not support it.[/p][/*][*][p]Fixed a bug that caused the player to pay influence when the peace notification was ignored or closed.[/p][/*][*][p]Fixed a bug that caused a declaration of war notification to trigger when a clan is successfully convinced to defect to the player's kingdom.[/p][/*][/list][p]
- Fixes[/p][list][*][p]Fixed a bug that caused a besieging army to be fully defeated after retreating from a siege mission, allowing the player to imprison all remaining troops and acquire all the loot.[/p][/*][*][p]Fixed a bug that caused besiegers to continue their assaults immediately after retreating from a mission instead of rethinking their position, healing their wounded, rebuilding siege equipment, or lifting the siege if needed.[/p][/*][*][p]Fixed a bug that prevented pikemen in mixed-troop formations from bracing due to standing behind shielded troops. If a formation has troops capable of bracing and is under cavalry charge attack, those units will now move to the front of the formation to brace.[/p][/*][*][p]Fixed a bug that prevented the player from capturing all wounded troops as prisoners after a battle.[/p][/*][*][p]Fixed a bug that prevented selected formation banners from being highlighted correctly during battles.[/p][/*][*][p]Fixed a bug that caused formations without troops to be included in deployment.[/p][/*][*][p]Fixed a bug that caused certain formations to continue moving during the Order of Battle phase.[/p][/*][*][p]Fixed a bug that prevented the player from being deployed and moving with the assigned formation during the Order of Battle screen.[/p][/*][*][p]Fixed a bug that prevented the Auto Deploy button from distributing units correctly during the Siege Order of Battle phase.[/p][/*][*][p]Fixed a bug that caused captains to stay in the wrong positions after being assigned to a formation during Order of Battle.[/p][/*][*][p]Fixed a bug that caused troops to spawn in the wrong formations during the Order of Battle screen.[/p][/*][*][p]Fixed a bug that caused reinforcement formations to face an incorrect direction during deployment.[/p][/*][*][p]Fixed a bug that caused post-battle influence gain notification to trigger even if there was no influence gained.[/p][/*][*][p]Fixed a bug that caused AI to overevaluate the surrounding allied party strengths and get a penalty to the besieging score.[/p][/*][*][p]Fixed a bug that caused siege defender parties to engage the player without waiting for other defender parties, and start an encounter when they were weaker than the player.[/p][/*][*][p]Fixed a bug that caused siege defenders to have unlimited ammo when ambushing the besiegers.[/p][/*][*][p]Fixed a bug that prevented garrison morale from resetting after capturing a settlement.[/p][/*][*][p]Fixed a bug that caused issues with column formation retreat.[/p][/*][*][p]Fixed a bug that caused issues with the column formation siege ladder and siege tower usage.[/p][/*][*][p]Fixed a bug that caused troop types that spawn in battle to be incorrectly homogenous. Troop types should now spawn proportionally to their ratio in the party.[/p][/*][*][p]Fixed a bug that caused AI agents to switch targets when the targeted agent was the player and had jumped.[/p][/*][/list][p]
- b]Clan and Party[/b][/p][p]Changes[/p][list][*][p]Campaign map party visibility is now affected by party size and terrain. Larger parties and armies can now be spotted from farther away, while smaller parties like bandits and villagers must get closer before becoming visible. Parties moving through forests are also harder to detect than those in open terrain.[/p][/*][*][p]Improved party role management by allowing each clan member to hold up to two party roles at the same time, reducing pressure o[i]nc[/i]n companion limits. Role assignment and dialogue options have been updated accordingly.[/p][/*][*][p]Reduced the initial clan tiers of several Vlandian clans while raising the starting tiers for select Battanian clans.[/p][/*][*][p]The "Tell your men to ignore the superstitions of villagers, and press on." choice in the "Cries in the Mist" random event now grants points towards Calculating, Daring and Closefisted traits, decreases party morale and has a chance of injuring multiple troops.[/p][/*][*][p]Updated player sibling generation so they can get any hairstyle from the player's culture.[/p][/*][/list][p]
- Fixes[/p][list][*][p]Fixed a bug that caused player clan parties to donate troops to garrisons when visiting a settlement. They should now donate troops only after conquering the settlement via siege.[/p][/*][*][p]Fixed a bug that prevented the "Hand in the Strongbox" random event from displaying the town name.[/p][/*][*][p]Fixed a bug that caused a party morale reduction in the "Honor the Slain Foe" random event, instead of increasing it.[/p][/*][*][p]Fixed a bug that caused AI nobles to recruit low-tier bandits.[/p][/*][*][p]Fixed a bug that caused your troops to receive experience when donating items to your companions.[/p][/*][*][p]Fixed a bug that prevented parties from being clickable when they are very close to a settlement.[/p][/*][*][p]Fixed a bug that prevented the Auto Allocate Clan Member Perks option from working for the older brother.[/p][/*][*][p]Fixed a bug that caused defeated nobles and companions to spawn in foreign settlements.[/p][/*][*][p]Fixed a bug that caused impassable areas on the campaign map to be accessible using alternative movement keys.[/p][/*][*][p]Fixed a bug that caused patrol parties to get stuck at certain map positions.[/p][/*][/list][p]
✨ 24 New Feature(s)
- Fixes[/p][list][*][p]Fixed a bug that allowed parties to travel through the obstacles on the campaign map.[/p][/*][*][p]Fixed a bug that prevented players from entering the raft state when released from captivity at sea.[/p][/*][*][p]Fixed a bug that caused some naval parties to miscalculate enemy party strength and thus make ill-informed decisions whether to engage or flee.[/p][/*][*][p]Fixed a bug that caused the player’s ships to be left behind after dying at sea and choosing an heir, resulting in a single ship stranded at a settlement instead of being transferred to the new party.[/p][/*][*][p]Fixed a bug that prevented wanderers of Nord culture from spawning.[/p][/*][/list][p]
- b]Naval Battles[/b][/p][p]Changes[/p][list][*][p]Added a system to handle campaign naval battles that do not fully exhaust at least one of the sides. The previous system allowed the player or AI to defeat the enemy as a whole, even if they had more remaining ships & troops that did not fight in the initial battle. Both sides now disengage from the encounter and consider their next move.[/p][/*][*][p]Added the ability to delegate command of your ship.[/p][list][*][p]Using the "Delegate command" order, the crew takes control of the ship while the player freely moves and acts on deck.[/p][/*][*][p]If the order is given while the player controls the ship, the control is automatically relieved. The order ends automatically if the player manually takes ship control, while disabling the order will stop the ship's movement.[/p][/*][/list][/*][*][p]Improved mission victory logic for naval battles.[/p][list][*][p]Previously, all troops had to be down or in the water for a side to be defeated. A side is now considered defeated only when all of its ships are out of action (sunk, burnt, or critically undermanned). This doesn't apply to actively contested ship islands.[/p][list][*][p]The mission will not conclude while a player-controlled agent is alive and not until at least 20 seconds have passed since the last player-controlled agent’s death.[/p][/*][/list][/*][/list][/*][*][p]Adjusted the way the spawning distance between teams is calculated in missions.[/p][list][*][p]The distance between teams in naval battles is now determined by ship count rather than total crew capacity. This change should result in shorter distances for engagements between a few ships and greater distances for larger fleets.[/p][/*][/list][/*][*][p]Increased ship figurehead loot drop chances from defeated enemy nobles.[/p][list][*][p]Defeating a Kingdom Leader: Increased from 50% to 60%.[/p][/*][*][p]Defeating a Clan Leader: Increased from 25% to 50%.[/p][/*][*][p]Defeating a Clan Member: Increased from 10% to 40%.[/p][/*][/list][/*][*][p]Added a boarding indicator to show which enemy ship is currently being boarded.[/p][/*][*][p]Added the ability to cancel an active boarding order by holding the boarding key on the targeted ship.[/p][/*][*][p]Added separating forces that apply when ships become tangled, helping them break apart.[/p][/*][*][p]Improved boarding bridge connections so that they are harder to break.[/p][/*][*][p]Made troop pathfinding improvements for moving on ships.[/p][/*][*][p]Ships that were given the targeted Engage order on an enemy ship remained inactive after clearing it and any other attached enemy ships. Now, they will automatically detach and find new enemies to attack.[/p][/*][*][p]Adjusted the speed threshold for oar-assisted turning to be more tolerant. Ships turn faster when using oars on both sides.[/p][/*][*][p]Reduced the fire damage of a missile that passes through a sail before hitting a target.[/p][/*][*][p]Adjusted ship ballista rotation and projectile type behavior so different ballista types feel more distinct.[/p][/*][*][p]Improved ballista direct control mode visibility by enabling movement of the ballista during reload.[/p][/*][*][p]Adjusted the ship ballista camera behavior so it automatically switches to a different camera view when the ballista is unmanned, making it clearer when the ballista is not being used by a troop.[/p][/*][*][p]Ranged accuracy of troops now decreases with the ships' movement.[/p][/*][*][p]Improved the efficiency of getting back onto the ship by enabling multiple troops to use climbing nets simultaneously.[/p][/*][*][p]Increased auto resolution time for naval encounters.[/p][/*][*][p]Increased mariner troop strength in naval battle simulations by 20%.[/p][/*][/list][p]
- Fixes[/p][list][*][p]Fixed a bug that prevented AI ships with the Engage order from connecting with and assisting allied ships during naval battles. Ships given the Engage order will now correctly update their boarding targets, throw hooks, and board enemy ships as intended, including when multiple allied ships are engaging the same target.[/p][/*][*][p]Fixed a bug that allowed the minimum troop count in Naval Custom Battle to go below the operable troop count, resulting in immediate battle end.[/p][/*][*][p]Fixed a bug that caused figurehead drop chances to be lower than intended.[/p][/*][*][p]Fixed a bug that caused the "Use oars at half power" command to trigger an incorrect number of oarsmen and improper ship steering behavior.[/p][/*][*][p]Fixed a bug that prevented troops from being assigned to oars during initial battle deployment.[/p][/*][*][p]Fixed a bug that caused collision issues inside Roundship and Dromon, causing units to get stuck.[/p][/*][*][p]Fixed a bug that caused ship reinforcements to continue spawning while a ship is burning.[/p][/*][*][p]Fixed a bug that caused burning sails to still apply wind forces.[/p][/*][*][p]Fixed a bug that caused the default player character camera to be reset to third person when relinquishing control of the ship.[/p][/*][*][p]Fixed a bug that caused troops to continue using ship interactables while they are in the water.[/p][/*][*][p]Fixed a bug that caused troops to collide with boarding bridges when swimming underneath.[/p][/*][*][p]Fixed a bug that caused troops to appear outside of a ship in Order of Battle, when switching ship selection.[/p][/*][/list][p]
- b]War Sails Storyline[/b][/p][p]Changes[/p][list][*][p]Added a tooltip for the reasons the dialogue option to set sail with Purig is disabled during the naval storyline.[/p][/*][*][p]Improved naval storyline progression clarity when Ostican is hostile to the player. Gunnar can now be accessed via town and port menus during the naval storyline, even if the player is at war with Ostican’s owner, ensuring the storyline can still be progressed without entering the settlement.[/p][/*][*][p]Improved proximity detection for notifications and music cues during the “Defeat the Sea Hounds” naval storyline mission, ensuring banner messages and audio events trigger reliably as ships move into range.[/p][/*][*][p]Increased food and gold given in naval storyline quests, to ensure reaching quest objectives with enough provisions.[/p][/*][*][p]Adjusted the main storyline Conspiracy quest settlement target selection to exclude island settlements that could cause navigation issues.[/p][/*][*][p]Changed Gunnar's home village to Lagshofn instead of Bjorenbyr.[/p][/*][*][p]Removed Sea Hounds' spears from the Naval Storyline Act 3 Quest 5 Escape phase.[/p][/*][/list][p]
- Fixes[/p][list][*][p]Fixed a bug that prevented the "Free the sea hounds' captives" from restarting after retreating from the mission.[/p][/*][*][p]Fixed a bug that allowed player inputs during the "Purig's ship is here" cutscene in "Free the sea hounds' captives" quest.[/p][/*][*][p]Fixed a bug that prevented the Sea Hounds from triggering an encounter in the “Defeat the Sea Hounds” quest if the player did not move their own ship.[/p][/*][*][p]Fixed a bug that caused repeating dialogues at the end of "Speak to the Sailors in Omor" and "Hunt Down Emira al Fahda" quests.[/p][/*][*][p]Fixed a bug that prevented horses from jumping during the "Speak to Sailors in Omor" quest.[/p][/*][*][p]Fixed a bug that caused rescued crew members to try using oars that were already in use during the naval storyline captivity mission, leading to broken rowing behavior when switching rowing power.[/p][/*][*][p]Fixed a bug that caused party visibility and settlement information around Ostican to not update correctly after the player was teleported there during the naval questline.[/p][/*][*][p]Fixed a bug that caused repeating dialogue in the conversation with Purig in the naval storyline quests.[/p][/*][*][p]Fixed a bug that allowed Nord settlements to be selected as a main storyline conspiracy quest target settlement.[/p][/*][*][p]Fixed a bug that caused capitalization errors during the naval storyline.[/p][/*][/list][p]
- b]Art[/b][/p][list][*][p]Added two new ships:[/p][list][*][p]Battanian Barlinnger - To hold the line in larger naval engagements, the Battanians built the Barlinnger. Sharing characteristics with the Birlinn, the Barlinnger is slower and more cumbersome. However, its broad deck and raised mid castle make archers and skirmishers deadly in ranged engagements. This ship was also favoured by the Vlandians for the same reason.[/p][/*][*][p]Nord Battle Knarr - Though Nords and Sturgians favour quick boarding engagements, they know the value of naval artillery. Since regular longships lack the stability and space to mount ballistae, they used the Battle Knarr. These oversized and reinforced Knarr, can accommodate ballistae as well as a large crew.[/p][/*][/list][/*][*][p]Added two new body armors and assigned them to troops:[/p][list][*][p]Reinforced Mail Coat: Nord Marksman, Nord Shield Biters[/p][/*][*][p]Nordic Long Heavy Mail: Nord Hearthguard, Nord Warfang, Nord Marauder[/p][/*][/list][/*][*][p]Added new variants of armor pieces and distributed them to Nord troops.[/p][list][*][p]Reinforced Northern Mail Mittens[/p][/*][*][p]Chainmail Shoulder Guards[/p][/*][*][p]Reinforced Wolf Head[/p][/*][*][p]Heavy Mastercrafted Northern Armor[/p][/*][*][p]Reinforced Huscarl Armor[/p][/*][*][p]Wolf Pelt Cape[/p][/*][*][p]Mariner Gambeson[/p][/*][/list][/*][*][p]Added the unique town scene back for Omor.[/p][/*][*][p]Added floating debris when ships hit and scrape against each other.[/p][/*][*][p]Added a new railing lantern model to suitable ships.[/p][/*][*][p]Added new port prefabs on the world map.[/p][/*][*][p]Increased the walkable area of the Aft on Sambuk.[/p][/*][*][p]Updated some of the loading screens and encounter artworks.[/p][/*][*][p]Updated Walrus Tusk and Whale Oil item models.[/p][/*][/list][list][*][p]Fixed a bug that caused improper bridge floor spots in Hardgard.[/p][/*][*][p]Fixed a bug that prevented interaction with the tavern door in Lycaron.[/p][/*][*][p]Fixed a bug that caused the Nord kingdom's banner to duplicate when the ruling clan changed.[/p][/*][*][p]Fixed a bug that caused color LOD issues on ship roofs.[/p][/*][*][p]Fixed a bug that caused issues with naval army visuals if the army leader had no more ships left.[/p][/*][*][p]Fixed a bug that caused some ships to appear submerged on the campaign map during a blockade.[/p][/*][/list][p]
- b]Character Development System[/b][/p][list][*][p]Added a Trade skill bonus to the Corsair Traders background option in character creation.[/p][/*][*][p]Decreased the "Popular Captain" perk effect regarding ship combat deck size from 10% to 5% and made it a Party Leader effect instead of a Captain effect.[/p][/*][*][p]Renamed the perk "Nimble Surge" to "Favorable Tide".[/p][/*][*][p]Renamed the perk "Crown on the Sail" to "Fair Winds".[/p][/*][*][p]Fixed a bug that caused Mariner skill gain during naval storyline from non-naval gameplay and friendly fire.[/p][/*][*][p]Fixed a bug that caused naval battles to reward Tactics instead of Mariner experience.[/p][/*][/list][p]
- b]Audio[/b][/p][list][*][p]Fixed a bug that caused audio errors and incorrect voice-over playback for Purig due to mismatched dialogue data.[/p][/*][*][p]Fixed a bug that caused voice-over issues in the naval storyline, including missing audio playback, incorrect line splits, and lip-sync problems.[/p][/*][*][p]Fixed a bug that caused excessive drowning sounds in the background during the fireship set-piece in the naval storyline.[/p][/*][/list][p]
- b]Settlement Actions (Town, Village, Castle and Hideout)[/b][/p][list][*][p]Updated and reordered icons in town and port menus for clearer navigation.[/p][list][*][p]Moved “Take a walk around” to be above “Leave” and “Wait” in campaign menus.[/p][/*][*][p]“Call Fleet” no longer appears if your fleet is already present.[/p][/*][*][p]“Call Fleet” now opens a dedicated sub-menu instead of triggering immediately.[/p][/*][/list][/*][*][p]Increased Hvalvik’s starting wall level to 3.[/p][/*][*][p]Fixed a bug that caused Townswoman to be shown as Townsman in port scenes.[/p][/*][/list][p]
- b]Other[/b][/p][list][*][p]Added encyclopedia text for Gunnar, Purig, Lahar, Fahda, Bjolgur, and Crusas.[/p][/*][*][p]Replaced placeholder text for ship descriptions in the encyclopedia.[/p][/*][*][p]Corrected the name of “Berserker Reinforced Cloak” to “Berserker Reinforced Helmet”.[/p][/*][*][p]Adjusted the weight values of some body armors.[/p][/*][*][p]Fixed Nord Axe Warrior equipment sets.[/p][/*][/list][list][*][p]Fixed a bug that caused shipwright NPCs to exit the port scenes.[/p][/*][*][p]Fixed a bug that caused shipwright NPCs to have combat equipment in Port scenes.[/p][/*][*][p]Fixed a bug that caused the two-handed axe to be held incorrectly when swinging from a horse.[/p][/*][/list][p]
⚖️ 5 Balance Change(s)
- b]UI[/b][/p][p]Changes[/p][list][*][p]Added different map icons for different shipyard levels.[/p][/*][*][p]Added a new UI icon for the "Stop controlling the ship" button indicator.[/p][/*][*][p]Added a warning tooltip to equipped ship upgrade slots in the fleet management screen when interaction is unavailable (for example, when not in a port or when the ship is damaged).[/p][/*][*][p]Added ballista ammo count visuals when directly controlling ship ballistas.[/p][/*][*][p]Added log messages for fire damage during naval battles.[/p][/*][*][p]Added ship control hotkeys to the Options - Keybindings menu.[/p][/*][*][p]Made drowning and fall damage to now display both at the center of the screen and next to the health bar.[/p][/*][*][p]Removed the ship control description text while the player is not allowed to control or capture a ship.[/p][/*][/list][p]
- Fixes[/p][list][*][p]Fixed a bug that caused some tooltips to briefly appear on the top-left corner of the screen.[/p][/*][*][p]Fixed a bug that prevented the “Charge” order from being highlighted in naval battles, despite being active.[/p][/*][*][p]Fixed a bug that prevented entering higher crew counts in the naval Order of Battle.[/p][/*][*][p]Fixed a bug that prevented the name of the player's sister from showing in her encyclopedia description.[/p][/*][*][p]Fixed a bug that caused incorrect menu text when encountering a besieged settlement where both sides are neutral to the player.[/p][/*][*][p]Fixed a bug that caused missing speed effects from refreshing in the party speed on the hover tooltip.[/p][/*][*][p]Fixed a bug that caused the "Take" button to show incorrect text in the ship loot screen after naval battles.[/p][/*][*][p]Fixed a bug that caused the land encounter menu background to show when the player joined an ongoing naval battle.[/p][/*][*][p]Fixed a bug that caused troops' and prisoners' ordering to be broken after transferring the latter in the Party screen.[/p][/*][*][p]Fixed a bug that prevented you from scrolling up and down with the right analog stick in encyclopedia.[/p][/*][/list][p]
- /p][h2]Bannerlord v1.4.5 (14/05/26)[/h2][list][*][p]Fixed a bug that allowed you to join a raid during the looting phase.[/p][/*][*][p]Fixed a crash that occurred when helping raiders against a village.[/p][/*][*][p]Fixed a crash that occurred when dying in stealth missions.[/p][/*][*][p]Fixed a crash that occurred when rendering images in texts due to corrupt localization strings.[/p][/*][*][p]Fixed a crash that occurred when inspecting quest journal logs in German, Polish and Russian.
- /p][/*][/list][h3]Multiplayer[/h3][list][*][p]Fixed a bug that caused several helmet clipping issues in Multiplayer.
- /p][/*][/list][h3]Modding[/h3][list][*][p]Added a reporting system to the module shader compilation. This will help us understand why the shader cache size has increased in some mods with the War Sails Update. The file will be named "shader_compile_report.log", saved in the same folder as the .sacx bulk shader cache file (Modules/Module/Shaders/D3D11/).[/p][/*][*][p]Fixed a bug that prevented the no_watchdog flag from working with the game's launcher (or via Steam).[/p][/*][/list]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat, platform
📋 Beta WS v1.2.1 / BL v1.4.1 - Seaborne Village Raids
Version: 1.2.1
Released: 4/22/2026
✨ 2 New Feature(s)
- Seaborne Village Raids are now available in Beta! You and AI nobles can launch and defend raids on coastal villages directly from the sea and rivers, brought to life through new amphibious raid scenes. You can now also interact with coastal villages more fluidly by making port, trading, recruiting, and setting sail.
- Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.[/i][/p][p]
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat
📋 Mount & Blade Medieval Fest Sale!
Released: 4/20/2026
🏷️ Affected systems: audio, anti-cheat
✅ Potentially Resolved Issues (8)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1384 (unknown): "Auto-crawled: Patch Notes - WS v1.0.5 / BL v1.3.9"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (87% confidence) - Issue #1373 (unknown): "Auto-crawled: Beta WS v1.2.1 / BL v1.4.1 - Seaborne Village Raids"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (64% confidence) - Issue #1375 (unknown): "Auto-crawled: Mount and Blade 2 tests more dynamic diplomacy and seaborne raids in new beta"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (87% confidence) - Issue #1376 (unknown): "Auto-crawled: Dev Update & Beta WS v1.2.0 / BL v1.4.0"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (76% confidence) - Issue #1379 (unknown): "Auto-crawled: Patch Notes - WS v1.1.2 / BL v1.3.14"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (76% confidence) - Issue #1380 (unknown): "Auto-crawled: Patch Notes - WS v1.1.1 / BL v1.3.13"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (76% confidence) - Issue #1381 (unknown): "Auto-crawled: Patch Notes - WS v1.0.7 / BL v1.3.11"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (95% confidence) - Issue #1382 (unknown): "Auto-crawled: Beta Patch Notes - WS v1.1.0 / BL v1.3.12"
↳ Matched fix: "War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the ba" (95% confidence)
❓ Knowledge Gaps
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- Changes detected in rendering subsystem
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Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
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What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mount and Blade II: Bannerlord for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mount and Blade II: Bannerlord for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Mount and Blade II: Bannerlord for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mount and Blade II: Bannerlord for the next 48 hours
🎮 Devil May Cry 5
3 patch note(s) analysed
📋 Devil May Cry Season 2 now streaming exclusively on Netflix!
Released: 5/13/2026
📋 “Devil May Cry” is on Netflix!
Released: 6/6/2025
🏷️ Affected systems: gameplay
📋 The New Series “Devil May Cry” Exclusive on Netflix!
Released: 4/3/2025
✨ 1 New Feature(s)
- h3]On April 3 watch Dante, a devil hunter with legendary strength take on demons with style when [url=https://www.netflix.com/title/81506915]the new series “Devil May Cry”[/url] arrives on Netflix![/h3]
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Devil May Cry 5 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Devil May Cry 5 for the next 48 hours
🎮 Dragons Dogma 2
3 patch note(s) analysed
📋 A message of thanks
Version: 5
Released: 11/19/2025
📋 To all Dragon's Dogma 2 players on Steam - Title Update
Released: 4/9/2025
🔧 2 Bug Fix(es)
- We have released an update including the following modifications and fixes.
- ・Fixing issue where sometimes items can't be selected correctly on the item selection menu if a very large number of items are possessed.
🏷️ Affected systems: ui
📋 To all Dragon's Dogma 2 players on Steam - Title Update
Released: 1/29/2025
🔧 6 Bug Fix(es)
- We have released an update including the following modifications and fixes.
- ・Fixing issue where some enemies wouldn't respawn until the game was restarted.
- ・Fixing issue where the resistance index of some enemies and NPCs towards some status anomalies wasn't reflected correctly.
- ・Fixing issue where Pawns would sometimes lead to previously activated forgotten riftstones if there were open slots for support Pawns.
- ・Fixing issue where Pawns of other players would sometimes not appear in riftstones when the Arisen is above level 998.
- ・Fixing issue where sometimes Pawns would speak lines that don't correspond to their specialization.
🏷️ Affected systems: gameplay
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1386 (unknown): "Auto-crawled: To all Dragon's Dogma 2 players on Steam - Title Update"
↳ Matched fix: "We have released an update including the following modifications and fixes." (95% confidence) - Issue #1387 (unknown): "Auto-crawled: To all Dragon's Dogma 2 players on Steam - Title Update"
↳ Matched fix: "We have released an update including the following modifications and fixes." (95% confidence) - Issue #1386 (unknown): "Auto-crawled: To all Dragon's Dogma 2 players on Steam - Title Update"
↳ Matched fix: "We have released an update including the following modifications and fixes." (95% confidence) - Issue #1387 (unknown): "Auto-crawled: To all Dragon's Dogma 2 players on Steam - Title Update"
↳ Matched fix: "We have released an update including the following modifications and fixes." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dragons Dogma 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 6 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dragons Dogma 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Satisfactory
5 patch note(s) analysed
📋 1.2 Experimental Hotfix v1.2.2.2
Version: 1.2.2.2
Released: 5/19/2026
🔧 1 Bug Fix(es)
- Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now
🏷️ Affected systems: input, ui
📋 1.2 Experimental Hotfix v1.2.2.1
Version: 1.2.2.1
Released: 5/7/2026
🔧 9 Bug Fix(es)
- Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues introduced in the previous patch
- It’s extremely important for us to know if there are new issues introduced with this patch so if that is the case, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
- list]
- *] Fixed crash when dismantling a locomotive
- *] Potential fix for Rain Occlusion crash
- *] Potential fix for FICSIT Material being missing from the build menu
- *] Fixed an issue were falling out of bounds while in a vehicle would result in a softlock
- *] Fixed Unpacked fluids not being shown in Train Station time table load/unload filter
- /list]
🏷️ Affected systems: stability, ui
📋 1.2 Experimental Update - V1.2.2.0
Version: 1.2.2.0
Released: 4/28/2026
🔧 12 Bug Fix(es)
- Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this should cover the majority of issues and crashes we’ve seen so far so hopefully this will make the 1.2 Experimental a lot more stable[/p][p]
- b]DEDICATED SERVER[/b][/p][list][*][p] Fixed Dedicated Server crashing when a specified port is out of range[/p][/*][*][p] Fix in Server API when a socket cannot be allocated[/p][/*][*][p] Fixed a crash on Dedicated Servers that don’t have local player controllers in the Sign subsystem[/p][/*][*][p] Fixed incorrect menus showing up for weather in the Dedicated Server settings
- /p][/*][/list][p]
- b]UI[/b][/p][list][*][p] Fixed issue where opening/closing the Hotbar radial menu with controller would cause the HUD to fade in and out[/p][/*][*][p] Fixed issue where hiding the HUD in Build Mode would hide the entire HUD instead of only the Build Mode HUD[/p][/*][*][p] Fixed an issue with navigation when using Dynamic input mode in a building while using the cost slot without having any recipes selected[/p][/*][*][p] Fixed focus loss issues in the pause menu when using Dynamic input[/p][/*][*][p] Fixed foliage auto pickup UI being stuck after using the Chainsaw on a pickupable item[/p][/*][*][p] Fixed issue where the to-do list would get squished sometimes if there are only notes and no recipes[/p][/*][*][p] Fixed Remove prompt overlapping in the Select Color UI in the Personnel Elevator[/p][/*][*][p] Fixed issues with Dynamic input when playing Productive Packager Deluxe[/p][/*][*][p] Fixed several issues with incorrect button hints when switching between MKB and Controller with Dynamic input enabled[/p][/*][*][p] Fixed incorrect scaling for the Map and Map Markers on Steam Deck
- /p][/*][/list][p]
- b]CONTROLLER[/b][/p][list][*][p] Fixed issue where Controller input wouldn’t work after using the Search function on Programmable Splitters[/p][/*][*][p] Fixed issue with focus loss after entering map coordinates in the Vehicle UI[/p][/*][*][p] Fixed issue where focus would stay stuck on the map regardless of which part of the Vehicle UI was being used[/p][/*][*][p] Added missing functionality to sort Train Station inventories when using a controller
- /p][/*][/list][p]
- b]TECH ART[/b][/p][list][*][p] Fixed issue where the weather states would stack and play on top of each other in Multiplayer[/p][/*][*][p] Performance improvements to Locomotives by adjusting their light components[/p][/*][*][p] Fixed Photo Mode Fog Density value not matching the game settings on startup, new behaviour makes it work exactly like Zoom value, it will match whatever the player settings are when entering Photo Mode and will not be "stored"[/p][/*][*][p] Significant improvements to LODs on Train Tracks and enabled support for Paint finishes for them[/p][/*][*][p] Several optimizations for Signs[/p][/*][*][p] Fixed Geothermal paint finishes issues[/p][/*][*][p] Fixed build effect issues on Clean Pipelines
- /p][/*][/list][p]
- b]LOCALISATION[/b][/p][list][*][p] Fixed issues with missing descriptions in most languages[/p][/*][*][p] Fixed several instances of untranslatable text[/p][/*][*][p] Imported latest community translations, updated completion rates
- /p][/*][/list][p]
- b]MODDING[/b][/p][list][*][p] Adding RainRendering headers to community resources[/p][/*][/list]
✨ 1 New Feature(s)
- If the 1.2 Experience has gotten better or if we have introduced any new issues please let us know over at our QA Site [url="https://questions.satisfactorygame.com/"]https://questions.satisfactorygame.com/[/url] Your posts are extremely helpful for us[/p][p]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (13)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1388 (unknown): "Auto-crawled: 1.2 Experimental Hotfix v1.2.2.2"
↳ Matched fix: "Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now" (95% confidence) - Issue #1389 (unknown): "Auto-crawled: 1.2 Experimental Hotfix v1.2.2.1"
↳ Matched fix: "Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now" (82% confidence) - Issue #1390 (unknown): "Auto-crawled: 1.2 Experimental Update - V1.2.2.0"
↳ Matched fix: "Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now" (66% confidence) - Issue #1399 (unknown): "Auto-crawled: 1.1 Fixes v1.1.2.2"
↳ Matched fix: "Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now" (58% confidence) - Issue #1401 (unknown): "Auto-crawled: 1.1 Fixes v1.1.2.0"
↳ Matched fix: "Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now" (66% confidence) - Issue #1388 (unknown): "Auto-crawled: 1.2 Experimental Hotfix v1.2.2.2"
↳ Matched fix: "Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues int" (70% confidence) - Issue #1389 (unknown): "Auto-crawled: 1.2 Experimental Hotfix v1.2.2.1"
↳ Matched fix: "Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues int" (95% confidence) - Issue #1390 (unknown): "Auto-crawled: 1.2 Experimental Update - V1.2.2.0"
↳ Matched fix: "Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues int" (76% confidence) - Issue #1393 (unknown): "Auto-crawled: Update 1.2 is out now on Experimental!"
↳ Matched fix: "Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues int" (57% confidence) - Issue #1401 (unknown): "Auto-crawled: 1.1 Fixes v1.1.2.0"
↳ Matched fix: "Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues int" (70% confidence) - Issue #1389 (unknown): "Auto-crawled: 1.2 Experimental Hotfix v1.2.2.1"
↳ Matched fix: "Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this" (58% confidence) - Issue #1390 (unknown): "Auto-crawled: 1.2 Experimental Update - V1.2.2.0"
↳ Matched fix: "Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this" (95% confidence) - Issue #1401 (unknown): "Auto-crawled: 1.1 Fixes v1.1.2.0"
↳ Matched fix: "Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this" (66% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Satisfactory for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 9 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Satisfactory for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 12 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Satisfactory for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Satisfactory for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Grand Theft Auto: San Andreas
4 patch note(s) analysed
📋 Surprise Grand Theft Auto update finally fixes the worst problem in San Andreas
Released: 11/12/2024
✨ 1 New Feature(s)
- My hopes are high for GTA 6. We're going back to Vice City (albeit a reimagined, modernized version) and, based on Red Dead Redemption 2, Rockstar's ability to spin a convincing, epic crime drama has only gotten better in the past ten years. But the shadow of the GTA Trilogy Definitive Edition still looms large over my memory. The 'improved' visuals effectively robbed GTA 3, Vice City, and San Andreas of all their identity and atmosphere. Forget the bugs and other technical problems - even when they were running correctly, the new versions of the classic Grand Theft Auto games just looked worse. But now, thanks to a surprise update from Rockstar, things have suddenly improved.
🏷️ Affected systems: rendering, stability, gameplay, ui
📋 GTA Definitive Edition hits Epic Games Store, cheap, but still buggy
Released: 2/15/2023
🔧 5 Bug Fix(es)
- Read the rest of the story...
- RELATED LINKS:
- GTA Trilogy gets mysterious Steam updates ahead of Epic release
- GTA Definitive Edition has less than 1,500 Steam players, still buggy
- GTA Definitive Edition hits Steam and Steam Deck at big discount
🏷️ Affected systems: stability, platform
📋 GTA Trilogy gets mysterious Steam updates ahead of Epic release
Released: 1/27/2023
🔧 1 Bug Fix(es)
- Despite the GTA trilogy's Definitive Edition finally making it onto Steam, the amount of bugs and glitches have left Rockstar's classic sandbox game series in a rough spot. Thankfully, it looks like the developer has added some new updates to each of the three Grand Theft Auto games, potentially heralding some fixes.
🏷️ Affected systems: networking, input, anti-cheat, platform
✅ Potentially Resolved Issues (12)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1408 (unknown): "Auto-crawled: GTA Definitive Edition developer says Rockstar pulled a "d*ck move""
↳ Matched fix: "GTA Definitive Edition has less than 1,500 Steam players, still buggy" (57% confidence) - Issue #1409 (unknown): "Auto-crawled: GTA Definitive Edition hits Steam and Steam Deck at big discount"
↳ Matched fix: "GTA Trilogy gets mysterious Steam updates ahead of Epic release" (57% confidence) - Issue #1410 (unknown): "Auto-crawled: GTA: Definitive Edition surprise update hides mystery codebase change"
↳ Matched fix: "Read the rest of the story..." (95% confidence) - Issue #1411 (unknown): "Auto-crawled: GTA San Andreas speedrun world record beaten by almost an hour"
↳ Matched fix: "GTA Definitive Edition has less than 1,500 Steam players, still buggy" (57% confidence) - Issue #1402 (unknown): "Auto-crawled: Surprise Grand Theft Auto update finally fixes the worst problem in San Andreas"
↳ Matched fix: "GTA Definitive Edition has less than 1,500 Steam players, still buggy" (57% confidence) - Issue #1403 (unknown): "Auto-crawled: Ahead of GTA 6, get Rockstar's defining trilogy cheap in a Steam sale"
↳ Matched fix: "Read the rest of the story..." (95% confidence) - Issue #1404 (unknown): "Auto-crawled: GTA Definitive Edition hits Epic Games Store, cheap, but still buggy"
↳ Matched fix: "GTA Definitive Edition has less than 1,500 Steam players, still buggy" (83% confidence) - Issue #1405 (unknown): "Auto-crawled: GTA Trilogy gets mysterious Steam updates ahead of Epic release"
↳ Matched fix: "Read the rest of the story..." (95% confidence) - Issue #1406 (unknown): "Auto-crawled: GTA Definitive Edition has less than 1,500 Steam players, still buggy"
↳ Matched fix: "GTA Definitive Edition has less than 1,500 Steam players, still buggy" (95% confidence) - Issue #1407 (unknown): "Auto-crawled: GTA: San Andreas horror game turns Rockstar's Grove Street into FNAF"
↳ Matched fix: "Read the rest of the story..." (95% confidence) - Issue #1402 (unknown): "Auto-crawled: Surprise Grand Theft Auto update finally fixes the worst problem in San Andreas"
↳ Matched fix: "Despite the GTA trilogy's Definitive Edition finally making it onto Steam, the amount of bugs and glitches have left Roc" (56% confidence) - Issue #1405 (unknown): "Auto-crawled: GTA Trilogy gets mysterious Steam updates ahead of Epic release"
↳ Matched fix: "Despite the GTA trilogy's Definitive Edition finally making it onto Steam, the amount of bugs and glitches have left Roc" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Grand Theft Auto: San Andreas for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Chrono Trigger
5 patch note(s) analysed
📋 SQUARE ENIX Publisher Sale 2026
Released: 3/17/2026
✨ 1 New Feature(s)
- With over 200+ discounted games in the SQUARE ENIX Publisher Sale, our *NEW* host, Matthew Mercer, is here to help you find your next RPG adventure - accompanied by our long-time bestie Ben Starr... whether we asked for it or not.
📋 FANTASIAN Neo Dimension is out today!
Released: 12/5/2024
✨ 6 New Feature(s)
- h3]■ New Gameplay Features[/h3]
- *] Watch the characters and story come to life, with newly added English and Japanese voice overs.
- *] Experience the world of FANTASIAN with new 4K resolution options.
- *] Collaboration BGM – Switch the battle music from the original soundtrack to various songs from titles in the FINAL FANTASY franchise.
- /list]
- 4K resolution is not supported in certain scenes of the game.
🏷️ Affected systems: rendering, audio, input, stability, gameplay, platform
📋 FANTASIAN Neo Dimension Launch Trailer out now
Released: 12/3/2024
✨ 7 New Feature(s)
- The launch trailer for FANTASIAN Neo Dimension is out now!
- h3]■ New Gameplay Features[/h3]
- *] Watch the characters and story come to life, with newly added English and Japanese voice overs.
- *] Experience the world of FANTASIAN with new 4K resolution options.
- *] Collaboration BGM – Switch the battle music from the original soundtrack to various songs from titles in the FINAL FANTASY franchise.
- /list]
- 4K resolution is not supported in certain scenes of the game.
🏷️ Affected systems: rendering, audio, input, stability, gameplay, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Chrono Trigger for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Chrono Trigger for the next 48 hours
🎮 BioShock
3 patch note(s) analysed
📋 Steam Summer Sale
Released: 6/26/2025
🏷️ Affected systems: ui
📋 The 2K Spring Sale!
Released: 3/13/2025
📋 2K 20th Anniversary Event
Released: 2/6/2025
✨ 2 New Feature(s)
- The award-winning Civilization strategy game franchise is returning with a revolutionary new chapter very, very soon. Sid Meier's Civilization VII empowers you to build the greatest empire the world has ever known; build something you believe in and create a legacy that echoes through the Ages! Pre-purchase it now ahead of its launch on February 11, 2025, or grab the Deluxe Edition or time-limited Founders Edition** to start playing as early as February 6!
- Later this year, 2K's critically acclaimed Mafia and Borderlands franchises are also coming back in a big way. Wishlist Mafia: The Old Country and Borderlands 4 now so you don't miss the latest reveals for these highly anticipated new titles.
🏷️ Affected systems: input, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BioShock for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for BioShock for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BioShock for the next 48 hours
🎮 Resident Evil 4 (2005)
1 patch note(s) analysed
📋 Resident Evil 4 remade as a fixed-camera, classic survival horror game
Released: 12/7/2023
🔧 1 Bug Fix(es)
- Resident Evil 4 Remake is a terrific example of how to reinvent a classic game without sacrificing what initially made it great. The guns are louder, the combat is tougher, and the visuals are superb, but the fundamentals of the first RE4 remain. Now, Capcom's superlative action horror has been remade again, only this time with a slightly different set of ambitions. Imagining an alternate dimension where Resident Evil 4 was released around 1998, this is the landmark, Leon Kennedy over-the-shoulder shooter but with fixed cameras, 2D backgrounds, and wonderful polygonal graphics, and you can check out the whole thing right now.
🏷️ Affected systems: rendering
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1421 (unknown): "Auto-crawled: Resident Evil 4 remade as a fixed-camera, classic survival horror game"
↳ Matched fix: "Resident Evil 4 Remake is a terrific example of how to reinvent a classic game without sacrificing what initially made i" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Resident Evil 4 (2005) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Call of Duty 4: Modern Warfare
1 patch note(s) analysed
📋 Call of Duty comes back to life as Xbox-360-era games get surprise update
Released: 7/17/2023
🔧 3 Bug Fix(es)
- As spotted last week by Twitter user ZekcoFS, an update arrived for a number of older Call of Duty titles that fixed matchmaking. This included classics such Call of Duty 4: Modern Warfare, Modern Warfare 2, Modern Warfare 3, and Black Ops 2. Now, it seems that quite a large number of players are returning to the games. As reported by CharlieIntel, Black Ops 2 managed to hit more than 10,000 players over the weekend on Xbox 360, and Modern Warfare 3 had over 7000 players, significant numbers for some now quite old games.
- Prior to this apparent fix, anyone that tried to play a match of one of the older Call of Duty titles on Xbox 360 wouldn't be able to due to a supposed lack of players. This didn't make much sense, though, as certain game modes only needed as few as eight players, so it being completely impossible was odd. These older Call of Duty games are quite nostalgic for a lot of players, so it isn't a big surprise that they're getting a lot of players again, especially because they're backwards compatible on the Xbox Series X.
- Currently what isn't clear is if a fix is coming for PS3 or PC players, both of which still seem to be experiencing problems. As it stands, it doesn't seem like a fix has been provided for either platform, so it's mostly just Xbox players that get to revisit the older games.
🏷️ Affected systems: networking, input, ui, anti-cheat
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1423 (unknown): "Auto-crawled: Call of Duty comes back to life as Xbox-360-era games get surprise update"
↳ Matched fix: "As spotted last week by Twitter user ZekcoFS, an update arrived for a number of older Call of Duty titles that fixed mat" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Call of Duty 4: Modern Warfare for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Call of Duty 4: Modern Warfare for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Call of Duty 4: Modern Warfare for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Call of Duty 4: Modern Warfare for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Civilization IV
5 patch note(s) analysed
📋 Firaxis Anniversary Sale - Join the 30th Anniversary Celebration
Released: 4/30/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/developer/2K/sale/FiraxisAnniversarySale" style="pill" buttoncolor="#ef0e17"]Firaxis Anniversary Sale [/url][/p][p][/p][p]May 1st represents a historic milestone for Firaxis Games: 30 years of crafting world-class strategy experiences. To mark three decades of excellence and the debut of a bold new studio identity, a special anniversary sale is now live on Steam.
🏷️ Affected systems: gameplay, ui
📋 Take One More Turn in Civilization VI
Released: 5/11/2016
✨ 9 New Feature(s)
- We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
- Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!
- *]ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
- *]A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
- /list]
- Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
- http://twitter.com/civgame
- http://facebook.com/civ
- http://youtube.com/civilization
🏷️ Affected systems: stability, gameplay, ui, anti-cheat, platform
📋 Take One More Turn in Civilization VI
Released: 5/11/2016
✨ 9 New Feature(s)
- We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
- Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!
- *]ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
- *]A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
- /list]
- Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
- http://twitter.com/civgame
- http://facebook.com/civ
- http://youtube.com/civilization
🏷️ Affected systems: stability, gameplay, ui, anti-cheat, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Civilization IV for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Civilization IV for the next 48 hours
🎮 System Shock 2
2 patch note(s) analysed
📋 System Shock 2 (1999) Delisting Notice
Released: 10/7/2025
🔧 1 Bug Fix(es)
- Existing owners of System Shock 2 (1999) will still be able to re-download and play it from their library, but new users will no longer be able to purchase System Shock 2 (1999) as a standalone product.
✨ 1 New Feature(s)
- If you have any questions, please reach out to our support team ([url="https://support@atari.com"]support@atari.com[/url]).[/p]
🏷️ Affected systems: anti-cheat
📋 Nightdive's System Shock 2 remaster now supports 26 years of mods and fan missions
Released: 8/21/2025
⚖️ 1 Balance Change(s)
- Read more.
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for System Shock 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Star Wars: Knights of the Old Republic
1 patch note(s) analysed
📋 Star Wars Knights of the Old Republic Remake update shared by Disney
Released: 12/12/2023
🔧 1 Bug Fix(es)
- The Star Wars Knights of the Old Republic Remake exists in a bizarre limbo state at the moment. According to some sources, the new version of BioWare's classic RPG game is finished, over, never going to see the light of day. According to others, the KOTOR remake might be troubled, and going through a patch of development hell, but it's still alive, and in the works. One of the greatest Star Wars games ever, a return of Knights of the Old Republic would be very welcome indeed. With Star Wars Eclipse also in the works, one Disney executive comments on the new KOTOR.
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1432 (unknown): "Auto-crawled: Star Wars Knights of the Old Republic Remake update shared by Disney"
↳ Matched fix: "The Star Wars Knights of the Old Republic Remake exists in a bizarre limbo state at the moment. According to some source" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Metal Gear Solid 3: Snake Eater
5 patch note(s) analysed
📋 Shopkeepers Tale Update 3.09.2021
Version: 3.09.2021
Released: 3/10/2021
🔧 1 Bug Fix(es)
- Noted Fixes to come
✨ 2 New Feature(s)
- Added New Mercenary : Colwyn, the Aqua Lancer
- Added Snipper Statue.
⚖️ 1 Balance Change(s)
- Venom (enemy/pet) Starting Attack Power Adjusted.( 20 -> 11 )
🏷️ Affected systems: stability, ui
📋 Shopkeepers Tale developer broadcast!
Released: 6/14/2020
🏷️ Affected systems: stability
📋 Shopkeepers Tale Update 6.12.2020
Version: 6.12.2020
Released: 6/13/2020
🔧 1 Bug Fix(es)
- Fixed "Black Screen Teleportation Bug" (for the FINAL time) You will no longer get stuck sometimes when teleporting out of the dungeon using the portal brace. The entire process has been rebuilt from the inside. The only change you should notice to teleporting is that now it happens much faster and you won't ever bug.
✨ 7 New Feature(s)
- New sound effects when accepting quest and jobs.
- New (4) dungeon floors added to Underground Waterway.
- New party members join sound effects.
- Shopper rework.
- Updated UI for familiar feeding.
- Online Multiplayer.
- As work continues on Shopkeepers Tale we strive to listen and address any issues players may have with the game. please email shopkeeperrpg@gmail.com or join the official discord for help with any problems that may occur
⚖️ 1 Balance Change(s)
- Stinger enemy stats nerfed "Slowing sting was just destroying people"
🏷️ Affected systems: rendering, audio, stability, ui
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1434 (unknown): "Auto-crawled: Shopkeepers Tale Update 3.09.2021"
↳ Matched fix: "Noted Fixes to come" (95% confidence) - Issue #1435 (unknown): "Auto-crawled: Shopkeepers Tale Update 6.12.2020"
↳ Matched fix: "Fixed "Black Screen Teleportation Bug" (for the FINAL time) You will no longer get stuck sometimes when teleporting out " (95% confidence) - Issue #1436 (unknown): "Auto-crawled: Shopkeepers Tale Patch Note 5.19.2020"
↳ Matched fix: "Fixed "Black Screen Teleportation Bug" (for the FINAL time) You will no longer get stuck sometimes when teleporting out " (55% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Metal Gear Solid 3: Snake Eater for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Metal Gear Solid 3: Snake Eater for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Metal Gear Solid 3: Snake Eater for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Metal Gear Solid 3: Snake Eater for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Metal Gear Solid 3: Snake Eater for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Metal Gear Solid 3: Snake Eater for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Metal Gear Solid 3: Snake Eater for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Batman: Arkham City
5 patch note(s) analysed
📋 LEGO® Batman™: Legacy of the Dark Knight - Official Accolades Trailer
Released: 5/27/2026
📋 Last Chance to Get 3 Days Advanced Access
Released: 5/18/2026
🏷️ Affected systems: ui
📋 1 Million Wishlists on Steam!
Released: 5/18/2026
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Batman: Arkham City for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Batman: Arkham City for the next 48 hours
🎮 Assassins Creed II
2 patch note(s) analysed
📋 Wishlist Assassin's Creed Mirage Now!
Released: 10/9/2024
✨ 1 New Feature(s)
- Add the game to your Wishlist now: https://store.steampowered.com/app/3035570/Assassins_Creed_Mirage/
📋 Ubisoft has postponed its plan to take some of its older games offline [UPDATE]
Released: 8/31/2022
🔧 1 Bug Fix(es)
- The firm initially said that 15 titles would be affected by the removal of online services, meaning that online features, DLC, and multiplayer modes would no longer be accessible.
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1446 (unknown): "Auto-crawled: Ubisoft has postponed its plan to take some of its older games offline [UPDATE]"
↳ Matched fix: "The firm initially said that 15 titles would be affected by the removal of online services, meaning that online features" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Celeste
1 patch note(s) analysed
📋 New Merch!
Released: 11/27/2024
✨ 1 New Feature(s)
- We just wanted to give you a heads up that Fangamer has some tasty new Celeste merch. Plus shipping is discounted until December 3rd depending on your region. Check it out!
🏷️ Affected systems: networking
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Celeste for the next 48 hours
🎮 Hotline Miami
5 patch note(s) analysed
📋 Hotline Miami teaser promises trailer soon (updated)
Released: 8/5/2019
✨ 2 New Feature(s)
- Original story: A new Twitter account referencing Hotline Miami's original protagonist popped up over the weekend, posting a single video. It's a short, slick and appropriately gory teaser of a fight frozen in time that perfectly matches the series' tone and aesthetic, even though it appears to be live action. It ends with the promise of a trailer coming soon.
- Though it's clearly connected to Hotline Miami, it could be a fan film or some other kind of unofficial project. The Twitter account is new, unverified and, while it follows some people involved with the game, it has hardly any followers. It does link back to the Hotline Miami website, however.
🏷️ Affected systems: networking
📋 Katana ZERO Out Now
Released: 4/18/2019
🏷️ Affected systems: rendering
📋 Ape Out, Out Now
Released: 2/28/2019
🏷️ Affected systems: gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Hotline Miami for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Hotline Miami for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hotline Miami for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hotline Miami for the next 48 hours
🎮 Shovel Knight
5 patch note(s) analysed
📋 Our Next Game Mina the Hollower: Release Date & Demo Announcement
Released: 6/6/2025
✨ 1 New Feature(s)
- p]Hey there boaters![/p][p][/p][previewyoutube="3KT4R9pu1Ew;full"][/previewyoutube][p]We[b] [/b]took the stage at Summer Games Fest today to unveil a world premiere for our upcoming game, Mina the Hollower. The trailer featured fast-paced combat-driven gameplay, shared our game’s official release date, and concluded with the surprise launch of a limited time demo. Leaning into Mina’s gothic horror roots, the top-down action adventure game is set to launch on October 31st. [/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/6201297/d23f9007e953375206e72e3a5fb37fafbb809b18.png"][/img][/p][p]WHOA! THE DEMO IS OUT NOW! LIKE NOW NOW (for a limited time)! It's the first official chance to hollow into Mina’s bizarre world full of monsters and mystery. The demo will also participate in Steam Next Fest from June 9th to 16th. It’ll feature the game’s opening stage and conclude with the first major boss fight. Progress made in the demo will carry over to the full game at launch. The demo will be removed after Steam Next Fest so don’t miss your chance to delve in![/p][p][/p][p][url="https://store.steampowered.com/app/3741460/Mina_the_Hollower_Demo/" style="button"]CLICK HERE TO VISIT THE DEMO PAGE ON STEAM[/url][/p][p][/p][p]At Yacht Club Games, we're dedicated to crafting pixel-perfect adventures that refine retro gameplay for a new generation. Mina the Hollower continues this tradition, blending intense combat, free-roaming exploration, and precise platforming.Please make sure to wishlist the game and tell all your friends about it! We’re beyond excited to bring you our next bone-ified classic![/p][p][/p][p]Not familiar with Mina?[/p][p][img src="{STEAM_CLAN_IMAGE}/6201297/b8a8efd48bc573d4dbc7fdb4794904c1fa272b7c.png"][/img][/p][p][/p][p]Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets. Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight![/p][p]
🏷️ Affected systems: rendering, audio, gameplay, ui
📋 Shovel Knight: Steel Thy Concert – Celebrate 10 Years of Adventure
Released: 11/26/2024
✨ 2 New Feature(s)
- *] New York City, The Town Hall, February 22nd, 2025
- *] Mina the Hollower Preview - Be among the first to experience music from Yacht Club Games' highly anticipated new title, Mina the Hollower. The unreleased track will be played live and paired with an exclusive gameplay preview, giving attendees an exciting first look at the next major release from the acclaimed studio.
🏷️ Affected systems: audio, input, gameplay, anti-cheat
📋 Anniversary Celebration: Brawl with the Devs!
Version: 3N
Released: 12/7/2022
✨ 1 New Feature(s)
- In your Steam client, hover your mouse over your screen name (located in the navigation bar). Select the "Friends" option in the pull-down tab. This will bring you to your friend page! Select "Add a Friend". On this page, you will see your 10 digit Friend Code.
🏷️ Affected systems: rendering, networking, input, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Shovel Knight for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Shovel Knight for the next 48 hours
🎮 Ori and the Will of the Wisps
3 patch note(s) analysed
📋 Ori and the Will of the Wisps Patch 3.1
Version: 3.1
Released: 11/19/2020
🔧 1 Bug Fix(es)
- We are excited to release our latest patch for Ori and the Will of the Wisps, with a few important fixes and improvements for you all!
📋 Ori and the Will of the Wisps Patch 3
Released: 11/6/2020
✨ 1 New Feature(s)
- Read More: https://steamcommunity.com/app/1057090/discussions/0/3001047413713205701/
📋 Ori and the Will of the Wisps Patch 2
Released: 5/15/2020
🔧 1 Bug Fix(es)
- We’d like to thank all of you for the heartwarming words of support, constructive feedback, and patience as we improve the game and address the issues some of you have encountered.
✨ 1 New Feature(s)
- Read more: https://steamcommunity.com/app/1057090/discussions/0/4666237625643445999/
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1463 (unknown): "Auto-crawled: Ori and the Will of the Wisps Patch 3.1"
↳ Matched fix: "We are excited to release our latest patch for Ori and the Will of the Wisps, with a few important fixes and improvement" (95% confidence) - Issue #1464 (unknown): "Auto-crawled: Ori and the Will of the Wisps Patch 3"
↳ Matched fix: "We are excited to release our latest patch for Ori and the Will of the Wisps, with a few important fixes and improvement" (95% confidence) - Issue #1465 (unknown): "Auto-crawled: Ori and the Will of the Wisps Patch 2"
↳ Matched fix: "We are excited to release our latest patch for Ori and the Will of the Wisps, with a few important fixes and improvement" (90% confidence) - Issue #1465 (unknown): "Auto-crawled: Ori and the Will of the Wisps Patch 2"
↳ Matched fix: "We’d like to thank all of you for the heartwarming words of support, constructive feedback, and patience as we improve t" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Return of the Obra Dinn
3 patch note(s) analysed
📋 Update 1.2.120
Version: 1.2.120
Released: 9/14/2022
✨ 9 New Feature(s)
- list]
- *][b]Updated engine from Unity 5 to Unity 2017[/b]
- I can't believe I shipped this game on Unity 5, which was already old back in 2018. Maintenance is impossible on such an expired version of Unity so this update drags it up to 2017. Slightly more quaint than ancient now. Quaincient.
- *][b]Added Ukrainian language support[/b]
- Thanks to [url=https://twitter.com/o_sushytska]Olga Sushytska[/url].
- *][b]Added Arabic language support[/b]
- Thanks to [url=https://translate.games]Eternal Dream Arabization[/url], who also led me patiently through the labyrinthian funhouse of bidirectional text.
- /list]
- Converting from Unity 5 to Unity 2017 and adding RTL text support required a number of under-the-hood changes so if you see anything weird, please let me know through [url=https://3909.zendesk.com/hc/en-us/requests/new]the support form[/url].
🏷️ Affected systems: stability, ui
📋 Update to the Update
Released: 4/24/2019
🔧 1 Bug Fix(es)
- Version [b]1.1.110[/b] is now up, with various updates to the Korean localization (thanks to [url=https://badagames.net]Bada Im[/url]) along with some spot fixes for the Simplified Chinese localization.
✨ 1 New Feature(s)
- I've also added a savefile backup system, [url=https://3909.zendesk.com/hc/en-us/articles/360022216013-Savefile-Backups]detailed here[/url], in the hopes of salvaging lost progress after a crash or cloud hiccup.
🏷️ Affected systems: stability
📋 Language Update
Released: 4/18/2019
🔧 1 Bug Fix(es)
- Along with these new localizations, the recently-posted version [b]1.1.108[/b] also contains a few miscellaneous fixes [url=https://3909.zendesk.com/hc/en-us/articles/360011346514-Version-Changelist]detailed here[/url]:
✨ 1 New Feature(s)
- Six months from the initial release, I've finally added full official Korean, Simplified Chinese, and Traditional Chinese localizations. My original plan was to have these ready a week or two after the original launch back in October 2018 so apologies for the extended delay.
🏷️ Affected systems: stability
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1467 (unknown): "Auto-crawled: Update to the Update"
↳ Matched fix: "Version [b]1.1.110[/b] is now up, with various updates to the Korean localization (thanks to [url=https://badagames.net]" (95% confidence) - Issue #1468 (unknown): "Auto-crawled: Language Update"
↳ Matched fix: "Version [b]1.1.110[/b] is now up, with various updates to the Korean localization (thanks to [url=https://badagames.net]" (70% confidence) - Issue #1467 (unknown): "Auto-crawled: Update to the Update"
↳ Matched fix: "Along with these new localizations, the recently-posted version [b]1.1.108[/b] also contains a few miscellaneous fixes [" (62% confidence) - Issue #1468 (unknown): "Auto-crawled: Language Update"
↳ Matched fix: "Along with these new localizations, the recently-posted version [b]1.1.108[/b] also contains a few miscellaneous fixes [" (94% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Return of the Obra Dinn for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Return of the Obra Dinn for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Return of the Obra Dinn for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Return of the Obra Dinn for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Life is Strange
2 patch note(s) analysed
📋 Life is Strange: Double Exposure - Reveal Livestream
Released: 6/10/2024
✨ 2 New Feature(s)
- Max Caulfield returns in Life is Strange: Double Exposure, an all-new supernatural murder mystery in the award winning Life is Strange series, by Deck Nine Games.
- See extended gameplay and learn more about Max's new adventure, with information from Hannah Telle (Max Caulfield) and the Game and Narrative Directors from Deck Nine Games.
📋 Max Caulfield returns in Life is Strange: Double Exposure
Released: 6/9/2024
✨ 1 New Feature(s)
- Max Caulfield, photographer-in-residence at the prestigious Caledon University, discovers her closest new friend, Safi, dead in the snow. Murdered. To save her, Max tries to Rewind time – a power she’s not used in years… instead Max opens the way to a parallel timeline where Safi is still alive, and still in danger! Max realizes the killer will soon strike again – in both versions of reality.
🏷️ Affected systems: anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Life is Strange for the next 48 hours
🎮 Detroit: Become Human
4 patch note(s) analysed
📋 Nominate us for the Labor of Love Steam Award!
Released: 12/2/2024
🏷️ Affected systems: gameplay
📋 Trading cards are now available for Detroit: Become Human
Released: 10/22/2021
✨ 1 New Feature(s)
- We are delighted to announce that [b]Steam Trading Cards[/b] are now available on Steam, along with other exclusive rewards:
📋 Vote for Detroit: Become Human at the Steam Awards!
Released: 12/22/2020
⚠️ 4 Known Issue(s)
- Our team was extremely excited to share Detroit with the Steam community this summer and getting so much positive feedback from you all has been amazing – thank you for your support!
- b]You have until January 3rd to vote[/b], as the winner will be announced at 9am Pacific time. We wish good luck to all the great games nominated and are counting on you!
- Thank you,
- The Quantic Dream team
🔍 Active Investigations (4)
- Developer acknowledges: "Our team was extremely excited to share Detroit with the Steam community this summer and getting so much positive feedback from you all has been amazing – thank you for your support!"
Follow-up: Monitor community reports for "Detroit: Become Human" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "b]You have until January 3rd to vote[/b], as the winner will be announced at 9am Pacific time. We wish good luck to all the great games nominated and are counting on you!"
Follow-up: Monitor community reports for "Detroit: Become Human" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Thank you,"
Follow-up: Monitor community reports for "Detroit: Become Human" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "The Quantic Dream team"
Follow-up: Monitor community reports for "Detroit: Become Human" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Detroit: Become Human for the next 48 hours
🎮 Metal Gear Solid 2: Sons of Liberty
5 patch note(s) analysed
📋 Announcing Ver.2.1.0
Released: 2/13/2026
🔧 2 Bug Fix(es)
- h1]Ver.2.1.0 Patch Notes[/h1]
- Please check the list of changes below for details on the main improvements and fixes in this patch.
⚖️ 1 Balance Change(s)
- /list]
🏷️ Affected systems: stability
📋 METAL GEAR SOLID Δ: SNAKE EATER Digital Deluxe Edition: 20% Off!
Released: 10/21/2025
📋 Announcing Ver.2.0.2
Released: 10/21/2025
🔧 1 Bug Fix(es)
- p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes below for details on the main improvements and fixes in this patch.[/p][p][/p][list][*][p]A fix for a security vulnerability found in games built with Unity as reported by Unity Technologies on October 3rd, 2025 (Fri).[/p][p]Please see the official announcement from Unity Technologies for further details.[/p][/*][/list][p][/p][list][*][p]Fixed some other minor issues[/p][/*][/list]
🏷️ Affected systems: stability, gameplay, ui
✅ Potentially Resolved Issues (15)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1475 (unknown): "Auto-crawled: Announcing Ver.1.5.1"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (95% confidence) - Issue #1476 (unknown): "Auto-crawled: Announcing Ver.1.5.0"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (95% confidence) - Issue #1477 (unknown): "Auto-crawled: Announcing Ver.1.4.1/Ver.1.4.1D"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (95% confidence) - Issue #1470 (unknown): "Auto-crawled: Support for Steam Trading Cards/Badges"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (70% confidence) - Issue #1471 (unknown): "Auto-crawled: Announcing Ver.2.1.0"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (95% confidence) - Issue #1472 (unknown): "Auto-crawled: Announcing Ver.2.0.2"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (70% confidence) - Issue #1473 (unknown): "Auto-crawled: Announcing Ver.2.0.1"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (95% confidence) - Issue #1474 (unknown): "Auto-crawled: Announcing Ver.2.0.0"
↳ Matched fix: "h1]Ver.2.1.0 Patch Notes[/h1]" (95% confidence) - Issue #1475 (unknown): "Auto-crawled: Announcing Ver.1.5.1"
↳ Matched fix: "p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes bel" (70% confidence) - Issue #1476 (unknown): "Auto-crawled: Announcing Ver.1.5.0"
↳ Matched fix: "p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes bel" (73% confidence) - Issue #1477 (unknown): "Auto-crawled: Announcing Ver.1.4.1/Ver.1.4.1D"
↳ Matched fix: "p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes bel" (76% confidence) - Issue #1471 (unknown): "Auto-crawled: Announcing Ver.2.1.0"
↳ Matched fix: "p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes bel" (70% confidence) - Issue #1472 (unknown): "Auto-crawled: Announcing Ver.2.0.2"
↳ Matched fix: "p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes bel" (95% confidence) - Issue #1473 (unknown): "Auto-crawled: Announcing Ver.2.0.1"
↳ Matched fix: "p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes bel" (70% confidence) - Issue #1474 (unknown): "Auto-crawled: Announcing Ver.2.0.0"
↳ Matched fix: "p]Ver.2.0.2 releases October 21st, 2025.[/p][p][/p][h1]Ver.2.0.2 Patch Notes[/h1][p]Please check the list of changes bel" (64% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Metal Gear Solid 2: Sons of Liberty for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Metal Gear Solid 2: Sons of Liberty for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Metal Gear Solid 2: Sons of Liberty for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Metal Gear Solid 2: Sons of Liberty for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Dead Space (2008)
2 patch note(s) analysed
📋 Dead Space patch fixes annoying fuzzy textures one day after Digital Foundry callout
Released: 1/31/2023
🔧 1 Bug Fix(es)
- The new Dead Space is a great remake of a survival horror classic. I have few complaints about my first 90 minutes of necromorph chopping on PC: It's grand, gorgeous, gorey, and maybe a little too easy on default difficulty. But up until yesterday's 1.03 patch, it also had one annoying graphical flaw—forced variable rate shading (VRS) that created fuzzy, flickering textures in the darker corners of the Ishimura...
🏷️ Affected systems: rendering, networking
📋 How to fix the Comms Array in Dead Space
Released: 1/27/2023
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1479 (unknown): "Auto-crawled: Dead Space patch fixes annoying fuzzy textures one day after Digital Foundry callout"
↳ Matched fix: "The new Dead Space is a great remake of a survival horror classic. I have few complaints about my first 90 minutes of ne" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Dead Space (2008) for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dead Space (2008) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 BioShock Infinite
5 patch note(s) analysed
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink href="https://store.steampowered.com/app/632360/Risk_of_Rain_2/"][/dynamiclink][/p][p] [/p][p] *Discount based on 2K’s SRP. Digital only. Offers end March 26th, 2026. Terms apply.[/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 🚀 The 2K Publisher Sale* is LIVE! 🚀
Released: 2/5/2026
✨ 1 New Feature(s)
- p]The massive 2K Publisher Sale has officially started on Steam! For a limited time, grab great deals on your favorite blockbuster games and complete collections! [/p][p][/p][h1]🔥 New Titles & Major Milestones:[/h1][p]Dive into our latest hits and celebrate franchise milestones with great discounts:[/p][h3]New Titles: Get Borderlands 4 (30% OFF), experience an all-new era of crime with Mafia: The Old Country (20% OFF), and hit the court with NBA 2K26 (67% OFF).[/h3][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h3]1-Year Anniversary: Celebrate one year of world-building with Civilization VII at 40% OFF![/h3][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h3]10-Year Milestone: Gear up for the fight to reclaim Earth as we approach the 10th anniversary of XCOM 2 (look for amazing deals on the XCOM franchise!)[/h3][p][dynamiclink href="https://store.steampowered.com/app/268500/XCOM_2/"][/dynamiclink][/p][p][/p][h1]💰 Ultimate Value Collections:[/h1][p]Save big on franchises and acclaimed bundles:[/p][h3]Borderlands Collection: Pandora's Box - 75% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h3]Mafia Trilogy - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/48195/Mafia_Trilogy/"][/dynamiclink][/p][h3]BioShock: The Collection - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/sub/127633/"][/dynamiclink][/p][h3]Sid Meier’s Civilization VI Anthology - 70% OFF [/h3][p][dynamiclink href="https://store.steampowered.com/bundle/21432/Sid_Meiers_Civilization_VI_Anthology/"][/dynamiclink][/p][p][/p][h1]🕹️ Steam Exclusive: Retro Rewinds Bundle[/h1][p]Take a journey back to the classics! Grab the curated Retro Rewinds Bundle featuring three foundational games: Mafia (2002 Original Version), Civilization IV, and Borderlands GOTY Edition.[/p][p][/p][p][url="https://store.steampowered.com/developer/2K/sale/2kPublisherSale2026" style="pill" buttoncolor="#ee2d24"]Shop the 2K Publisher Sale now before it ends! [/url][/p][p][/p][p]*Discount based on 2K’s SRP. Digital only. Offers end February 19, 2026. Terms apply.[/p]
🏷️ Affected systems: input, ui
📋 Deck the Halls (and Your Library): 2K Holiday Sale* is On!
Released: 12/18/2025
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for BioShock Infinite for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BioShock Infinite for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for BioShock Infinite for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for BioShock Infinite for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BioShock Infinite for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BioShock Infinite for the next 48 hours
🎮 Prey (2017)
1 patch note(s) analysed
📋 One prospective Prey 2 fan has broken a 2,556-day streak of posting daily updates after the recent studio closure
Released: 5/8/2024
🎮 Mass Effect
1 patch note(s) analysed
📋 Mass Effect boss Mike Gamble slips a hidden message into his N7 Day update, asks fans to stop yelling at him for not sharing more info about the new game
Released: 11/7/2025
✨ 1 New Feature(s)
- Between the post-Veilguard massacre and EA's looming acquisition by Saudi Arabia's Public Investment Fund, the storied studio known as BioWare is having a pretty rough time. It's still kicking, though, and still working on a new Mass Effect game—and executive producer Michael Gamble would really like it if you'd all stop yelling at him about it...
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mass Effect for the next 48 hours
🎮 Mass Effect 3
3 patch note(s) analysed
📋 Ending soon: Special offer available for Steam Mass Effect 3 Owners
Released: 5/10/2021
✨ 1 New Feature(s)
- From now until launch, get 17% off the Mass Effect Legendary Edition with the purchase of this Steam-exclusive bundle. Purchase of this bundle will not remove Mass Effect 3 from your library — if you’ve bought it, it’s yours to keep.
🏷️ Affected systems: gameplay
📋 Pre-order Mass Effect™ Legendary Edition
Released: 2/2/2021
✨ 1 New Feature(s)
- If you purchased Mass Effect™ 3 on Steam from June 11, 2020 (when it became available here) through May 14, 2021, then this offer is especially for you! Now through launch, get 17% off on the Mass Effect Legendary Edition with the purchase of this special Steam-exclusive bundle*.
🏷️ Affected systems: input, stability, gameplay
📋 Mass Effect Legendary Edition
Released: 11/7/2020
✨ 2 New Feature(s)
- For many months now, our team at BioWare has been hard at work updating the textures, shaders, models, effects, and technical features of three enormous games. Our goal was not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form. It’s been amazing to see the adventures of Commander Shepard take on new life in super-sharp resolution, faster framerates, and beautiful visual enhancements. As game developers, we always hope that our games will transcend their original platforms. Having the opportunity to remaster the trilogy means that the fruits of a decade of our work will live on, and will be experienced better and clearer than ever before.
- Mass Effect Legendary Edition will include single-player base content and DLC from Mass Effect, Mass Effect 2, and Mass Effect 3, plus promo weapons, armors, and packs – all remastered and optimized for 4k Ultra HD. It will be available in Spring 2021. More information to come in the new year!
🏷️ Affected systems: rendering, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mass Effect 3 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Mass Effect 3 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mass Effect 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mass Effect 3 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Mass Effect 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mass Effect 3 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mass Effect 3 for the next 48 hours
🎮 Gears 5
5 patch note(s) analysed
📋 Xbox Games Showcase Followed by the Gears of War: E-Day Direct Airs June 7
Released: 3/30/2026
📋 Steam Deck Update
Released: 6/21/2023
🏷️ Affected systems: platform
📋 This Week in Gears - August 10 - 16
Version: 3G
Released: 8/10/2021
✨ 5 New Feature(s)
- list][*]Added the Pride Omen Weapon set to the Essentials store.
- *]Heroic Baird has now been added to the Heroic tab.
- /list]
- /list]
- And as always, take care and have a wonderful week!
🏷️ Affected systems: rendering, networking, stability, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Gears 5 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Gears 5 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Gears 5 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Gears 5 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Gears 5 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Gears 5 for the next 48 hours
🎮 Planet Coaster
5 patch note(s) analysed
📋 Save up to 75% now on Planet Coaster!
Released: 7/17/2025
✨ 1 New Feature(s)
- h2]Hayo Park Managers! [/h2][h3]Our sale is now on! Save up to 75% on Planet Coaster and up to 50% across our our packs and kits! [/h3][h3][url="https://store.steampowered.com/app/493340/Planet_Coaster/"]Planet Coaster on Steam[/url][/h3][h3][url="https://store.steampowered.com/dlc/493340/Planet_Coaster/"]Steam DLC Page: Planet Coaster[/url] [/h3][p][/p][p]You can also save up to 35% on Planet Coaster 2! [/p][previewyoutube="N9PCxKG_C8Y;full"][/previewyoutube][p][/p][p]More rides. More themes. More ways to create a splash! [/p][p][url="https://store.steampowered.com/news/app/2688950/view/524222534111985884"]In case you missed it! Here's everything we've added to Planet Coaster 2 since launch![/url][/p][p][url="https://store.steampowered.com/app/2688950/Planet_Coaster_2/"]Planet Coaster 2 on Steam[/url][/p]
📋 Frontier Publisher Sale Starts NOW!
Released: 4/9/2025
✨ 1 New Feature(s)
- Build nostalgic buildings and fairground-style areas with new vintage-looking scenery and wall sets with the Vintage Pack!
🏷️ Affected systems: gameplay, ui
📋 Today is the Final Day of the Aspyr Spring Sale!
Released: 3/19/2025
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Planet Coaster for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Planet Coaster for the next 48 hours
🎮 Age of Mythology
5 patch note(s) analysed
📋 Age of Mythology: Retold – Update 19.12998
Version: 19.12998
Released: 5/21/2026
✨ 9 New Feature(s)
- h2]Controller[/h2]
- list][*] Added support for setting Gather / Rally points on buildings that don’t have units to train or garrisoned units to eject. This feature has been added to the following units: Calpulli Livestock Pen, Sky Passage, and Underworld Passage.
- *] Fixed a bug that prevented Sons of the Sun from appearing as available on Controller due to a conflict with the Time Shift option.
- *] Fixed a bug that prevented the Stealth context action for the A button (Square on PS5) while playing on a Controller from functioning correctly.
- *] Fixed logic for the X button to allow units that can perform a Devote Major action to Garrison into the Great Temple when that action is available.
- *] The Quick Action for Warrior Priests will now reset to their Transformation action when you age up to the Classical Age with any Aztec Major God. Previously, if you controlled any Warrior Priests prior to entering the Classical Age, they would remain defaulted to a building Quick Action.
- *] Added Set Gather Point as a D-pad Right shortcut on the Calpulli Livestock Pen so that Controller players can benefit from sending their Turkeys to a specified location.[/list][/quote]
- quote][b]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming![/b]
- table noborder=1 equalcells=1][tr][td][/td][td][url=https://www.ageofempires.com/news/age-of-mythology-retold-update-19-12998/][img]{STEAM_CLAN_IMAGE}/44894763/00114bbc2da7cf71f08926f30fc70ef44506b86e.png[/img][/url][/td][td][/td][/tr][/table][/quote]
⚖️ 136 Balance Change(s)
- quote][b]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming![/b]
- table noborder=1 equalcells=1][tr][td][/td][td][url=https://www.ageofempires.com/news/age-of-mythology-retold-update-19-12998/][img]{STEAM_CLAN_IMAGE}/44894763/00114bbc2da7cf71f08926f30fc70ef44506b86e.png[/img][/url][/td][td][/td][/tr][/table][/quote]
- quote]💬 [b]DISCUSS:[/b][url="https://forums.ageofempires.com/c/age-of-mythology/11"] Age of Mythology: Retold Forum[/url]
- 💬[b]DISCUSS:[/b][url="https://steamcommunity.com/app/1934680/discussions/"]Age of Mythology: Retold Steam Forum[/url]
- 🗣 [b]JOIN:[/b][url="https://discord.gg/ageofempires"] The Age of Empires Official Discord[/url][/quote]
- Thanks again to our amazing community members, all of whom have helped to make [i]Age of Mythology: Retold[/i] a success thus far!
- —The [i]Age of Mythology[/i] Team
- hr][/hr][code][h1] ◆Update 19.12998◆[/h1][/code][hr][/hr]
- quote][i]Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that prevent them from running synchronously with their original behavior.[/i][/quote]
- quote][img]{STEAM_CLAN_IMAGE}/44894763/9c0337e09392a295d8b7b6d41cb2439f3e6d3cbf.jpg[/img]
⚠️ 1 Known Issue(s)
- For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat, platform
📋 Age of Mythology: Retold – Update 19.11687
Version: 19.11687
Released: 4/30/2026
🔧 18 Bug Fix(es)
- Check out the full list of changes below before jumping into the game to see the changes.
- quote][b]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming![/b]
- table noborder=1 equalcells=1][tr][td][/td][td][url=https://www.ageofempires.com/news/age-of-mythology-retold-update-19-11687/][img]{STEAM_CLAN_IMAGE}/44894763/00114bbc2da7cf71f08926f30fc70ef44506b86e.png[/img][/url][/td][td][/td][/tr][/table][/quote]
- quote]💬 [b]DISCUSS:[/b][url="https://forums.ageofempires.com/c/age-of-mythology/11"] Age of Mythology: Retold Forum[/url]
- 💬[b]DISCUSS:[/b][url="https://steamcommunity.com/app/1934680/discussions/"]Age of Mythology: Retold Steam Forum[/url]
- 🗣 [b]JOIN:[/b][url="https://discord.gg/ageofempires"] The Age of Empires Official Discord[/url][/quote]
- Thanks again to our amazing community members, all of whom have helped to make [i]Age of Mythology: Retold[/i] a success thus far!
- —The [i]Age of Mythology[/i] Team
- hr][/hr][code][h1] ◆Update 19.11687◆[/h1][/code][hr][/hr][quote][img]{STEAM_CLAN_IMAGE}/44894763/9c0337e09392a295d8b7b6d41cb2439f3e6d3cbf.jpg[/img][h2]New Cheat Code[/h2]
- This patch brings one new Cheat Code for players who own the [i]Obsidian Mirror[/i] DLC!
- b]RANGERS ASSEMBLE[/b]
- Spawns 6 Eagle Rangers as a stronger form of Eagle Warrior units. This cheat also enables the Medium, Heavy, and Champion Nobles Hut Soldiers technologies to upgrade their visual appearance and stats. Inspired by the original Power Rangers, the Eagle Ranger units have special color overrides that make them appear in Red, Blue, Green, Pink, Yellow, and Black. They also use the voice of Popocatepetl. Fun fact: Popocatepetl was voiced by an actor who played the Red Ranger.
- b]Requires owning the [i]Obsidian Mirror[/i] DLC.[/b]
- quote]Disclaimer: The way the colors are applied to these units relies on overriding the last 6 of 8 Fake Player colors. This means using the cheat in custom scenarios and campaign missions where Fake Player Colors are used in these slots may result in incorrect colors on other units.[/quote]
- img]{STEAM_CLAN_IMAGE}/44894763/e4f9cd2453670be956e2de6536deccc42d88b883.png[/img]
- ...and 3 more
✨ 4 New Feature(s)
- quote][b]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming![/b]
- table noborder=1 equalcells=1][tr][td][/td][td][url=https://www.ageofempires.com/news/age-of-mythology-retold-update-19-11687/][img]{STEAM_CLAN_IMAGE}/44894763/00114bbc2da7cf71f08926f30fc70ef44506b86e.png[/img][/url][/td][td][/td][/tr][/table][/quote]
- *]Buildings such as Aztec traps now require you to complete construction to activate abilities.
- *]Villagers who have fully committed to their devotion are no longer selectable to prevent unintended interactions.[/list][/quote]
⚠️ 4 Known Issue(s)
- For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]
- quote][h2]Minor Update 19.12067[/h2]
- list][*]Pillar of Tlalocan is now correctly restricted when manually casting.
- *]Fixed a crash and instability that could occur while watching some replays.
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat
📋 Age of Mythology: Retold – Update 19.10938
Version: 19.10938
Released: 4/23/2026
✨ 61 New Feature(s)
- *] Fixed a rare crash that could occur while units are hidden in Stealth.
- *] Fixed a rare crash that could occur while trying to cast God Powers.
- *] Fixed a rare crash that could occur during the Chaos God Power.
- *] Fixed a rare crash that could occur when a stealthed unit is revealed, and a sound plays for the unit’s owner.[/list]
- h2]Localization[/h2]
- list][*] Updates to some translations to improve translation quality.[/list]
- h2]Graphics[/h2]
- list]
- *] Minor improvements to all carry animations and relic attachment positions for the Warrior Priest and all Teixiptla versions.
- *] Fixed Zhuque’s Eye VFX so that it attaches correctly to the model after researching the unique unit’s upgrade.
⚖️ 11 Balance Change(s)
- Dig down into the notes to see what’s changed before hopping into all the fun in-game!
- quote][b]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming![/b]
- table noborder=1 equalcells=1][tr][td][/td][td][url=https://www.ageofempires.com/news/age-of-mythology-retold-update-19-10938/][img]{STEAM_CLAN_IMAGE}/44894763/00114bbc2da7cf71f08926f30fc70ef44506b86e.png[/img][/url][/td][td][/td][/tr][/table][/quote]
- quote]💬 [b]DISCUSS:[/b][url="https://forums.ageofempires.com/c/age-of-mythology/11"] Age of Mythology: Retold Forum[/url]
- 💬[b]DISCUSS:[/b][url="https://steamcommunity.com/app/1934680/discussions/"]Age of Mythology: Retold Steam Forum[/url]
- 🗣 [b]JOIN:[/b][url="https://discord.gg/ageofempires"] The Age of Empires Official Discord[/url][/quote]
- Thanks again to our amazing community members, all of whom have helped to make [i]Age of Mythology: Retold[/i] a success thus far!
- —The [i]Age of Mythology[/i] Team
- hr][/hr][code][h1] ◆Update 19.10938◆[/h1][/code][hr][/hr][img]{STEAM_CLAN_IMAGE}/44894763/f82946d112a9e247d6574e888bd6d685bacdf195.jpg[/img][quote][i]Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.[/i][/quote]
- quote][h3]Stability & Performance[/h3]
⚠️ 1 Known Issue(s)
- For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1500 (unknown): "Auto-crawled: Age of Mythology: Retold – Obsidian Mirror Available Now and Update 19.10195"
↳ Matched fix: "table noborder=1 equalcells=1][tr][td][/td][td][url=https://www.ageofempires.com/news/age-of-mythology-retold-update-19-" (70% confidence) - Issue #1501 (unknown): "Auto-crawled: Age of Mythology: Retold Update 19.5934"
↳ Matched fix: "Check out the full list of changes below before jumping into the game to see the changes." (76% confidence) - Issue #1502 (unknown): "Auto-crawled: Age of Mythology: Retold Update 19.3090"
↳ Matched fix: "Check out the full list of changes below before jumping into the game to see the changes." (64% confidence) - Issue #1497 (unknown): "Auto-crawled: Age of Mythology: Retold – Update 19.12998"
↳ Matched fix: "Check out the full list of changes below before jumping into the game to see the changes." (95% confidence) - Issue #1498 (unknown): "Auto-crawled: Age of Mythology: Retold – Update 19.11687"
↳ Matched fix: "Check out the full list of changes below before jumping into the game to see the changes." (95% confidence) - Issue #1499 (unknown): "Auto-crawled: Age of Mythology: Retold – Update 19.10938"
↳ Matched fix: "Check out the full list of changes below before jumping into the game to see the changes." (76% confidence)
🔍 Active Investigations (6)
- Developer acknowledges: "For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]"
Follow-up: Monitor community reports for "Age of Mythology" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]"
Follow-up: Monitor community reports for "Age of Mythology" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "quote][h2]Minor Update 19.12067[/h2]"
Follow-up: Monitor community reports for "Age of Mythology" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "list][*]Pillar of Tlalocan is now correctly restricted when manually casting."
Follow-up: Monitor community reports for "Age of Mythology" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*]Fixed a crash and instability that could occur while watching some replays."
Follow-up: Monitor community reports for "Age of Mythology" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].[/quote]"
Follow-up: Monitor community reports for "Age of Mythology" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Age of Mythology for the next 48 hours - High fix count without matching issue coverage
This patch fixed 18 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Mythology for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Age of Mythology for the next 48 hours
🎮 Total War: Shogun 2
5 patch note(s) analysed
📋 Total War 25th Anniversary Showcase
Released: 12/4/2025
✨ 81 New Feature(s)
- That’s a wrap on our 25th Anniversary Showcase – we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.
- Below, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.
- It’s hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.
- Finally, we’re in the early stages of developing our End Times content. What we’ve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.
- Watch the announcement trailer here:
- previewyoutube=jPIpN9OKKR4;full][/previewyoutube]
- Watch the new Map Flyover video here:
- previewyoutube=FLjrKH5w9n8;full][/previewyoutube]
- h2]THE WARCORE GAME ENGINE:[/h2]
- img]{STEAM_CLAN_IMAGE}/39760201/c14395dcb2d48b41a8811648f0ae58fdfbcb147e.png[/img]
🏷️ Affected systems: rendering, networking, stability, gameplay, ui
📋 25th Anniversary Showcase Timings
Released: 12/1/2025
✨ 2 New Feature(s)
- An exciting new era is upon us.
- Join us on[b] December 4th[/b], [b]4pm GMT[/b] for the [b]Total War 25th Anniversary Showcase[/b] – a special video presentation celebrating exciting new projects across historical and fantasy Total war.
🏷️ Affected systems: ui, anti-cheat
📋 Total War 25th Anniversary - Total War: SHOGUN II - ODA Let's Play
Released: 8/13/2025
🏷️ Affected systems: rendering, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Total War: Shogun 2 for the next 48 hours
🎮 Europa Universalis IV
5 patch note(s) analysed
📋 Europa Universalis Succession Bundle - Out Now!
Released: 12/18/2025
✨ 1 New Feature(s)
- p]Conquerors, Aristocrats, Diplomats and Revolutionaries! We're launching a new succession bundle for the Europa Universalis franchise designed for EU4 veterans looking to secure their succession and get into Europa Universalis V![/p][p][/p][p]Rewrite the history of the early modern world in the two most recent iterations of Europa Universalis, Paradox Interactive's celebrated historical grand strategy game series. Discover new lands, forge mighty alliances, and build an empire that can withstand any challenge with the Europa Universalis: Succession Bundle.[/p][p][/p][p]This limited time dynamic bundle offers a discounted price on both Europa Universalis IV, the long-lived and much beloved strategy classic, and 2025’s Europa Universalis V, a masterful next step in the history of grand strategy games, offering new ways to understand the world over an even longer timeline.This bundle is the best way for Europa Universalis IV owners to experience the newest game of their beloved series.[/p][p][/p][p][b]Pick up the bundle here: [/b][/p][p][url="https://pdxint.at/3YznjEs"]https://pdxint.at/3YznjEs[/url][/p][p][/p]
🏷️ Affected systems: ui
📋 Europa Universalis V is out now!
Released: 11/4/2025
✨ 1 New Feature(s)
- p]Today is the culmination of many years of effort, not just from us, but mainly from you, the community that gave us the support and feedback needed to make the most ambitious grand strategy game of all time a reality.[/p][p][/p][p]Launching [i]Europa Universalis V[/i] closes one era, but it opens another, and we anticipate [i][u]you[/u][/i] the community will continue support our endeavours on EU5 with crucial feedback for years to come![/p][p]We're more excited than ever to have you on this journey. Ambition doesn't come easy, so we'll be here to support any road bumps you might face on the way. [/p][p][/p][p]No easy paths. No Simple Victories. Only the Sharpest Minds will endure. [/p][previewyoutube="3dXRxbpLS0s;full"][/previewyoutube][p][/p][p][b][i]Greatness isn’t given it’s earned. Only the ambitious will claim it.
🏷️ Affected systems: input
📋 Europa Universalis V release date announced + Pre-Purchase available now!
Released: 8/19/2025
✨ 1 New Feature(s)
- Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.
🏷️ Affected systems: networking, audio, ui, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Europa Universalis IV for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Europa Universalis IV for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Europa Universalis IV for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Europa Universalis IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Europa Universalis IV for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Europa Universalis IV for the next 48 hours
🎮 Hearts of Iron IV
5 patch note(s) analysed
📋 Developer Diary | The Republic of Indonesia and the National Revolution
Released: 5/27/2026
✨ 4 New Feature(s)
- For those unfamiliar, a quick recap: There are ten stages of escalation, which slowly increase over-time. Both sides can take actions that either increase or decrease the escalation. For example, launching a skirmish in an enemy-controlled state is going to escalate the conflict, but settling a peace agreement will deescalate the conflict.
- The main difference with Indonesia’s escalation system is that the two countries are not at war at first. However, once escalation gets high enough, the Netherlands can launch a full war. The higher the escalation tier is, the easier it will be for the Netherlands to declare war as there will be less international pushback.
- In order to help manage the flow of the conflict, we decided to add a small joint focus tree which is separate from the one found in the Loyalist path. Unlike other JFT’s, this one is focused on sabotaging each other rather than cooperating. Some focuses will give bonuses to the originator and penalties to the member.
- Historically, the Indonesian government at the time was quite hectic and a lot of infighting occurred. This is represented in-game via events that will fire periodically and as a result of escalation increasing. These events will have varying effects, which can be good or bad (usually both). Examples include stability loss, ideologies gaining or losing support, and unlocking new characters, depending on the option you choose.
⚖️ 17 Balance Change(s)
- img]{STEAM_CLAN_IMAGE}/9948323/2a564a2ccf5f0e25a3c9203920caad6b28845a72.png[/img]
- If you decide to continue with hybrid politics, Sukarno will be permanently locked as an advisor, giving you stability penalties. However, this also gives you access to some of the focuses in the unaligned path.
- img]{STEAM_CLAN_IMAGE}/9948323/62daa0d50c7ce68980fd0c56c41d4791dee8f4b3.png[/img]
- If you dissolve the national party and abolish the presidency, Sukarno will be removed, and you can hold Indonesia’s first democratic election. Each leader has his own mini-branch based on his policies.
- h2]Communist Path[/h2]
- img]{STEAM_CLAN_IMAGE}/9948323/f916dbe895c45706e88761c6c9808798b933ebca.png[/img]
- The communist path is based around the question of “What if one of Tan Malaka’s many attempts of taking over the government worked out?”, and begins with supporting his coup attempt.
- img]{STEAM_CLAN_IMAGE}/9948323/aacd08be755f030119381388fb5f979506ba7a9f.png[/img]
- When the National Revolution is over, you will be able to spread it further, and declare the pacific revolution. This is done with decisions that let you focus on one country at a time, and help its local communist movements. Once the communist party has high enough popularity, you can call a revolution, and then move on to another country.
- img]{STEAM_CLAN_IMAGE}/9948323/dcbf7eb75b90090fb3188f70dee14921c07253b1.png[/img]
🏷️ Affected systems: rendering, networking, stability, gameplay, ui, anti-cheat
📋 Developer Diary | The Dutch East Indies
Released: 5/26/2026
🔧 1 Bug Fix(es)
- Despite this, when playing as the Indies you might still want the Netherlands to take some investment focuses, as they do significantly boost your economy. But this brings up an old issue with joint trees; It’s no fun waiting for the AI to complete a joint focus with no indication as to when or if they’ll actually get to it. To fix this, we added a modifier for how likely the AI will be to take joint focuses, which can be increased via certain advisors and focuses.
✨ 2 New Feature(s)
- The biggest decision of the Industry branch is whether to work with western companies to sell off resources at cheap prices while building up a local industry, or to establish new deals within the Asian market, including Japan, which might make the Netherlands angry.
- Historically, the Volksraad (People’s Council) was a semi-legislative council. It wasn’t exactly democratic, but it was the most democratic body of the Indies government. We’ve added a decision system to represent this, which can be used to attempt to pass laws to increase autonomy and boost the Soetardjo petition forward.
⚖️ 11 Balance Change(s)
- The Netherlands will always be able to take a few focuses to invest in their colonies without falling behind on their own focus tree, but investing heavily in the Indies to build an economic powerhouse will of course come at a cost.
- Occupation
- img]{STEAM_CLAN_IMAGE}/9948323/b8b5d4bb9abd51fdeca67ac1aa9607749e71621a.png[/img]
- When Indonesia gets invaded by a major country, the “Resisting Occupation” branch is unlocked. It’s fairly straightforward, you can decide between moving all your forces to Java or trying to defend the whole archipelago.
- However, if you get invaded by Japan specifically, you get the option to surrender and become a Japanese puppet instead. To explain the goal with this, I first need to give some historical context:
- Representing Indonesia historically gets tricky, because we run into a similar issue as many other puppet countries, in that Indonesia does historically declare independence in 1945, after being occupied by Japan, but historically should be “playing” the Loyalist path until then.
- img]{STEAM_CLAN_IMAGE}/9948323/4c819679fe989f2dd33d5971b72dda1c5e4d9208.png[/img]
- To solve that problem, we added a focus called Seize the Opportunity within the puppet branch. It’s only available if Japan is losing the war, and lets you completely switch your political branch mid-game to the revolutionary one.
- It’s unlikely that Japan will actually gain any surrender progress by this point, being an island with a good navy and all, so instead we define “losing” as them controlling less than 70% of the states they controlled when establishing the puppet state. This means if Japan starts getting pushed back, losing control of e.g. China or the Philippines, then Indonesia gets the opportunity to break free.
- h3]Outro[/h3]
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
📋 HOI IV | Open Beta Update VI
Version: 1.18.2.0.9c
Released: 5/22/2026
🔧 15 Bug Fix(es)
- We recently posted a survey as a way to check the community pulse, and it has given us interesting data. When looking at the data and the responses on social media, the majority of you believe that ironman should not be required for getting achievements, however playing with mods should suppress getting achievements. We also hear the outcry for allowing specific mods and achievements, but this is unfortunately unfeasible for us. Quite a few people also talked about the potential of getting achievements when playing multiplayer. We’ve not decided on a specific course yet, but we are leaning towards a more bespoke achievement unlock requirements. Meaning that some will require ironman, and others don’t.
- list]
- *] Crash that can occur when a SAM mission is set to a naval region
- *] Crash that can occur on Mac in peace conferences
- *] Fixed bug where emergency convoy demand would scale infinitely
- *] Force creation of new GPU buffer by running the first map of the frame with DISCARD
- *] Fixed a bug where a ship would gain strength through doctrines, on reloading a save they would be damaged
- *] Fixed a bug where planes destroyed by other sources than air to air combat did not count towards war participation (as an example: static anti-air or destroyed planes in a raid)
- *] Raj: Fixed "Mixed Economy" giving resources on all owned states rather than starting states and added coal
- *] Raj: Fixed "The riches of the Raj" to check for synthetic refineries as well
- *] Raj: Fixed "Acquire new Resources" so it gives the resources to the correct state
- *] CTD that could occur with scientists in late game
- *] Fixed a bug where a naval supply tooltip would show a much larger number of convoys required then was actually needed
- /list]
- And finally, in case you missed it: To show off all the Australia content, [url=https://www.youtube.com/watch?v=05TmlTBg9EY][b]Mordred and Punchrullar[/b] will be hosting a [b]live stream today at 15:00 CEST[/b][/url]!
⚖️ 32 Balance Change(s)
- I just want to also say that the feedback has been invaluable on this open beta, and has pointed us towards all the right directions. I hope you feel that with these updates the naval AI is in a good place again, and that we continue to improve the game for everyone. Thank you 🙏
- /[i][b]Niels[/b][/i], [i][b]Batya[/b][/i]
- How to Join this open beta:
- This beta client is Case Green v1.18.2.0.9c2d (fbec)
- To install Open Beta client, follow the instruction below:
- Right-click the game in your library
- Select Properties from the drop-down menu
- Select Game Versions & Betas
- Select the beta branch called [i]open_beta[/i]
- If you are already on the Open Beta client, you should get an update automatically.
🏷️ Affected systems: rendering, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1516 (unknown): "Auto-crawled: Peace For Our Time | Patch 1.18.1"
↳ Matched fix: "*] Crash that can occur on Mac in peace conferences" (60% confidence) - Issue #1510 (unknown): "Auto-crawled: Hearts of Iron IV | Patch 1.18.2"
↳ Matched fix: "*] Crash that can occur on Mac in peace conferences" (60% confidence) - Issue #1511 (unknown): "Auto-crawled: Peace for Our Time | Available NOW!"
↳ Matched fix: "*] Crash that can occur on Mac in peace conferences" (60% confidence) - Issue #1512 (unknown): "Auto-crawled: HOI IV | Open Beta Update VI"
↳ Matched fix: "We recently posted a survey as a way to check the community pulse, and it has given us interesting data. When looking at" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 15 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Hearts of Iron IV for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 XCOM: Enemy Unknown
2 patch note(s) analysed
📋 XCOM 2: WAR OF THE CHOSEN PLAY FOR FREE
Released: 2/10/2022
✨ 1 New Feature(s)
- Twenty years have passed since Earth's leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. The aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
🏷️ Affected systems: rendering, networking, input, gameplay, ui, anti-cheat
📋 XCOM: Chimera Squad - Available Now on Steam
Released: 4/24/2020
✨ 3 New Feature(s)
- We’re excited to share that XCOM: Chimera Squad, an exciting new story set within the XCOM universe, is now available on Steam. To celebrate the launch, we’re offering the game at an awesome discount. This deal won’t last forever so if you’re interested in taking a trip to City 31, now’s the time!
- Your actions in XCOM: Chimera Squad will shape the fate of City 31. Five years after the events of XCOM 2, humanity has driven back the Overlords and City 31 has emerged as a beacon for cooperation and coexistence. It’s home to a melting pot of humans, hybrids and aliens - all trying to find their way in this new post-war world. Many have chosen the path of peace, but there are sinister agents lurking in the shadows who work to destroy the fragile peace forged in City 31.
- Be sure to follow the XCOM: Chimera Squad community hub and add the game to your wishlist here on Steam. Follow the XCOM social channels below to keep up to date with all things XCOM. You can play XCOM: Chimera Squad when it launches here on Steam on April 24, 2020.
🏷️ Affected systems: networking, gameplay, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for XCOM: Enemy Unknown for the next 48 hours
🎮 Into the Breach
5 patch note(s) analysed
📋 Announcing a discount bundle with Demonschool!
Released: 12/2/2025
🏷️ Affected systems: gameplay, anti-cheat
📋 January Small Patch - v1.2.88
Version: 1.2.88
Released: 1/23/2023
🔧 19 Bug Fix(es)
- Small patch today with various fixes for reported bugs over the last few months. Please continue sending in reports (our email at contact@subsetgames.com is the most effective place). And thanks for playing!
- Fixed cloning Power Cores exploit involving the Store's undo option
- Fixed repair platform exploit for achievements involving healing and using 'undo move'
- Frame Limiting setting and End Turn Confirmation setting fixed
- Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue)
- Earth Mover's tile will can no longer start as Cracked
- "Let's Walk" achievement will only count enemies now (as described in the text)
- "Minor" enemies will no longer count towards the "Pacifist" achievement (making it easier)
- Fixed bugs around Networked Shielding to make it more consistent
- ACID will now remove Vek Mites even if the pilot has Thick Skin
- Fix for extremely rare cases of Vek corpses being pushed when they should not be
- Fixed numerous bugs around the weapon effect preview UI
- Wind Torrent push-ordering has been modified to make outcomes more consistent with the effect preview
- Minor text / UI issues fixed
- Mod Helpers:
- ...and 4 more
✨ 1 New Feature(s)
- Alpha Vek icon restored (important for colorblind mode) for some of the new enemies
🏷️ Affected systems: rendering, networking, stability, gameplay, ui
📋 9/12/2022 Hotfix Patch
Released: 9/12/2022
🔧 2 Bug Fix(es)
- Super small patch today, only three changes for bugs that were caused by last week's update.
- Some animation issues fixed where enemies would fall into pits/water prematurely when pushed
🏷️ Affected systems: stability
✅ Potentially Resolved Issues (8)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1517 (unknown): "Auto-crawled: Into the Breach version 1.2.82 Update"
↳ Matched fix: "Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue)" (56% confidence) - Issue #1520 (unknown): "Auto-crawled: Into the Breach: Advanced Edition Update - Now Available!"
↳ Matched fix: "ACID will now remove Vek Mites even if the pilot has Thick Skin" (57% confidence) - Issue #1524 (unknown): "Auto-crawled: 9/12/2022 Hotfix Patch"
↳ Matched fix: ""Let's Walk" achievement will only count enemies now (as described in the text)" (57% confidence) - Issue #1525 (unknown): "Auto-crawled: January Small Patch - v1.2.88"
↳ Matched fix: "Small patch today with various fixes for reported bugs over the last few months. Please continue sending in reports (our" (95% confidence) - Issue #1517 (unknown): "Auto-crawled: Into the Breach version 1.2.82 Update"
↳ Matched fix: "Some animation issues fixed where enemies would fall into pits/water prematurely when pushed" (56% confidence) - Issue #1520 (unknown): "Auto-crawled: Into the Breach: Advanced Edition Update - Now Available!"
↳ Matched fix: "Super small patch today, only three changes for bugs that were caused by last week's update." (56% confidence) - Issue #1524 (unknown): "Auto-crawled: 9/12/2022 Hotfix Patch"
↳ Matched fix: "Super small patch today, only three changes for bugs that were caused by last week's update." (95% confidence) - Issue #1525 (unknown): "Auto-crawled: January Small Patch - v1.2.88"
↳ Matched fix: "Super small patch today, only three changes for bugs that were caused by last week's update." (56% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Into the Breach for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Into the Breach for the next 48 hours - High fix count without matching issue coverage
This patch fixed 19 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Into the Breach for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Into the Breach for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Into the Breach for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Into the Breach for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Into the Breach for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Into the Breach for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Inscryption
5 patch note(s) analysed
📋 InterfaceX Sale and bundle with Forbidden Solitaire
Released: 4/30/2026
✨ 1 New Feature(s)
- p]We're excited to be featured in the InterfaceX Sale ongoing now where we've got Inscryption at 60% off![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/38503990/a5eee362035d2fc2cd3b0a94246968fd24cd21ef.png"][/img][/p][p]Also launching now we've got a very cool bundle with Forbidden Solitaire that just released today! You can pick up both or what you don't have already for another 10% off![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/bundle/71323/Inscryption_x_Forbidden_Solitaire/"][/dynamiclink][/p]
🏷️ Affected systems: ui
📋 Inscryption 4th Anniversary Steam is LIVE
Released: 10/18/2025
📋 3rd Anniversary Stream - LIVE NOW
Released: 10/19/2024
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Inscryption for the next 48 hours
🎮 Yu-Gi-Oh! Master Duel
5 patch note(s) analysed
📋 New Selection Packs available: Song of Divinity!
Released: 5/7/2026
✨ 1 New Feature(s)
- The hand of redemption reaches down from the heavens, bringing miracles and madness! A new archetype, "Hecahands", arrives, purpose-built for stealing your opponent's monsters! "Elfnote" also joins the fray, specializing in Synchro Summons and tricky tactics that reposition monsters on the field! Keep an eye on "Exosister", "Dragunity", and other archetypes that have gained powerful new ace cards! Take fate into your own hands and charge onward to victory!
🏷️ Affected systems: ui, anti-cheat
📋 v2.7.0
Version: 2.7.0
Released: 4/30/2026
🔧 1 Bug Fix(es)
- Fixed various other bugs.
✨ 3 New Feature(s)
- Added duel animations.
- Added effects-related filters to the deck editing screen.
- Added an option to set titles displayed during room matching.
⚖️ 1 Balance Change(s)
- Increased the maximum number of wallpapers that can be set on the home screen.
🏷️ Affected systems: rendering, ui
📋 New Selection Packs available: The Frenzied Tuning!
Released: 4/9/2026
🏷️ Affected systems: networking
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1527 (unknown): "Auto-crawled: v2.7.0"
↳ Matched fix: "Fixed various other bugs." (95% confidence) - Issue #1530 (unknown): "Auto-crawled: v2.6.0"
↳ Matched fix: "Fixed various other bugs." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Yu-Gi-Oh! Master Duel for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Yu-Gi-Oh! Master Duel for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Yu-Gi-Oh! Master Duel for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Yu-Gi-Oh! Master Duel for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Yu-Gi-Oh! Master Duel for the next 48 hours
🎮 Monster Train
5 patch note(s) analysed
📋 Celebrate Six Years of Monster Train with a Week of Challenges and Prizes!
Released: 5/21/2026
✨ 2 New Feature(s)
- Today is a special day as we celebrate the very [b]SIXTH[/b] anniversary of Monster Train! We cannot believe that it’s been six years since we pressed the launch button here on Steam and across platforms. [/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/36701975/fa69193a82edbd67dfce975916b66dfb5e0a0973.png"][/img][/p][p]Before we get into some of the fun things we have planned, we want to send a massive thank you to each of you! Without you we could never have embarked on such an incredible journey we had this year. From now only launching a whole sequel with Monster Train 2, launching two full, [i]free [/i]content updates along with the first Monster Train 2 DLC, Destiny of the Railforged. None of that would be possible without the dedication, the hundreds (sometimes [i]thousands) [/i]of hours you played, and your love for Monster Train. And, for that, we could never thank you enough.[/p][p]
- /h3][p]Until [b]May 28, 2026, [/b]we’re inviting all the amazing artists in our player community to please send us your art pieces! Do you have a sketch you’ve been working on but haven’t had a chance to finish it? Do you love Ekka and want to give her a new outfit? Do you have an excellent wit that must be shared with the world? We want to see your creations! Share them in the [b][url="discord.gg/monstertrain"]Shiny Shoe server's fan-art channel[/url][/b] for a chance at a prize![/p][p][/p][p]As a thank you for sharing your creativity with us, we’re giving out Monster Train and Monster Train 2 card print outs to [b]20 artists [/b]chosen [b]at random. [/b]Check out the rules [url="https://store.steampowered.com/news/app/2742830/view/698764107836293974"][u][b]here[/b][/u][/url] and [url="http://discord.gg/monstertrain"][u][b]here[/b][/u][/url]. [/p][p]
🏷️ Affected systems: networking, audio, ui, anti-cheat
📋 Monster Train 2 Now Available!
Released: 5/21/2025
✨ 3 New Feature(s)
- *] Five brand new clans
- *] Unlock all new card types
- To celebrate Monster Train 2’s launch, we’ve created a special Supporter Pack! Along with the full game, you can also get the Digital Compendium: an art book, digital wallpapers, printable items, photos from inside our studio, and more.
🏷️ Affected systems: audio, gameplay, ui, anti-cheat
📋 Monster Train 2 - Next Stop: Launch
Released: 5/16/2025
✨ 7 New Feature(s)
- Hi folks, this is your conductor speaking. We’d like to once again thank you for riding Monster Train Railways. As we near our final destination, we’d like to quickly run down our launch day checklist. We’re going to remind you of all the new [b]content, modes[/b], and even share some new info on [b]pricing[/b] and other goodies. So keep those seatbelts fastened, put your tray tables in the upright and locked position, and please ignore the fact that I’ve switched this train metaphor into that of an airplane. Ready? Let’s go.
- h3]New Clans, New Cards, New World[/h3]
- Monster Train 2 takes the format that you know, love, and have sunk thousands of hours into and transforms it into something brand new. Defend your Pyre Heart with the strength of five all new clans (Banished, Pyreborne, Lazarus League, Luna Coven, & Underlegion), game-changing Room and Equipment cards, Celestial Alcoves, Active Abilities, and countless new ways to upgrade your run as you ride the rails through Heaven.
- Once you’ve gotten a hang of Monster Train 2’s new cast and cards, it’s time to see what else is out there. That’s where Monster Train 2’s myriad new modes come in. See how far you can make it with a brand new Endless mode, conquer your friends list and climb the global leaderboards with the ever-changing Daily Challenge mode, or if you’re feeling truly bold, tackle the daunting Dimensional Challenges hand-crafted from the minds of our most sadistic developers. We considered the original Monster Train to be “endlessly replayable” - with all of these new ways to play, we think Monster Train 2 is leaning closer to “eternally replayable”.
- So I know what you’re thinking. “Wow! Between the new gameplay possibilities to master, modes to explore, and the state of *gestures around* everything else happening in the world, it only makes sense that Monster Train 2 would be more expensive! A copy of Monster Train 2 must cost a million, nay, a bajillion dollars!”
- No way. We’re happy to share that [b]Monster Train 2 launches on May 21 for $24.99.[/b] The same price as the original Monster Train when it launched exactly five years ago to the day. And for you OG Monster Train owners out there (if you’re reading this that’s almost certainly you) things get even better. During launch we’ll be running a Monster Train + Monster Train 2 bundle offering a [b]sweet discount[/b] to those picking up both games at once. But since you already own the game you’ll simply be getting the discount no questions asked. Why? Hell, why not?
- Quite frankly, we can’t wait for you to see what Monster Train 2 has in store. Whether you’re using MT2 to hop on to the Monster Train for the first time, or you’re one of our daily commuters: Thank you for being here. Next stop: launch.
🏷️ Affected systems: audio, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Monster Train for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Monster Train for the next 48 hours
🎮 Loop Hero
4 patch note(s) analysed
📋 Loop Hero is now available on mobile!
Released: 5/2/2024
🔧 1 Bug Fix(es)
- Loop Hero just landed on mobile, which means your world saving efforts no longer need to be limited to the time you spend on your PC.
📋 Small update v1.155
Version: 1.155
Released: 6/6/2022
🔧 2 Bug Fix(es)
- fix mistake in description of monster skill "Hardening"
- some ERMAK fixes
✨ 1 New Feature(s)
- added to Witch hut decription about max potions decrease
🏷️ Affected systems: audio
📋 Small update v1.154
Version: 1.154
Released: 5/8/2022
✨ 1 New Feature(s)
- Added settings option: "Gamepad Mode".
🏷️ Affected systems: networking, input, platform
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1534 (unknown): "Auto-crawled: Loop Hero v1.153"
↳ Matched fix: "some ERMAK fixes" (87% confidence) - Issue #1535 (unknown): "Auto-crawled: Small update v1.155"
↳ Matched fix: "fix mistake in description of monster skill "Hardening"" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Loop Hero for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Loop Hero for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Loop Hero for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Loop Hero for the next 48 hours
🎮 Brotato
5 patch note(s) analysed
📋 Patch 1.1.15.4
Version: 1.1.15.4
Released: 5/27/2026
🔧 2 Bug Fix(es)
- Fixed Lootworm standing still instead of going to trees
- Fixed incorrect chinese localizations
📋 patch 1.1.15.3
Version: 1.1.15.3
Released: 5/21/2026
🔧 5 Bug Fix(es)
- Fixed a crash on Bloated Pufferfish projectiles and player's death
- Fixed reset to default button in option / gameplay
- Fixed Axolotl display stat when having more than one during a run
- Fixed Wil o the Wisp stat scaling count on burning mob's death
- Fixed some chinese translations
✨ 1 New Feature(s)
- Added a feature to display title screen for Updates and DLCs based on scheduled timelines. Title screen will revert to "Default" 2 weeks after major updates release. This will not impact players who manually chose their title screen. You can still manually select the desired title screen in the option menu ->video
🏷️ Affected systems: rendering, stability, ui
📋 Patch 1.1.15.2
Version: 1.1.15.2
Released: 5/19/2026
🔧 7 Bug Fix(es)
- /p][/*][*][p] Fixed fog of war in coop, made the fog scale per player
- /p][/*][*][p] Fixed Axolotl showing wrong stats
- /p][/*][*][p] Fixed Gobbler knockback
- /p][/*][*][p] Fixed Spanish translation
- /p][/*][*][p] Fixed Dual sense controller showing wrong buttons
- /p][/*][*][p] Fixed 3 and 4 coop shop UI overlapping
- /p][/*][*][p] Fixed Wounded achievement being only unlocked after relaunching the game
✨ 2 New Feature(s)
- list][*][p] Added some info about progression when random zone is selected
- /p][/*][*][p] Added restricted level-up upgrades feature for some characters
🏷️ Affected systems: networking, input, gameplay, ui
✅ Potentially Resolved Issues (12)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1542 (unknown): "Auto-crawled: Patch 1.1.15.4"
↳ Matched fix: "Fixed Lootworm standing still instead of going to trees" (95% confidence) - Issue #1543 (unknown): "Auto-crawled: patch 1.1.15.3"
↳ Matched fix: "Fixed incorrect chinese localizations" (70% confidence) - Issue #1549 (unknown): "Auto-crawled: PATCH 1.1.14.2"
↳ Matched fix: "Fixed incorrect chinese localizations" (70% confidence) - Issue #1542 (unknown): "Auto-crawled: Patch 1.1.15.4"
↳ Matched fix: "Fixed some chinese translations" (70% confidence) - Issue #1543 (unknown): "Auto-crawled: patch 1.1.15.3"
↳ Matched fix: "Fixed a crash on Bloated Pufferfish projectiles and player's death" (95% confidence) - Issue #1544 (unknown): "Auto-crawled: Patch 1.1.15.2"
↳ Matched fix: "Fixed some chinese translations" (70% confidence) - Issue #1547 (unknown): "Auto-crawled: PATCH 1.1.14.4"
↳ Matched fix: "Fixed some chinese translations" (70% confidence) - Issue #1549 (unknown): "Auto-crawled: PATCH 1.1.14.2"
↳ Matched fix: "Fixed a crash on Bloated Pufferfish projectiles and player's death" (63% confidence) - Issue #1543 (unknown): "Auto-crawled: patch 1.1.15.3"
↳ Matched fix: "/p][/*][*][p] Fixed fog of war in coop, made the fog scale per player" (60% confidence) - Issue #1544 (unknown): "Auto-crawled: Patch 1.1.15.2"
↳ Matched fix: "/p][/*][*][p] Fixed fog of war in coop, made the fog scale per player" (95% confidence) - Issue #1548 (unknown): "Auto-crawled: PATCH 1.1.14.3"
↳ Matched fix: "/p][/*][*][p] Fixed fog of war in coop, made the fog scale per player" (60% confidence) - Issue #1549 (unknown): "Auto-crawled: PATCH 1.1.14.2"
↳ Matched fix: "/p][/*][*][p] Fixed Axolotl showing wrong stats" (60% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Brotato for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Brotato for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Brotato for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 7 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Brotato for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Brotato for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Brotato for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Brotato for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Enter the Gungeon
5 patch note(s) analysed
📋 Enter the Gungeon 2 coming to Steam in 2026
Released: 4/2/2025
✨ 2 New Feature(s)
- Enter the Gungeon 2 is a reloaded, high-caliber sequel, enhanced with a new 3D art style, new weapons, new enemies, and expanded gameplay.
- Battle through familiar and unknown areas of the ruined Gungeon, uncovering secrets and mastering powerful weapons while destroying legions of Gundead, previously confined to the 2D plane. Choose from an expanding roster of Gungeoneers, new and old, rescue marooned heroes, and grow stronger through powerful passive and active items, blessings, curses, and your mastery of a vast arsenal of weapons.
🏷️ Affected systems: networking, stability, gameplay, ui
📋 Creating the Enter the Gungeon Soundtrack
Released: 3/18/2025
✨ 1 New Feature(s)
- In other news, Enter the Gungeon is now at its lowest price ever – [b]just $1.50[/b]! Since the sale began, over 400,000 new players have entered the Gungeon, but Kaliber isn’t stopping there – she’s aiming for the GUNGILLION! Help us hit that goal by gifting a Gungeon to everyone you know!
🏷️ Affected systems: networking, audio, input
📋 Exit the Gungeon 2.0 Now Available on Steam
Released: 3/17/2020
✨ 4 New Feature(s)
- b]New Weapons, Items, Enemies, and Bosses[/b]
- Jump into battle with dozens of upgraded weapons and new items like the Spiked Boots, while striking down new Gundead foes including the Minecart Shotgun Kin, Bullet Cardinal, and Flying Fungun! Watch out for the return of the legendary Jammed enemy variants...
- b]Revamped Gungeon with New Rooms and Elevators[/b]
- Square off in a dramatically redesigned Gungeon with improved room variety, increased room size, and many updated and devious elevators. With this increased variety, we’ve expanded Exit the Gungeon runs to more closely match Enter the Gungeon’s playtimes.
⚖️ 3 Balance Change(s)
- Massive changes to how the game spawns and places enemies, and an increased challenge level to match what veteran Gungeoneers have come to expect! An overhauled combo system yields better guns faster and throws down more money to reward Gungeoneers for fantastic combo runs.
- b]Hats, Minigames, and Gungeon Dwellers[/b]
- Look sharp with new character-specific hats as you tackle redesigned minigames and chat up a host of NPCs with new interactions and quests!
🏷️ Affected systems: networking, stability, gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Enter the Gungeon for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Enter the Gungeon for the next 48 hours
🎮 Spelunky 2
5 patch note(s) analysed
📋 Ana Spelunky Plush is Here!
Released: 11/11/2025
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/38527045/1e7be108cae4791c81010b885505c26859a2ecee.png"][/img][/p][p]Hey, everyone![/p][p][/p][p]Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the [b]Ana Spelunky plush[/b]! And she's available for preorder [b]right now[/b] for a limited time![/p][p][/p][p]After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plushie form![/p][p][/p][p][b]Preorder the Ana Spelunky plush here at Youtooz:[/b] [url="https://youtooz.com/products/ana-plush-9-inch"]https://youtooz.com/products/ana-plush-9-inch[/url][/p][p][/p][p]Ana will ship in 2026, but if you'd like to gift the plush to someone this holiday, we've provided a printable, foldable card that you can give to your lucky recipient (featuring art by Justin Chan, the character and journal illustrator for Spelunky 2). Download the card here, with instructions on how to print it: [url="https://www.mossmouth.com/spelunky2/youtooz/"]https://www.mossmouth.com/spelunky2/youtooz/[/url][/p][p][/p][p]And thank you so much for playing Spelunky 2 all these years. We're incredibly grateful to our players and hope that the game has provided fun moments for you since its release. Hope you enjoy the plush![/p][p]
🏷️ Affected systems: gameplay
📋 Patch Notes: v1.28
Version: 1.28
Released: 11/23/2022
🔧 2 Bug Fix(es)
- *] Player indicators will no longer appear when there is only one player.
- *] Fixed an issue that prevented the player from entering the portal in Duat.
📋 Patch Notes: v1.27
Version: 1.27
Released: 9/23/2022
✨ 1 New Feature(s)
- *] Added back cross-play leaderboard filter.
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1559 (unknown): "Auto-crawled: Patch notes: 1.21.0c"
↳ Matched fix: "*] Fixed an issue that prevented the player from entering the portal in Duat." (64% confidence) - Issue #1560 (unknown): "Auto-crawled: Patch notes: 1.20.4d"
↳ Matched fix: "*] Fixed an issue that prevented the player from entering the portal in Duat." (76% confidence) - Issue #1561 (unknown): "Auto-crawled: Patch Notes: 1.20.3a"
↳ Matched fix: "*] Player indicators will no longer appear when there is only one player." (57% confidence) - Issue #1556 (unknown): "Auto-crawled: Patch Notes: v1.28"
↳ Matched fix: "*] Player indicators will no longer appear when there is only one player." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Spelunky 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Dredge
5 patch note(s) analysed
📋 Fangamer Annual Free Shipping Sale
Released: 11/15/2025
🏷️ Affected systems: networking
📋 ❗Update Required
Released: 10/3/2025
🔧 1 Bug Fix(es)
- To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.
🏷️ Affected systems: networking, gameplay, ui
📋 Two Point Museum x Dredge
Released: 8/28/2025
✨ 1 New Feature(s)
- h2][b]The free DREDGE DIGIVERSE update for Two Point Museum is live today![/b] [/h2][p] Add to your collection with some sinister DREDGE exhibits, beware though... they might unleash some havoc in your museum.[/p][previewyoutube="MRBCcrB_4zk;full"][/previewyoutube][p][/p][p]For players who already own Two Point Museum, the free DREDGE DIGIVERSE update is available from today! You can also pick up both DREDGE and Two Point Museum in our latest bundle.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/bundle/57436/Two_Point_Museum_x_Dredge/"][/dynamiclink][/p][p]Which denizens of DREDGE are you hoping to spot in your next museum expedition?[/p]
🏷️ Affected systems: networking
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1562 (unknown): "Auto-crawled: ❗Update Required"
↳ Matched fix: "To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to st" (95% confidence) - Issue #1565 (unknown): "Auto-crawled: DREDGE Hotfix v1.5.3"
↳ Matched fix: "To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to st" (67% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dredge for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dredge for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dredge for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dredge for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dredge for the next 48 hours
🎮 Subnautica: Below Zero
5 patch note(s) analysed
📋 Subnautica Free Weekend & Series Sale
Released: 4/1/2026
✨ 1 New Feature(s)
- p]Hello Subnauts, [/p][p][/p][p]With Subnautica 2's Early Access launch on the horizon, we're hosting a Free Weekend for Subnautica, the game that started it all. From April 2nd at 10:00 AM PT through April 6th at 9:59 AM PT, you can play Subnautica for free. [/p][p][/p][p]If you haven't explored the vast oceans of Planet 4546B yet, or you want to invite a friend to try it out, now is the perfect time![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/5647945/d0920740657ab115f19d79976e88fe16867cbc50.png"][/img][/p][p][b][u]What’s waiting for you in Subnautica[/u][/b] [/p][p][/p][list][*][p]Explore a vast and immersive alien ocean[/p][/*][*][p]Unravel the mysteries hidden within an ancient alien world[/p][/*][*][p]Discover unique creatures and diverse ecosystems[/p][/*][*][p]Build underwater bases and craft tools to survive[/p][/*][/list][p][/p][p]Interested? [url="https://store.steampowered.com/app/264710/"]Play Subnautica for free from April 2nd.[/url][/p][p][/p][p][b][u]Subnautica & Below Zero - 75% Off[/u][/b] [/p][p]Enjoyed your time exploring and surviving on Planet 4546B? You can continue your adventure with a purchase! [/p][p][/p][p]Both [url="https://store.steampowered.com/app/264710/"]Subnautica[/url][b] and [/b][url="https://store.steampowered.com/app/848450/Subnautica_Below_Zero/"]Subnautica: Below Zero[/url][b] are on sale at 75% off.[/b] The sale period runs from April 2nd, 10:00 AM PT until April 9th, 9:59 AM PT. [/p][p][/p][p]And an even bigger adventure is on its way! [/p][p][/p][p]In Subnautica 2, you’ll get to explore an all-new alien world, either alone or with up to three friends (four players total) in optional co-operative multiplayer. Built on Unreal Engine 5, it brings enhanced visuals, new creatures, and new mysteries waiting to be uncovered. [/p][p][/p][p][url="https://store.steampowered.com/app/1962700/"]Subnautica 2 Store Page[/url] [/p][p][/p][p]Wishlist Subnautica 2 now and be the first to know when Early Access launches. [/p][p][/p][list][*][p][i]This Free Weekend is a time-limited promotion. A purchase is required to continue playing after it ends.[/i][/p][/*][*][p][i]Progress made during the Free Weekend is saved via Steam Cloud Saves.[/i][/p][/*][*][p][i]Save data cannot be transferred between platforms. Achievements are tied to your platform profile and will carry over from the Free Weekend if you purchase the game.[/i] [/p][p][/p][/*][/list][p]Keep Diving![/p][p][/p]
🏷️ Affected systems: rendering, ui
📋 Below Zero Security Hotfix
Released: 10/3/2025
🔧 2 Bug Fix(es)
- p]We have released a hotfix today that addresses a security-related concern raised to us by Unity. You can read more about the specific issue here: [url="https://unity.com/security/sept-2025-01/"]https://unity.com/security/sept-2025-01/[/url]
- To help ensure that this security flaw can never be exploited on Subnautica or Below Zero, we have updated Unity following the guidelines provided. We have also had to make the difficult decision to disable all legacy and alternative branches of Subnautica and Below Zero, as there is no way for us to patch out the security issue on each of those branches individually.[/p][p]
✨ 1 New Feature(s)
- If you play Subnautica or Below Zero with any mods on our legacy or alternative branches, you should disable or remove them before launching the game after the update to preserve your save files. You will need to check that the mods you want to play are updated to work with the most recent version of the game.[/p][p]
🏷️ Affected systems: ui, anti-cheat
📋 Below Zero 2025 Patch
Released: 8/12/2025
🔧 3 Bug Fix(es)
- /p][p]This update will roll out worldwide and might take some time to appear across the globe. [/p][p][/p][p][i]PC & Console[/i]
- /p][list][*][p]Added a pop-up newsfeed that can be used for one-time-only announcements.[/p][/*][/list][list][*][p]Fixed a rare bug that would stop the game world from streaming in and make the game unresponsive when attempting to save in some cases.[/p][/*][*][p]Fixed the Ice Worm always damaging the Vehicle/Snowfox/Player from any distance.[/p][/*][*][p]Changed the chance of knocking the player off of the Snowfox when taking damage from the Ice Worm from 100% to 25% to make the encounter less frustrating..[/p][/*][*][p]Changed the Snowfox's collider to make it less annoying to drive by, greatly reducing the amount it can get stuck on obstacles and props.[/p][/*][*][p]Changed the orientation of the Snowfox when deployed to now properly face the same direction as the player to make it easier to mount in a hurry.[/p][/*][*][p]Changed the Snowfox's damage from terrain impact from 100% to 12%, to not need as many repairs from just driving.[/p][/*][*][p]Fixed when the Ice Worm pushed the Snowfox it would only trigger a cooldown to the physical push but not damage and knock off.[/p][/*][*][p]Fixed the Snowfox occasionally falling inside the terrain and disappearing forever when deploying it.[/p][/*][*][p]Fixed the "lightning flashes" accessibility option preventing the Repair Tool from using power when it was unchecked.[/p][/*][*][p]Changed the main menu on all platforms by removing the merchandise store banner.[/p][/*][*][p]Fixed the texture filter quality to use Bilinear for some sprites on the Blueprints PDA tab.
- /p][/*][/list][p][i]PC only (excluding Windows Store)[/i][/p][p][/p][list][*][p]Fixed gamepad selection indicator being visible after switching from gamepad to keyboard and mouse.[/p][/*][/list]
🏷️ Affected systems: rendering, input, stability, ui, anti-cheat, platform
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1569 (unknown): "Auto-crawled: Below Zero Security Hotfix"
↳ Matched fix: "p]We have released a hotfix today that addresses a security-related concern raised to us by Unity. You can read more abo" (95% confidence) - Issue #1570 (unknown): "Auto-crawled: Below Zero 2025 Patch"
↳ Matched fix: "/p][p]This update will roll out worldwide and might take some time to appear across the globe. [/p][p][/p][p][i]PC & Co" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Subnautica: Below Zero for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Green Hell
5 patch note(s) analysed
📋 12 million survivors in Green Hell - Thank you!
Released: 5/4/2026
⚖️ 1 Balance Change(s)
- Since the very debut of the game in Early Access back in 2019, we’ve been doing our very best to create an immersive experience with many tweaks and updates along the way.
🏷️ Affected systems: audio, ui, anti-cheat
📋 Hotfix Patch: V 2.9.5 is live now!
Version: 2.9.5
Released: 2/4/2026
🔧 2 Bug Fix(es)
- We are happy to announce that [b]the newest patch 2.9.5[/b] to Green Hell [b]is now live[/b]!
- img]{STEAM_CLAN_IMAGE}/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png[/img][list][*] Fixed Steam Deck custom controller configuration - no need to set it up manually
🏷️ Affected systems: input, platform
📋 StarRupture Early Access Available Now
Released: 1/6/2026
✨ 2 New Feature(s)
- You can jump into StarRupture RIGHT NOW at a special launch discount price of [b]$15.99 / €15,99 / £13.59 / 51,99 zł[/b].
- The Early Access launch is just the beginning - we’re very excited to reveal what we’re planning to add to StarRupture during its Early Access stage. You can read more about our plans for expanding the game and adding more content in our Early Access Roadmap below.
🏷️ Affected systems: networking, audio, gameplay, anti-cheat
✅ Potentially Resolved Issues (5)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1574 (unknown): "Auto-crawled: Hotfix Patch: V 2.9.5 is live now!"
↳ Matched fix: "We are happy to announce that [b]the newest patch 2.9.5[/b] to Green Hell [b]is now live[/b]!" (95% confidence) - Issue #1575 (unknown): "Auto-crawled: From Green Hell to StarRupture"
↳ Matched fix: "We are happy to announce that [b]the newest patch 2.9.5[/b] to Green Hell [b]is now live[/b]!" (57% confidence) - Issue #1576 (unknown): "Auto-crawled: Hotfix Patch: V 2.9.4 is live now!"
↳ Matched fix: "We are happy to announce that [b]the newest patch 2.9.5[/b] to Green Hell [b]is now live[/b]!" (70% confidence) - Issue #1577 (unknown): "Auto-crawled: Green Hell is now Verified on Steam Deck!"
↳ Matched fix: "We are happy to announce that [b]the newest patch 2.9.5[/b] to Green Hell [b]is now live[/b]!" (83% confidence) - Issue #1578 (unknown): "Auto-crawled: StarRupture: Developer Update - June '25"
↳ Matched fix: "We are happy to announce that [b]the newest patch 2.9.5[/b] to Green Hell [b]is now live[/b]!" (70% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Green Hell for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Green Hell for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Green Hell for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Green Hell for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Green Hell for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Green Hell for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Green Hell for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Green Hell for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Green Hell for the next 48 hours
🎮 Left 4 Dead
5 patch note(s) analysed
📋 Left 4 Dead - Update
Released: 5/6/2026
🔧 1 Bug Fix(es)
- Fixed several exploits that could be used to crash servers or remote players.
🏷️ Affected systems: networking, stability
📋 Left 4 Dead - Update
Released: 5/6/2026
🔧 1 Bug Fix(es)
- Fixed several exploits that could be used to crash servers or remote players.
🏷️ Affected systems: networking, stability
📋 Left 4 Dead - Update
Released: 8/22/2025
🏷️ Affected systems: networking, gameplay
✅ Potentially Resolved Issues (11)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1580 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (95% confidence) - Issue #1582 (unknown): "Auto-crawled: Left 4 Dead Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (80% confidence) - Issue #1583 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (80% confidence) - Issue #1584 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (70% confidence) - Issue #1585 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (60% confidence) - Issue #1586 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed several exploits that could be used to crash servers or remote players." (70% confidence) - Issue #1580 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed exploits used to crash remote servers." (95% confidence) - Issue #1582 (unknown): "Auto-crawled: Left 4 Dead Update"
↳ Matched fix: "Fixed exploits used to crash remote servers." (95% confidence) - Issue #1583 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed exploits used to crash remote servers." (95% confidence) - Issue #1584 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed exploits used to crash remote servers." (87% confidence) - Issue #1585 (unknown): "Auto-crawled: Left 4 Dead - Update"
↳ Matched fix: "Fixed exploits used to crash remote servers." (70% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Left 4 Dead for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Left 4 Dead for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Left 4 Dead for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Left 4 Dead for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Left 4 Dead for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Left 4 Dead for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Killing Floor 2
5 patch note(s) analysed
📋 Killing Floor 2 Spring 2026 2XP and Sale!
Released: 3/26/2026
📋 The Steam Summer Sale is on! Killing Floor 2 is 90% off!
Released: 7/2/2025
📋 Winter Sales for Killing Floor 2 are Live now!
Version: 21J
Released: 11/21/2024
🎮 Counter-Strike: Source
5 patch note(s) analysed
📋 Counter-Strike: Source and Day of Defeat: Source get major updates with 64bit support
Released: 2/18/2025
🏷️ Affected systems: platform
📋 Counter-Strike: Source Update Released
Released: 2/18/2025
🔧 9 Bug Fix(es)
- *]Client-side prediction fixes (these fix 'jank'/rollback in certain situations)[list]
- *]Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
- *]Fixed gifts not randomly dropping when players are killed during the winter event
- *]Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- *]Fixed prediction of viewmodel sway
- *]Fixed a prediction error regarding weapon idle animations[/list]
- *]Fixed certain breakable props not gibbing correctly
- *]Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- *]Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
✨ 8 New Feature(s)
- *]Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
- *]Added a borderless window option to video settings
- *]Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- *]Added radial fog (from Half-Life 2: 20th Anniversary Update)
- *]Added support for Steam Networking
- *]Added UI scaling for high-resolution screens
- *]Made the game launch in native resolution by default instead of 640x480
- *]Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui
📋 Counter-Strike: Source Update Released
Released: 7/2/2021
🏷️ Affected systems: stability, gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1599 (unknown): "Auto-crawled: Counter-Strike: Source Update Released"
↳ Matched fix: "*]Client-side prediction fixes (these fix 'jank'/rollback in certain situations)[list]" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - High fix count without matching issue coverage
This patch fixed 9 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Counter-Strike: Source for the next 48 hours
🎮 Insurgency: Sandstorm
5 patch note(s) analysed
📋 Update 1.20 Operation: Clear Sight – Release Notes
Version: 10
Released: 2/24/2026
🔧 1 Bug Fix(es)
- /p][p]This leads us to today. We have been working with many from the modding community over the last two updates to address issues flagged for us as important and to add features that should help make even cooler stuff. This one's been coming for a long time, including addressing requests like access to our Wwise project, which is included in this update. This grants modders more creative freedom when incorporating custom sounds into their projects. A guide is available to help mod creators [url="https://mod.io/g/insurgencysandstorm/r/how-to-add-custom-sounds-to-mods-intermediate"][b]here[/b][/url].
✨ 6 New Feature(s)
- /p][p]Welcome to the release notes for Update 1.20 [b]Operation: Clear Sight[/b]! This update features two new sights, new difficult challenges to grind, mod editor improvements, and new cosmetics for both factions!
- /p][p]First things first, take a look at our upcoming new map, Hold, coming next update (Update 1.21 Operation: ███████). Inspired by Ministry, it features a police station caught in a violent takeover by Insurgent forces. WIP images below!
- /p][p]Finally, we’d like to acknowledge members of the modding community who have stood by us throughout the years. They have spent countless hours creating awesome content that many of you know, including maps from our mapping contest, like Prison and Last Light.
- /p][p]The ISMC Team, The SAGAS Team, The Sandstorm 1944 Team, The Project Reimagined Team, TOCA_, RareKiwi, Deerslug, Reeecompile, Scotify, VIX, WintorOperator, Tisa13, =Freddy=, Peglegswansoon, Heromanofe, invalidnick, D3M0N123, TayLord, Jason, \[NF] Tazzy, fatmarrow, Zapatista, Juu, Flaykes, SpartanViperz, Snakeyio, GamerChick5567, 2Happy, LeiMuu, Pyr4mus, Jojo6393457, SgtPepper_47, -TrashCan-, B4NDO, Destinate, Comrade Romanov, Smkndrtz, JustARadish, Dr House, CrazTheKing, Prof. Orribilus, tarAn-OD, \[GBBB]k24uk.
- /p][p]Thank you to each of you.[/p][h2]
- b]TIER 3 CHALLENGES ARE HERE[/b][/h2][p]In our previous update, Operation: Shell Shock, we introduced Challenges as a way for players to earn rewards while playing Insurgency: Sandstorm. We’re building on top of that foundation by introducing Tier 3 Challenges. These will raise the bar with more demanding objectives built for those ready to prove their experience and skill.[/p][p][/p][p]Here are a few challenges that you can expect to have to grind for:[/p][list][*][p]Kill 500 enemies with Fire Support as a Commander.[/p][/*][*][p]Win 100 rounds without dying (good luck!).[/p][/*][*][p]Perform 500 headshots with a sidearm.[/p][p][/p][/*][/list][h1][b]NEW OPTICS[/b][/h1][p]As the operation name implies, we are expanding weapon customization by introducing two new CQB-focused optics that can be used across all your existing loadouts. These new attachments support close-quarters gameplay and are designed to be effective across a variety of maps and situations, including future environments.[/p][p][/p][h3][b]New Security Optic: Romero 8T[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/32965397/a94c8455acab32376df2fb594179551de62f7921.jpg"][/img][i]Built for durability, the Romero 8T sight provides a crisp, wide-window sight picture in any environment.[/i][/p][p][/p][h3][b]New Insurgent Optic: PKO-6[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/32965397/ba35d3e4a31096ee721a4eb554c2ba5670464444.jpg"][/img][i]Compact and lightweight, the PKO-6 sight provides a low-profile sighting solution without sacrificing peripheral vision.[/i][/p][p][/p][h2][b]NEW PREMIUM DLC:[/b][/h2][p][/p][h3][b]GRS Operator Gear Set (SEC)[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/32965397/3fca370ca7572a2f9bbe146eb4f0ec593bc43c9d.jpg"][/img][img src="{STEAM_CLAN_IMAGE}/32965397/089a1945b7a561ae927201e516e617a504262cf2.jpg"][/img][i]Establish tactical superiority with the GRS Operator Gear Set![/i][/p][p][/p][p][b]Contains seven different cosmetic gear pieces:[/b][/p][list][*][p][b]Headgear - GRS Operator Helmet[/b][/p][/*][*][p][b]Eyewear - GRS Operator Glasses[/b][/p][/*][*][p][b]Facewear - GRS Operator Scarf[/b][/p][/*][*][p][b]Torso - GRS Operator Top[/b][/p][/*][*][p][b]Hands - GRS Operator Gloves[/b][/p][/*][*][p][b]Legs - GRS Operator Bottom[/b][/p][/*][*][p][b]Feet - GRS Operator Boots[/b][/p][/*][/list][p][/p][h3][b]Jackal Gear Set (INS)[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/32965397/6b3974853a3af446bb221633fd9f86f027ca7a0e.jpg"][/img][img src="{STEAM_CLAN_IMAGE}/32965397/098d31fc0c93f9580af5ca8d3ecf373dc8208501.jpg"][/img][i]Lead the uprising with the Jackal Gear Set![/i][/p][p][/p][p][b]Contains six different cosmetic gear pieces:[/b][/p][list][*][p][b]Headgear - Jackal Bandana[/b][/p][/*][*][p][b]Eyewear - Jackal Glasses[/b][/p][/*][*][p][b]Torso - Jackal Top[/b][/p][/*][*][p][b]Hands - Jackal Hands[/b][/p][/*][*][p][b]Legs - Jackal Bottom[/b][/p][/*][*][p][b]Feet - Jackal Sneakers[/b][/p][/*][/list][p][/p][h3][b]Canyon Weapon Skin Set (SEC)[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/32965397/36dbde85215f7bc8bbf3b44a475898d7464aa37d.jpg"][/img][img src="{STEAM_CLAN_IMAGE}/32965397/84ed373593a5009e1825d37e48bcf79b98d17949.jpg"][/img][i]Control the ridgeline with the Canyon Weapon Skin Set![/i][/p][p][/p][p][b]Contains six cosmetic skins for the following weapons:[/b][/p][list][*][p][b]WCX[/b][/p][/*][*][p][b]S12K[/b][/p][/*][*][p][b]Vector[/b][/p][/*][*][p][b]M250[/b][/p][/*][*][p][b]M110 SASS[/b][/p][/*][*][p][b]Tariq[/b][/p][/*][/list][p][/p][h3][b]Jezzail Weapon Skin Set (INS)[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/32965397/cf9fea0aa7204d1455719fda17055b778d963ccc.jpg"][/img][img src="{STEAM_CLAN_IMAGE}/32965397/4731daaa9014e70254b53a9f8db44fa498edd673.jpg"][/img][i]Wield your legacy with the Jezzail Weapon Skin Set![/i][/p][p][/p][p][b]Contains six cosmetic skins for the following weapons:[/b][/p][list][*][p][b]AKM[/b][/p][/*][*][p][b]H21[/b][/p][/*][*][p][b]Makarov[/b][/p][/*][*][p][b]SKS[/b][/p][/*][*][p][b]SVD[/b][/p][/*][*][p][b]US12[/b][/p][/*][/list][p][/p][h2][b]Cosmetic Patches[/b][/h2][p][img src="{STEAM_CLAN_IMAGE}/32965397/cd52965a58a299a2a6fc3c80f2731399f4639081.jpg"][/img]We have added brand new Clear Sight-themed cosmetic patches to both factions so you can dominate in style![/p][p][/p][p][b]Insurgent Patches[/b][/p][list][*][p]Operation: Clear Sight [/p][/*][/list][list][*][p]Lizard[/p][/*][*][p]Raven Skull[/p][/*][*][p]Wolf Head[/p][/*][*][p]Rise Up[/p][/*][*][p]Fight On[/p][/*][/list][p]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat, platform
📋 Triple XP Weekend!
Released: 11/28/2025
📋 Limited Time Game Modes Schedule
Released: 11/27/2025
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Insurgency: Sandstorm for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Call of Duty: Black Ops
3 patch note(s) analysed
📋 Call of Duty comes back to life as Xbox-360-era games get surprise update
Released: 7/17/2023
🔧 3 Bug Fix(es)
- As spotted last week by Twitter user ZekcoFS, an update arrived for a number of older Call of Duty titles that fixed matchmaking. This included classics such Call of Duty 4: Modern Warfare, Modern Warfare 2, Modern Warfare 3, and Black Ops 2. Now, it seems that quite a large number of players are returning to the games. As reported by CharlieIntel, Black Ops 2 managed to hit more than 10,000 players over the weekend on Xbox 360, and Modern Warfare 3 had over 7000 players, significant numbers for some now quite old games.
- Prior to this apparent fix, anyone that tried to play a match of one of the older Call of Duty titles on Xbox 360 wouldn't be able to due to a supposed lack of players. This didn't make much sense, though, as certain game modes only needed as few as eight players, so it being completely impossible was odd. These older Call of Duty games are quite nostalgic for a lot of players, so it isn't a big surprise that they're getting a lot of players again, especially because they're backwards compatible on the Xbox Series X.
- Currently what isn't clear is if a fix is coming for PS3 or PC players, both of which still seem to be experiencing problems. As it stands, it doesn't seem like a fix has been provided for either platform, so it's mostly just Xbox players that get to revisit the older games.
🏷️ Affected systems: networking, input, ui, anti-cheat
📋 Call of Duty: Black Ops Cold War meta shake-up sees M16 and AUG nerfed
Released: 12/16/2020
⚖️ 3 Balance Change(s)
- The developer issued the update for its shooter yesterday, 15th December, but only now has published the patch notes, revealing the extent of the changes.
- The headline change is a significant nerf to the M16 and AUG tactical rifles, both of which were seen as the two dominant weapons in the game. The M16 has seen its maximum effective range and fire rate reduced. The AUG has seen its headshot multiplier, maximum effective range and fire rate all reduced, while the damage for the 19.8" Task Force barrel attachment has also been reduced.
- Read more
🏷️ Affected systems: stability, gameplay
📋 Call of Duty: Modern Warfare and Warzone get 21GB patch as Black Ops Cold War integration begins
Version: 1.30.
Released: 12/16/2020
🔧 2 Bug Fix(es)
- The integration of Call of Duty: Black Ops Cold War into Warzone has begun with a 21GB patch out this morning.
- The Call of Duty: Modern Warfare patch brings Infinity Ward's shooter up to version 1.30. It kicks off the new Season One that is unified across Black Ops, Warzone and Modern Warfare.
✨ 1 New Feature(s)
- There's a new Season One battle pass, too. However, while you can earn progress through this by playing either game, there is no new Modern Warfare content to be had.
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1614 (unknown): "Auto-crawled: Call of Duty: Black Ops Cold War meta shake-up sees M16 and AUG nerfed"
↳ Matched fix: "The integration of Call of Duty: Black Ops Cold War into Warzone has begun with a 21GB patch out this morning." (66% confidence) - Issue #1615 (unknown): "Auto-crawled: Call of Duty: Modern Warfare and Warzone get 21GB patch as Black Ops Cold War integrat"
↳ Matched fix: "The integration of Call of Duty: Black Ops Cold War into Warzone has begun with a 21GB patch out this morning." (95% confidence) - Issue #1613 (unknown): "Auto-crawled: Call of Duty: Black Ops Cold War and Warzone Season 4 Reloaded kicks off next week"
↳ Matched fix: "The integration of Call of Duty: Black Ops Cold War into Warzone has begun with a 21GB patch out this morning." (66% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Call of Duty: Black Ops for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Call of Duty: Black Ops for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Call of Duty: Black Ops II
2 patch note(s) analysed
📋 Call of Duty: Black Ops Cold War on PC quietly adds PS5 DualSense adaptive triggers support
Released: 7/15/2021
🔧 1 Bug Fix(es)
- Players noticed the support this week alongside the release of the Season Four Reloaded update. It was not mentioned in Treyarch's patch notes.
✨ 2 New Feature(s)
- Call of Duty: Black Ops Cold War now supports the PlayStation 5 DualSense controller's adaptive triggers on PC.
- Redditor Joslatt1 took to the Black Ops Cold War subreddit to report the new support, which other players have subsequently confirmed. There's even a toggle in the menu for 'trigger haptics'.
🏷️ Affected systems: input, ui
📋 Call of Duty: Black Ops Cold War gets a mid-season update next week
Version: 6
Released: 1/8/2021
✨ 2 New Feature(s)
- Season One of the shooter gets a new 6v6 multiplayer mode, a new Fireteam map and a new mode for zombies.
- The 6v6 mode is called Dropkick and revolves around fighting for control of nuclear codes. The new Fireteam map is called Sanatorium. The image below is of Sanatorium:
🏷️ Affected systems: gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1618 (unknown): "Auto-crawled: Call of Duty: Black Ops Cold War on PC quietly adds PS5 DualSense adaptive triggers su"
↳ Matched fix: "Players noticed the support this week alongside the release of the Season Four Reloaded update. It was not mentioned in " (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Call of Duty: Black Ops II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Call of Duty: Black Ops II for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Call of Duty: Black Ops II for the next 48 hours
🎮 Far Cry 3
5 patch note(s) analysed
📋 Steam Achievements Are Now Live for Far Cry 3!
Released: 1/17/2025
✨ 2 New Feature(s)
- Insanity has a new meaning: chasing 100% Steam Achievements in Far Cry 3.
- If you’ve previously unlocked achievements in Ubisoft Connect, simply launch the game once on Steam, and your progress will sync automatically.
🏷️ Affected systems: networking, gameplay
📋 Far Cry 3 - Steam Achievements Issue
Released: 1/14/2025
🔧 1 Bug Fix(es)
- We're working on fixing the issue and we'll keep you posted.
🏷️ Affected systems: networking
📋 Bug fix
Released: 6/6/2023
🔧 1 Bug Fix(es)
- Fixing the missing subtitles issue
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1621 (unknown): "Auto-crawled: Far Cry 3 - Steam Achievements Issue"
↳ Matched fix: "We're working on fixing the issue and we'll keep you posted." (95% confidence) - Issue #1623 (unknown): "Auto-crawled: Bug fix"
↳ Matched fix: "We're working on fixing the issue and we'll keep you posted." (60% confidence) - Issue #1621 (unknown): "Auto-crawled: Far Cry 3 - Steam Achievements Issue"
↳ Matched fix: "Fixing the missing subtitles issue" (70% confidence) - Issue #1623 (unknown): "Auto-crawled: Bug fix"
↳ Matched fix: "Fixing the missing subtitles issue" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Far Cry 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Far Cry 3 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Far Cry 3 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Far Cry 4
5 patch note(s) analysed
📋 Get FARCRY 4 at 80% off
Released: 5/13/2026
🏷️ Affected systems: networking
📋 Ubisoft frantically patches nudity back into Far Cry 4 after accidentally patching it out
Released: 4/4/2025
🔧 1 Bug Fix(es)
- Original story: Maintaining games, especially old games, is a real minefield. Even the oldest, most beloved classics have some issues in them, but what should devs do about that? If you go in and fix them, you might cause some new, bigger issue, setting off a maintenance spiral that just produces headache after headache, and all for a game that—let's be honest—not many people are even playing anymore...
📋 Steam Achievements Are Now Live for Far Cry 4!
Released: 1/13/2025
✨ 1 New Feature(s)
- Simply launch the game on Steam, and any achievements you’ve unlocked in Ubisoft Connect will sync automatically.
🏷️ Affected systems: networking, input
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1624 (unknown): "Auto-crawled: Ubisoft frantically patches nudity back into Far Cry 4 after accidentally patching it "
↳ Matched fix: "Original story: Maintaining games, especially old games, is a real minefield. Even the oldest, most beloved classics hav" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Far Cry 4 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Far Cry 4 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Far Cry 4 for the next 48 hours
🎮 Far Cry 5
3 patch note(s) analysed
📋 FARCRY 5 now 85% off
Released: 5/13/2026
📋 Steam Achievements Are Here for Far Cry 5!
Released: 12/17/2024
✨ 1 New Feature(s)
- If you’ve previously unlocked achievements in Ubisoft Connect, simply launch the game once on Steam, and your progress will sync automatically. No need to start over, your Resistance efforts will be recognized!
🏷️ Affected systems: networking
📋 Far Cry: 20th Anniversary Celebration
Released: 3/14/2024
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Far Cry 5 for the next 48 hours
🎮 Tom Clancys Ghost Recon Wildlands
5 patch note(s) analysed
📋 Achievements Added to Tom Clancy’s Ghost Recon Wildlands
Released: 12/16/2024
✨ 2 New Feature(s)
- We are pleased to announce that [b]Steam Achievements[/b] are now available for Tom Clancy’s Ghost Recon Wildlands!
- As a heads up, achievements will be retroactively earned for the accomplishments already completed in your game. For the sync to happen you need to launch the game once, and the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam.
🏷️ Affected systems: networking
📋 Operation Oracle - Patch Notes
Released: 4/30/2019
🔧 3 Bug Fix(es)
- b]PvE/General Fixes[/b]
- u]Guerrilla Mode[/u]
- We’ve been following the feedback from our community regarding Guerrilla mode at the launch of Special Operation 4. We believe several issues were contributing to the difficulty, including errors with matchmaking and launching sessions without full squads.
✨ 2 New Feature(s)
- With this free update to Tom Clancy’s Ghost Recon Wildlands, [b]starting on May 2[/b], you will have access to two brand-new missions that will plunge you headfirst into a scenario that will challenge your perception of the truth.
- Equip Walker’s bracelet to unlock a brutal new CQC finisher.
⚖️ 50 Balance Change(s)
- Improved Guerrilla mode's matchmaking process, which launched sessions after a friend joined a player in Matchmaking search before four players were present.
- Fixed an issue in Guerrilla mode where the game would start without forming a full squad in public matchmaking.
- Fixed an issue in Guerrilla mode where the player would not be moved to the lobby after accepting an invitation.
- Fixed an issue in Guerrilla mode where the player would not win the Cosmetic Rewards if they left before the Victory Score screen.
- Fixed an issue in Guerrilla mode where AI teammate's customization would reset after entering a new session.
- Fixed an issue in Guerrilla mode where you could unequip the mission.
- Fixed an audio issue in Guerrilla mode when the Game Lost Score screen is shown.
- Fixed an issue in Guerrilla mode where vehicles with dead NPCs in them would not despawn at the end of a wave.
- Fixed an issue where the last NPC enemy of Guerrilla mode would despawn immediately after killing him.
- Improved replication issues present in Guerrilla mode during co-op sessions.
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui
📋 Inventory Menu Crash Fix with RTX cards
Version: 425.11
Released: 4/1/2019
🔧 2 Bug Fix(es)
- NVIDIA has released the GeForce [b]Hotfix Driver Version 425.11[/b] which addresses the [b]inventory menus crash bug[/b].
- Thank you for sending in your reports as we worked with our partners at NVIDIA to find a fix.
🏷️ Affected systems: stability, ui, platform
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1628 (unknown): "Auto-crawled: Special Operation 4 Patch Notes"
↳ Matched fix: "u]Guerrilla Mode[/u]" (95% confidence) - Issue #1631 (unknown): "Auto-crawled: Welcome to Special Operation 4"
↳ Matched fix: "u]Guerrilla Mode[/u]" (70% confidence) - Issue #1630 (unknown): "Auto-crawled: Inventory Menu Crash Fix with RTX cards"
↳ Matched fix: "NVIDIA has released the GeForce [b]Hotfix Driver Version 425.11[/b] which addresses the [b]inventory menus crash bug[/b]" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Tom Clancys Ghost Recon Wildlands for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Deathloop
5 patch note(s) analysed
📋 Play Against the Devs! Outsiders Vs Arkanites
Released: 10/31/2024
📋 DEATHLOOP Game Update 4 – GOLDENLOOP Update Patch Notes
Released: 9/20/2022
🔧 4 Bug Fix(es)
- Check out the full patch notes for the GOLDENLOOP Update, which includes a new weapon, a new power, new enemies, crossplay and more. Learn more about the GOLDENLOOP Update in our [url=https://bethesda.net/en/article/E1GQNUk9ARha3zDoIkuTM/deathloops-free-goldenloop-update-new-ability-weapon-crossplay-and-much-more features]in-depth feature[/url].
- Fixed an issue that could cause the player to be stuck in menus
- Fixed an issue that could cause the player to be stuck in connection queue after failing to connect to a friend invasion
- Fixed several random crashes and stability issues
✨ 16 New Feature(s)
- h1]NEW CONTENT[/h1]
- Added a new ability, Fugue Slab: Stun and confound your foes with this ability and it’s 4 upgrades
- Added a new weapon, HALPS Prototype: Use it to fry your enemies
- Added 2 new enemies: Face off against the armored Garbage Collector and the dangerous Paint Bombers
- Added an extended "Break the Loop" ending
- Added 4 upgrades to the Masquerade ability: Customize Julianna’s Masquerade Slab with new Trinkets while protecting the timeloop
- Added new Double Trinkets: Enhance yourself with 19 new two-in-one trinkets
- Added 11 new Trinkets and 4 new Weapon Perks
- Added a new explorable area to Karl’s Bay
- Added new player idle animations: Show off your mastery of weapons and slabs by doing nothing at all!
⚖️ 3 Balance Change(s)
- h1]GAME UPDATES / TWEAKS [/h1]
- Added Camera Acceleration in options menu
- Added Camera sensitivity (speed) in options menu
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui
📋 Deathloop hits Game Pass alongside big Goldenloop update and crossplay
Released: 9/15/2022
✨ 1 New Feature(s)
- s part of a Tokyo Game Show presentation, Xbox has announced that Deathloop will come to Game Pass on September 20th alongside its release on Series X|S. With that debut comes Goldenloop, a free update that adds a new weapon, ability, enemy, and more to the time looping action-murder-puzzle immersive sim...
🏷️ Affected systems: networking, gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1635 (unknown): "Auto-crawled: DEATHLOOP Game Update 4 – GOLDENLOOP Update Patch Notes"
↳ Matched fix: "Check out the full patch notes for the GOLDENLOOP Update, which includes a new weapon, a new power, new enemies, crosspl" (93% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Deathloop for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Deathloop for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Deathloop for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Deathloop for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Deathloop for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Deathloop for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Deathloop for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Deathloop for the next 48 hours
🎮 Deus Ex: Mankind Divided
2 patch note(s) analysed
📋 Get Deus Ex: Mankind Divided at 90% off
Released: 5/25/2026
✨ 1 New Feature(s)
- dynamiclink href="https://store.steampowered.com/app/337000/Deus_Ex_Mankind_Divided"][/dynamiclink][dynamiclink href="https://store.steampowered.com/bundle/1785/Deus_Ex_Mankind_Divided__Digital_Deluxe_Edition/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/470070/Deus_Ex_Mankind_Divided_DLC__Season_Pass/"][/dynamiclink]But that's not all, the whole Deus Ex franchise is on sale until June 8, including a new historical low for Deus Ex: Human Revolution Director's Cut. Complete your collection (and just don't think too much about your backlog)[/p][p]
📋 Deus Ex Remastered announced
Released: 9/26/2025
✨ 1 New Feature(s)
- p]A legend returns. Deus Ex Remastered is coming February 5, 2026 with a range of visual upgrades, modern enhancements, and quality-of-life improvements![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3131640/Deus_Ex_Remastered/"][/dynamiclink][/p][h3]// VISUAL ENHANCEMENTS[/h3][list][*][p]Reimagined lighting, dynamic shadows, water physics, particle effects, and fully updated textures.[/p][/*][*][p]Brand-new character models with smoother lip-sync animations and ragdoll physics.[/p][/*][/list][p][/p][h3]// IMMERSIVE SYSTEM UPGRADES[/h3][list][*][p]Quality-of-Life Enhancements: Autosaves, faster loading, achievement tracking, and cloud saves across supported platforms.[/p][/*][*][p]Controller Support: Refined radial menus, fluid weapon management, and streamlined navigation, all adapted for modern controllers.[/p][/*][*][p]Multi-Screen Support: 4K-ready UI, ultrawide and multi-monitor display support.[/p][/*][/list]
🏷️ Affected systems: rendering, input, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Deus Ex: Mankind Divided for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Deus Ex: Mankind Divided for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Deus Ex: Mankind Divided for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Deus Ex: Mankind Divided for the next 48 hours
🎮 Vampire: The Masquerade - Bloodlines
2 patch note(s) analysed
📋 A new mod aims to remaster 5500 voice lines from cult classic RPG, Vampire: The Masquerade - Bloodlines, cleaning up the audio and fixing volume levels 'with extreme care for the source material'
Released: 6/2/2024
🏷️ Affected systems: audio, input
📋 I've got even more respect for the modders restoring Bloodlines' cut content after watching these videos about the Unofficial Patch
Released: 7/30/2023
🔧 1 Bug Fix(es)
- When I first read about the Unofficial Patch for Vampire: The Masquerade – Bloodlines, there was division between those who embraced it wholeheartedly for fixing so many of the problems holding back this RPG masterpiece, and those who tempered their praise with complaints about its over-reach. The Unofficial Patch restores cut content as well as fixing bugs, you see, and some of what it resurrects from the grave isn't up to the standard of the rest...
🏷️ Affected systems: anti-cheat
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1641 (unknown): "Auto-crawled: I've got even more respect for the modders restoring Bloodlines' cut content after wat"
↳ Matched fix: "When I first read about the Unofficial Patch for Vampire: The Masquerade – Bloodlines, there was division between" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Vampire: The Masquerade - Bloodlines for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Vampire: The Masquerade - Bloodlines for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Vampire: The Masquerade - Bloodlines for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 The Outer Worlds
3 patch note(s) analysed
📋 Obsidian returns to The Outer Worlds after 3 years to add a whole new weapon type, fix bugs, and delist its OG version
Released: 5/1/2026
🔧 1 Bug Fix(es)
- Regular readers of PC Gamer dot com slash author slash Joshua dash Wolens will know that, so far as I'm concerned, no videogames news is as exciting as "An old game is getting a patch for some reason." Baldur's Gate 1 and 2 hitting 2.7 out of nowhere? Ecstasy. Pillars of Eternity getting turn-based mode? Hold me up, I'm feeling faint...
🏷️ Affected systems: gameplay
📋 The Outer Worlds 2 Available to Pre-Order
Released: 6/8/2025
✨ 1 New Feature(s)
- h3][b]Coming October 29, 2025[/b][/h3][p][i]The Outer Worlds 2[/i] launches October 29, 2025—[url="https://store.steampowered.com/app/1449110/The_Outer_Worlds_2/"]pre-order now[/url] and explore Arcadia your way.[/p][hr][/hr][h3][b]If you thought Halcyon was bad, just wait until you visit Arcadia.[/b][/h3][p]Cut off from Earth, you arrive as an Earth Directorate agent with a mission. How you carry it out—who you help, hinder, or exploit—is up to you. Build your character with dynamic traits, flaws, and backgrounds that shape every decision and unlock new ways to fight, sneak, persuade, or just blow things up.[/p][p]Arcadia isn’t just bigger. It’s meaner, messier, and more reactive. And the only thing standing between it and collapse? You. Probably.[/p][hr][/hr][h3][b]Pick a Side. Or Don’t.[/b][/h3][p]Three factions dominate Arcadia, each with wildly different visions for humanity’s future:[/p][list][*][p][b]The Protectorate[/b]: A military regime powered by endless resources that believes people are happiest when they don’t have to think for themselves. Order is peace. Obedience is comfort. Truly loved by all loyal citizens -- just ask them.[/p][/*][*][p][b]Auntie’s Choice[/b]: The loud, smiling merger of Auntie Cleo’s and Spacer’s Choice. They promise freedom, fulfillment, and a future where your only real choice is which Auntie’s product you’ll need next.[/p][/*][*][p][b]The Order of the Ascendant[/b]: Rogue scientists turned faith-based futurists, determined to perfect humanity by solving the Universal Equation. They worship patterns, predict the future through math, and perform rituals in labs with terrifying precision all in service of a better tomorrow.[/p][/*][/list][p]Factions clash in real-time. Towns change hands. Radio stations shift tone. Your choices ripple across Arcadia—and thanks to its ever-present radio system, you won’t just hear the news. You [i]are[/i] the news. Folk hero or public enemy? Depends on who's spinning it (and selling you a health tonic).[/p][hr][/hr][h3][b]Build Your Hero (or Disaster)[/b][/h3][p]RPG systems have been reimagined with more freedom and flavor. Traits and flaws evolve based on your playstyle—steal enough and you might become a Kleptomaniac, boosting loot sales but risking “accidental” theft just by looking.[/p][p]Science weapons return, including the Shrink Ray, now with the added bonus of letting you stomp your enemies once bite-sized. Also, yes: there’s a wearable suit made from something that used to be alive. His name is Gary.[/p][p]Movement and combat feel better across the board. Dash, leap, and parkour your way through the chao, or swap to third person and enjoy the view.[/p][hr][/hr][h3][b]Your Crew, Your Consequences[/b][/h3][p]Travel with six companions, each with a stake in Arcadia’s future, and opinions about your decisions. One might plead for mercy, another might suggest vaporizing a town. Sacrifice a companion to survive and you’ll hear about it. On the radio. From the faction you betrayed.[/p][p]Your crew includes:[/p][list][*][p][b]Niles[/b]: Another Earth Directorate recruit torn between duty and defection.[/p][/*][*][p][b]Inez[/b]: A former experiment from Auntie’s Choice with a grafted combat edge and a moral core.[/p][/*][*][p][b]Aza[/b]: A chaos-loving Rift worshipper with a taste for violence and room to grow—maybe.[/p][/*][*][p][b]Marisol[/b]: A stoic killer from the Order of the Ascendant with calculations to settle.[/p][/*][*][p][b]Tristen[/b]: A walking tank and judge from the Protectorate, looking to dispense justice -- or redefine it.[/p][/*][*][p][b]Valerie[/b]: A floating, chirping support unit with unexpected upgrades and untapped potential.[/p][/*][/list][hr][/hr][h3][b]Pre-Purchase Now on Steam[/b][/h3][p]Get ready to explore Arcadia on your terms when [i]The Outer Worlds 2[/i] launches October 29, 2025.[/p][p]Pre-purchase on Steam and receive the [b]Commander Zane Pack[/b], featuring a Zane-themed armor skin, helmet, signature pistol and dagger, and an Earth Directorate drone companion pet.[/p][hr][/hr][p]Arcadia may be falling apart—but there’s never been a better time to show up, suit up, and sign up for something you probably won’t regret.[/p][p][i]Probably.[/i][/p]
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
📋 The Outer Worlds 2 Featuring More Action, More Weapons, and More Graphics!
Released: 12/13/2024
✨ 1 New Feature(s)
- The call to venture beyond the stars has returned, and this time, it’s bigger, bolder, and more unpredictable than ever. During The Game Awards 2024, we unveiled the first gameplay trailer for The Outer Worlds 2, promising a fresh adventure in a brand-new colony next year. No, really. The colony is completely new, and that’s a fact. Just, please—don’t break it. Yes, we’re looking at you, Hope-sun-launchers.
⚖️ 9 Balance Change(s)
- img]{STEAM_CLAN_IMAGE}/34059964/4e66287a7f78118b14c8f0c7e5f64518b3afbd4f.jpg[/img]
- Explore a New Frontier
- The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
- Your Commander, Your Way
- Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
- Enlist Your Companions
- Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
- img]{STEAM_CLAN_IMAGE}/34059964/ad34b50b21cab57e4e4449ad39a655dbd2bcd8a0.jpg[/img]
- Wishlist the game today and stay tuned for more updates on The Outer Worlds 2—we can’t wait to share what’s next with you. The galaxy is yours to explore; the only question is, how will you shape it? The Outer Worlds 2 will be released in 2025.
🏷️ Affected systems: rendering, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1642 (unknown): "Auto-crawled: Obsidian returns to The Outer Worlds after 3 years to add a whole new weapon type, fix"
↳ Matched fix: "Regular readers of PC Gamer dot com slash author slash Joshua dash Wolens will know that, so far as I'm concerned, no vi" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for The Outer Worlds for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for The Outer Worlds for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for The Outer Worlds for the next 48 hours
🎮 Wasteland 3
5 patch note(s) analysed
📋 inXile 20th Anniversary Documentary
Released: 11/7/2022
🏷️ Affected systems: stability
📋 inXile 20th Anniversary Documentary
Released: 11/7/2022
🏷️ Affected systems: stability
📋 Patch 1.6.9.420 Now Live!
Version: 1.6.9.420
Released: 10/27/2021
🔧 26 Bug Fix(es)
- list][*]Fixed an issue where the radio call to begin the expansion did not trigger if you had previously dismissed the Morning Star radio call. Morning Star will not be ignored.
- *]Fixed an issue where the computer in the Holy Detonation chamber could turn hostile to the player, making it so you couldn't use it. Although I bet it wasn’t as hostile as my mother-in-law! Heyooo. You’re a great crowd, thank you so much.
- *]Fixed an issue in which having a Ranger removed from your squad via a science experiment allowed you to get your squad into an invalid state (5 CNPCs and 1 Ranger), blocking progression. Invalid state? You know who I’d like to put into an invalid state? My mother-in-law! Heyooo! Thank you so much folks.
- *]Fixed an issue where auto-saving, while the crane was lowering onto the pressure plate in the Loading Docks, caused a progression blocker. Progression blocker? You know who has been blocking my progression? My mother-in-law! You’re terrific, you’re terrific.
- *]The VR Headset’s audio effects were persisting when selecting other characters, so we fixed that. It has also been moved to the Special section of the Crafting UI so it’s easier to find. VR? You know who lives in a Virtual Reality? My mother-in*cough**choke* … *thump**dragging sounds**woodchipper whirring**grinding noises* Sorry about that. Back to the notes.
- *]Fixed an issue that could cause the Bubble Shield status effect and VFX to persist after combat was over, even though the bubble itself was gone.
- *]Fixed an issue that made it look like Purging Grenades could hit interactive objects (such as explosive barrels and doors) when aiming them.
- *]Fixed several issues in the Steeltown Exterior where certain NPCs were being drawn into combat, causing combat to softlock.
- *]A few other small fixes that took a lot of effort but that no one will probably notice.[/list]
- *]Fixed an issue in which areas in Little Hell, near the pool room, were non-navigable.
- *]Sending Dierdre to La Perla now provides the intended reward. Which should be the immediate death of your squad and the game auto-uninstalling, but it’s probably ammo or something. You’re sick. You’re sick and you need help.
- *]Numerous fixes to minor and/or rare-occurrence issues.[/list]
- h1]User Interface[/h1]
- list][*]In a recent patch, we changed how our font was bolded, which inadvertently made text more difficult to read at some resolutions. It’s been changed to more closely match the original text.
- *]When hovering on a target to use either Hack Robot or Tame Predator, it’ll now show as “Impossible” if the requirement is over level 10.
- ...and 11 more
✨ 2 New Feature(s)
- *]Gorilla Pheromones now provide +1 Kiss Ass. Unleash your inner primate, you damned, dirty ape!
- *]The Bomb Hopper Launcher no longer consumes all your AP when you use it.[/list]
⚖️ 28 Balance Change(s)
- h2]Cult of the Holy Detonation[/h2]
- list][*]The Infused Diminuator weapon has had its stats improved: it now has higher Hit Chance, Mag Size, and AoE radius. It also applies stronger versions of its Shrinking and Embiggened effects, making it more effective for buffing and debuffing. We also fixed a number of minor bugs that could allow for these status effects from different sources (such as the Shrink Ray) to stack up on top of one another unintentionally. RIP in peace Sean Prime.
- *]The Detached Security Turret and its Infused variant have been improved in response to player feedback. Damage and Hit Chance have been increased slightly, while AP cost has been reduced. This makes it more efficient than most other HMGs in terms of AP cost vs. damage dealt, and much more effective as a turn-ending weapon.
- *]The Ragnashock’s “Thunderstruck” ability now has a 1 turn cooldown.
- *]It was too easy to get “clipped” by the Evangelist's Bless effect while running past it in combat, so we reduced the size of its area slightly.
- h2]Base Game[/h2]
- list][*]The Foam Finger's “Inspire” ability has been changed. This is partly because it was too similar to Rally in behavior, as well as due to an exploit that let players bypass its cooldown. Instead of an area-of-effect around the user, it now lets you target individual characters to buff, but at a reduced AP cost and with no cooldown. The Hit Chance increase has also gone up from +5% to +10%.
- *]The Cardio Regulator, Vital Enhancer, and CRISPR Box have been adjusted. Due to the order in which character CON is calculated, the percentage-based CON bonuses weren’t providing as much benefit as the tooltips suggested. They now give flat max CON bonuses that are roughly equivalent to the amount of CON we intended them to provide. We also reduced the penalties on them to make them more appealing to use in general vs. other armor mods.[/list]
- h1]Gameplay[/h1]
- list][*]Kills by your own deployable turrets and robots now grant XP!
🏷️ Affected systems: rendering, audio, input, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1644 (unknown): "Auto-crawled: Patch 1.6.9.420 Now Live!"
↳ Matched fix: "list][*]Fixed an issue where the radio call to begin the expansion did not trigger if you had previously dismissed the M" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Wasteland 3 for the next 48 hours - High fix count without matching issue coverage
This patch fixed 26 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Wasteland 3 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Wasteland 3 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Pillars of Eternity
5 patch note(s) analysed
📋 Pillars of Eternity Patch 3.9.4.0 is now Live
Version: 3.9.4.0
Released: 5/20/2026
🏷️ Affected systems: rendering, audio, gameplay, ui
📋 Patch 1.3.9.4 is Live on the Public_Beta Branch
Version: 1.3.9.4
Released: 5/6/2026
🏷️ Affected systems: rendering, audio, stability, gameplay, ui
📋 Pillars of Eternity Turn Based Mode is Live
Released: 4/6/2026
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Pillars of Eternity for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Pillars of Eternity for the next 48 hours
🎮 Grim Dawn
5 patch note(s) analysed
📋 Grim Misadventure #202 - Asterkarn Cartography
Released: 5/18/2026
📋 Grim Misadventure #201 - Beyond the Gates of Kurnhold
Released: 4/13/2026
📋 Grim Misadventure #200 - The 200th Grim Misadventure
Released: 3/9/2026
🎮 Code Vein
5 patch note(s) analysed
📋 CODE VEIN II - Walkthrough Trailer
Version: 6
Released: 1/7/2026
✨ 2 New Feature(s)
- h3]Ahead of launch, players can dive into the [b]CODE VEIN II Character Creator Demo[/b] starting [b]January 23rd, 2026[/b].
- Customised Revenant Hunters can be saved and transferred into the full game at launch, while they can also explore the MagMell Institute, striking a pose in Photo Mode, or relax in the Hot Spring.[/h3]
🏷️ Affected systems: gameplay, ui
📋 CODE VEIN II - Launching January 30, 2026
Version: 2
Released: 9/26/2025
✨ 1 New Feature(s)
- h3]This new [b]action RPG[/b] takes players on an epic journey where they wield time as a weapon, [b]traverse through past and present[/b] versions of an explorable world and uncover a dramatic battle to save the world.[/h3][p][/p][previewyoutube="rVRzh7Y640M;full"][/previewyoutube][h3][/h3][h3][url="https://en.bandainamcoent.eu/code-vein/code-vein-2"][b]Code Vein II[/b][/url] features action-packed RPG play with engaging combat and a deep progression system for [b]character[/b], [b]weapon [/b]and [b]ability upgrades[/b]. [/h3][h3] [/h3][h3]Players will travel across vast environments with companions who factor large into a dynamic [b]Partner System[/b] as they take on challenging foes and massive, unforgettable bosses. [/h3][h3][/h3][p][/p][hr][/hr][p][/p][h2][b]Gameplay Presentation[/b][/h2][p][/p][previewyoutube="TXvqHwzxJHU;full"][/previewyoutube][p]Video game expert and jacket aficionado Dan Tack is here to shepherd you through Character Creation, Exploration, Boss combat, and more in CODE VEIN II. Won’t you join him?[/p][p][/p][hr][/hr][p][/p][h2][b]Developer Message[/b][/h2][p][/p][previewyoutube="n1N0mJo-jsc;full"][/previewyoutube][p]Let’s sit down the Producer Iizuka-san and Director Yoshimura-san to discuss how CODE VEIN II came to be, as well as some deeper looks at the game’s systems and features.[/p][p][/p][hr][/hr][p][/p][h3][b]Pre-order now to receive the following bonuses:[/b][/h3][list][*][p][b]Stylized Forma Set[/b][/p][list][*][p][b]Forma Face Paint[/b]: A cosmetic item which applies a forma design to the corner of your eyes.[/p][/*][*][p][b]Twin Fangs of the Lone Wolf (Weapon)[/b]: Twin blades engraved with a special forma. Cut through your enemies like a wolf sinking its teeth into its prey with a powerful, lunging slice attack.[/p][/*][/list][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/45649559/d6e3e3a2c2765e44dff7b20c083c5c5e0531d415.jpg"][/img][/p][p][/p][h3][b]Discover everything we know so far [url="https://bnent.eu/CV2_LatestInfo"]HERE[/url][url="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbnent.eu%2FCodeVeinII_LoreInfo"] [/url]![/b][/h3][p][/p][h3]Discover more :[/h3][h3][dynamiclink href="https://store.steampowered.com/app/2362060/CODE_VEIN_II/"][/dynamiclink][/h3]
🏷️ Affected systems: gameplay, anti-cheat
📋 CODE VEIN 6th anniversary Special Illustration
Released: 9/26/2025
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Code Vein for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Code Vein for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Code Vein for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Code Vein for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Code Vein for the next 48 hours
🎮 Nioh
5 patch note(s) analysed
📋 Update Information 1.24.8 (9/1/2022)
Released: 9/1/2022
✨ 1 New Feature(s)
- ・Added support for Epic Online Services (EOS).
📋 From the depths of darkness, a dragon soars.
Released: 6/14/2022
✨ 1 New Feature(s)
- A new dark fantasy Three Kingdoms masocore game from Team NINJA, the developers of Nioh.
🏷️ Affected systems: networking
📋 Update Information 1.24.7 (12/15/2021)
Released: 12/15/2021
🔧 2 Bug Fix(es)
- ■Corrected issues
- ・Corrected an issue in which, when using keyboard and mouse controls, if specific keys were pressed simultaneously, the game would sometimes behave unexpectedly.
🏷️ Affected systems: input
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1681 (unknown): "Auto-crawled: Update Information 1.24.7 (12/15/2021)"
↳ Matched fix: "■Corrected issues" (95% confidence) - Issue #1683 (unknown): "Auto-crawled: Update Information 1.24.1 (09/10/2021)"
↳ Matched fix: "■Corrected issues" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Nioh for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Nioh for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Wo Long: Fallen Dynasty
5 patch note(s) analysed
📋 Wo Long: Fallen Dynasty x DYNASTY WARRIORS: ORIGINS Collaboration!
Released: 1/15/2025
📋 Wo Long: Fallen Dynasty Standard Edition re-released!
Released: 8/20/2024
✨ 1 New Feature(s)
- The standard edition of Wo Long: Fallen Dynasty is now available at a more affordable price! (DLCs not included)
📋 Complete Edition Out Now!
Released: 2/7/2024
✨ 1 New Feature(s)
- To celebrate this launch, the "Xuanwu Armor" is available to current owners of the game or by purchasing the Complete Edition.
🎮 Dark Souls II
2 patch note(s) analysed
📋 Online features for the PC version of Dark Souls II have been reactivated.
Released: 11/30/2022
🏷️ Affected systems: networking, anti-cheat
📋 Announcement
Released: 4/8/2022
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dark Souls II for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dark Souls II for the next 48 hours
🎮 Wolfenstein II: The New Colossus
4 patch note(s) analysed
📋 Patch for November 19, 2018: NVIDIA Adaptive Shading
Released: 11/19/2018
🔧 1 Bug Fix(es)
- A new patch has been deployed to implement NVIDIA Adaptive Shading, improving the performance of Wolfenstein II: The New Colossus. We’ve been working with NVIDIA to make sure the game runs great on NVIDIA RTX hardware. Wolfenstein II: The New Colossus debuts the first implementation of NAS.
✨ 8 New Feature(s)
- list]
- *] Added support for NVIDIA Adaptive Shading on NVIDIA RTX series GPUs. (Improves frame rate by dynamically adjusting the shading resolution in different areas of the screen, without affecting fidelity).
- *] Ensured that, on multiple GPU systems, the discrete GPU is preferred over an integrated GPU.
- *] Players can now choose to ignore/suppress warnings when the selected video settings exceed the amount of dedicated VRAM available on the GPU
- *] Fixes for skinning issues on GTX 970
- /list]
- For more information, check out the below info from NVIDIA:
- GeForce RTX graphics cards support several new, innovative advanced shading techniques, that enable developers to further improve performance, and do things that were previously impossible. One of these techniques is NVIDIA Adaptive Shading (NAS), formerly known as Content Adaptive Shading (CAS). This adjusts the rate at which portions of the screen are shaded, meaning the GPU has less work to do, boosting performance. Factors like spatial and temporal color coherence are measured each frame, and in areas where detail remains unchanged from frame to frame, such as sky boxes and walls, the shading rate can be lowered in successive frames.
🏷️ Affected systems: rendering, stability, anti-cheat
📋 Video Memory Error Hotfix - August 27
Released: 8/27/2018
🔧 2 Bug Fix(es)
- We've now pushed live a patch to address an issue that prevented users from closing a video memory error prompt that could appear. The [url=https://steamcommunity.com/app/612880/discussions/0/1735462352492759141/] beta version [/url] of this patch was pushed live last week.
- In our most recent patch, we introduced a new warning message to help you know if you have set your graphics settings too high for your card to handle stably. While our hotfix addresses an issue where users were unable to clear the error “The video driver has run out of dedicated video memory”, although that warning message will still appear when attempting to run the game at settings that require more VRAM than your GPU has available.
✨ 1 New Feature(s)
- *]To restore default settings that are the most appropriate for the GPU, delete your configuration files located in 'C:\Users\[User.Name]\Saved Games\Wolfenstein II The New Colossus\base'.
🏷️ Affected systems: rendering, stability, gameplay, ui
📋 Video Memory Error - Beta Hotfix (8/24/2018)
Released: 8/24/2018
🔧 10 Bug Fix(es)
- Since our latest patch, some users have reported the following issue since updating to this week's game update for Wolfenstein II: “The video driver has run out of dedicated video memory. Your gameplay will be negatively affected.” We apologize for the inconvenience that this latest patch has caused.
- This message is appearing when attempting to run the game at higher settings than the GPU can handle. We have put a potential hotfix candidate that fixes the messaging prompts into the Public Beta branch. This hotfix allows players to get past the message on load screens and continue playing the game. However, in order to get the message to stop appearing, you’ll need to lower the graphical settings to an appropriate level that the GPU can handle. You can view your VRAM by enabling “Show Performance Metrics” through the Advanced Video options.
- If the heap usage exceeds the amount of VRAM available to the GPU, it won't result in an instant crash but hitching and stuttering in frame rate may be observed, and overtime that may cause crashes during gameplay.
- list]
- *]The minimum requirements for the game is for the GPU to have least a 4GB of VRAM.
- *]To restore default settings that are the most appropriate for the GPU, delete your configuration files located in 'C:\Users\[User.Name]\Saved Games\Wolfenstein II The New Colossus\base'.
- *]Alternatively, changing the graphical preset to a lower value in the Video menu or reducing the 'Resolution' and 'Image Streaming Quality' settings in the Advanced Video options can help alleviate strain on the VRAM.
- *]How to Access Public Beta Branch:
- *]To access the Beta Branch, right click on Wolfenstein II: The New Colossus in your Steam Library and select 'Properties'. Navigate to the 'BETAS' tab, and select the Public Beta from the drop down list.
- /list]
🏷️ Affected systems: rendering, stability, ui
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1695 (unknown): "Auto-crawled: Patch for November 19, 2018: NVIDIA Adaptive Shading"
↳ Matched fix: "A new patch has been deployed to implement NVIDIA Adaptive Shading, improving the performance of Wolfenstein II: The New" (95% confidence) - Issue #1696 (unknown): "Auto-crawled: Video Memory Error - Beta Hotfix (8/24/2018)"
↳ Matched fix: "We've now pushed live a patch to address an issue that prevented users from closing a video memory error prompt that cou" (62% confidence) - Issue #1698 (unknown): "Auto-crawled: Video Memory Error Hotfix - August 27"
↳ Matched fix: "We've now pushed live a patch to address an issue that prevented users from closing a video memory error prompt that cou" (95% confidence) - Issue #1696 (unknown): "Auto-crawled: Video Memory Error - Beta Hotfix (8/24/2018)"
↳ Matched fix: "Since our latest patch, some users have reported the following issue since updating to this week's game update for Wolfe" (95% confidence) - Issue #1697 (unknown): "Auto-crawled: New Wolfenstein II Patch: August 22, 2018"
↳ Matched fix: "list]" (95% confidence) - Issue #1698 (unknown): "Auto-crawled: Video Memory Error Hotfix - August 27"
↳ Matched fix: "Since our latest patch, some users have reported the following issue since updating to this week's game update for Wolfe" (74% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 10 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Wolfenstein II: The New Colossus for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Tiny Tinas Wonderlands
5 patch note(s) analysed
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 🚀 The 2K Publisher Sale* is LIVE! 🚀
Released: 2/5/2026
✨ 1 New Feature(s)
- p]The massive 2K Publisher Sale has officially started on Steam! For a limited time, grab great deals on your favorite blockbuster games and complete collections! [/p][p][/p][h1]🔥 New Titles & Major Milestones:[/h1][p]Dive into our latest hits and celebrate franchise milestones with great discounts:[/p][h3]New Titles: Get Borderlands 4 (30% OFF), experience an all-new era of crime with Mafia: The Old Country (20% OFF), and hit the court with NBA 2K26 (67% OFF).[/h3][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h3]1-Year Anniversary: Celebrate one year of world-building with Civilization VII at 40% OFF![/h3][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h3]10-Year Milestone: Gear up for the fight to reclaim Earth as we approach the 10th anniversary of XCOM 2 (look for amazing deals on the XCOM franchise!)[/h3][p][dynamiclink href="https://store.steampowered.com/app/268500/XCOM_2/"][/dynamiclink][/p][p][/p][h1]💰 Ultimate Value Collections:[/h1][p]Save big on franchises and acclaimed bundles:[/p][h3]Borderlands Collection: Pandora's Box - 75% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h3]Mafia Trilogy - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/bundle/48195/Mafia_Trilogy/"][/dynamiclink][/p][h3]BioShock: The Collection - 80% OFF[/h3][p][dynamiclink href="https://store.steampowered.com/sub/127633/"][/dynamiclink][/p][h3]Sid Meier’s Civilization VI Anthology - 70% OFF [/h3][p][dynamiclink href="https://store.steampowered.com/bundle/21432/Sid_Meiers_Civilization_VI_Anthology/"][/dynamiclink][/p][p][/p][h1]🕹️ Steam Exclusive: Retro Rewinds Bundle[/h1][p]Take a journey back to the classics! Grab the curated Retro Rewinds Bundle featuring three foundational games: Mafia (2002 Original Version), Civilization IV, and Borderlands GOTY Edition.[/p][p][/p][p][url="https://store.steampowered.com/developer/2K/sale/2kPublisherSale2026" style="pill" buttoncolor="#ee2d24"]Shop the 2K Publisher Sale now before it ends! [/url][/p][p][/p][p]*Discount based on 2K’s SRP. Digital only. Offers end February 19, 2026. Terms apply.[/p]
🏷️ Affected systems: input, ui
📋 Deck the Halls (and Your Library): 2K Holiday Sale* is On!
Released: 12/18/2025
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Tiny Tinas Wonderlands for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Tiny Tinas Wonderlands for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Tiny Tinas Wonderlands for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Tiny Tinas Wonderlands for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Tiny Tinas Wonderlands for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Tiny Tinas Wonderlands for the next 48 hours
🎮 Metro: Last Light
5 patch note(s) analysed
📋 METRO 2039 – Reveal
Released: 4/16/2026
🏷️ Affected systems: stability, ui
📋 METRO 2039 – Announcement Showcase this Thursday
Released: 4/13/2026
✨ 1 New Feature(s)
- h2]Join us for the global reveal of METRO 2039 [/h2][p] [/p][h3]16 April 2026 10AM PDT | 7PM CEST | 8PM EET[/h3][p][/p][previewyoutube="4VBIDuqjQic;full"][/previewyoutube][p][url="www.METRO2039.com" style="pill" buttoncolor="#fbbd37"]Find out more here[/url][/p][p][/p][p]Plus the whole franchise is on sale now - so if you are new to the dark, postapocalyptic world of METRO, there has never been a better time to dive in [/p][p]https://store.steampowered.com/developer/deepsilver/sale/MetroFranchiseSale [/p][p][/p]
🏷️ Affected systems: ui
📋 Celebrate Ukrainian Games Fest with Metro
Released: 8/15/2025
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Metro: Last Light for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Metro: Last Light for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Metro: Last Light for the next 48 hours
🎮 S.T.A.L.K.E.R.: Shadow of Chernobyl
5 patch note(s) analysed
📋 S.T.A.L.K.E.R.: Shadow of Chornobyl Enhanced Edition is now on Steam!
Released: 5/20/2025
✨ 1 New Feature(s)
- h2]S.T.A.L.K.E.R.: Legends of the Zone Trilogy Enhanced Edition is now available on Steam![/h2]
⚖️ 1 Balance Change(s)
- The trilogy receives a visual upgrade across all platforms, featuring improved lighting with godrays, screen space reflections, and global illumination for a more immersive experience. Textures and 3D models for NPCs, weapons, and environments are enhanced, with advanced shaders for water and wetness effects and updated skyboxes for a dynamic world. 4K pre-rendered cinematics sharpen storytelling, and an adjusted FOV improves combat visibility.
🏷️ Affected systems: rendering, input, gameplay, platform
📋 S.T.A.L.K.E.R.: Legends of the Zone Enhanced Edition, coming May 20
Released: 5/14/2025
✨ 1 New Feature(s)
- New shaders, lighting, textures, gamepad support, Steam Deck, Steam Workshop, Achievements, and more.
🏷️ Affected systems: rendering, input, gameplay, platform
📋 Console release and weeklong Steam deal for all S.T.A.L.K.E.R. fans
Released: 3/6/2024
✨ 1 New Feature(s)
- Winter is a tough season, especially in the Zone. And even though some winter days felt like late March, stalkers are jubilant to welcome the advent of spring. The season when everything is new, the world refreshes, and the Zone is no exception. Curious mutants lurking through the grass searching for adventures, artefacts and anomalies are easier to spot. Seasoned veterans are ready to find what was left under the snow, some romantic stalkers are happy to see first flowers and traders are ready to welcome newcomers.
🏷️ Affected systems: input, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for S.T.A.L.K.E.R.: Shadow of Chernobyl for the next 48 hours
🎮 S.T.A.L.K.E.R.: Call of Pripyat
5 patch note(s) analysed
📋 S.T.A.L.K.E.R.: Call of Prypiat Enhanced Edition is now on Steam!
Released: 5/20/2025
✨ 1 New Feature(s)
- h2]S.T.A.L.K.E.R.: Legends of the Zone Trilogy Enhanced Edition is now available on Steam![/h2]
⚖️ 1 Balance Change(s)
- The trilogy receives a visual upgrade across all platforms, featuring improved lighting with godrays, screen space reflections, and global illumination for a more immersive experience. Textures and 3D models for NPCs, weapons, and environments are enhanced, with advanced shaders for water and wetness effects and updated skyboxes for a dynamic world. 4K pre-rendered cinematics sharpen storytelling, and an adjusted FOV improves combat visibility.
🏷️ Affected systems: rendering, input, gameplay, platform
📋 S.T.A.L.K.E.R.: Legends of the Zone Enhanced Edition, coming May 20
Released: 5/14/2025
✨ 1 New Feature(s)
- New shaders, lighting, textures, gamepad support, Steam Deck, Steam Workshop, Achievements, and more.
🏷️ Affected systems: rendering, input, gameplay, platform
📋 As Stalker 2 updates continue, GSC is giving the original trilogy some love
Released: 12/21/2024
🔧 2 Bug Fix(es)
- As developer GSC Game World continues to roll out the Stalker 2 fixes, the studio also has an incredibly welcome surprise for the original survival FPS trilogy. At some point in 2025, both the console and PC versions of these games will be getting an update, in an effort to bring them in line with more modern videogames. So if you've never played the original Stalker games but fancy giving them a try after the recent sequel, I'd say hold off just a little bit longer.
- Stalker 2 patch notes spark The Zone to life as buggy A-Life system gets fixes
✨ 1 New Feature(s)
- Essential Stalker 2 mod adds the one feature we've badly needed
🏷️ Affected systems: rendering
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1707 (unknown): "Auto-crawled: As Stalker 2 updates continue, GSC is giving the original trilogy some love"
↳ Matched fix: "As developer GSC Game World continues to roll out the Stalker 2 fixes, the studio also has an incredibly welcome surpris" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for S.T.A.L.K.E.R.: Call of Pripyat for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Back 4 Blood
4 patch note(s) analysed
📋 WB Bloody Valentine Sale!
Released: 2/10/2025
✨ 3 New Feature(s)
- IT'S IN OUR BLOOD! Discover a reborn Mortal Kombat Universe created by the Fire God Liu Kang. Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities!
- YOU'RE NEXT! MK is back and better than ever in this evolution of the iconic franchise. The all new Custom Character Variations give you unprecedented control of your fighters to make them your own. The new graphics engine showcases every skull-shattering, eye-popping moment, bringing you so close to the fight you can feel it. Featuring a roster of new and returning Klassic Fighters, Mortal Kombat's best-in-class cinematic story mode continues the epic saga over 25 years in the making.
- WHO'S NEXT? Experience the Next Generation of the #1 Fighting Franchise. Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay. For the first time, players can choose from multiple variations of each character impacting both strategy and fighting style.
🏷️ Affected systems: rendering, networking, input, gameplay, anti-cheat
📋 MAY 2024 UPDATE
Version: 1.16.3.
Released: 5/15/2024
🔧 2 Bug Fix(es)
- i]Developer Note - This minor game update addresses an Easy Anti-Cheat issue for Steam Deck users where players could not access the game.
- i]Please allow 1-2 hours for the Steam Deck fix to be rolled out. [/i][/list]
🏷️ Affected systems: ui, anti-cheat, platform
📋 Save BIG on B4B and F.E.A.R. in FPS Fest!
Released: 4/15/2024
🏷️ Affected systems: rendering, input
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1712 (unknown): "Auto-crawled: MAY 2024 UPDATE"
↳ Matched fix: "i]Developer Note - This minor game update addresses an Easy Anti-Cheat issue for Steam Deck users where players could no" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Back 4 Blood for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Back 4 Blood for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Back 4 Blood for the next 48 hours
🎮 State of Decay 2
5 patch note(s) analysed
📋 Nominate us for Labor of Love!
Released: 11/27/2024
🏷️ Affected systems: networking
📋 Update 38 - Legacy Awaits
Version: 38
Released: 10/22/2024
🔧 9 Bug Fix(es)
- b]So Long and Thanks for all the Brains! - [/b]In this update we are addressing long-standing issues, introducing various Quality of Life improvements, and permanently unlocking previously gated or seasonal content, such as the Wizard Van and Winter outfits.
- previewyoutube=BNzWEgC2JRU;full][previewyoutube=29o-kIYsFB8;leftthumb][/previewyoutube][/previewyoutube]
- u]Gameplay Fixes[/u]
- u]Zombie and Combat Fixes[/u]
- u]Curveball Fixes[/u]
- previewyoutube=29o-kIYsFB8;full][/previewyoutube]
- u]Mission Fixes[/u]
- u]UI and Settings Fixes[/u]
- img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]
✨ 1 New Feature(s)
- h3][b][u]A Whole Collection of New Outfits[/u][/b][/h3]
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat
📋 'We love making the game you love to play': State of Decay 2 devs prepare the last update after 6 years as attention turns to State of Decay 3
Released: 9/5/2024
✅ Potentially Resolved Issues (10)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1716 (unknown): "Auto-crawled: Update 38 - Legacy Awaits"
↳ Matched fix: "b]So Long and Thanks for all the Brains! - [/b]In this update we are addressing long-standing issues, introducing variou" (95% confidence) - Issue #1718 (unknown): "Auto-crawled: Update 35 - Season's Eatings!"
↳ Matched fix: "img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]" (87% confidence) - Issue #1720 (unknown): "Auto-crawled: Update 32: Season of Giving"
↳ Matched fix: "img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]" (87% confidence) - Issue #1721 (unknown): "Auto-crawled: Update 37 - A Light in the Dark"
↳ Matched fix: "u]Gameplay Fixes[/u]" (70% confidence) - Issue #1722 (unknown): "Auto-crawled: Update 36 - Quality of Life Changes"
↳ Matched fix: "img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]" (87% confidence) - Issue #1723 (unknown): "Auto-crawled: Update 34.1 - Creep it Real"
↳ Matched fix: "img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]" (87% confidence) - Issue #1724 (unknown): "Auto-crawled: Watch the developer play, 1-3pm PT"
↳ Matched fix: "u]Curveball Fixes[/u]" (70% confidence) - Issue #1725 (unknown): "Auto-crawled: Update 34 - Curveball"
↳ Matched fix: "u]Curveball Fixes[/u]" (70% confidence) - Issue #1727 (unknown): "Auto-crawled: Update 31: Dress to Kill"
↳ Matched fix: "img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]" (87% confidence) - Issue #1728 (unknown): "Auto-crawled: Update 30: Forever Communities"
↳ Matched fix: "img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]" (87% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for State of Decay 2 for the next 48 hours - High fix count without matching issue coverage
This patch fixed 9 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for State of Decay 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for State of Decay 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for State of Decay 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for State of Decay 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for State of Decay 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for State of Decay 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for State of Decay 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Persona 4 Golden
5 patch note(s) analysed
📋 Get 50% Off Persona 4 Golden During the SEGA/ATLUS Golden Week Sale!
Released: 4/23/2026
📋 New Version of Persona5: The Phantom X Now Available
Version: 2.0
Released: 9/25/2025
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/45621326/e64aa008d7ba4a2d21b5eb56f010917071a3cb1b.png"][/img][/p][p]SEGA Corporation has released Version 2.0 of Persona5: The Phantom X ("P5X"). To celebrate our first major update, we’re giving away items including Meta Jewels, which can be used for Contracts (gacha) and more.[/p][p] [/p][p][dynamiclink href="https://youtu.be/J-TPzn6V8Ow?si=mSsAsbwtI0Fo0eIe"][/dynamiclink][/p][p][dynamiclink href="https://youtu.be/Z1EGITqqK68?si=RMbwaCJpMu6ZdhzY"][/dynamiclink][/p][p]We've also got some brand-new promotional videos showing off the charm of this ultimate school-life RPG. Take a look![/p][p]
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
📋 Persona 4 Golden Ver. 1.05
Version: 1.05.
Released: 4/20/2023
🔧 4 Bug Fix(es)
- *]Minor graphical fixes
- *]Fixes for inability to progress with certain choices.
- *]Fixed a bug in screen resolution settings. [/list]
- Fixed patches are automatically applied when the game is launched.
🏷️ Affected systems: rendering, stability, gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1729 (unknown): "Auto-crawled: Persona 4 Golden Ver. 1.05"
↳ Matched fix: "*]Minor graphical fixes" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Persona 4 Golden for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Shin Megami Tensei V
1 patch note(s) analysed
📋 Kickstarter 2024 Campaign Announcement
Released: 1/17/2024
🎮 Dragon Quest XI S
5 patch note(s) analysed
📋 SQUARE ENIX Publisher Sale 2026
Released: 3/17/2026
✨ 1 New Feature(s)
- With over 200+ discounted games in the SQUARE ENIX Publisher Sale, our *NEW* host, Matthew Mercer, is here to help you find your next RPG adventure - accompanied by our long-time bestie Ben Starr... whether we asked for it or not.
📋 DRAGON QUEST VII Reimagined launches today!
Released: 2/5/2026
✨ 1 New Feature(s)
- DRAGON QUEST VII Reimagined brings a timeless classic to life in a whole new way with charming diorama visuals, updated gameplay mechanics, and a streamlined story.
🏷️ Affected systems: rendering, input, stability, gameplay, ui, anti-cheat
📋 DRAGON QUEST VII Reimagined Demo available now!
Released: 1/7/2026
🏷️ Affected systems: input, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Dragon Quest XI S for the next 48 hours
🎮 Final Fantasy X
4 patch note(s) analysed
📋 SQUARE ENIX Publisher Sale 2026
Released: 3/17/2026
✨ 1 New Feature(s)
- With over 200+ discounted games in the SQUARE ENIX Publisher Sale, our *NEW* host, Matthew Mercer, is here to help you find your next RPG adventure - accompanied by our long-time bestie Ben Starr... whether we asked for it or not.
📋 "FINAL FANTASY X Original Soundtrack" Now on Sale!
Released: 1/27/2025
🏷️ Affected systems: audio
📋 March 27th Update
Released: 3/27/2019
🔧 1 Bug Fix(es)
- A new version of the last patch will be available in the near future. We're sorry for any inconvenience caused, and thank you for your patience.
⚠️ 1 Known Issue(s)
- We are aware of an issue which affected the ability to play FINAL FANTASY X/X-2 HD Remaster in offline environments.
🏷️ Affected systems: gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1737 (unknown): "Auto-crawled: March 27th Update"
↳ Matched fix: "A new version of the last patch will be available in the near future. We're sorry for any inconvenience caused, and than" (95% confidence)
🔍 Active Investigations (1)
- Developer acknowledges: "We are aware of an issue which affected the ability to play FINAL FANTASY X/X-2 HD Remaster in offline environments."
Follow-up: Monitor community reports for "Final Fantasy X" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Final Fantasy X for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Final Fantasy X for the next 48 hours
🎮 Final Fantasy XII: The Zodiac Age
5 patch note(s) analysed
📋 SQUARE ENIX Publisher Sale 2026
Released: 3/17/2026
✨ 1 New Feature(s)
- With over 200+ discounted games in the SQUARE ENIX Publisher Sale, our *NEW* host, Matthew Mercer, is here to help you find your next RPG adventure - accompanied by our long-time bestie Ben Starr... whether we asked for it or not.
📋 FINAL FANTASY TACTICS - The Ivalice Chronicles launches today!
Released: 9/30/2025
✨ 1 New Feature(s)
- Bonuses can be obtained from the Options section of the main menu once it becomes available after starting a new game.
🏷️ Affected systems: rendering, networking, audio, gameplay, ui
📋 "FINAL FANTASY XII THE ZODIAC AGE ORIGINAL SOUNDTRACK" Now on Sale!
Released: 1/27/2025
🏷️ Affected systems: rendering, audio, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Final Fantasy XII: The Zodiac Age for the next 48 hours
🎮 NieR Replicant
5 patch note(s) analysed
📋 SQUARE ENIX Publisher Sale 2026
Released: 3/17/2026
✨ 1 New Feature(s)
- With over 200+ discounted games in the SQUARE ENIX Publisher Sale, our *NEW* host, Matthew Mercer, is here to help you find your next RPG adventure - accompanied by our long-time bestie Ben Starr... whether we asked for it or not.
📋 The soundtrack for the “NieR” series is Now on Sale!
Released: 3/14/2025
✨ 1 New Feature(s)
- We’re thrilled to announce that several NieR soundtrack albums are now available for purchase on Steam! What’s more, we’re also holding a limited-time sale to commemorate!
🏷️ Affected systems: audio
📋 From the mind of YOKO TARO: The Voice of Cards Trilogy is on sale now!
Released: 3/23/2023
✨ 1 New Feature(s)
- Bringing you a new, yet nostalgic gaming experience from the creators of the NieR and Drakengard series; YOKO TARO, Keiichi Okabe and Kimihiko Fujisaka.
🏷️ Affected systems: networking, audio, stability, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for NieR Replicant for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for NieR Replicant for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for NieR Replicant for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for NieR Replicant for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for NieR Replicant for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for NieR Replicant for the next 48 hours
🎮 Judgment
5 patch note(s) analysed
📋 Save Up to 75% on Ryu Ga Gotoku Titles During the SEGA Summer Sale
Released: 6/27/2025
🏷️ Affected systems: ui
📋 Judgment Version 1.12
Version: 1.12
Released: 3/29/2023
🔧 3 Bug Fix(es)
- We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues you encounter here and thank you for playing!
- *] Addresses an issue with first boot presets not being applied on AMD Radeon RX 7000 series cards
- *] Addressed an issue with graphics drawing incorrectly on Intel Arc machines[/list]
🏷️ Affected systems: rendering, stability, platform
📋 Minimum Requirements Update (Windows 10 Users)
Released: 1/25/2023
✨ 2 New Feature(s)
- The following versions of Windows 10 are now required in order to play:
- Judgment - Windows 10 1703 (OS Build 15063) or Later
🏷️ Affected systems: ui, platform
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1743 (unknown): "Auto-crawled: Judgment Version 1.12"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (95% confidence) - Issue #1745 (unknown): "Auto-crawled: New Graphics Options and Bug Fixes!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (95% confidence) - Issue #1746 (unknown): "Auto-crawled: New Graphics Options and Bug Fixes!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (95% confidence) - Issue #1747 (unknown): "Auto-crawled: Patch 1.02 is live!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (91% confidence) - Issue #1748 (unknown): "Auto-crawled: Patch 1.01 is live!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (91% confidence) - Issue #1750 (unknown): "Auto-crawled: Patch 1.10 Release!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (67% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Judgment for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Judgment for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Judgment for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Judgment for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Judgment for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Judgment for the next 48 hours
🎮 Lost Judgment
5 patch note(s) analysed
📋 Save Up to 75% on Ryu Ga Gotoku Titles During the SEGA Summer Sale
Released: 6/27/2025
🏷️ Affected systems: ui
📋 Lost Judgment Version 1.12
Version: 1.12
Released: 3/29/2023
🔧 3 Bug Fix(es)
- We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues you encounter here and thank you for playing!
- *] Addresses an issue with first boot presets not being applied on AMD Radeon RX 7000 series cards
- *] Addressed an issue with graphics drawing incorrectly on Intel Arc machines[/list]
🏷️ Affected systems: rendering, stability, platform
📋 Minimum Requirements Update (Windows 10 Users)
Released: 1/25/2023
✨ 2 New Feature(s)
- The following versions of Windows 10 are required in order to play:
- Lost Judgment Windows 10 1903 (OS Build 18362) or Later
🏷️ Affected systems: ui, platform
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1751 (unknown): "Auto-crawled: Lost Judgment Version 1.12"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (95% confidence) - Issue #1753 (unknown): "Auto-crawled: New Graphics Options and Bug Fixes!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (95% confidence) - Issue #1756 (unknown): "Auto-crawled: Upcoming Patch Update for Lost Judgment"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (61% confidence) - Issue #1757 (unknown): "Auto-crawled: Patch 1.02 is live!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (91% confidence) - Issue #1758 (unknown): "Auto-crawled: Patch 1.01 is live!"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (85% confidence) - Issue #1760 (unknown): "Auto-crawled: Nvidia GPU Driver Issues Discovered with Nvidia Update 522.25"
↳ Matched fix: "We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues " (55% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Lost Judgment for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Lost Judgment for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Lost Judgment for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Lost Judgment for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Lost Judgment for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Lost Judgment for the next 48 hours
🎮 Watch Dogs 2
1 patch note(s) analysed
📋 Achievements Unlocked for Watch Dogs 2
Released: 2/5/2025
✨ 2 New Feature(s)
- We are pleased to announce that [b] Steam Achievements [/b] are now available for Watch Dogs 2!
- As a heads up, achievements will be retroactively earned for the accomplishments already completed in your game. For the sync to happen you need to launch the game once, and the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam.
🏷️ Affected systems: networking
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Watch Dogs 2 for the next 48 hours
🎮 Saints Row: The Third
4 patch note(s) analysed
📋 It's Saints Row Time Now - Crazy Deals Await!
Released: 3/4/2024
🏷️ Affected systems: rendering, networking, input, gameplay, ui
📋 Saints Row is coming to Steam - Wishlist Now!
Released: 6/16/2023
📋 Saints Row: The Third Remastered & PAYDAY 2 Criminal Ambition crossover
Released: 5/22/2021
✨ 1 New Feature(s)
- To celebrate the launch of [url=https://store.steampowered.com/app/978300/Saints_Row_The_Third_Remastered/]Saints Row: The Third Remastered[/url] on Steam, we have teamed up with our friends at Starbreeze to bring you an awesome criminal crossover.
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Saints Row: The Third for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Saints Row: The Third for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Saints Row: The Third for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Saints Row: The Third for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Saints Row: The Third for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Saints Row: The Third for the next 48 hours
🎮 Mafia: Definitive Edition
5 patch note(s) analysed
📋 Mafia Family Business #2
Released: 4/30/2026
✨ 1 New Feature(s)
- img src="{STEAM_CLAN_IMAGE}/45157904/f33f67fb1e1552ffea64641d5f099940029d8ec8.jpg"][/img][/p][p][b]Can you tell us a bit about what the [i]Mafia[/i] series means to you? Have you been a longtime fan, or did your journey with [i]Mafia[/i] begin with [i]Mafia: The Old Country[/i]?[/b][/p][p][b]Fidan Ahmedzade (fidanaart):[/b] Yes, I am a longtime fan of the [i]Mafia [/i]series. I have played all the games, and I've played [i]Mafia II [/i]about 15-20 times. The different cars, stories, and songs on the radio are all amazing. Even now, when I listen to those songs, it takes me back in time. The design of each car attracts me and is very beautiful. My favorite characters are Vito Scaletta and Joe Barbaro. [i]Mafia: The Old Country[/i] was also amazing. The courage of the main character Enzo impressed me, and I found the story really gripping. [/p][p][b]What inspired you most when creating this painting?[/b][/p][p]At first, I didn't understand what the items on the main menu meant. But as I played the game, I eventually realized that each of the items in this still life scene has a story, and I started to like it more. Even the detail of the candle melting down as I progressed through the game was very beautiful. My goal in painting this picture was to gather all the elements related to the events and scenes in the game in one place. And even when you look at the main menu through the eyes of an artist, it can be understood as a meaningful still life.[/p][p][b]What was the biggest challenge you faced while creating this piece?[/b][/p][p]Personally, I like to do difficult and detailed work. I like to experience the feeling of overcoming a challenge. To be honest, the chess element on the table was the most detailed. It took me a while to draw it. But it was worth the effort, and I'm happy with it. When I think about the chess details, Leo comes to mind. [spoiler]I was shocked to find out that Leo Galante from [i]Mafia II [/i]is in [i]Mafia: The Old Country[/i]; the way its story linked to other games in the series was great.[/spoiler][/p][p][b]What part of the painting are you most proud of?[/b][/p][p]I am proud of having painted this picture, giving me that feeling of "I did it." This was my first work with acrylic paint; it was very detailed and I worked on it for a long time. After this work, my motivation really increased. I have been playing games for so long, and I have plans to paint more scenes from games in the future. I want to paint a scene from [i]Mafia II[/i] the most, because I play it a lot and just love it. I don't know many other [i]Mafia[/i] players in Azerbaijan, so the purpose of my painting was to attract people to the game and introduce them to it.[/p][p][/p][h3][i]Mafia: The Old Country[/i] - Director's Commentary #2[/h3][previewyoutube="Vmun7RlehCo;full"][/previewyoutube][p]In case you missed it, we recently shared a new Director's Commentary episode. Hangar 13 developers Alex Cox (Franchise Game Director) and Josh Zammit (Associate Design Director) discuss how the team crafted Enzo's introduction to the Torrisi lifestyle in Chapter 1 of [i]Mafia: The Old Country[/i] - "Famiglia."[/p][p]Enjoy the show above, and fair warning: this video contains MAJOR SPOILERS from the story of [i]Mafia: The Old Country[/i].[/p][p][/p][h3]Community Challenge[/h3][p][img src="{STEAM_CLAN_IMAGE}/45157904/f3893bfe5509661ed2866ad085fa19d73920b92a.png"][/img][/p][p]Think you know [i]Mafia[/i]? Put your expertise to the test and answer this trivia question in the comments below:[/p][p]What short question-and-answer exchange did Tommy and Paulie say to each other during their first meeting?[/p][p][/p][hr][/hr][p][/p][p]You have our gratitude for being part of the [i]Mafia [/i]Family. We look forward to sharing more in future Family Business sitdowns, so be sure to stay connected and continue sharing your creations and appreciation for the series. We'll be seeing you soon, Mafiosi.[/p][p]The [i]Mafia [/i]Community Team[/p][p]
🏷️ Affected systems: networking, stability, gameplay, ui, anti-cheat
📋 Mafia Family Business #1
Released: 3/24/2026
✨ 1 New Feature(s)
- dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p]
🏷️ Affected systems: rendering, networking, stability, gameplay, anti-cheat
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink href="https://store.steampowered.com/app/632360/Risk_of_Rain_2/"][/dynamiclink][/p][p] [/p][p] *Discount based on 2K’s SRP. Digital only. Offers end March 26th, 2026. Terms apply.[/p][p][/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mafia: Definitive Edition for the next 48 hours
🎮 Desperados III
5 patch note(s) analysed
📋 Shadow Gambit: The Cursed Crew is OUT NOW!
Released: 8/17/2023
✨ 1 New Feature(s)
- First, set your eyes on the Launch Trailer and let it ignite the fire within yer cursed souls!
⚠️ 7 Known Issue(s)
- Pro pirate tip: You can report bugs directly via "Report Bug" in the options menu of the game, as well.
- Of course, you can also ask the community for help in the [url=https://steamcommunity.com/app/1545560/discussions/]
- Steam Forum[/url] or in our [url=https://discord.gg/mimimi]Discord [/url]server.
- h2]Join the Mimimi crew![/h2]
- ☠️ Join Mimimi Games’ [url=https://discord.gg/mimimi] Discord [/url] if you want to chat about the game with the team and their growing community.
- ☠️ You can also follow them on [url=https://twitter.com/MimimiProd]Twitter[/url] | [url=https://www.youtube.com/channel/UC1pT3v_j7vHP38zDDajDsvQ]YouTube[/url] | [url=https://www.twitch.tv/mimimitwitch]Twitch[/url] | [url=https://www.facebook.com/gaming/mimimiprod]Facebook[/url] | [url=https://www.instagram.com/mimimigames/]Instagram[/url] |[url=https://www.tiktok.com/@mimimigames] TikTok[/url] to stay up to date.
- ☠️ Mimimi Games offers a [url=http://signup.mimimi.games]Newsletter[/url] if you'd like to receive updates directly from them to your email inbox.
🏷️ Affected systems: networking, ui
📋 Mimimi Games (Desperados III devs) announce new Stealth Strategy game!
Released: 1/24/2023
✨ 1 New Feature(s)
- In this new Stealth Strategy game from Mimimi Games, you join a ghost ship with a living soul and assemble a cursed pirate crew. Embrace supernatural powers to defy the menacing army of the Inquisition, who stands between you and the mysterious treasure of the legendary Captain Mordechai.
🏷️ Affected systems: gameplay, ui
📋 Desperados Turns 20 Years Old, gets Video-Special and Franchise Sale
Released: 4/20/2021
🏷️ Affected systems: input
🔍 Active Investigations (7)
- Developer acknowledges: "Pro pirate tip: You can report bugs directly via "Report Bug" in the options menu of the game, as well."
Follow-up: Monitor community reports for "Desperados III" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Of course, you can also ask the community for help in the [url=https://steamcommunity.com/app/1545560/discussions/]"
Follow-up: Monitor community reports for "Desperados III" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Steam Forum[/url] or in our [url=https://discord.gg/mimimi]Discord [/url]server."
Follow-up: Monitor community reports for "Desperados III" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "h2]Join the Mimimi crew![/h2]"
Follow-up: Monitor community reports for "Desperados III" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "☠️ Join Mimimi Games’ [url=https://discord.gg/mimimi] Discord [/url] if you want to chat about the game with the team and their growing community."
Follow-up: Monitor community reports for "Desperados III" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "☠️ You can also follow them on [url=https://twitter.com/MimimiProd]Twitter[/url] | [url=https://www.youtube.com/channel/UC1pT3v_j7vHP38zDDajDsvQ]YouTube[/url] | [url=https://www.twitch.tv/mimimitwitch"
Follow-up: Monitor community reports for "Desperados III" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "☠️ Mimimi Games offers a [url=http://signup.mimimi.games]Newsletter[/url] if you'd like to receive updates directly from them to your email inbox."
Follow-up: Monitor community reports for "Desperados III" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Desperados III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Desperados III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Desperados III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Desperados III for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Desperados III for the next 48 hours
🎮 Shadow Tactics: Blades of the Shogun
5 patch note(s) analysed
📋 Celebrating Stealth Strategy Games
Released: 9/5/2024
🏷️ Affected systems: networking
📋 Shadow Gambit: The Cursed Crew is out NOW
Released: 8/17/2023
✨ 3 New Feature(s)
- Hop over to grab it now. Stealthily, of course.
- url=https://store.steampowered.com/bundle/33707/Mimimi_Games_Shadow_Bundle/]This way to the Shadow Bundle on Steam[/url]
- img]{STEAM_CLAN_IMAGE}/24163932/7e93c404f568584f6e9ea27429456d0325143004.png[/img]
📋 New Game from Shadow Tactic Devs!
Released: 1/24/2023
✨ 1 New Feature(s)
- This is [i]Shadow Gambit: The Cursed Crew[/i]! In this new Stealth Strategy game from Mimimi Games, you join a ghost ship with a living soul and assemble a cursed pirate crew. Embrace supernatural powers to defy the menacing army of the Inquisition, who stands between you and the mysterious treasure of the legendary Captain Mordechai. Watch the Cinematic Reveal Trailer here:
🏷️ Affected systems: gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Shadow Tactics: Blades of the Shogun for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shadow Tactics: Blades of the Shogun for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Shadow Tactics: Blades of the Shogun for the next 48 hours
🎮 Company of Heroes
5 patch note(s) analysed
📋 COH1 Versions: "Legacy, New Steam" etc.
Released: 11/7/2017
✨ 2 New Feature(s)
- *]the one formerly known as "Company of Heroes (New Steam Version)" is now simply known as [url=http://store.steampowered.com/app/228200/Company_of_Heroes/]"Company of Heroes"[/url][/list]
- Obviously, anyone buying the Legacy Edition still automatically gets access to the latest version of the game as well in their library ("Company of Heroes", formerly "New Steam Version")! Sorry for the late post in this Community Hub; the last couple of weeks were a bit busy.
⚖️ 1 Balance Change(s)
- Going forward, the [b]"Company of Heroes" app is the one you should use if you want to play online and enjoy the Steam Workshop maps[/b]. Store pages descriptions were also tweaked accordingly for clarity - but it took us a couple of days. Sorry about that. Try clearing your browser cache if you don't see them now, however.
🏷️ Affected systems: stability, gameplay
📋 COH1 Versions: "Legacy, New Steam" etc.
Released: 11/7/2017
✨ 2 New Feature(s)
- *]the one formerly known as "Company of Heroes (New Steam Version)" is now simply known as [url=http://store.steampowered.com/app/228200/Company_of_Heroes/]"Company of Heroes"[/url][/list]
- Obviously, anyone buying the Legacy Edition still automatically gets access to the latest version of the game as well in their library ("Company of Heroes", formerly "New Steam Version")! Sorry for the late post in this Community Hub; the last couple of weeks were a bit busy.
⚖️ 1 Balance Change(s)
- Going forward, the [b]"Company of Heroes" app is the one you should use if you want to play online and enjoy the Steam Workshop maps[/b]. Store pages descriptions were also tweaked accordingly for clarity - but it took us a couple of days. Sorry about that. Try clearing your browser cache if you don't see them now, however.
🏷️ Affected systems: stability, gameplay
📋 Modding Update & Franchise Sale
Released: 6/2/2017
✨ 11 New Feature(s)
- What's more, the incredible [url=http://store.steampowered.com/app/317600/Company_of_Heroes_Eastern_Front/][b]Eastern Front mod[/b][/url] for Company of Heroes is now available on Steam. Get ready to wage war with the original Company of Heroes 2 factions, the Soviet Army and the German Ostheer, in the original game!
- img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4661532/dd35df93f2ddb4d683c1bd3eecf7b0a60c5ce0be.png[/img]
- Alongside these updates, we're running [b]a massive Steam sale until 10 AM PDT on June 5th![/b] All Company of Heroes and Company of Heroes 2 games and expansions will be 75% off, and all Company of Heroes 2 paid DLC will be 66% off.
- img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4661532/6423cb5943cd2f5abdf030b9bd6896bc148ed7ee.jpg[/img]
- See you on the battlefield!
- b][u]COH1 Patch - Change List[/u][/b]
- Workshop support added
- New workshop button on the main menu
- Fix for custom map replay file crash
- Fix for custom map save game loading crash
🏷️ Affected systems: stability, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Company of Heroes for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Company of Heroes for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Company of Heroes for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Company of Heroes for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Company of Heroes for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Company of Heroes for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Company of Heroes for the next 48 hours
🎮 Company of Heroes 2
5 patch note(s) analysed
📋 Company of Heroes 3 - Free Weekend & Sale
Released: 3/6/2025
🏷️ Affected systems: stability, gameplay
📋 CoH3 Free Weekend & Franchise Sale
Released: 5/9/2024
🏷️ Affected systems: ui
📋 Wire Report - February 2023
Released: 2/2/2023
✨ 11 New Feature(s)
- There’s been so much Company of Heroes news in the last couple months, we knew we had to recap it all and showcase some of the amazing content our players have been creating! With CoH3’s launch approaching fast this month on February 23rd and the Multiplayer Tech Test behind us, we’re not going to waste anymore time. Let’s get into it!
- Our final public test of Company of Heroes 3 concluded in January, and we want to thank all 154,000 players who took part! This last push allowed us to iron out any remaining technical issues before launch and it was a great opportunity for our team to get a head start on your feedback. You can [url=https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/36-tech-test-coh-development-update] find all the details here[/url], along with the results of our testing and an outline of how we plan to tackle your top points of feedback. You can also check out our video recap!
- We just completed the third installment of our Deep Dive series looking at CoH3’s launch factions. This time we “risked it for a biscuit” as we hit the field with the British Forces. Check out the behind-the-scenes insights from our developers Matt Philip and Will “MonolithicBacon” Ward.
- Want to start theory crafting and learning the ins-and=outs of all four factions before launch? Check out our detailed Tech Trees, now available in the [url=https://www.companyofheroes.com/en/media] image gallery at companyofheroes.com[/url].
- h3]Launch Content & Beyond[/h3]
- Company of Heroes 3 is going to be the biggest game at launch in the franchise’s history. If you still have questions about what you’re getting in the game at launch, you can [url=https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/28-coh3-launch-content-beyond] find all the answers here[/url], along with details about our post-launch content plans. Don’t forget to check out our Community Schedule for the remainder of February and March!
- Coming out of last month’s Tech Test, [url=https://www.youtube.com/@GreyshotProductions] Greyshot117[/url] seems to think the Italian L6/40 is overpowered! What do you think? Can it dominate the meta at launch?
- Our community moderator, DemonicSpoon, wrote up a terrific new player guide for PvP in CoH3. If you’re hesitant about jumping into competitive play, this is a good place to start! [url=https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/10-coh3-guides/threads/3029-a-detailed-new-player-s-guide-to-coh-pvp] Find the link to it here[/url].
- Inuki over at [url=https://www.youtube.com/@TheIronCast] The Iron Cast[/url] has put together 12 awesome tips for beginner players. Check it out so you’re ready for launch!
- url=https://youtu.be/uGjbLEhoCKc] Sarge[/url] is an old hand at RTS games and has been creating some great new tutorials and videos for both CoH2 and CoH3. In this video he shows off how to turn a tactical retreat into an advantage.
🏷️ Affected systems: rendering, networking, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Company of Heroes 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Company of Heroes 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Company of Heroes 2 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Company of Heroes 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Company of Heroes 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Company of Heroes 2 for the next 48 hours
🎮 Endless Space 2
5 patch note(s) analysed
📋 Community Update Out Now
Released: 12/15/2025
🏷️ Affected systems: rendering, networking, stability, gameplay, ui, anti-cheat, platform
📋 Labor of Love - Upcoming Community Patch
Released: 11/24/2025
🔧 1 Bug Fix(es)
- p]Hey all,[/p][p][/p][p]It's November, the time for Steam Awards Nominations.[/p][p]Why would we talk about that on an 8 year old game that got its last DLC 5 years ago?[/p][p][/p][p]We have a new patch coming, courtesy of the love and labor of two dedicated VIP community members, [b]CaptainCobbs[/b] and [b]Ninakoru[/b].[/p][p]Over the past few months, they have poured their hearts into this patch, addressing bugs from the Reawakening patch, improving the AI, balancing the Nakalim, rebalancing invasions, and more (Full Changelog in the [url="https://steamcommunity.com/games/392110/announcements/detail/510720518552291538?snr=2___"]original announcement[/url]). All of this started with their deep love and passion for Endless Space 2 and the Endless universe, leading them to work on mods to improve and polish the game. Of course, we noticed those mods, so we brought them on to do this officially with our support, giving them deeper access to what they could work on. [/p][p][/p][p]Sadly, the patch is not quite ready for full release yet, as we're still waiting for some localization, but you can already try it by going to the Betas tab of the game's properties and selecting the patch-preview branch.[/p][p][/p][p][/p][p]From the bottom of our hearts, thank you, Ninakoru and CaptainCobbs, for working with us to make Endless Space 2 an even better game![/p]
🏷️ Affected systems: stability, ui
📋 Community Patch Preview
Version: 1.5.74
Released: 10/30/2025
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1779 (unknown): "Auto-crawled: Labor of Love - Upcoming Community Patch"
↳ Matched fix: "p]Hey all,[/p][p][/p][p]It's November, the time for Steam Awards Nominations.[/p][p]Why would we talk about that on an 8" (91% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Endless Space 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Endless Space 2 for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Endless Space 2 for the next 48 hours
🎮 Age of Wonders 4
5 patch note(s) analysed
📋 Join the Second Secrets of the Archmages Dev Stream May 28th at 14:00 CEST
Released: 5/26/2026
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/43512488/48f5629e09f6dc9e4e4ea2403a525e06b11dcb99.jpg"][/img][/p][p]Rulers![/p][p]Our second Dev Stream is drawing near! Pick up right where we left off with Thomas joined this week by Luis for more gameplay, details about the new Tomes, and a lot of fun with the devs![/p][p][b]Join us, Thursday, May 28th at 14:00 CEST![/b][/p][p][/p][h2][url="https://pdxint.at/aow4-sota-s2"]Watch Here on our YouTube channel![/url][/h2][p][/p][h3]What time is the stream for me?[/h3][list][*][p]PDT: 5am[/p][/*][*][p]MDT: 6am[/p][/*][*][p]CDT: 7am[/p][/*][*][p]EDT: 8am[/p][/*][*][p]BST: 1pm[/p][/*][*][p]GMT+3: 3pm[/p][/*][*][p]GMT+7: 7pm[/p][/*][*][p]GMT+8: 8pm[/p][/*][*][p]GMT+9: 9pm[/p][/*][*][p]GMT+11: 11pm[/p][/*][/list][p][/p][h3]What happens to Expansion Pass 3 in June?[/h3][p]After the release of Secrets of the Archmages, Expansion Pass 3 will become a dynamic bundle on Steam. Which means you will be able to “complete the set” if you already bought a standalone DLC from the pass and get a nice discount.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3976440?snr=1_2108_9__2107"][/dynamiclink][/p][p][i]Follow us and be the first to know when we drop new content![/i][/p][list][*][p]Share your thoughts on the [url="https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4.1129/"]Forum[/url]![/p][/*][*][p]Chitchat on [url="https://discord.gg/SmbeaYnRGD"]Discord[/url]![/p][/*][*][p]Have fun with us on [url="https://twitter.com/AgeOfWonders4"]Twitter[/url]![/p][/*][*][p]Follow us on [url="https://www.facebook.com/gaming/AgeOfWonders4"]Facebook[/url]![/p][/*][*][p]Subscribe to our [url="https://www.reddit.com/r/AOW4/"]Reddit [/url]and [url="https://www.youtube.com/channel/UCXkdlgcKMDL7FChQrBNwfPQ"]YouTube[/url]![/p][/*][/list]
🏷️ Affected systems: ui
📋 Goretusk Piglet Limited Edition Plushie available for a bit longer!
Released: 5/22/2026
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/43512488/d05a5b8d3c1b5292c43e9a288578d0a69becab9e.jpg"][/img][/p][p]From the bushes, a low snort can be heard. As one gets closer something comes charging out! A Goretusk Piglet bursts forth joining the Paradox plushie family![/p][p]Created in collaboration with Makeship, this plushie brings a bold and stubborn spirit, ready to settle into a new home![/p][p]Get your Age of Wonders 4 Piglet Plushie before they are gone![/p][p][url="https://pdxint.at/aow4-piglet"]https://pdxint.at/aow4-piglet[/url][/p][p] [/p][p][i]Follow us and be the first to know when we drop new content![/i][/p][list][*][p]Share your thoughts on the [url="https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4.1129/"]Forum[/url]![/p][/*][*][p]Chitchat on [url="https://discord.gg/SmbeaYnRGD"]Discord[/url]![/p][/*][*][p]Have fun with us on [url="https://twitter.com/AgeOfWonders4"]Twitter[/url]![/p][/*][*][p]Follow us on [url="https://www.facebook.com/gaming/AgeOfWonders4"]Facebook[/url]![/p][/*][*][p]Subscribe to our [url="https://www.reddit.com/r/AOW4/"]Reddit [/url]and [url="https://www.youtube.com/channel/UCXkdlgcKMDL7FChQrBNwfPQ"]YouTube[/url]![/p][/*][/list]
📋 Dev Diary #60 - Crafting a Story Pack
Released: 5/21/2026
✨ 1 New Feature(s)
- Of Wizards and Secrets[/h2][p]When exploring the directions for the DLC one vision emerged early on and eventually became engraved even on the DLC name: we wanted to close-in on the [b]stories of the Wizards from the old games[/b] and their secrets. The original idea was to follow the banished Wizards of Athla on their journeys throughout the Astral Sea between Age of Wonder Shadow Magic and the end of Age of Wonders 3 (when the Seals locking Athla from the Astral Sea were broken). But when we realized this would clash with existing faction options of the [i]present [/i]Age of Wonders, we ended up altering this approach in favor of story lines that would[b] chronologically follow our previous narratives[/b]. Still, this original idea persisted in a different form as will be seen later.[/p][p]When planning out narrative content for Age of Wonders 4 we face the constant dilemma that there is a division in the community in terms of their preferences: while one part of the players desires to [b]experience emergent narratives[/b] supporting their roleplaying sandbox games, the other part is more interested in[b] following a carefully crafted story[/b], continuing longer narrative arcs more akin to a traditional campaign (naturally some enjoy both or don’t care for either). In our first story pack we wanted to offer something compelling to both types of players, so we ended up with two content types to pursue:[/p][olist][*][p][b]Story Realms[/b] — well, you know what they are. ;)[/p][/*][*][p][b]Shrouded Isles[/b] — now this is the super secret part. Sorry, had to swear an unbreakable oath, sign my soul over to a Demon Overlord, and (worst of all!) it’s where I’m hiding from Turiel right now, so no pointers whatsoever how to find them. All I can say is you really[i] don’t[/i] want to see what’s behind the gate to [b]Nimue’s Isle[/b]![/p][/*][/olist][p][img src="{STEAM_CLAN_IMAGE}/43512488/df170bbaf5f39bf2f1bc5ff2d8ce263ae2fdef39.png"][/img][i]The scary door — enter at your own risk![/i][/p][p][b]With the Shrouded Isles better left behind the scary door for now, the rest of this dev diary will focus on the Story Realms.[/b][/p][p][/p][h2]The Golden Rule of Three[/h2][p]Anyone who has been engaged with game or UX design for some time knows that [b]3 is a magic number[/b] that keeps popping up in all kinds of designs. 3 event choices, 3 archetypes to choose from, 3 steps to complete in a quest chain, 3 magic materials in a set, 3 levels of good and evil alignment—this list could go on forever.[/p][p]With that already said it’s no big surprise that we ended up rooting for 3 new Story Realms to make for Secrets of the Archmages. Our high level narrative goal of the DLC was to keep[b] broadening our game world[/b], let the conflict between Urrath and Archons that had defined most of the main narrative up until Archon Prophecy shift out of focus for the time being, and instead look at other factions and worlds that could play bigger roles in our future narratives.[/p][p]To make our Story Realms the most [b]diverse [/b]and help us[b] reduce dependencies and risk[/b] in the tight business of DLC making, we decided to not tell a linear story, but rather [b]episodic stories[/b] with a common narrative backdrop.[/p][p]As a consequence all three Story Realms will be [b]available directly and can be played in any order[/b].[/p][p][img src="{STEAM_CLAN_IMAGE}/43512488/43cf998e2f92a04c91ffbded7225fdedd690af07.png"][/img][/p][p][i]Early portal art let us choose our starter Pokémon (yes, I’m shamelessly stealing your joke, Bas).[/i][/p][p]The common narrative backdrop tying all three stories together is that of the [b]Circles of Deogai[/b]. Those are the [b]councils [/b]of Godir [b]founded by the Archons[/b] throughout the Worlds Within as a response to the [b]Fracturing [/b]and the experiments of the [b]Unmakers[/b]. Originally intended to foster stability and peace, each of those Circles went through its own long history. Some perished, while others persisted and transformed throughout the ages…[/p][p][/p][h2]Finding our Main Cast[/h2][p]Staying true to our earlier idea about Athla’s Wizards, we determined that [b]each Story Realm would have a “main” Wizard from the old games to follow[/b]. Now, Age of Wonders 4 with all its DLC has accumulated an impressive official library of [b]100 distinct Godir[/b] characters by now, covering most of the original (still alive) Wizards. Still, there are some characters missing, so those became a natural point of interest in our investigations.[/p][p][img src="{STEAM_CLAN_IMAGE}/43512488/dd5d5ef5a022a004fa0c63e983c3b10206bcb6de.png"][/img][i]The Wizards of Age of Wonders 2/Shadow Magic.[/i][/p][p]The criteria in our search were simple: we wanted to pick a cast of characters with interesting backgrounds and appeal that would fit in well for 3 very different narratives and themes.[/p][p]In the end the following 3 pairings of characters and story pitches emerged that would later form the foundation of the Story Realm designs:[/p][olist][*][p][b]Merlin, seeking cosmic secrets and redemption.[/b][/p][/*][/olist][p][img src="{STEAM_CLAN_IMAGE}/43512488/e40b3c860dd0bbc122f62ab2f1869e4abb017733.png"][/img][/p][p]With the DLC name Secrets of the Archmages we couldn’t give our series’ most defining Archmage a pass. After the (for him) rough Third and even rougher Fourth Age of Wonders, Merlin deserved to get a more merciful narrative arc going. Though it’s a longwinded stairway to climb out of that umbral pit of his.[/p][p]The player gets to accompany Merlin on his return to [b]Evermore[/b], where they comb through the secrets left behind by the Wizard Kings of the crumbled Circle of Deogai. Together they must expose and fight the sinister powers sleeping in Evermore’s shadows.[/p][olist][*][p][b]Karissa, going on a killing spree on Obbadoth.[/b][/p][/*][/olist][p][img src="{STEAM_CLAN_IMAGE}/43512488/8f65e441747c8f469d9817ca430d306df655cc1c.png"][/img][/p][p]Ever since her humiliating experience on the Crimson Caldera a rising fury has been seething inside Karissa. So it is no coincidence that she returns to the infernal world of Obbadoth to let it all go (in a hotter, fiery way).[/p][p]On the [b]Azh’Ruun Pit[/b] the player encounters the target of Karissa’s unleashed fury: an ancient Circle of Deogai, teetering on collapse. Will they protect the Circle, prolonging its unholy duty? Or will they join Karissa and burn it to the ground? [/p][olist][*][p][b]Ham Binger, abducted by the Fey and brought to Duatha.[/b][/p][/*][/olist][p][img src="{STEAM_CLAN_IMAGE}/43512488/442e476a2ea078416170eea59b6c2756f9411d68.png"][/img][/p][p]Our game world’s most cherished adventurer and story-teller (with permission of the lovely Elya) is renowned for getting into the biggest possible trouble—and somehow surviving it. Will his legendary luck be enough to save him from the vile judgement of the Duathadae?[/p][p]Not this time, no. For this time Ham’s fate depends on the player, who must venture to the [b]Burrow Downs[/b] on the fey world Duatha. Following the fey guide Dawnusk they must learn to navigate and understand a realm of constant change and trickery, or Ham Binger will be lost![/p][p]Now, this is the moment for the quick-witted Godir to pause reading and complain: [b]“Hey, none of these three is actually new to AoW4! Weren’t we just promised some still missing characters?” [/b]Well, rest assured (no need to cast fulmination yet!), there is more to explore in these Story Realms. Some secrets must be kept.[/p][p][/p][h2]Conclusion[/h2][p]And thus, in an epic struggle, the clumsy hero Eomolch barely dodges most spoiler bullets, leaving the rostrum for his brave colleagues to climb another day. For in the [b]next week[/b], as has been foretold in the Prophecy of Jordi, there shall be revelations about the [b]Tomes in Secrets of the Archmages[/b].[/p][p]Thank you all for sticking along in this introduction to the first [b]Story Pack of Age of Wonders 4, [/b]to be released on the[b] 16th of June![/b][/p]
🏷️ Affected systems: rendering, networking, stability, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Wonders 4 for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Age of Wonders 4 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Age of Wonders 4 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Age of Wonders 4 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Age of Wonders 4 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Wonders 4 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Age of Wonders 4 for the next 48 hours
🎮 Total War: Three Kingdoms
5 patch note(s) analysed
📋 Total War Historic Sale NOW ON!
Released: 4/16/2026
🏷️ Affected systems: ui
📋 Steam Spring Sale NOW ON!
Released: 3/19/2026
🏷️ Affected systems: ui
📋 Winter Sale NOW ON!
Released: 12/18/2025
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Three Kingdoms for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Three Kingdoms for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Three Kingdoms for the next 48 hours
🎮 Mount and Blade: Warband
5 patch note(s) analysed
📋 Viking Conquest 2.069
Released: 9/2/2024
🔧 1 Bug Fix(es)
- PATCH NOTES (2.069)
🏷️ Affected systems: networking, gameplay, anti-cheat
📋 Viking Conquest 2.068
Released: 3/12/2024
🔧 3 Bug Fix(es)
- PATCH NOTES (2.068)
- *] Fix randomization of defector at player hall
- *] Fix footwear of certain troops. Note, however, that nobility in this period preferred to signal their status over reducing potential battle damage.
✨ 4 New Feature(s)
- *] Overhaul script_game_get_troop_note to attempt to strip out extraneous or non-immersive info coming from the limited debugging purpose of the original note system, add links, recognize issues around pretenders, handle lords removed from the game and dethroned kings, mention locations of player's prisoners, and name defecting lords that have arrived at the player's court.
- *] Add ages for companions in case they become heroes
- *] Add notification to player when they are indicted
- *] Add a case to the court scene to screen out ladies of defecting/inactive lords who have not presented themselves to the player yet
🏷️ Affected systems: rendering, networking, stability, anti-cheat
📋 Viking Conquest 2.064
Released: 4/25/2023
🔧 2 Bug Fix(es)
- PATCH NOTES (2.064)
- *] fix issues with Kingdom:Lords report
✨ 1 New Feature(s)
- *] add dealing agent check to "kludge formation superiority", to avoid errors if that agent happens to die in the split second before the trigger fires
🏷️ Affected systems: networking, gameplay, ui
✅ Potentially Resolved Issues (18)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1795 (unknown): "Auto-crawled: Viking Conquest 2.069"
↳ Matched fix: "PATCH NOTES (2.069)" (95% confidence) - Issue #1796 (unknown): "Auto-crawled: Viking Conquest 2.068"
↳ Matched fix: "PATCH NOTES (2.069)" (95% confidence) - Issue #1798 (unknown): "Auto-crawled: Viking Conquest 2.064"
↳ Matched fix: "PATCH NOTES (2.069)" (95% confidence) - Issue #1799 (unknown): "Auto-crawled: Viking Conquest 2.063"
↳ Matched fix: "PATCH NOTES (2.069)" (95% confidence) - Issue #1800 (unknown): "Auto-crawled: Viking Conquest 2.060"
↳ Matched fix: "PATCH NOTES (2.069)" (95% confidence) - Issue #1801 (unknown): "Auto-crawled: Viking Conquest 2.059"
↳ Matched fix: "PATCH NOTES (2.069)" (95% confidence) - Issue #1795 (unknown): "Auto-crawled: Viking Conquest 2.069"
↳ Matched fix: "PATCH NOTES (2.068)" (95% confidence) - Issue #1796 (unknown): "Auto-crawled: Viking Conquest 2.068"
↳ Matched fix: "PATCH NOTES (2.068)" (95% confidence) - Issue #1798 (unknown): "Auto-crawled: Viking Conquest 2.064"
↳ Matched fix: "PATCH NOTES (2.068)" (95% confidence) - Issue #1799 (unknown): "Auto-crawled: Viking Conquest 2.063"
↳ Matched fix: "PATCH NOTES (2.068)" (95% confidence) - Issue #1800 (unknown): "Auto-crawled: Viking Conquest 2.060"
↳ Matched fix: "PATCH NOTES (2.068)" (95% confidence) - Issue #1801 (unknown): "Auto-crawled: Viking Conquest 2.059"
↳ Matched fix: "PATCH NOTES (2.068)" (95% confidence) - Issue #1795 (unknown): "Auto-crawled: Viking Conquest 2.069"
↳ Matched fix: "PATCH NOTES (2.064)" (95% confidence) - Issue #1796 (unknown): "Auto-crawled: Viking Conquest 2.068"
↳ Matched fix: "PATCH NOTES (2.064)" (95% confidence) - Issue #1798 (unknown): "Auto-crawled: Viking Conquest 2.064"
↳ Matched fix: "PATCH NOTES (2.064)" (95% confidence) - Issue #1799 (unknown): "Auto-crawled: Viking Conquest 2.063"
↳ Matched fix: "PATCH NOTES (2.064)" (95% confidence) - Issue #1800 (unknown): "Auto-crawled: Viking Conquest 2.060"
↳ Matched fix: "PATCH NOTES (2.064)" (95% confidence) - Issue #1801 (unknown): "Auto-crawled: Viking Conquest 2.059"
↳ Matched fix: "PATCH NOTES (2.064)" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mount and Blade: Warband for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Chivalry 2
5 patch note(s) analysed
📋 Chivalry 2 Hotfix 2.11.4
Released: 12/9/2025
🔧 1 Bug Fix(es)
- p][img src="{STEAM_CLAN_IMAGE}/41614667/5300c02c976ad58d83897127a9e6cc66d06d2216.jpg"][/img]A minor hotfix (2.11.4) has been released to improve game stability. Please update your game![/p]
🏷️ Affected systems: gameplay
📋 The Steam Summer Sale is here!
Released: 7/2/2025
📋 Chivalry 2 Hotfix 2.11.3
Released: 5/20/2025
🔧 1 Bug Fix(es)
- A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!
🏷️ Affected systems: gameplay
✅ Potentially Resolved Issues (11)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1802 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.11.4"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/41614667/5300c02c976ad58d83897127a9e6cc66d06d2216.jpg"][/img]A minor hotfix (2.11.4) has " (95% confidence) - Issue #1803 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.11.3"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/41614667/5300c02c976ad58d83897127a9e6cc66d06d2216.jpg"][/img]A minor hotfix (2.11.4) has " (95% confidence) - Issue #1804 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.11.1"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/41614667/5300c02c976ad58d83897127a9e6cc66d06d2216.jpg"][/img]A minor hotfix (2.11.4) has " (66% confidence) - Issue #1806 (unknown): "Auto-crawled: Chivalry 2 - Double XP Week!"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/41614667/5300c02c976ad58d83897127a9e6cc66d06d2216.jpg"][/img]A minor hotfix (2.11.4) has " (58% confidence) - Issue #1809 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.10.2"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/41614667/5300c02c976ad58d83897127a9e6cc66d06d2216.jpg"][/img]A minor hotfix (2.11.4) has " (74% confidence) - Issue #1810 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.10.1"
↳ Matched fix: "p][img src="{STEAM_CLAN_IMAGE}/41614667/5300c02c976ad58d83897127a9e6cc66d06d2216.jpg"][/img]A minor hotfix (2.11.4) has " (66% confidence) - Issue #1802 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.11.4"
↳ Matched fix: "A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!" (95% confidence) - Issue #1803 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.11.3"
↳ Matched fix: "A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!" (95% confidence) - Issue #1804 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.11.1"
↳ Matched fix: "A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!" (60% confidence) - Issue #1809 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.10.2"
↳ Matched fix: "A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!" (70% confidence) - Issue #1810 (unknown): "Auto-crawled: Chivalry 2 Hotfix 2.10.1"
↳ Matched fix: "A minor hotfix (2.11.3) has been released to improve game stability. Please update your game!" (60% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Chivalry 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Chivalry 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 For Honor
5 patch note(s) analysed
📋 LIVE NOW - MAY ROADMAP
Released: 5/1/2026
🏷️ Affected systems: gameplay
📋 Patch Notes 2.67.0 - FOR HONOR
Released: 4/24/2026
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, anti-cheat
📋 For The Creed Returns: Iconic AC Heroes Arrive in For Honor
Released: 4/24/2026
✨ 3 New Feature(s)
- h2]3 New Assassin’s Creed Hero Skins[/h2]
- Channel the strength of Eivor Wolf‑Kissed, the agility of Naoe the Swift, and the power of Yasuke the Brave, three new Hero Skins with custom audio and signature drop attacks.
- The time has come to resist the Khatuns. Get [b]100 Tiers of rewards for all heroes[/b] to unlock new weapons and effects. Premium rewards include weapons symbolizing heroes of legend and epic deeds, Battle Points boost from completed matches, 12.5K steel, and more.
🏷️ Affected systems: networking, audio, gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for For Honor for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for For Honor for the next 48 hours
🎮 Mordhau
5 patch note(s) analysed
📋 MORDHAU Patch #30 - New Demon Horde Maps and QOL improvements
Version: 30
Released: 11/6/2024
🔧 104 Bug Fix(es)
- h3]Patch #30 is here! [/h3]
- You can read the full Change-logs below!
- The four new Demon Horde maps bring new and distinct and immersive aesthetics to the mode. Brace yourself to venture into a blight-infested Grad, where twisted roots and dark corruption have overtaken the once-proud castle walls.
- img]{STEAM_CLAN_IMAGE}/34421058/3eaeeeea7ba6a8ebf5ac00de33a7bb2e18753f8f.png[/img]
- Face the eerie and ethereal inhabitants of Contraband and confront the darkness within.
- img]{STEAM_CLAN_IMAGE}/34421058/3db942fc41d2ba36618837970c5ce5d98299deb6.png[/img]
- Confront the treacherous alleyways of Feitoria, a town shattered and warped by the devastating influence of a demonic comet shower, leaving destruction and dark magic in its wake.
- img]{STEAM_CLAN_IMAGE}/34421058/f5d7df23977ccf2c25cde2d538df5fd5e3b4c1f5.png[/img]
- Venture into Taiga, a forest village twisted and corrupted by the dark forces emanating from the nearby mine, where the unfortunate inhabitants lurk among the blaze inferno of the forest.
- img]{STEAM_CLAN_IMAGE}/34421058/8a8e19f76b3a056eb2949bf0eb752d0c63d8f48f.png[/img]
- h3]Banisher Weapons-Pack DLC[/h3]
- img]{STEAM_CLAN_IMAGE}/34421058/4c237c4e4c51100e14c05aaeeb32d51e8b642c3b.png[/img]
- We are excited to present the Banisher Weapon Pack DLC, featuring 12 beautifully crafted weapon skins inspired by demonic forces. Each weapon showcases a blend of refined craftsmanship and dark, menacing designs, turning your arsenal into a collection of legendary tools to cut through enemies—human or demonic—with brutal precision. We can’t wait to see how you unleash these masterpieces and bring a new level of style to your battles.
- You can see the individual skins here:
- https://store.steampowered.com/app/3199060/MORDHAU__Banisher_Weapon_Pack
- ...and 89 more
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat, platform
📋 MORDHAU Patch #29 Hotfix 3
Version: 29
Released: 7/16/2024
🔧 3 Bug Fix(es)
- h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]
- *] Fixed an area in Totenwald where enemies would get stuck
- *] Fixed wrong version of explosive barrel in the buy menu
⚖️ 3 Balance Change(s)
- *] Decreased enemy fall damage taken
- *] Decreased kick knockback while having Blessed Fists
- *] Decreased Holy Hand Grenade knockback
🏷️ Affected systems: stability, ui
📋 MORDHAU Patch #29 Hotfix 2 - Crossplay for PC and Consoles
Released: 6/4/2024
🔧 3 Bug Fix(es)
- h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]
- *] Fixed Horde/Demon Horde Ultimate icon no longer visible after spectating other players
- *] Fixed an input loss case if the Scoreboard and Interact key are pressed at the same time
✨ 1 New Feature(s)
- Introducing crossplay between all [i]MORDHAU[/i] releases. Players from XBOX and PlayStation consoles will now be able to join and play alongside PC players on official servers.
🏷️ Affected systems: networking, input, stability, ui
✅ Potentially Resolved Issues (28)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1826 (unknown): "Auto-crawled: Patch #29 Demon Horde - Hotfix 1"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1827 (unknown): "Auto-crawled: Patch #28 - Hotfix 1"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1828 (unknown): "Auto-crawled: Patch #27 - Hotfix 2"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1829 (unknown): "Auto-crawled: Patch #27 Hotfix 1"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1830 (unknown): "Auto-crawled: Patch #26 - Hotfix 1"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1819 (unknown): "Auto-crawled: MORDHAU Patch #30 - New Demon Horde Maps and QOL improvements"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (95% confidence) - Issue #1820 (unknown): "Auto-crawled: MORDHAU Patch #29 Hotfix 3"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1821 (unknown): "Auto-crawled: MORDHAU Patch #29 Hotfix 2 - Crossplay for PC and Consoles"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1822 (unknown): "Auto-crawled: MORDHAU Patch #29 - Demon Horde and 5th Anniversary Event"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (70% confidence) - Issue #1823 (unknown): "Auto-crawled: MORDHAU Patch #28"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (95% confidence) - Issue #1824 (unknown): "Auto-crawled: MORDHAU Patch #27"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (95% confidence) - Issue #1825 (unknown): "Auto-crawled: MORDHAU Patch #26"
↳ Matched fix: "h3]Patch #30 is here! [/h3]" (95% confidence) - Issue #1826 (unknown): "Auto-crawled: Patch #29 Demon Horde - Hotfix 1"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (95% confidence) - Issue #1827 (unknown): "Auto-crawled: Patch #28 - Hotfix 1"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (95% confidence) - Issue #1828 (unknown): "Auto-crawled: Patch #27 - Hotfix 2"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (95% confidence) - Issue #1829 (unknown): "Auto-crawled: Patch #27 Hotfix 1"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (95% confidence) - Issue #1830 (unknown): "Auto-crawled: Patch #26 - Hotfix 1"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (70% confidence) - Issue #1820 (unknown): "Auto-crawled: MORDHAU Patch #29 Hotfix 3"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (95% confidence) - Issue #1821 (unknown): "Auto-crawled: MORDHAU Patch #29 Hotfix 2 - Crossplay for PC and Consoles"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (95% confidence) - Issue #1822 (unknown): "Auto-crawled: MORDHAU Patch #29 - Demon Horde and 5th Anniversary Event"
↳ Matched fix: "h1] Patch 29 Hotfix #3 Changelog 07/16/2024[/h1]" (70% confidence) - Issue #1826 (unknown): "Auto-crawled: Patch #29 Demon Horde - Hotfix 1"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (95% confidence) - Issue #1827 (unknown): "Auto-crawled: Patch #28 - Hotfix 1"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (95% confidence) - Issue #1828 (unknown): "Auto-crawled: Patch #27 - Hotfix 2"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (95% confidence) - Issue #1829 (unknown): "Auto-crawled: Patch #27 Hotfix 1"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (95% confidence) - Issue #1830 (unknown): "Auto-crawled: Patch #26 - Hotfix 1"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (70% confidence) - Issue #1820 (unknown): "Auto-crawled: MORDHAU Patch #29 Hotfix 3"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (95% confidence) - Issue #1821 (unknown): "Auto-crawled: MORDHAU Patch #29 Hotfix 2 - Crossplay for PC and Consoles"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (95% confidence) - Issue #1822 (unknown): "Auto-crawled: MORDHAU Patch #29 - Demon Horde and 5th Anniversary Event"
↳ Matched fix: "h1] Patch #29 Hotfix 2 - Changelog 06/04/2024[/h1]" (70% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- High fix count without matching issue coverage
This patch fixed 104 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Mordhau for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mordhau for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mordhau for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mordhau for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Dragons Dogma: Dark Arisen
5 patch note(s) analysed
📋 Dragon's Dogma 2 now available
Released: 3/22/2024
🏷️ Affected systems: rendering
📋 The launch of Dragon's Dogma 2 is almost here!
Released: 3/21/2024
✨ 1 New Feature(s)
- h3][b]The launch of Dragon's Dogma 2 is almost here![/b][/h3]
📋 Welcome to Dragon's Dogma 2 - Presented by Ian McShane
Released: 3/15/2024
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Dragons Dogma: Dark Arisen for the next 48 hours
🎮 Doom (1993)
5 patch note(s) analysed
📋 DOOM: The Dark Ages | Official Launch Trailer
Released: 5/9/2025
✨ 2 New Feature(s)
- Enjoy the Official Launch Trailer for DOOM: The Dark Ages
- Stand And Fight as the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem.
🏷️ Affected systems: gameplay
📋 DOOM + DOOM II Update 3 Release Notes
Released: 4/10/2025
🔧 9 Bug Fix(es)
- i]Update as of 4/29: Sigil II music pitch has been corrected. Thanks to everybody who reached out![/i]
- h3]Fixes[/h3]
- *] Fixed a crash that could occur when using the automap
- *] Fixed sound issues with ceiling sounds on DOOM II MAP04 and TNT MAP04
- *] Fixed a crash when playing BTSX Episode 2 in multiplayer
- *] Fixed a crash that may occur when downloading or deleting many mods during the same launch
- h3]Mod Compatibility Fixes[/h3]
- *] Fixed a crash that occurred when a WAD contains a zero length sound
- *] Fixed fast doors making double sounds for mods running in Boom or MBF modes
🏷️ Affected systems: audio, stability, gameplay, ui, anti-cheat
📋 DOOM + DOOM II Update 2 Release Notes
Released: 1/28/2025
🔧 44 Bug Fix(es)
- i]Edit: For Steam Deck users a hotfix has been applied, so make sure you have the latest version installed before launching and thank you for the quick feedback and providing crashlogs!
- Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!
- *] Fixed multiple crashes reported by the community when loading game saves
- *] Improved text line wrapping legibility for mod descriptions in Asian languages
- *] Removed map prefix from intermission screen to be consistent with original game behavior
- /list]
- h3]Multiplayer[/h3]
- list]
- *] Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)
- *] Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display
- *] There are now more than 4 player colors available in game and on scoreboards
- *] Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available
- *] Further optimized multiplayer networking code
- *] Addressed crosshair centering issue in certain splitscreen configurations
- *] Intermission animations now run at the correct speed in splitscreen mode
- ...and 29 more
🏷️ Affected systems: rendering, networking, stability, gameplay, ui, platform
✅ Potentially Resolved Issues (12)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1835 (unknown): "Auto-crawled: DOOM + DOOM II Update 2 Release Notes"
↳ Matched fix: "h3]Fixes[/h3]" (95% confidence) - Issue #1836 (unknown): "Auto-crawled: DOOM + DOOM II Update 1 Release Notes"
↳ Matched fix: "h3]Fixes[/h3]" (95% confidence) - Issue #1837 (unknown): "Auto-crawled: Minor Update 2 for DOOM + DOOM II"
↳ Matched fix: "h3]Fixes[/h3]" (95% confidence) - Issue #1833 (unknown): "Auto-crawled: DOOM + DOOM II Update 3 Release Notes"
↳ Matched fix: "i]Update as of 4/29: Sigil II music pitch has been corrected. Thanks to everybody who reached out![/i]" (95% confidence) - Issue #1835 (unknown): "Auto-crawled: DOOM + DOOM II Update 2 Release Notes"
↳ Matched fix: "i]Edit: For Steam Deck users a hotfix has been applied, so make sure you have the latest version installed before launch" (95% confidence) - Issue #1836 (unknown): "Auto-crawled: DOOM + DOOM II Update 1 Release Notes"
↳ Matched fix: "Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!" (95% confidence) - Issue #1837 (unknown): "Auto-crawled: Minor Update 2 for DOOM + DOOM II"
↳ Matched fix: "Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!" (70% confidence) - Issue #1838 (unknown): "Auto-crawled: Minor Update for DOOM + DOOM II"
↳ Matched fix: "Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!" (57% confidence) - Issue #1839 (unknown): "Auto-crawled: DOOM + DOOM II Release Notes"
↳ Matched fix: "Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!" (57% confidence) - Issue #1841 (unknown): "Auto-crawled: DOOM Update - September 3"
↳ Matched fix: "Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!" (70% confidence) - Issue #1833 (unknown): "Auto-crawled: DOOM + DOOM II Update 3 Release Notes"
↳ Matched fix: "Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!" (95% confidence) - Issue #1834 (unknown): "Auto-crawled: DOOM + DOOM II adds multiplayer mod support but it's broken on Steam Deck / Linux"
↳ Matched fix: "Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Doom (1993) for the next 48 hours - High fix count without matching issue coverage
This patch fixed 9 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Doom (1993) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 44 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Doom (1993) for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Doom (1993) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Inside
3 patch note(s) analysed
📋 Experience Playdead's INSIDE
Released: 9/13/2022
📋 Mac version of INSIDE is now available
Released: 11/19/2020
🏷️ Affected systems: platform
📋 Trading Cards are now available for INSIDE
Released: 9/25/2020
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Inside for the next 48 hours
🎮 Limbo
4 patch note(s) analysed
📋 Improvements and minor bug fixes.
Released: 4/29/2025
📋 Small fixes and improvements
Released: 2/9/2023
🔧 1 Bug Fix(es)
- Small fixes and improvements
📋 Minor fixes
Released: 1/12/2023
🔧 1 Bug Fix(es)
- Minor fixes
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1845 (unknown): "Auto-crawled: Small fixes and improvements"
↳ Matched fix: "Small fixes and improvements" (95% confidence) - Issue #1844 (unknown): "Auto-crawled: Improvements and minor bug fixes."
↳ Matched fix: "Small fixes and improvements" (87% confidence) - Issue #1845 (unknown): "Auto-crawled: Small fixes and improvements"
↳ Matched fix: "Minor fixes" (70% confidence) - Issue #1846 (unknown): "Auto-crawled: Minor fixes"
↳ Matched fix: "Minor fixes" (95% confidence) - Issue #1847 (unknown): "Auto-crawled: Minor fixes"
↳ Matched fix: "Minor fixes" (95% confidence) - Issue #1844 (unknown): "Auto-crawled: Improvements and minor bug fixes."
↳ Matched fix: "Minor fixes" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Fez
4 patch note(s) analysed
📋 Surprise Fez patch adds speedrun mode
Version: 1.12
Released: 8/21/2016
🔧 2 Bug Fix(es)
- We probably won't ever see Fez 2, but we can console ourselves, maybe, with this surprise, whopping patch for the original game, which has just been uploaded to Steam, three years after the game launched on PC. Update 1.12 whacks in a speedrun mode, better music streaming, and various other tweaks and fixes, as elaborated in this news post over on Steam.
- Fez programmer Renaud Bedard began work on the patch over a year ago, an update he sees as the game's last:
✨ 1 New Feature(s)
- To access that speedrunning mode, it appears you have to type in "--gotta-gomez-fast" after launching the game, although the post is a bit vague so I could be wrong.
🏷️ Affected systems: networking, audio
📋 Fez Quietly Gets A Beefy Final Patch
Released: 8/21/2016
🔧 1 Bug Fix(es)
- Hey, do you remember Fez [official site]? You know, the clever little platformer where you could rotate your 2D world on a 3D plane to solve puzzles? The PC version may have released all the way back in 2013, but Fez has just this week, quite secretly, gotten its final patch.
🏷️ Affected systems: ui
📋 FEZ 1.12
Released: 8/19/2016
🔧 62 Bug Fix(es)
- Scripting fixes in 3D village to avoid a possible soft-lock
- Fix to handling of the waterfall code entry, which should be a lot more consistent now
- Fixes to the behavior of grabbing corner ledges, which prevents Gomez from clipping out of interior rooms
- Finishing the game with all cubes found unlocks all abilities
- Geezer will stand at the right spot in the 2D village no matter how fast you find him
- Glow-bit planes fade out on secret passage doors instead of Gomez clipping through them
- Zoom-through-the-sky level transitions with water are a bit less jarring
- "Solved puzzle" jingle no longer cuts off in the crypt level
- Fixed wall village floating planes, NPCs and art objects
- Fixed that quick pause-unpause stopped music
- Fixed secret passage doors checking for input in the pause menu
- Fixed velocity lingering on as you attach to ladders, which made you attach too high on them
- Fixed that vines made Gomez hug walls while moving (climbing)
- Fixed issues with "impassable vines" where Gomez would clamp to them while trying to jump through vines
- Fixed the DOT dialogue soft-lock when getting the achievement cube in Gomez's house
- ...and 47 more
✨ 34 New Feature(s)
- -------
- A bit more than a year ago, work on FEZ 1.12 officially started.
- The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :
- So I didn’t announce anything, I didn’t announce a date, and I slowly chipped away at making this humongous update to FEZ. It’s been in beta-testing with an army of fans, speedrunners and friends since late January 2016 and [url=https://github.com/renaudbedard/fez-1.12-issues/issues?q=is%3Aissue+is%3Aclosed]over 120 bugs[/url] have been reported and fixed.
- Below is the full change log for the patch. If you want to read more about what went into it, you can read [url=http://theinstructionlimit.com/fez-1-12]more about it here[/url].
- b]If you have any problem with the game[/b], the most reliable way to make something happen is to log a bug on the GitHub page for it : https://github.com/renaudbedard/fez-1.12-issues/
- Thanks for sticking around, and hope it addresses your issues and motivates you to try the game one more time!
- Renaud ([url=https://twitter.com/renaudbedard]@renaudbedard[/url])
- ------------
- b]Major Features[/b]
⚠️ 3 Known Issue(s)
- Some Intel integrated GPU/drivers have an issue maintaining 60fps when VSync is enabled and might fall back to 30fps after moving from one area to another. The workaround is to disable VSync, or try updating to a newer driver (see : https://github.com/renaudbedard/fez-1.12-issues/issues/113 )
- Since the game now uses SDL 2.0's DESKTOP_FULLSCREEN mode, there is no exclusive fullscreen mode supported and the game always assumes a presentation buffer that matches the screen's native resolution. This means that screenshots and video capture will use the screen's native resolution, whichever internal resolution the game is set to with video settings. (this is more of a "heads-up" than an issue since it will not be addressed)
- PS3 controller not natively supported under Windows, unless you use 3rd party drivers and then you're on your own
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, anti-cheat, platform
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1848 (unknown): "Auto-crawled: Surprise Fez patch adds speedrun mode"
↳ Matched fix: "We probably won't ever see Fez 2, but we can console ourselves, maybe, with this surprise, whopping patch for the origin" (95% confidence) - Issue #1849 (unknown): "Auto-crawled: Fez Quietly Gets A Beefy Final Patch"
↳ Matched fix: "Hey, do you remember Fez [official site]? You know, the clever little platformer where you could rotate your 2D world on" (95% confidence)
🔍 Active Investigations (3)
- Developer acknowledges: "Some Intel integrated GPU/drivers have an issue maintaining 60fps when VSync is enabled and might fall back to 30fps after moving from one area to another. The workaround is to disable VSync, or try u"
Follow-up: Monitor community reports for "Fez" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Since the game now uses SDL 2.0's DESKTOP_FULLSCREEN mode, there is no exclusive fullscreen mode supported and the game always assumes a presentation buffer that matches the screen's native resolution"
Follow-up: Monitor community reports for "Fez" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "PS3 controller not natively supported under Windows, unless you use 3rd party drivers and then you're on your own"
Follow-up: Monitor community reports for "Fez" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Fez for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fez for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 62 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Fez for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Fez for the next 48 hours
🎮 Braid
2 patch note(s) analysed
📋 The Anniversary Edition is on sale cheap!
Released: 1/11/2025
✨ 2 New Feature(s)
- Recently we released the Anniversary Edition of Braid, which has fully hand-repainted graphics, a bunch of new levels, and tons of developer commentary. If you missed it in the Winter Sale, we have it on sale again for 75% off, just for a few days more!
- We made the Anniversary Edition a separate release on Steam so that we could preserve the original Braid unchanged, and ensure it still works for people with older systems (the game was released in 2009!) But if you have a newer system and want more stuff, you can follow the link below to the new Steam page:
🏷️ Affected systems: rendering, stability
📋 Braid Anniversary Super Sale
Released: 6/27/2024
✨ 2 New Feature(s)
- We recently released [b][i]Braid, Anniversary Edition[/i][/b], which is a new version of Braid that contains a bunch of new puzzles and other levels (almost doubling the size of the game), and 15 hours of developer commentary, where you can see details about how the game was made, and learn dark secrets of puzzle design.
- We're very proud of this new edition of Braid and if you like the old game, we hope you check it out.
🏷️ Affected systems: stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Braid for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Braid for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Braid for the next 48 hours
🎮 Super Meat Boy
5 patch note(s) analysed
📋 Makeship x Meat Boy 2.0. 3 Days left
Released: 3/19/2024
📋 Makeship x Meat Boy: Makeship Harder
Released: 3/1/2024
📋 Limited Edition Bandage Girl Plush Now Available
Released: 12/14/2023
✨ 1 New Feature(s)
- A sweet new plushie from Makeship is now available! Own your own Bandage Girl now while you still can!!!
🏷️ Affected systems: anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Super Meat Boy for the next 48 hours
🎮 Bastion
5 patch note(s) analysed
📋 Hades II: Coming to Steam Early Access!
Version: 1.0
Released: 12/9/2022
✨ 4 New Feature(s)
- Like its predecessor, [i][b]Hades II[/b][/i] will be available in Early Access here on Steam for some time leading up to its full v1.0 launch. Add [i][b]Hades II[/b][/i] to your wishlist for a handy reminder when the time comes:
- In [i][b]Hades II[/b][/i], you'll battle beyond the Underworld using dark sorcery to take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.
- As Melinoë, the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the Titan's forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again.
- We work on one main new game project at a time, and [i][b]Hades II[/b][/i] is that project for the foreseeable future. The original [i][b]Hades[/b][/i] earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and grew into our most successful game. Now, we are doing our best to make a sequel that lives up to its predecessor, and stands strong on its own merits.
🏷️ Affected systems: networking, gameplay, ui
📋 Hades: Supergiant's fourth game is out now!!
Version: 1.0
Released: 9/28/2020
✨ 2 New Feature(s)
- We are beyond excited to announce we have completed the Early Access development of our [i]god[/i]-like rogue-like dungeon crawler, [i][b]Hades[/b][/i], and officially launched v1.0 of the game! Whether you've been with us all through Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer. Get it here:
- We designed [i][b]Hades[/b][/i] for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the [url=https://www.supergiantgames.com/blog/hades-faq]Hades FAQ[/url] on our web site.
🏷️ Affected systems: input, gameplay, anti-cheat
📋 Hades: Supergiant's Latest Now Available on Steam!
Version: 1.0
Released: 12/12/2019
✨ 13 New Feature(s)
- We are beyond excited to announce that our [i]god-like[/i] rogue-like dungeon crawler, [b][i]Hades[/i][/b], is now available here on Steam in Early Access! Read on for details, or cut to the chase and pick it up:
- b][i]Hades[/i][/b] retails for $24.99, though now through January 2, 2020, you can [b]get it for 20%[/b] off as part of our launch celebration!
- https://store.steampowered.com/app/1206340/
- What's more, due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on [url=https://www.youtube.com/watch?v=oksESAMg7WM&list=PL53mjgVKFq7yu0LdAvpp42ZGLzRCkFKuz]our YouTube channel[/url].
- h1]About Early Access[/h1]
- Early Access means you can play [b][i]Hades[/i][/b] while it's still in active development. We expect to be in Early Access till sometime in 2020. Please check our game page for much more info.
- img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3584665/4d5544785763e971a1ac40ce18a66471ea9247cc.jpg[/img]
- We designed [b][i]Hades[/i][/b] as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.
- h1]About Supergiant Games[/h1]
- We're a small independent studio in San Francisco best known for our critically acclaimed games [b][i]Bastion[/i][/b], [b][i]Transistor[/i][/b], and [b][i]Pyre[/i][/b], which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. [url=https://www.youtube.com/watch?v=PqiTG-j_tT4&]All seven of our original staff[/url] are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.
🏷️ Affected systems: audio, input, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Bastion for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Bastion for the next 48 hours
🎮 Transistor
5 patch note(s) analysed
📋 Hades II: Coming to Steam Early Access!
Version: 1.0
Released: 12/9/2022
✨ 4 New Feature(s)
- Like its predecessor, [i][b]Hades II[/b][/i] will be available in Early Access here on Steam for some time leading up to its full v1.0 launch. Add [i][b]Hades II[/b][/i] to your wishlist for a handy reminder when the time comes:
- In [i][b]Hades II[/b][/i], you'll battle beyond the Underworld using dark sorcery to take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.
- As Melinoë, the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the Titan's forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again.
- We work on one main new game project at a time, and [i][b]Hades II[/b][/i] is that project for the foreseeable future. The original [i][b]Hades[/b][/i] earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and grew into our most successful game. Now, we are doing our best to make a sequel that lives up to its predecessor, and stands strong on its own merits.
🏷️ Affected systems: networking, gameplay, ui
📋 Hades: Supergiant's fourth game is out now!!
Version: 1.0
Released: 9/28/2020
✨ 2 New Feature(s)
- We are beyond excited to announce we have completed the Early Access development of our [i]god[/i]-like rogue-like dungeon crawler, [i][b]Hades[/b][/i], and officially launched v1.0 of the game! Whether you've been with us all through Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer. Get it here:
- We designed [i][b]Hades[/b][/i] for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the [url=https://www.supergiantgames.com/blog/hades-faq]Hades FAQ[/url] on our web site.
🏷️ Affected systems: input, gameplay, anti-cheat
📋 Hades, from the Creators of Transistor, Now on Steam!
Version: 1.0
Released: 12/12/2019
✨ 13 New Feature(s)
- We are beyond excited to announce that our [i]god-like[/i] rogue-like dungeon crawler, [b][i]Hades[/i][/b], is now available here on Steam in Early Access! Read on for details, or cut to the chase and pick it up:
- b][i]Hades[/i][/b] retails for $24.99, though now through January 2, 2020, you can [b]get it for 20%[/b] off as part of our launch celebration!
- https://store.steampowered.com/app/1206340/
- What's more, due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on [url=https://www.youtube.com/watch?v=oksESAMg7WM&list=PL53mjgVKFq7yu0LdAvpp42ZGLzRCkFKuz]our YouTube channel[/url].
- h1]About Early Access[/h1]
- Early Access means you can play [b][i]Hades[/i][/b] while it's still in active development. We expect to be in Early Access till sometime in 2020. Please check our game page for much more info.
- img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3584665/4d5544785763e971a1ac40ce18a66471ea9247cc.jpg[/img]
- We designed [b][i]Hades[/i][/b] as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.
- h1]About Supergiant Games[/h1]
- We're a small independent studio in San Francisco best known for our critically acclaimed games [b][i]Bastion[/i][/b], [b][i]Transistor[/i][/b], and [b][i]Pyre[/i][/b], which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. [url=https://www.youtube.com/watch?v=PqiTG-j_tT4&]All seven of our original staff[/url] are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.
🏷️ Affected systems: audio, input, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Transistor for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Transistor for the next 48 hours
🎮 Firewatch
2 patch note(s) analysed
📋 Firewatch Update December 21, 2021
Released: 12/21/2021
🔧 2 Bug Fix(es)
- Fix issue where some third party software would capture mouse input and block it from reaching the game. Also allow simultaneous gamepad and mouselook input without fully switching between keyboard and gamepad controls.
- [Linux] Fix issue preventing some users from launching the game.
🏷️ Affected systems: input, anti-cheat, platform
📋 Firewatch Update, December 15, 2021:
Released: 12/16/2021
🔧 2 Bug Fix(es)
- *] Pickup items such as turtles and beer cans should no longer fall through the world.
- *] Several rare save/load bugs have been addressed.
🏷️ Affected systems: rendering, input, ui, platform
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1856 (unknown): "Auto-crawled: Firewatch Update December 21, 2021"
↳ Matched fix: "Fix issue where some third party software would capture mouse input and block it from reaching the game. Also allow simu" (95% confidence) - Issue #1857 (unknown): "Auto-crawled: Firewatch Update, December 15, 2021:"
↳ Matched fix: "*] Pickup items such as turtles and beer cans should no longer fall through the world." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Firewatch for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Firewatch for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Firewatch for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Firewatch for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Firewatch for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Firewatch for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Firewatch for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Telltales The Walking Dead
5 patch note(s) analysed
📋 Celebrate 20 Years of The Walking Dead with the Anniversary Sale!
Released: 10/20/2023
📋 Renfield: Bring Your Own Blood Launches into Early Access!
Released: 4/13/2023
✨ 6 New Feature(s)
- Renfield: Bring Your Own Blood is a single-player adventure that combines the simplicity of one-touch gameplay with frenetic, room-based action for a new roguelite experience. With unique stages, dozens of enemies, diabolical bosses and enough weapons for a bug-powered bloody rampage, Renfield: Bring Your Own Blood shows you the ups and downs of being the lackey/employee of the most demanding boss in history - Dracula.
- This Early Access Launch includes only the first morsel of content—there are more features on the roadmap, including:
- New levels and bosses
- New enemies and victims
- New weapons and talents
- New playable characters
🏷️ Affected systems: gameplay
📋 Pre-Order Clementine + Lee Level 52 Collector’s Statue NOW
Released: 10/29/2021
✨ 1 New Feature(s)
- One of our most sought after collector’s items is now available for [url=https://store.skybound.com/products/telltales-lee-and-clem-statue?utm_source=Steam]pre-order[/url]!
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Telltales The Walking Dead for the next 48 hours
🎮 Heavy Rain
2 patch note(s) analysed
📋 Trading cards are now available for Heavy Rain!
Released: 10/22/2021
✨ 1 New Feature(s)
- We are delighted to announce that [b]Steam Trading Cards[/b] are now available on Steam, along with other exclusive rewards:
📋 Heavy Rain update: improvement of Simplified Chinese
Released: 7/23/2020
🔧 2 Bug Fix(es)
- We have fixed the missing characters/words issue that was reported by many of you for Heavy Rain.
- The game has been updated on July 15, and the fix is already available for everyone.
🏷️ Affected systems: gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1858 (unknown): "Auto-crawled: Heavy Rain update: improvement of Simplified Chinese"
↳ Matched fix: "We have fixed the missing characters/words issue that was reported by many of you for Heavy Rain." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Heavy Rain for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Max Payne
2 patch note(s) analysed
📋 Update: Remedy says its letter R logo dispute with Take-Two was "resolved entirely and amicably" last year
Released: 1/16/2024
🏷️ Affected systems: input, gameplay
📋 Alan Wake dev, Remedy, offers status updates on major sequel and anticipated remakes
Released: 10/31/2023
🏷️ Affected systems: networking, audio, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Max Payne for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Max Payne for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Max Payne for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Max Payne for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Max Payne for the next 48 hours
🎮 Alan Wake
1 patch note(s) analysed
📋 Update Notes
Released: 9/10/2024
✨ 1 New Feature(s)
- Removed Space Oddity by David Bowie from the game due to changes in licensing, and replaced it with a new original song by Petri Alanko, Strange Moons.
🏷️ Affected systems: stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Alan Wake for the next 48 hours
🎮 Fable
3 patch note(s) analysed
📋 New Version Available - 867695
Released: 11/7/2014
🔧 3 Bug Fix(es)
- *]Fixed a few rare crashes
- *]Fixed missing objects in Knothole Glade and Hook Coast.
- *]Fixed and audio bug that would stop dialogue from playing
✨ 2 New Feature(s)
- *]Steam Workshop now available
- *]Added a camera sensitivity setting to the ini files
🏷️ Affected systems: rendering, audio, input, stability, ui
📋 New Version Available - 867695
Released: 11/7/2014
🔧 3 Bug Fix(es)
- *]Fixed a few rare crashes
- *]Fixed missing objects in Knothole Glade and Hook Coast.
- *]Fixed and audio bug that would stop dialogue from playing
✨ 2 New Feature(s)
- *]Steam Workshop now available
- *]Added a camera sensitivity setting to the ini files
🏷️ Affected systems: rendering, audio, input, stability, ui
📋 New Version Available - 842771
Released: 10/3/2014
🔧 4 Bug Fix(es)
- Fixed an issue with the controller system which was causing crashes when casting spells if you were using keyboard and mouse.
- Fix for music playing over frescos
- Fix for gossip/NPC chatter carrying over from previous profiles
- Fixed a crash related to saving immediately after completing a quest.
✨ 2 New Feature(s)
- Added automatic backup system for saves.
- Added new re-mappable actions for Accept and Back in the menus. Enter and Backspace are still the primary keys but you can now remap a secondary key.
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui
✅ Potentially Resolved Issues (7)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1862 (unknown): "Auto-crawled: New Version Available - 867695"
↳ Matched fix: "*]Fixed a few rare crashes" (95% confidence) - Issue #1863 (unknown): "Auto-crawled: New Version Available - 867695"
↳ Matched fix: "*]Fixed a few rare crashes" (95% confidence) - Issue #1864 (unknown): "Auto-crawled: New Version Available - 842771"
↳ Matched fix: "*]Fixed a few rare crashes" (87% confidence) - Issue #1862 (unknown): "Auto-crawled: New Version Available - 867695"
↳ Matched fix: "*]Fixed a few rare crashes" (95% confidence) - Issue #1863 (unknown): "Auto-crawled: New Version Available - 867695"
↳ Matched fix: "*]Fixed a few rare crashes" (95% confidence) - Issue #1864 (unknown): "Auto-crawled: New Version Available - 842771"
↳ Matched fix: "*]Fixed a few rare crashes" (87% confidence) - Issue #1864 (unknown): "Auto-crawled: New Version Available - 842771"
↳ Matched fix: "Fixed an issue with the controller system which was causing crashes when casting spells if you were using keyboard and m" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fable for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fable for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Fable for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Fable for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 RollerCoaster Tycoon
5 patch note(s) analysed
📋 RollerCoaster Tycoon Classic+ is now available on Apple Arcade!
Released: 4/3/2025
🏷️ Affected systems: rendering, gameplay, platform
📋 RollerCoaster Tycoon World Website and Forums Now Live! Sign-Up for Game Updates Today!
Released: 12/19/2014
✨ 3 New Feature(s)
- We are proud to announce our brand-new website and community for RollerCoaster Tycoon World - our upcoming, fully featured, RollerCoaster Tycoon PC game releasing in Early 2015. Visit the website, join the community and learn about the game today by [url=http://www.rollercoastertycoon.com/]CLICKING HERE[/url]!
- The new official forums are open as well. There you can chat with the Atari team, our developers at Area 52, and other fans about RCTW and everything else RCT. The official RCT forums can be found via [url=http://forum.rollercoastertycoon.com/]THIS LINK[/url].
- We will be posting RCTW developer blog updates regularly on our forums and website as well as sharing new game assets, screen shots, videos and more, so [url=http://forum.rollercoastertycoon.com/register.php]REGISTER TODAY[/url] to stay connected with us and get the latest information on RollerCoaster Tycoon World!
🏷️ Affected systems: rendering, networking
📋 RollerCoaster Tycoon World Website and Forums Now Live! Sign-Up for Game Updates Today!
Released: 12/19/2014
✨ 3 New Feature(s)
- We are proud to announce our brand-new website and community for RollerCoaster Tycoon World - our upcoming, fully featured, RollerCoaster Tycoon PC game releasing in Early 2015. Visit the website, join the community and learn about the game today by [url=http://www.rollercoastertycoon.com/]CLICKING HERE[/url]!
- The new official forums are open as well. There you can chat with the Atari team, our developers at Area 52, and other fans about RCTW and everything else RCT. The official RCT forums can be found via [url=http://forum.rollercoastertycoon.com/]THIS LINK[/url].
- We will be posting RCTW developer blog updates regularly on our forums and website as well as sharing new game assets, screen shots, videos and more, so [url=http://forum.rollercoastertycoon.com/register.php]REGISTER TODAY[/url] to stay connected with us and get the latest information on RollerCoaster Tycoon World!
🏷️ Affected systems: rendering, networking
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for RollerCoaster Tycoon for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for RollerCoaster Tycoon for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for RollerCoaster Tycoon for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for RollerCoaster Tycoon for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for RollerCoaster Tycoon for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for RollerCoaster Tycoon for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for RollerCoaster Tycoon for the next 48 hours
🎮 Rome: Total War
3 patch note(s) analysed
📋 Total War: ROME REMASTERED is OUT NOW!
Released: 4/29/2021
🏷️ Affected systems: rendering
📋 Total War: ROME REMASTERED - Announcement
Released: 3/25/2021
✨ 4 New Feature(s)
- h3]The glowing light of a new dawn shines on the Roman Empire. Conquer Ancient Rome like never before...
- h3]Any questions? [url=https://www.totalwar.com/blog/total-war-rome-remastered-faq/]Check out the FAQ[/url] [/h3]
- h3]Choose your faction and join the fray in the [url=https://discord.gg/totalwar]Total War Discord server[/url][/h3]
- h3]Pre-purchase on Steam:[/h3] https://store.steampowered.com/app/885970
🏷️ Affected systems: rendering, networking, gameplay, ui
📋 Pre-Purchase Now - Total War: THREE KINGDOMS
Released: 2/7/2019
✨ 1 New Feature(s)
- Total War: THREE KINGDOMS is Now Available for Pre-Purchase on Steam!
🏷️ Affected systems: ui, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Rome: Total War for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Rome: Total War for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Rome: Total War for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rome: Total War for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rome: Total War for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rome: Total War for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Rome: Total War for the next 48 hours
🎮 Nuclear Throne
5 patch note(s) analysed
📋 Classic roguelike top-down shooter Nuclear Throne major update 100 out now
Version: 100
Released: 12/9/2025
✨ 1 New Feature(s)
- Read the full article here: https://www.gamingonlinux.com/2025/12/classic-roguelike-top-down-shooter-nuclear-throne-major-update-100-out-now/
🏷️ Affected systems: platform
📋 Update #100 - 10 year anniversary - December 5th, 2025
Version: 100
Released: 12/5/2025
🔧 1 Bug Fix(es)
- p]Nuclear Throne launched 10 years ago, can you believe it?[/p][p]And today is the day we bring you Update 100![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/5197250/7f69f985d2e088ca93ca6ae7792fcf62faccd47e.png"][/img][/p][p]The gang got back together, with Jan Willem Nijman, Paul Veer, Jukio Kallio, Joonas Turner, and Justin Chan, as well as YellowAfterlife (and a secret little feature for Doseone) to bring you what might just be the biggest and baddest update in Nuclear Throne History! At least it's the one that took the longest![/p][p][/p][p]Now here's what you've been waiting for, the changelog:[/p][list][*][p]A thirteenth character: [b]Cuz [/b]is not afraid to show his emotions, with a Cry ability that tears through enemies and projectiles alike. Oh, and he gets to carry 3 (three) weapons.[/p][/*][*][p][b]Custom mode,[/b] allowing you to modify Nuclear Throne to your liking, create unique runs and challenges, and to get to know the game better than ever before.[/p][/*][*][p]New unlockable [b]C-skins[/b] for every character (and new achievements for these).[/p][/*][*][p]Localization for [b]15 languages[/b]: English, French, Italian, German, Spanish, Polish, BR Portuguese, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, Ukrainian, Turkish, & Dutch. Tell your friends around the world![/p][/*][*][p]The game now supports up to [b]4 player local co-op[/b].[/p][/*][*][p]Co-op reviving has been reworked and now works with Revive Chests.[/p][/*][*][p]Co-op Ultra Mutations have been slightly changed to work with 2-4 characters.[/p][/*][*][p]Reworked and re-organized the settings menu.[/p][/*][*][p]The game now runs at [b]60+ fps[/b] (but 30 is still supported for the true believers).[/p][/*][*][p][b]Widescreen[/b] support.[/p][/*][*][p]New side art and a new cursor.[/p][/*][*][p]Open Mind has been buffed a little.[/p][/*][*][p]Mutations and weapons in the HUD now show information on hover.[/p][/*][*][p]The GO button in the menu has been replaced with a cool little icon. This was done [strike]to save money on localization[/strike] so that we could fit Cuz in![/p][/*][*][p]We are now Steam Deck™ Verified.[/p][/*][*][p]Updates Mac build to run on 64-bit devices including Apple Silicon.[/p][/*][*][p]Gamepads should work better, especially on computers with a bunch of them connected.[/p][/*][*][p]Community leaderboards site [url="https://thronebutt.com/daily"]Thronebutt[/url] has gotten a beautiful overhaul![/p][/*][*][p]Many more little fixes and quality of life changes that you might already know from the beta branch. Full changelog can be found [url="https://github.com/YAL-Game-Tools/bits-of-nuclear-throne/blob/main/Changelog.md"]here[/url].[/p][/*][*][p]We forgot to add any secrets. Sorry.[/p][/*][/list][p][/p][p]Oh, and don't forget to get your hands on a [url="https://www.makeship.com/products/y-v-plushie"]Y.V. plushie[/url]![/p][p][/p][p]We sincerely hope you love this update as much as we loved making it! Happy Throning.[/p][p]-JW[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/5197250/d555daae880d0ea4266ca4db61088ac9c02beeef.png"][/img][/p][p][/p]
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, platform
📋 Nuclear Throne update 100 launch date & a Y.V. plushie!
Version: 100
Released: 9/1/2025
✨ 1 New Feature(s)
- p]Today is Vlambeer’s 15th birthday, how about we celebrate with some announcements? 🎉[/p][p][/p][h1]Nuclear Throne update 100[/h1][p][img src="{STEAM_CLAN_IMAGE}/5197250/f9fc0e59a47043718f1b18cd860d1ddfd4cbb186.png"][/img][/p][p]Here’s the big one, Nuclear Throne Update 100 is launching [b]for free[/b] on Steam on December 5th, bringing you:[/p][list][*][p]C-skins for all 13 characters, all with their own looks and unlock challenges. [/p][/*][*][p]Custom difficulty mode, allowing you to greatly customize your play experience.[/p][/*][*][p]Localization, 60+ fps support, and many more quality of life features.[/p][/*][/list][p]This launch date also happens to be Nuclear Throne’s 10th birthday, what a coincidence![/p][p]I really want to thank the team for this one, it’s been an absolute joy working (and brainstorming) with Paul, Justin, Jukio and Joonas again, as well as YellowAfterLife, who started out in the Nuclear Throne mod community but has been doing the majority of development work and upkeep on the game since launch.[/p][p][/p][h1]Nuclear Throne Dev Stream[/h1][p]On December 6th (19:00 CET) we'll be doing a good old dev stream on [url="https://twitch.tv/vlambeer"]https://twitch.tv/vlambeer[/url] with some of the team! Tune in for nostalgic vibes and/or to ask any burning questions you might have.[/p][p][/p][h1]Yung Venuz Plushie[/h1][p][img src="{STEAM_CLAN_IMAGE}/5197250/ffe15f3cf3c4dff29b9ab0e1e5416c91a15351f7.png"][/img][/p][p]There’s more: a [url="https://www.makeship.com/petitions/yv-plushie"]Makeship Petition[/url] to summon a certain triangular gun god and his mony! And by summon, I mean the plushie kind. We're gonna need at least 200 pledges to bring Y.V. into existence, so please tell your friends and [url="https://www.makeship.com/petitions/yv-plushie"]head over to the campaign[/url]![/p][p][/p][p]Take care y’all and see you on December 5th,[/p][p]JW[/p]
🏷️ Affected systems: rendering, gameplay
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1875 (unknown): "Auto-crawled: Update #100 - 10 year anniversary - December 5th, 2025"
↳ Matched fix: "p]Nuclear Throne launched 10 years ago, can you believe it?[/p][p]And today is the day we bring you Update 100![/p][p][/" (56% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Nuclear Throne for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Nuclear Throne for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Nuclear Throne for the next 48 hours
🎮 Spelunky
4 patch note(s) analysed
📋 Guy Spelunky Joins Fraymakers!
Released: 5/21/2026
✨ 1 New Feature(s)
- previewyoutube="PF7oiOE0YoE;full"][/previewyoutube][p]So excited to share that [b][u]Guy Spelunky[/u][/b] has joined the cast of [b][u]Fraymakers[/u][/b], the marvelous indie platform fighter! They did an amazing job incorporating his items into a unique, fun moveset that really captures the spirit of the games. His pixels have never looked better![/p][p]New to Fraymakers? It's a platform fighter featuring a wide array of beloved characters across indie gaming. Guy joins the playable cast that includes Impostor from [i]Among Us[/i], Welltaro from [i]Downwell[/i], The Watcher from [i]Slay the Spire[/i], and more, with an even larger selection of indie buddies who can be called as assists. [b]You'll be able to bring this colorful cast together in CPU battles, local multiplayer, online multiplayer with rollback netcode, and training mode.[/b] On top of that, Fraymakers comes with editor tools that allow you to make your own content for the game.[/p][p]The attention to detail that Team Fray lavishes on each character is really apparent - the sprites are large and well-animated and the abilities are chock-full of references to their games of origin. In Guy's case, they've given him an entire cave's worth of goodies to play with, from basic equipment to hidden relics. We love how he came out and it's been a lot of fun figuring out how to use his tools against the rest of the cast![/p][p][/p][p]ːspelunkyː Hoping to see you in the fray, too! Check out Fraymakers here:[/p][p][dynamiclink href="https://store.steampowered.com/app/1420350/Fraymakers/"][/dynamiclink][/p]
🏷️ Affected systems: networking, gameplay, ui, anti-cheat
📋 1.47 Update!
Version: 1
Released: 9/30/2021
🔧 5 Bug Fix(es)
- Big thanks to BlitWorks for the patch, which adds a variety of languages and fixes a number of long-standing bugs related to the window and resolution.
- h2]Patch Notes[/h2]
- *] Fixed a crash when using Alt + TAB.
- *] Fixed an issue when closing the game with Alt + F4.
- *] Fixed a crash on changing the resolution of the game.
✨ 2 New Feature(s)
- *] Added Japanese, Korean, Traditional Chinese, Simplified Chinese, Russian, and Portuguese translations.
- *] Added fullscreen borderless mode.
🏷️ Affected systems: rendering, stability
📋 Spelunky 2 is OUT NOW!
Released: 9/29/2020
✨ 4 New Feature(s)
- i]"I’ll let you know up top that I adore this game. If you’re a fan of the original, I expect you’ll fall in love, too." -Polygon[/i]
- A disclaimer before we send you to the Spelunky 2 store page: we decided not to release with online co-op so that we could spend some extra time improving the experience, as well as add a pretty cool feature: [b]cross-platform play between Steam and PS4™![/b] It shouldn't take long for us to put online back in - a few weeks at most. Plenty of time for you to get acquainted with the new world of Spelunky 2 before you invite a few Steam or PS4™ friends to join you!
- So without further ado... it's time to go to the Moon! ːspelunkyː
- https://store.steampowered.com/app/418530/Spelunky_2/
🏷️ Affected systems: input
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1882 (unknown): "Auto-crawled: 1.47 Update!"
↳ Matched fix: "Big thanks to BlitWorks for the patch, which adds a variety of languages and fixes a number of long-standing bugs relate" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Spelunky for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Spelunky for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Spelunky for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Spelunky for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Spelunky for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Spelunky for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Spelunky for the next 48 hours
🎮 Rogue Legacy
5 patch note(s) analysed
📋 Announcing Neath - Our Next Game
Released: 12/5/2025
✨ 1 New Feature(s)
- p]Greetings Everyone![/p][p][/p][p]It is with equal parts excitement and trepidation that we are finally unveiling our next game, [b]Neath[/b]. [/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3749830/Neath"][/dynamiclink][/p][p]Trudging new ground and striking a darker tone, [b]Neath[/b] is a roguelike tactical RPG set in a decaying Eldritch world.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/4876004/13deba783013e85262d8ddcd2203e2be751cf079.gif"][/img][/p][p][/p][p]You must control every moment of friend and foe alike in order to survive the endless climb up an irradiated, inverted tower. [url="https://store.steampowered.com/app/3749830/Neath"]Visit the Steam page to learn more.[/url] If it strikes a chord, be sure to [url="https://store.steampowered.com/app/3749830/Neath"]wishlist it on Steam[/url] and let us know![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/4876004/8c5a14025720953d3226c259f5e82e93f594ead3.png"][/img][/p][p][/p][p]We plan to reveal a lot more as we get closer to its release in 2026, including potential demos and beta tests, so if you're interested, keep an eye out for announcements on [url="discord.gg/cellardoorgames"]Discord[/url] or our other socials. Or just come chat with us![/p][p][/p][p]We're really excited with how the game is turning out, and we hope you look forward to it.[/p][p][/p][p]Tithe the gods; say their name. Laws may change, but the punishment remains the same. [/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/4876004/f84106e709929e58e4df3617c45d17b74583479f.png"][/img][/p]
🏷️ Affected systems: stability
📋 Linux/macOS Update, Steam Deck
Released: 9/3/2022
🏷️ Affected systems: rendering, networking, stability, gameplay, platform
📋 Rogue Legacy 2 v1.0 Available Now!
Version: 1.0
Released: 4/28/2022
✨ 1 New Feature(s)
- It is with great privilege that we are announcing the complete version of Rogue Legacy 2 is now available for download!!! If that's all you need to know, get out there and starting playing! But for those who want to bask in the moment with us, please read on.
⚖️ 4 Balance Change(s)
- Now, with Rogue Legacy 2's development finally reaching its end, we genuinely could not be happier with how it turned out. The support we received and the love that's been shown is truly beyond words.
- All we can say is thank you.
- Kenny Lee, Cellar Door Games
- https://store.steampowered.com/app/1253920/Rogue_Legacy_2/
🏷️ Affected systems: stability, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rogue Legacy for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Rogue Legacy for the next 48 hours
🎮 Hitman: Blood Money
2 patch note(s) analysed
📋 HITMAN in the Steam Winter Sale
Released: 12/21/2018
📋 IO Interactive Publisher Sale
Released: 10/19/2018
✨ 1 New Feature(s)
- This weekend, you can save up to 75% on all previous Hitman titles, so please have a look around to see if there's one you'd like to revisit or add to your collection.
🎮 Shadowrun: Hong Kong
5 patch note(s) analysed
📋 Release Notes 3.1.2
Version: 3.1.2
Released: 2/26/2016
🔧 5 Bug Fix(es)
- After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
- h1]TROUBLESHOOTING & REPORTING BUGS[/h1]
- If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
- b][u]Notes[/u][/b]
- The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.
🏷️ Affected systems: rendering, networking, gameplay, ui
📋 Release Notes 3.1.2
Version: 3.1.2
Released: 2/26/2016
🔧 5 Bug Fix(es)
- After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
- h1]TROUBLESHOOTING & REPORTING BUGS[/h1]
- If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
- b][u]Notes[/u][/b]
- The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.
🏷️ Affected systems: rendering, networking, gameplay, ui
📋 Release Notes 3.1.1
Released: 2/13/2016
🔧 7 Bug Fix(es)
- After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
- h1]TROUBLESHOOTING & REPORTING BUGS[/h1]
- If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
- /list]
- /list]
- *] Dialogue edit pass on Intro and Impound Hub first visit.
- /list]
✨ 3 New Feature(s)
- *] Added new VFX to differentiate some spells and abilities.
- *] Minor animation, UI, VFX polish and improvements.
- /list]
🏷️ Affected systems: rendering, audio, gameplay, ui
✅ Potentially Resolved Issues (14)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1893 (unknown): "Auto-crawled: Release Notes 3.1.2"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1894 (unknown): "Auto-crawled: Release Notes 3.1.1"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1895 (unknown): "Auto-crawled: Release Notes 3.1.1"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1892 (unknown): "Auto-crawled: Release Notes 3.1.2"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1893 (unknown): "Auto-crawled: Release Notes 3.1.2"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1894 (unknown): "Auto-crawled: Release Notes 3.1.1"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1895 (unknown): "Auto-crawled: Release Notes 3.1.1"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1892 (unknown): "Auto-crawled: Release Notes 3.1.2"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1893 (unknown): "Auto-crawled: Release Notes 3.1.2"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1894 (unknown): "Auto-crawled: Release Notes 3.1.1"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1895 (unknown): "Auto-crawled: Release Notes 3.1.1"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence) - Issue #1897 (unknown): "Auto-crawled: SHADOWRUN: HONG KONG - EXTENDED EDITION RELEASED TODAY ON STEAM"
↳ Matched fix: "/list]" (95% confidence) - Issue #1898 (unknown): "Auto-crawled: SHADOWRUN: HONG KONG - EXTENDED EDITION RELEASED TODAY ON STEAM"
↳ Matched fix: "/list]" (95% confidence) - Issue #1892 (unknown): "Auto-crawled: Release Notes 3.1.2"
↳ Matched fix: "After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (sele" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - High fix count without matching issue coverage
This patch fixed 7 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Shadowrun: Hong Kong for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Tyranny
3 patch note(s) analysed
📋 Tyranny Free 2 Year Anniversary Gift Pack
Released: 11/8/2018
✨ 2 New Feature(s)
- Two years has passed since we brought Tyranny to the land of Terratus where your choices would shape the fate of many. In celebration of this we're bringing a FREE update to all our players in form of two new portraits and some gear!
- We will also be giving away some copies of the NEW Tyranny Gold Edition for free on our Anniversary stream starting RIGHT NOW: https://www.twitch.tv/paradoxinteractive
📋 Join us for our Tyranny 2 year anniversary stream!
Released: 11/8/2018
📋 Tyranny Patch Notes - 1.2.1
Released: 10/3/2017
🔧 13 Bug Fix(es)
- Hey everyone! These are the patch-notes for our latest patch that will release in just about an hour!
- The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers:
- *]'Sneak Attack' talent will no longer stack with itself when used repeatedly.
- *]Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases)
- *]Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes.
- *]Fixed an edge case where some Skill Checks could display a value of -1.
- *]Heartseeker Base Damage no longer scales with character level.
- *]Fixed an edge case where the audio for the End Game Cutscene may mute the VO track.
- *]Fixed various typos.
- *]Barik's Dialog no longer ends pre-maturely when speaking with him after completing Never Free
- *]Characters will no longer path under the water in the Bastard's Wound.
- *]Updated the Chronicles from Truth and Reconciliation to no longer glow when loading a save that had already discovered that chronicle.
- *]Imperator's Oldwalls Regalia no longer grants armor at higher qualities.
✨ 6 New Feature(s)
- *]Re-added a missing string from Rixatrix's piglet.
- *]Re-added some translated strings for unlocking spell notifications.
- *]Re-added multiple missing strings to the base game.
- *]Circular Reasoning now displays its projectile correctly if imported to New Game+
- *]Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud.
- *]Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving.
🏷️ Affected systems: rendering, networking, audio, stability, gameplay, ui, anti-cheat
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1900 (unknown): "Auto-crawled: Tyranny Patch Notes - 1.2.1"
↳ Matched fix: "Hey everyone! These are the patch-notes for our latest patch that will release in just about an hour!" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- High fix count without matching issue coverage
This patch fixed 13 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Tyranny for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Tyranny for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Tyranny for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Tyranny for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Tyranny for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Tyranny for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Tyranny for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Planescape: Torment
4 patch note(s) analysed
📋 The Neverwinter Nights D&D Bundle is Here!
Version: 42B
Released: 6/18/2025
📋 Ready for your next adventure?
Released: 6/19/2023
✨ 1 New Feature(s)
- Already tried out the demo? Add [i]MythForce[/i] to your wishlist and join our Discord:
🏷️ Affected systems: stability
📋 Planescape: Torment: Enhanced Edition Steam Czech Beta
Released: 10/18/2017
✨ 1 New Feature(s)
- Czech it out PST:EE fans! A new localization beta for Czech is available on Steam! We’ll be rolling Czech localization into the main version of Planescape: Torment: Enhanced Edition soon, but we wanted to get your feedback first.
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Planescape: Torment for the next 48 hours
🎮 Baldurs Gate II: Shadows of Amn
5 patch note(s) analysed
📋 Complete the CRPG Classics Bundle—Baldur's Gate & Pillars of Eternity collection
Released: 5/8/2026
✨ 1 New Feature(s)
- p]Hard to believe it’s been 8 years since Pillars of Eternity II: Deadfire set sail! To celebrate, Obsidian Entertainment and Beamdog are launching the [b]CRPG Classics Bundle[/b] on Steam:[/p][p][/p][p]- [i]Baldur’s Gate: Enhanced Edition[/i][/p][p align="start"]- [i]Baldur’s Gate II: Enhanced Edition[/i][/p][p align="start"]- [i]Pillars of Eternity[/i][/p][p align="start"]- [i]Pillars of Eternity II: Deadfire[/i][/p][p][img src="{STEAM_CLAN_IMAGE}/5178277/380f2d6dbe0646e3bc3a1acf01556ae117312c9d.png"][/img][/p][p align="start"]This is a celebration of the games that defined an era and the modern masterpieces that carried their torch forward. Whether you’re returning to the classics or discovering them for the first time, this collection delivers thousands of hours of deep character building, tactical combat, branching narratives, and richly realized fantasy worlds.[/p][p][dynamiclink href="https://store.steampowered.com/bundle/75428/CRPG_Classics_Bundle/"][/dynamiclink][/p]
🏷️ Affected systems: gameplay, ui
📋 2.7 Beta updated with the ALL CAPS fix & iOS beta access
Version: 2.7.2.0
Released: 4/16/2026
🔧 1 Bug Fix(es)
- p]Patch 2.7.2.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][p]Here are the patch notes:[/p][p][/p][h3]\[BG1, BG2 & IWD] Fixed the 2.7.1.0 issue where English and other Latin-script languages would appear in ALL CAPS.[/h3][p]NOTE: If you played in a language that appeared in all-caps in 2.7.1, you must make a manual edit to the Baldur.lua file for this fix to apply.[/p][p]Baldur.lua file can be found at /Documents//Baldur.lua Ex. “C:\\Users\\\\Documents\\Baldur's Gate II - Enhanced Edition\\Baldur.lua”[/p][p] [b]These steps are only necessary if you are experiencing the all-caps bug.[/b][/p][p]Option 1 (if you do not make personal edits to Baldur.lua)[/p][list][*][p]Delete your Baldur.lua file, the game will recreate it with correct values[/p][/*][/list][p]Option 2 (if you have edits in Baldur.lua you wish to keep)[/p][list][*][p]Open Baldur.lua in a text editor[/p][/*][*][p]find all lines like the one below and delete them (a “Fonts” line that uses “STONESML”):[/p][/*][/list][p]SetPrivateProfileString('Fonts','en_US','STONESML')[/p][p][/p][h3]\[BG1-SoD] We have added the following community-translated language to the game: Russian.[/h3][p][/p][h3]\[iOS] Apple versions finally updated[/h3][p]iPhone and iPad adventurers everywhere, rejoice: it’s finally happening! Baldur's Gate I & II and Icewind Dale: Enhanced Editions are receiving their first major iOS update since 2018. Yes… we know. It’s been a while.[/p][p]You can jump into the updated builds right now by joining the Public TestFlight versions linked on our main forum: [/p][p][url="https://forums.beamdog.com/discussion/comment/1223252/#Comment_1223252"]https://forums.beamdog.com/discussion/comment/1223252/#Comment_1223252[/url][/p][p]The new iOS updates include:[/p][list][*][p][b]All 2.6 features[/b] & fixes previously exclusive to PC and Android, including new character voice sets from the legendary Mark Meer, and 11 new character portraits[/p][/*][*][p][b]A wide range of new translations[/b][/p][/*][*][p][b]Full user access to game data[/b] — including native access to save files and more[/p][/*][/list][p]The games now store and read data from a location visible to standard file browsers. You can manage saves and other files directly on your device or by connecting it to a computer.[/p]
🏷️ Affected systems: networking, audio, gameplay, ui
📋 2.7 Beta updated with new Chinese font & per‑language font zoom
Version: 2.7.1.0
Released: 3/11/2026
🔧 1 Bug Fix(es)
- p]Patch 2.7.1.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][list][*][p][b]New Chinese font[/b]: developed with our localization volunteers to improve readability across the trilogy[/p][/*][/list][list][*][p][b]Per‑language font zoom[/b]: Font Size slider settings now save individually for each language, giving you better control over how every script appears[/p][/*][/list][p]All settings are stored in your Baldur.lua, and language font codes include MEIRYO (JP), NANUM (KR), NOTOSANS (ZH), PTSERIF (RU/UA), and STONESML (others).[/p][p][/p][p]More details about the update:[/p][p][/p][p][url="https://forums.beamdog.com/discussion/comment/1222810/#Comment_1222810"]https://forums.beamdog.com/discussion/comment/1222810/#Comment_1222810[/url][/p][p][/p]
🏷️ Affected systems: gameplay, anti-cheat
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1902 (unknown): "Auto-crawled: 2.7 Beta updated with the ALL CAPS fix & iOS beta access"
↳ Matched fix: "p]Patch 2.7.2.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][p]Here are the patch no" (59% confidence) - Issue #1903 (unknown): "Auto-crawled: 2.7 Beta updated with new Chinese font & per‑language font zoom"
↳ Matched fix: "p]Patch 2.7.1.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][list][*][p][b]New Chine" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Baldurs Gate II: Shadows of Amn for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Icewind Dale
5 patch note(s) analysed
📋 2.7 Beta updated with the ALL CAPS fix & iOS beta access
Version: 2.7.2.0
Released: 4/16/2026
🔧 1 Bug Fix(es)
- p]Patch 2.7.2.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][p]Here are the patch notes:[/p][p][/p][h3]\[BG1, BG2 & IWD] Fixed the 2.7.1.0 issue where English and other Latin-script languages would appear in ALL CAPS.[/h3][p]NOTE: If you played in a language that appeared in all-caps in 2.7.1, you must make a manual edit to the Baldur.lua file for this fix to apply.[/p][p]Baldur.lua file can be found at /Documents//Baldur.lua Ex. “C:\\Users\\\\Documents\\Icewind Dale - Enhanced Edition\\Baldur.lua”[/p][p] [b]These steps are only necessary if you are experiencing the all-caps bug.[/b][/p][p]Option 1 (if you do not make personal edits to Baldur.lua)[/p][list][*][p]Delete your Baldur.lua file, the game will recreate it with correct values[/p][/*][/list][p]Option 2 (if you have edits in Baldur.lua you wish to keep)[/p][list][*][p]Open Baldur.lua in a text editor[/p][/*][*][p]find all lines like the one below and delete them (a “Fonts” line that uses “STONESML”):[/p][/*][/list][p]SetPrivateProfileString('Fonts','en_US','STONESML')[/p][p][/p][h3]\[BG1-SoD] We have added the following community-translated language to the game: Russian.[/h3][p][/p][h3]\[iOS] Apple versions finally updated[/h3][p]iPhone and iPad adventurers everywhere, rejoice: it’s finally happening! Baldur's Gate I & II and Icewind Dale: Enhanced Editions are receiving their first major iOS update since 2018. Yes… we know. It’s been a while.[/p][p]You can jump into the updated builds right now by joining the Public TestFlight versions linked on our main forum: [/p][p][url="https://forums.beamdog.com/discussion/comment/1223252/#Comment_1223252"]https://forums.beamdog.com/discussion/comment/1223252/#Comment_1223252[/url][/p][p]The new iOS updates include:[/p][list][*][p][b]All 2.6 features[/b] & fixes previously exclusive to PC and Android, including new character voice sets from the legendary Mark Meer, and 11 new character portraits[/p][/*][*][p][b]A wide range of new translations[/b][/p][/*][*][p][b]Full user access to game data[/b] — including native access to save files and more[/p][/*][/list][p]The games now store and read data from a location visible to standard file browsers. You can manage saves and other files directly on your device or by connecting it to a computer.[/p]
🏷️ Affected systems: networking, audio, gameplay, ui
📋 2.7 Beta updated with new Chinese font & per‑language font zoom
Version: 2.7.1.0
Released: 3/11/2026
🔧 1 Bug Fix(es)
- p]Patch 2.7.1.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][list][*][p][b]New Chinese font[/b]: developed with our localization volunteers to improve readability across the trilogy[/p][/*][/list][list][*][p][b]Per‑language font zoom[/b]: Font Size slider settings now save individually for each language, giving you better control over how every script appears[/p][/*][/list][p]All settings are stored in your Baldur.lua, and language font codes include MEIRYO (JP), NANUM (KR), NOTOSANS (ZH), PTSERIF (RU/UA), and STONESML (others).[/p][p][/p][p]More details about the update:[/p][p][/p][p][url="https://forums.beamdog.com/discussion/comment/1222810/#Comment_1222810"]https://forums.beamdog.com/discussion/comment/1222810/#Comment_1222810[/url][/p][p][/p]
🏷️ Affected systems: gameplay, anti-cheat
📋 Four years after the last one, Baldur's Gate 1 and 2's enhanced editions have a new patch out in Steam beta
Version: 2.7
Released: 2/25/2026
🔧 1 Bug Fix(es)
- Gather round, lovers of classic RPGs. The enhanced editions of the first two Baldur's Gate game, plus Icewind Dale and BG expansion Siege of Dragonspear, have gotten their first patch since 2021. Well, I say gotten, patch 2.7 is only out in Steam beta for now - it'll hit GOG too further down the line.
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1907 (unknown): "Auto-crawled: 2.7 Beta updated with the ALL CAPS fix & iOS beta access"
↳ Matched fix: "p]Patch 2.7.2.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][p]Here are the patch no" (60% confidence) - Issue #1917 (unknown): "Auto-crawled: 2.7 Beta updated with new Chinese font & per‑language font zoom"
↳ Matched fix: "p]Patch 2.7.1.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE![/p][list][*][p][b]New Chine" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Icewind Dale for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Icewind Dale for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Icewind Dale for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Icewind Dale for the next 48 hours
🎮 Neverwinter Nights
5 patch note(s) analysed
📋 Patch Release, 89.8193.37-17
Released: 10/8/2025
🔧 1 Bug Fix(es)
- p align="start"]Greetings, Neverwinter Nights players![/p][p align="start"]This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:[/p][list][*][p][i]clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman[/i][/p][/*][/list][p align="start"]You are cordially invited to join the NWN community developer Discord, here: [/p][p][url="https://nwn.beamdog.net/discord/"]https://nwn.beamdog.net/discord/[/url][/p][p align="start"][/p][h3][b]Added[/b][/h3][list][*][p]scriptcomp: Support for binary (prefix 0b) and octal (prefix 0o) integers.[/p][/*][*][p]scriptcomp: Added support for unary plus operations.[/p][/*][*][p]scriptcomp: Allow use of double-bang to "booleanize" a constant/variable integer value without requiring the second boolean negation to be parenthesized.[/p][/*][/list][h3][b]Changed[/b][/h3][list][*][p]Crash reports now end in .txt for easier uploading/sharing.[/p][/*][/list][h3][b]Removed[/b][/h3][list][*][p]Removed the popover News panel from the main menu, and the button no longer flashes even if there are unread news.[/p][/*][*][p]Suppressed some log spam.[/p][/*][/list][h3][b]Fixed[/b][/h3][list][*][p]Corrected store links for the Pirates of the Sword Coast and Doom of Icewind Dale premium modules.[/p][/*][*][p]nui: Fixed a rare crash when using a window event script override.[/p][/*][*][p]Fixed an issue where negative level or hitpoint updates were sent erroneously.[/p][/*][*][p]Fixed regression with GetStringLeft/GetStringRight/GetSubString not returning [c]""[/c] on bad input.[/p][/*][*][p]Fixed DNS resolves on the master hanging the game when internet is unreliable.[/p][/*][*][p]Fixed script compiler sometimes generating incorrect bytecode. Scripts that were compiled on 37-15 will need to be recompiled only if they exhibit incorrect behaviour.[/p][/*][*][p]Fixed keybinds sometimes not working when using a non-english language.[/p][/*][/list]
🏷️ Affected systems: input, stability, ui, anti-cheat
📋 Neverwinter Nights & all Beamdog titles up to 70% off
Released: 9/30/2025
✨ 1 New Feature(s)
- p align="start"]🍂Cozy autumn + Neverwinter Nights = perfection.[/p][p align="start"][/p][p align="start"]Snag all Beamdog titles up to 70% off![/p][p align="start"][/p][p align="start"]👑MythForce now just $6.79 (66% off its new base price).[/p][p align="start"][/p][p align="start"]🗺️Axis & Allies 1942 Online hits an all-time low—just $5.99 (70% off)![/p][p align="start"][/p][p align="start"]Your fall gaming lineup awaits.🎮[/p][p align="start"][/p][p][url="https://store.steampowered.com/publisher/Beamdog"]https://store.steampowered.com/publisher/Beamdog[/url][/p][p][/p][p align="start"][img src="{STEAM_CLAN_IMAGE}/31261212/96ac21729f72d5ab8735e809e7903515126effb1.jpg"][/img][/p]
📋 D&D Neverwinter Nights 2: Enhanced Edition NOW AVAILABLE | Cross Promotion
Version: 9
Released: 7/15/2025
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1918 (unknown): "Auto-crawled: Patch Release, 89.8193.37-17"
↳ Matched fix: "p align="start"]Greetings, Neverwinter Nights players![/p][p align="start"]This release was developed for personal enjoy" (67% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Neverwinter Nights for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Neverwinter Nights for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Neverwinter Nights for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Neverwinter Nights for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Torchlight II
5 patch note(s) analysed
📋 Patch Notes (1.25.5.6)
Released: 8/1/2017
📋 Patch Notes (1.25.5.6)
Released: 8/1/2017
📋 [Video] The Story of Runic Games // Gamumentary
Released: 5/30/2017
🎮 Titan Quest
5 patch note(s) analysed
📋 Face Your Nemesis: Titan Quest II Early Access Starts Now!
Released: 8/1/2025
✨ 3 New Feature(s)
- So carve the date into your stone tablets, because your odyssey begins... checks sundial ...by the gods of Olympus, it begins now! So why still linger in the realm of words?! Watch the Titan Quest II Early Access Launch Trailer and seize your copy on Steam or Epic before the fates change their minds!
- Check out the Early Access launch trailer here: https://youtu.be/ikmiyR8rutw
- In the distance, whispers speak of a character creator, where heroes may shape their form as boldly or as subtly as Hephaestus shapes bronze. Ancient forges stir with the promise of crafting and transmogrification, arcane arts that let you wield your chosen armaments while appearing as heroic as a demigod. New masteries await, shrouded in mystery, offering paths of power not yet walked. Realms unseen and foes unknown gather beyond the mists, waiting for champions worthy of their wrath.
🏷️ Affected systems: input, stability, gameplay
📋 Looking for Titans: Be Among the First to Play Titan Quest II!
Released: 3/12/2025
🏷️ Affected systems: audio, gameplay, ui
📋 Titan Quest - Anniversary Edition/Eternal Embers Update #6
Released: 10/17/2022
🔧 1 Bug Fix(es)
- New patch just went live, you can find all the juicy patch notes right here - https://steamcommunity.com/app/475150/discussions/0/5876659925424001401/
✨ 1 New Feature(s)
- We also strongly urge you to post any issues and bugs you may find here - https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new
🏷️ Affected systems: ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1928 (unknown): "Auto-crawled: Titan Quest - Anniversary Edition/Eternal Embers Update #6"
↳ Matched fix: "New patch just went live, you can find all the juicy patch notes right here - https://steamcommunity.com/app/475150/disc" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Titan Quest for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Titan Quest for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Titan Quest for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Titan Quest for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Titan Quest for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Titan Quest for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Titan Quest for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Star Wars Battlefront II (2005)
3 patch note(s) analysed
📋 Reverting to the previous version
Released: 2/10/2021
📋 Star Wars Battlefront 2 (the original) gets first patch in three years, but it's already reverted
Released: 2/10/2021
🔧 3 Bug Fix(es)
- The classic version of Star Wars Battlefront 2 has had its first patch in three years reverted after it broke aspects of the old PC game. A post on Steam simply reads: "reverting to the previous version". Yeah, we guess there's not much more to say than that, really. Original story follows.
- Star Wars Battlefront 2 - as in the original, from 2005 - has already gotten a surprising number of updates to keep it viable on modern machines. A surprise hotfix landed today, adding proper controller support and better UI scaling at higher resolutions. A pleasant surprise, right? Well, it seems there are a fair few issues with the update, and the patch is causing more frustration than celebration among players.
- The official announcement simply says that the hotfix "addresses a number of issues with graphic resolution and controller support in the game". As players have found, the update has overhauled the menus to allow you to navigate them with a controller - something not previously possible on PC - and scales up the UI, which had started to appear miniscule at modern resolutions.
✨ 2 New Feature(s)
- The cancelled Battlefront 3 lives on in the Legacy mod - here's a bunch of new footage
- GOG are responsible for Battlefront II classic's new multiplayer patches
🏷️ Affected systems: rendering, input, ui, platform
📋 The original Star Wars Battlefront just got official online multiplayer support on Steam
Released: 5/1/2020
🔧 1 Bug Fix(es)
- UPDATE 8pm: Following the appearance of Star Wars Battlefront's online-multiplayer-revealing patch notes on Steam, word has emerged that the update is also now available in the GOG version (as on Steam, it's currently discounted). Better yet, cross-play is supported between both platforms, hopefully boosting the chances of finding an online game.
✅ Potentially Resolved Issues (5)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1936 (unknown): "Auto-crawled: Star Wars Battlefront 2 smashes Steam records despite rampant cheating"
↳ Matched fix: "The classic version of Star Wars Battlefront 2 has had its first patch in three years reverted after it broke aspects of" (65% confidence) - Issue #1937 (unknown): "Auto-crawled: Star Wars VR game in the works, as EA's Battlefront 2 gets modded"
↳ Matched fix: "The classic version of Star Wars Battlefront 2 has had its first patch in three years reverted after it broke aspects of" (65% confidence) - Issue #1938 (unknown): "Auto-crawled: Star Wars Battlefront 2 (the original) gets first patch in three years, but it's alrea"
↳ Matched fix: "The classic version of Star Wars Battlefront 2 has had its first patch in three years reverted after it broke aspects of" (95% confidence) - Issue #1939 (unknown): "Auto-crawled: The original Star Wars Battlefront just got official online multiplayer support on Ste"
↳ Matched fix: "The classic version of Star Wars Battlefront 2 has had its first patch in three years reverted after it broke aspects of" (62% confidence) - Issue #1939 (unknown): "Auto-crawled: The original Star Wars Battlefront just got official online multiplayer support on Ste"
↳ Matched fix: "UPDATE 8pm: Following the appearance of Star Wars Battlefront's online-multiplayer-revealing patch notes on Steam, word " (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Star Wars Battlefront II (2005) for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Star Wars Battlefront II (2005) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Star Wars Battlefront II (2005) for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Star Wars Battlefront II (2005) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Quake
1 patch note(s) analysed
📋 Quake is now Steam Deck Verified!
Released: 1/6/2026
🏷️ Affected systems: rendering, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Quake for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Quake for the next 48 hours
🎮 Serious Sam: The First Encounter
5 patch note(s) analysed
📋 25 YEARS OF SERIOUS SAM!
Released: 3/21/2026
🏷️ Affected systems: rendering, networking
📋 Featured Mod - Serious Sam Ray Traced
Released: 9/17/2021
✨ 15 New Feature(s)
- Hi everyone! As many of you must have found out by now, one of the craziest members of our community recently released a brand-new Serious Sam: The First Encounter mod which updates our original Serious baby with state-of-the-art technology - Ray Tracing.
- b]⚪ Ray tracing is a relatively new graphical development. How challenging was getting this technology to compile on a nearly twenty-year-old engine? Did you have to perform significant code rewrites for it?[/b]
- The initial compilation was quite challenging. Introducing Vulkan API wasn't hard – it was already there. But the problems were related to the fact that ray-tracing extensions require the application to be 64-bit. SE1 was initially 32-bit. So, SE1 had to be ported to 64-bit. Fortunately, there was an open-sourced x64 Linux port of SE1! That was a great relief because SE1 has some places not prepared for x64, like some pointers, which are assumed to be 4 bytes long, but with x64 they can be 8 bytes.
- The development of the library started in November 2020 and I started to sort out the old graphics engine of Serious Engine 1. Of course, the old graphics engine was really optimized for rasterization. And it wasn't possible to make a few changes to it to make it work with ray–tracing primitives. More grand changes must've been introduced to the engine. Almost every day I was assembling piece by piece the library. And I got something working in Serious Engine 1 itself by the middle of January 2021.
- With all that, path tracing is limited with current generation GPUs -- only a very limited amount of rays can be cast per pixel, around 4-7. Offline path tracers are using thousands of rays per pixel! So because of maintaining the real-time-ness (very few rays per pixel), there's a lot of noise on raw ray-traced images. So there are denoising techniques that are designed specifically for such cases: they require only 1 sample per pixel, one of them is A-SVGF, which was used in my library and consequently, in Serious Sam: Ray Traced.
- Another kind of problem is how to draw particles and other semi-transparent geometry, and since with ray tracing it would cost another few rays, I've decided to draw them with classic rasterization but using ray traced depth buffer, so semi-transparent geometry can be hidden by ray-traced geometry.
- b]⚪ Where else have you spent time reworking engine aspects? Did you have to perform case-by-case fixes in certain levels or were your changes global?[/b]
- There are a ton of such fixes on each level. Testers really helped with that - they've pointed out most such inconsistencies. Like no lights in cutscenes or Sewers which were too dark (so the flashlight angle is wider there), invisible Gnaars are hard to see, etc. The fresh point of view is very useful because after 10 months of development one gets too used to everything in a project. I would say the most time-consuming part is level tweaking.
- b]⚪ Testers are always lifesavers! So now the most important question is, was your thesis graded and what grade did you receive?[/b]
- I've finished my studies successfully and got an "Excellent" grade (which means 5 on the scale from 2 to 5 [it's the Russian academic grading system]) for my thesis and its defence. It was challenging to make this thesis, to create such a library, to make the ray tracing port of SE1, but it was enjoyable, in a way that it was genuinely exciting to develop it, and also interesting and funny to see the people's reactions, to read their comments.
🏷️ Affected systems: rendering, networking, stability, gameplay, ui, anti-cheat, platform
📋 Happy Holidays from Croteam!
Released: 12/24/2019
✨ 1 New Feature(s)
- Happy Holidays and have a great New Year. 2020 is about to get Serious!
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Serious Sam: The First Encounter for the next 48 hours
🎮 Shadow Warrior (2013)
5 patch note(s) analysed
📋 Grab the Shadow Warrior Trilogy at its All Time Low!
Released: 2/7/2024
📋 Shadow Warrior 3 is Out Now
Released: 3/1/2022
✨ 2 New Feature(s)
- The Year of the Wang starts now, as Shadow Warrior 3 launches on Steam!
- And while you're waiting for the game to download, check a look at the Launch Trailer below.
📋 Shadow Warrior 3 Slices, Dices & Makes Katana Fries on March 1st
Released: 2/3/2022
✨ 2 New Feature(s)
- Today, we have some exciting news to share with everyone - Shadow Warrior 3 is launching on March 1st (aka less than 4 weeks from now!). In case you prefer to consume your news in a more visual form, have a look at this chunky pre-rendered trailer
- https://store.steampowered.com/app/1036890/Shadow_Warrior_3
🏷️ Affected systems: rendering, gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Shadow Warrior (2013) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Shadow Warrior (2013) for the next 48 hours
🎮 Rage 2
5 patch note(s) analysed
📋 Community Event: Vineland Prime Shipping
Released: 12/6/2019
🏷️ Affected systems: networking, gameplay
📋 RAGE 2: TerrorMania is available now!
Released: 11/14/2019
✨ 2 New Feature(s)
- RAGE 2's second DLC, [b]TerrorMania[/b], is available now! In this expansion, you'll be exploring a twisted alternate version of the Wasteland, and will have to fight through hordes of skeletal armies. Armed with a brand-new legendary weapon, the Sword of Transitus, you'll have to escape the Deadlands by completing a special mission. Sound like fun?
- There is one new weapon in the DLC – The Sword of Transitus.
🏷️ Affected systems: audio, gameplay
📋 RAGE 2: TerrorMania launches November 14!
Released: 10/31/2019
✨ 1 New Feature(s)
- RAGE 2's second expansion, [b]TerrorMania[/b], is launching on November 14! Wield a powerful new weapon, take on legions of deadly skeletons, and find your way out of the Deadlands...are you up for the task?
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Rage 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rage 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Rage 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rage 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rage 2 for the next 48 hours
🎮 Bulletstorm
2 patch note(s) analysed
📋 An Update for Bulletstorm: Full Clip Edition Has Rolled Out for PC
Released: 6/26/2017
🔧 5 Bug Fix(es)
- b]Fixes[/b]
- *]Fixed voiceover-sync issues for Duke Nukem
- *]Fixed an issue in which the Penetrator's firing and reload behavior could be slowed after extended use with unlimited ammo in Overkill mode
- *]Fixed an issue that could cause the Penetrator's projectiles to not stick into some objects
- *]Minor text fixes
✨ 1 New Feature(s)
- *]Added a new graphic setting for motion blur that can be adjusted based on individual preferences
🏷️ Affected systems: rendering, audio, stability, platform
📋 An Update for Bulletstorm: Full Clip Edition Has Rolled Out for PC
Released: 6/26/2017
🔧 5 Bug Fix(es)
- b]Fixes[/b]
- *]Fixed voiceover-sync issues for Duke Nukem
- *]Fixed an issue in which the Penetrator's firing and reload behavior could be slowed after extended use with unlimited ammo in Overkill mode
- *]Fixed an issue that could cause the Penetrator's projectiles to not stick into some objects
- *]Minor text fixes
✨ 1 New Feature(s)
- *]Added a new graphic setting for motion blur that can be adjusted based on individual preferences
🏷️ Affected systems: rendering, audio, stability, platform
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1956 (unknown): "Auto-crawled: An Update for Bulletstorm: Full Clip Edition Has Rolled Out for PC"
↳ Matched fix: "b]Fixes[/b]" (95% confidence) - Issue #1957 (unknown): "Auto-crawled: An Update for Bulletstorm: Full Clip Edition Has Rolled Out for PC"
↳ Matched fix: "b]Fixes[/b]" (95% confidence) - Issue #1956 (unknown): "Auto-crawled: An Update for Bulletstorm: Full Clip Edition Has Rolled Out for PC"
↳ Matched fix: "b]Fixes[/b]" (95% confidence) - Issue #1957 (unknown): "Auto-crawled: An Update for Bulletstorm: Full Clip Edition Has Rolled Out for PC"
↳ Matched fix: "b]Fixes[/b]" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Bulletstorm for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Bulletstorm for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Bulletstorm for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Bulletstorm for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Bulletstorm for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Bulletstorm for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Bulletstorm for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Bulletstorm for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Dead Island
1 patch note(s) analysed
📋 Dead Island Definitive Collection - Now available for pre-purchase with loyalty discount!
Released: 5/9/2016
✨ 2 New Feature(s)
- url=http://store.steampowered.com/bundle/320/]Dead Island Definitive Collection[/url] is now available for pre-purchase on Steam. The Definitive Collection includes three games: [url=http://store.steampowered.com/app/383150]Dead Island Definitive Edition[/url], [url=http://store.steampowered.com/app/383180/]Dead Island Riptide Definitive Edition[/url], and the 16-bit styled bonus game [url=http://store.steampowered.com/app/337360]Dead Island Retro Revenge[/url].
- The Definitive Editions are also available for pre-purchase individually, and they bring the original games to an upgraded version of the engine with new textures and lighting effects, and tweaks for UI consistency between Dead Island and Riptide.
🏷️ Affected systems: rendering, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Dead Island for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dead Island for the next 48 hours
🎮 Dead Rising
5 patch note(s) analysed
📋 Pre-order bonus DLC now available including original Frank costume!
Released: 4/24/2025
✨ 1 New Feature(s)
- The bonus DLC, which was previously only available to players who had pre-ordered the game, is now available in the store starting today!
🏷️ Affected systems: audio
📋 Dead Rising Deluxe Remaster Discounted Through January 2
Released: 12/6/2024
🏷️ Affected systems: gameplay
📋 Free demo, Arabic text support, and a new Casual difficulty update!
Released: 11/8/2024
✨ 2 New Feature(s)
- Did you say zombies?! A free demo of Dead Rising Deluxe Remaster is available now for new players to try catching the big scoop and survive the various dangers of the lavish Willamette Parkview Mall.
- The latest title update adds Arabic text support and a new Casual difficulty for those who want to focus on uncovering the truth while dodging the zombie hordes.
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Dead Rising for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dead Rising for the next 48 hours
🎮 Dead Rising 2
5 patch note(s) analysed
📋 Pre-order bonus DLC now available including original Frank costume!
Released: 4/24/2025
✨ 1 New Feature(s)
- The bonus DLC, which was previously only available to players who had pre-ordered the game, is now available in the store starting today!
🏷️ Affected systems: audio
📋 Dead Rising Deluxe Remaster Discounted Through January 2
Released: 12/6/2024
🏷️ Affected systems: gameplay
📋 Free demo, Arabic text support, and a new Casual difficulty update!
Released: 11/8/2024
✨ 2 New Feature(s)
- Did you say zombies?! A free demo of Dead Rising Deluxe Remaster is available now for new players to try catching the big scoop and survive the various dangers of the lavish Willamette Parkview Mall.
- The latest title update adds Arabic text support and a new Casual difficulty for those who want to focus on uncovering the truth while dodging the zombie hordes.
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Dead Rising 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dead Rising 2 for the next 48 hours
🎮 Mad Max
4 patch note(s) analysed
📋 Mad Max is now available for Mac and Linux!
Released: 10/20/2016
🏷️ Affected systems: ui, platform
📋 Mad Max is now available for Mac and Linux!
Released: 10/20/2016
🏷️ Affected systems: ui, platform
📋 Update: Mad Max, Patch 4
Released: 10/26/2015
🔧 27 Bug Fix(es)
- u]General Updates for All Platforms:[/u]
- list][*]Map improvements and fixes.
- *]Fixed a problem with a draw bridge's winch in Great Watcher.
- *]Fixed an instance where The Jaw's locks couldn't be destroyed.
- *]Fixed several issues involving projects in Strongholds
- *]Improved performance in several locations
- *]Corrected a couple of annoying softlock issues
- *]Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them.
- *]Fixed a camera problem in some instances
- *]Fixed an instance where Insignias wouldn't be accurately tracked after being destroyed.
- *]Polish of collision meshes against the certain terrain and objects
- *]Fixed a couple of persistent UI issues
- *]Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.
- u]Win64 Specific Updates:[/u]
- *]Steam Controller support added to the game.
- ...and 12 more
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui
✅ Potentially Resolved Issues (2)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1963 (unknown): "Auto-crawled: Update: Mad Max, Patch 4"
↳ Matched fix: "u]General Updates for All Platforms:[/u]" (95% confidence) - Issue #1964 (unknown): "Auto-crawled: Update: Mad Max, Patch 4"
↳ Matched fix: "u]General Updates for All Platforms:[/u]" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Mad Max for the next 48 hours - High fix count without matching issue coverage
This patch fixed 27 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mad Max for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mad Max for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Borderlands
2 patch note(s) analysed
📋 Fresh Deals in Full Bloom: Save Big During the 2K Spring Sale
Released: 3/19/2026
✨ 1 New Feature(s)
- p][url="https://store.steampowered.com/publisher/2K/sale/Spring2K26" style="pill" buttoncolor="#ee2d24"]Save Big During the 2K Spring Sale[/url][/p][p][/p][p]Shake off the winter frost and grow your library with deep discounts on 2K’s biggest hits. From legendary strategy epics to high-octane shooters, there has never been a better time to jump into a new adventure.[/p][p][/p][p]The 2K Spring Sale is arriving on Steam from March 19th to March 26th 2026, bringing a fresh season of savings across our catalog! As the days get longer, it’s the perfect time to reacquaint yourself with genre-defining 2K classics like BioShock and XCOM, or finally dive into the newest chapters of our biggest franchises.[/p][p] [/p][p] Grab the latest releases—including the tactical depth of Civilization VII, the mayhem of Borderlands 4, and the gritty, cinematic world of Mafia: The Old Country—all at exceptional seasonal prices. Don't let these limited-time deals pass you by.[/p][p] [/p][h2] Save 30% on Borderlands 4 [/h2][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][h2] Save 40% on Civilization VII [/h2][p][dynamiclink href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/"][/dynamiclink][/p][h2] Save 20% on Mafia: The Old Country[/h2][p][dynamiclink href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/"][/dynamiclink][/p][h2] Save 70% on NBA 2K26[/h2][p][dynamiclink href="https://store.steampowered.com/app/3472040/NBA_2K26/"][/dynamiclink][/p][h2] Save 75% on Borderlands Collection: Pandora's Box [/h2][p][dynamiclink href="https://store.steampowered.com/bundle/33369/Borderlands_Collection_Pandoras_Box/"][/dynamiclink][/p][h2] Save 67% on Risk Of Rain 2[/h2][p][dynamiclink href="https://store.steampowered.com/app/632360/Risk_of_Rain_2/"][/dynamiclink][/p][p] [/p][p] *Discount based on 2K’s SRP. Digital only. Offers end March 26th, 2026. Terms apply.[/p]
🏷️ Affected systems: gameplay, ui, anti-cheat
📋 Borderlands Franchise Sale
Released: 8/9/2024
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Borderlands for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Borderlands for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Borderlands for the next 48 hours
🎮 Sleeping Dogs
2 patch note(s) analysed
📋 HD Texture issue/resolution
Released: 10/17/2014
🔧 1 Bug Fix(es)
- We have now released a patch for Sleeping Dogs: Definitive Edition that should rectify this issue and enable the HD World textures by default for all users. Be sure to check your settings!
🏷️ Affected systems: rendering, networking
📋 HD Texture issue/resolution
Released: 10/17/2014
🔧 1 Bug Fix(es)
- We have now released a patch for Sleeping Dogs: Definitive Edition that should rectify this issue and enable the HD World textures by default for all users. Be sure to check your settings!
🏷️ Affected systems: rendering, networking
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1965 (unknown): "Auto-crawled: HD Texture issue/resolution"
↳ Matched fix: "We have now released a patch for Sleeping Dogs: Definitive Edition that should rectify this issue and enable the HD Worl" (95% confidence) - Issue #1966 (unknown): "Auto-crawled: HD Texture issue/resolution"
↳ Matched fix: "We have now released a patch for Sleeping Dogs: Definitive Edition that should rectify this issue and enable the HD Worl" (95% confidence) - Issue #1965 (unknown): "Auto-crawled: HD Texture issue/resolution"
↳ Matched fix: "We have now released a patch for Sleeping Dogs: Definitive Edition that should rectify this issue and enable the HD Worl" (95% confidence) - Issue #1966 (unknown): "Auto-crawled: HD Texture issue/resolution"
↳ Matched fix: "We have now released a patch for Sleeping Dogs: Definitive Edition that should rectify this issue and enable the HD Worl" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Sleeping Dogs for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Sleeping Dogs for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Sleeping Dogs for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Sleeping Dogs for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Watch Dogs
3 patch note(s) analysed
📋 Achievements Unlocked for Watch Dogs
Released: 2/4/2025
✨ 2 New Feature(s)
- We are pleased to announce that [b] Steam Achievements [/b] are now available for Watch Dogs!
- As a heads up, achievements will be retroactively earned for the accomplishments already completed in your game. For the sync to happen you need to launch the game once, and the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam.
🏷️ Affected systems: networking
📋 Watch Dogs 2 Tumblr – Sitara’s DedSec Hackerspace – Roundup 2
Released: 8/22/2016
✨ 2 New Feature(s)
- When we last checked [url=http://watchdogs.tumblr.com/]Sitara’s Tumblr[/url], she’d been kicking around some new art concepts for the DedSec revolution. This month, she shares more about her background – where she came from, and where she’s going. In case you missed last month’s content, read it [url=http://watchdogs.ubisoft.com/watchdogs/en-CA/news/164-259386-16/watch-dogs-2-tumblr-sitaras-dedsec-hackerspace]here[/url].
- Any of you working on a piece of DedSec art right now? I think these will add to your final masterpiece ;) [/i]
🏷️ Affected systems: networking, input, anti-cheat, platform
📋 Watch Dogs 2 Tumblr – Sitara’s DedSec Hackerspace – Roundup 2
Released: 8/22/2016
✨ 2 New Feature(s)
- When we last checked [url=http://watchdogs.tumblr.com/]Sitara’s Tumblr[/url], she’d been kicking around some new art concepts for the DedSec revolution. This month, she shares more about her background – where she came from, and where she’s going. In case you missed last month’s content, read it [url=http://watchdogs.ubisoft.com/watchdogs/en-CA/news/164-259386-16/watch-dogs-2-tumblr-sitaras-dedsec-hackerspace]here[/url].
- Any of you working on a piece of DedSec art right now? I think these will add to your final masterpiece ;) [/i]
🏷️ Affected systems: networking, input, anti-cheat, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Watch Dogs for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Watch Dogs for the next 48 hours
🎮 Just Cause 2
3 patch note(s) analysed
📋 Just Cause 4: ‘One Man Did All This?’ Live Action Trailer
Released: 11/29/2018
✨ 1 New Feature(s)
- Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series' incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world.
🏷️ Affected systems: networking, audio, gameplay, anti-cheat
📋 Just Cause 2 Multiplayer Mod Introduces AI Scripting
Released: 9/13/2015
🔧 1 Bug Fix(es)
- … [visit site to read more]
🏷️ Affected systems: ui
📋 Just Cause 2 Multiplayer update adds Steam achievements
Version: 0.2
Released: 9/8/2015
✨ 2 New Feature(s)
- On the achievements side, you've got examples like "Careful Down There", which you get for standing on top of a flying plane for one minute, or "Taxi Service" for... driving people around in a taxi. Example scripts include Wingsuit, Companions, and a minigame called 'Drift!'
- If you want to try out the public beta of update 0.2, you can opt in via the Betas tab in JC2: Multiplayer's Steam properties menu.
🏷️ Affected systems: stability, ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1968 (unknown): "Auto-crawled: Just Cause 2 Multiplayer Mod Introduces AI Scripting"
↳ Matched fix: "… [visit site to read more]" (60% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Just Cause 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Just Cause 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Just Cause 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Just Cause 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Just Cause 2 for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Just Cause 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Just Cause 2 for the next 48 hours
🎮 Just Cause 3
3 patch note(s) analysed
📋 Just Cause 4: ‘One Man Did All This?’ Live Action Trailer
Released: 11/29/2018
✨ 1 New Feature(s)
- Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series' incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world.
🏷️ Affected systems: networking, audio, gameplay, anti-cheat
📋 Just Cause 3 Multiplayer now on Steam
Released: 7/21/2017
✨ 2 New Feature(s)
- The hardworking community mod team at Nanos have unleashed their JC3 Multiplayer mod on PC, this is a free add-on for anyone that owns a copy of Just Cause 3 on Steam. Simply head to the [url=http://store.steampowered.com/agecheck/app/619910/] JC3MP Steam page [/url] and download. After that you just join a server and create chaos. You’ll find all of JC3’s weapons and vehicles at your fingertips just waiting for you and your friends to make the most of them.
- We look forward to battling it out alongside all of you now that the servers are live. It’s been great watching the community grow since the beta, we’ve had our favorite servers and it’s going to be fun watching new ones spring up.
🏷️ Affected systems: networking, gameplay, anti-cheat
📋 Just Cause 3 Multiplayer now on Steam
Released: 7/21/2017
✨ 2 New Feature(s)
- The hardworking community mod team at Nanos have unleashed their JC3 Multiplayer mod on PC, this is a free add-on for anyone that owns a copy of Just Cause 3 on Steam. Simply head to the [url=http://store.steampowered.com/agecheck/app/619910/] JC3MP Steam page [/url] and download. After that you just join a server and create chaos. You’ll find all of JC3’s weapons and vehicles at your fingertips just waiting for you and your friends to make the most of them.
- We look forward to battling it out alongside all of you now that the servers are live. It’s been great watching the community grow since the beta, we’ve had our favorite servers and it’s going to be fun watching new ones spring up.
🏷️ Affected systems: networking, gameplay, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Just Cause 3 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Just Cause 3 for the next 48 hours
🎮 Saints Row IV
5 patch note(s) analysed
📋 Saints Row IV - Re-elected Patch Notes
Released: 2/7/2024
🔧 5 Bug Fix(es)
- An update has been deployed for all PC platforms for Saints Row IV - Re-elected, see what has been fixed below:
- FIXED[/b]
- DLC Packages failing to load correctly has been fixed (affected DLC were: Thank you-Pack, Super Saints Pack, Team Fortress 2 (latter only available on Steam)
- Crash fixed - hovering mouse cursor over weapon inside the "Gateway Weapon Cache" sometimes causes game to crash
- Issue with Voice Chat has been fixed
✨ 2 New Feature(s)
- As a reminder, this is the new flow:
- Player can launch a co-op game using a headless account
🏷️ Affected systems: networking, audio, input, stability, gameplay, ui
📋 Saints Row is coming to Steam - Wishlist Now!
Released: 6/16/2023
📋 Saints Row IV – PC Crossplay now enabled + Free Upgrade
Released: 12/8/2022
✨ 1 New Feature(s)
- However the differences between old and new versions will be minimal, and save games will be compatible.
🏷️ Affected systems: ui, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1971 (unknown): "Auto-crawled: Saints Row IV - Re-elected Patch Notes"
↳ Matched fix: "An update has been deployed for all PC platforms for Saints Row IV - Re-elected, see what has been fixed below:" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Saints Row IV for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Saints Row IV for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Saints Row IV for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Saints Row IV for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Saints Row IV for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Saints Row IV for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Saints Row IV for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Saints Row IV for the next 48 hours
🎮 Grand Theft Auto: Vice City
3 patch note(s) analysed
📋 Surprise Grand Theft Auto update finally fixes the worst problem in San Andreas
Released: 11/12/2024
✨ 1 New Feature(s)
- My hopes are high for GTA 6. We're going back to Vice City (albeit a reimagined, modernized version) and, based on Red Dead Redemption 2, Rockstar's ability to spin a convincing, epic crime drama has only gotten better in the past ten years. But the shadow of the GTA Trilogy Definitive Edition still looms large over my memory. The 'improved' visuals effectively robbed GTA 3, Vice City, and San Andreas of all their identity and atmosphere. Forget the bugs and other technical problems - even when they were running correctly, the new versions of the classic Grand Theft Auto games just looked worse. But now, thanks to a surprise update from Rockstar, things have suddenly improved.
🏷️ Affected systems: rendering, stability, gameplay, ui
📋 GTA Definitive Edition hits Epic Games Store, cheap, but still buggy
Released: 2/15/2023
🔧 5 Bug Fix(es)
- Read the rest of the story...
- RELATED LINKS:
- GTA Trilogy gets mysterious Steam updates ahead of Epic release
- GTA Definitive Edition has less than 1,500 Steam players, still buggy
- GTA Definitive Edition hits Steam and Steam Deck at big discount
🏷️ Affected systems: stability, platform
📋 GTA Trilogy gets mysterious Steam updates ahead of Epic release
Released: 1/27/2023
🔧 1 Bug Fix(es)
- Despite the GTA trilogy's Definitive Edition finally making it onto Steam, the amount of bugs and glitches have left Rockstar's classic sandbox game series in a rough spot. Thankfully, it looks like the developer has added some new updates to each of the three Grand Theft Auto games, potentially heralding some fixes.
🏷️ Affected systems: networking, input, anti-cheat, platform
🎮 Grand Theft Auto III
3 patch note(s) analysed
📋 GTA Definitive Edition hits Epic Games Store, cheap, but still buggy
Released: 2/15/2023
🔧 5 Bug Fix(es)
- Read the rest of the story...
- RELATED LINKS:
- GTA Trilogy gets mysterious Steam updates ahead of Epic release
- GTA Definitive Edition has less than 1,500 Steam players, still buggy
- GTA Definitive Edition hits Steam and Steam Deck at big discount
🏷️ Affected systems: stability, platform
📋 GTA Trilogy gets mysterious Steam updates ahead of Epic release
Released: 1/27/2023
🔧 1 Bug Fix(es)
- Despite the GTA trilogy's Definitive Edition finally making it onto Steam, the amount of bugs and glitches have left Rockstar's classic sandbox game series in a rough spot. Thankfully, it looks like the developer has added some new updates to each of the three Grand Theft Auto games, potentially heralding some fixes.
🏷️ Affected systems: networking, input, anti-cheat, platform
📋 GTA Trilogy update takes aim at clipping, first-person, and haircuts
Version: 1.04
Released: 3/1/2022
🔧 1 Bug Fix(es)
- Take-Two's CEO promised that fixes were coming, and sure enough, today Rockstar Games released patch 1.04 for the Grand Theft Auto trilogy with a lot of improvements listed. The full patch notes can be found here. According to Rockstar Intel, on PC these updates require 18.5GB for GTA San Andreas, 8.9GB for GTA Vice City, and 4.18GB for GTA III, so they're all pretty sizeable.
✨ 1 New Feature(s)
- Since it was released last year, the Grand Theft Auto Definitive Edition trilogy has had a rough time, as some players immediately noticed that it shipped with a lot of issues - like some blinding rain. Hopefully the new GTA Trilogy 1.04 update will get this collection of some of the best open-world games ever made back on track.
🏷️ Affected systems: networking, input, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Grand Theft Auto III for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Grand Theft Auto III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Grand Theft Auto III for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Mafia II
5 patch note(s) analysed
📋 Mafia: Definitive Edition Out Now
Released: 9/30/2020
✨ 3 New Feature(s)
- Some 18 years after the critically acclaimed Mafia: The City of Lost Heaven first invited players to live the life of a gangster during the Prohibition Era, we're excited to announce that Mafia: Definitive Edition—a complete remake of the original game—is now available. The centerpiece of the [url=https://mafiagame.com/buy/]Mafia: Trilogy[/url] bundle, Mafia: Definitive Edition tells the story of Tommy Angelo, a [url=https://mafiagame.com/news/mafia-definitive-edition-lost-heaven-map]Lost Heaven[/url] cab driver who becomes enamored with a life in organized crime after an opportune brush with the Italian Mafia. It's the same enthralling story you might remember from the 2002 game, but fully remade from the ground-up and expanded, with beautiful presentation including stunning new visuals and an original orchestral score.
- The missions you take on after joining the ranks of a crime family at war are faithful to those that Tommy first tackled in 2002, but play quite differently courtesy of reworked vehicle handling, enhanced melee combat, a new cover system, the introduction of motorcycles, and a host of other improvements. Mafia: Definitive Edition is more accessible than the original game by design, but there are difficulty settings to suit newcomers and experienced mafiosos alike, including the most challenging [url=https://mafiagame.com/news/mafia-definitive-edition-classic-d]Classic Difficulty[/url] setting, which incorporates a number of old-school Mafia features. In another nod to Mafia: The City of Lost Heaven, Mafia: Definitive Edition also includes a [url=https://mafiagame.com/news/mafia-definitive-edition-free-ride-mode/]Free Ride[/url] mode that lets you explore the map and search for [url=https://mafiagame.com/news/mafia-definitive-edition-collectibles/]hidden collectibles[/url] and secrets at your own pace.
- Whether this will be your first time experiencing Tommy Angelo's story or your fiftieth, we hope you enjoy your time with Mafia: Definitive Edition and we're excited to hear about your adventures in and around Lost Heaven.
🏷️ Affected systems: rendering, input, stability, gameplay, ui
📋 Mafia II: Digital Deluxe Edition for Mac Released
Released: 8/16/2016
✨ 1 New Feature(s)
- Mafia II: Digital Deluxe Edition is now available on Mac!
🏷️ Affected systems: audio, gameplay, ui, platform
📋 Mafia II: Digital Deluxe Edition for Mac Released
Released: 8/16/2016
✨ 1 New Feature(s)
- Mafia II: Digital Deluxe Edition is now available on Mac!
🏷️ Affected systems: audio, gameplay, ui, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Mafia II for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Mafia II for the next 48 hours
🎮 L.A. Noire
2 patch note(s) analysed
📋 Rockstar issues surprise updates for LA Noire and Max Payne 3 on PC, throws in all the DLC for free
Released: 4/20/2021
🏷️ Affected systems: stability, ui
📋 Nvidia releases a hotfix GPU driver to correct stuttering and stability issues
Version: 398.98
Released: 8/14/2018
🔧 6 Bug Fix(es)
- Nvidia has made available a GeForce hotfix driver (version 398.98) to address a couple of issues gamers have been experiencing. One of them is a stability issue when running LA Noire VR with the latest GeForce driver.
- The hotfix is supposed to correct that, along with a separate stuttering issue for "some configurations in the Call of Duty Black Ops 4 beta." It's not clear exactly which hardware and software configurations are experiencing trouble.
- In a related thread on Nvidia's GeForce forum, a customer care representative says the hotfix also addresses a stuttering issue in Windowed G-Sync mode after upgrading to the Windows 10 April 2018 update. Nevertheless, some users in the thread have voiced frustration at still experiencing issues with G-Sync.
- "So this doesn't fix the G-Sync bug for certain Fullscreen games like Euro Truck Simulator 2 (running the DX11 x64 version) and Mount & Blade then? If I have G-Sync enabled and launch these games in fullscreen, framerate is uncapped. Enabling V-Sync in game does nothing, enabling it in the control panel does nothing. If the game is borderless or windowed then it works fine. It's just fullscreen," a user wrote.
- "I can turn off G-Sync and use Fixed Refresh fine. Putting G-Sync back on causes games that were fine in fullscreen and with G-Sync to also have uncapped framerate, again with V-Sync enabled in the panel. Last driver that works is 391.24, which is a bit useless now since I would like to play Battlefield V and that forces me to "upgrade" my driver to a later version in order to play it," the user continued.
- You can follow the thread for more updates here; the hotfix is available here.
🏷️ Affected systems: rendering, audio, gameplay, platform
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1983 (unknown): "Auto-crawled: Nvidia releases a hotfix GPU driver to correct stuttering and stability issues"
↳ Matched fix: "Nvidia has made available a GeForce hotfix driver (version 398.98) to address a couple of issues gamers have been experi" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for L.A. Noire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for L.A. Noire for the next 48 hours - High fix count without matching issue coverage
This patch fixed 6 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for L.A. Noire for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for L.A. Noire for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for L.A. Noire for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for L.A. Noire for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Call of Juarez: Gunslinger
5 patch note(s) analysed
📋 Techland Summer Sale Is Live!
Released: 6/27/2024
📋 Free Weekend of Dying Light 2 Stay Human: Reloaded Edition Is Here! Play It Now!
Released: 2/23/2024
✨ 2 New Feature(s)
- To kick off the launch of Dying Light 2 Stay Human: Reloaded Edition, we're going in all guns blazing by offering a Free Weekend to everyone who wants to experience the ultimate zombie game.
- There's no better time to hop into the game than now. The new edition contains all the best and past updates, the first story DLC called Dying Light 2 Stay Human: Bloody Ties, firearms, board quests, Survivor Missions and so much more! Players who start playing during the Free Weekend will get to keep all their progress after it ends. They'll be able to carry over their save files if they later decide to buy the game, which is also currently on sale at 50% off!
📋 Dying Light 2 Stay Human Black Friday Edition Available Now
Released: 11/21/2023
🎮 Supreme Commander
1 patch note(s) analysed
📋 Steam Cloud Support
Released: 5/19/2026
🏷️ Affected systems: networking, ui, anti-cheat, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Supreme Commander for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Supreme Commander for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Supreme Commander for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Supreme Commander for the next 48 hours
🎮 Homeworld
5 patch note(s) analysed
📋 Homeworld Remastered Collection Update 2.303
Version: 2.303
Released: 11/13/2023
✨ 1 New Feature(s)
- Hello, Homeworld fans! We’re excited to share a new update for Homeworld Remastered Collection today. Your game should update automatically, but if you’re having trouble, try restarting your Steam or EGS client.
⚠️ 27 Known Issue(s)
- Here is the full list of changes:
- list]
- *] Fixed various issues preventing players from joining a multiplayer lobby
- *] Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slots
- *] Fixed an issue causing the lobby chat to not always load
- *] Fixed an issue causing some players to be removed from the lobby when another player exits
- *] Fixed an issue causing the lobby name to be invisible
- *] Fixed an issue allowing everyone in the lobby to manipulate options instead of only the host
- *] Fixed an issue causing 8-player matches to desync
- *] Fixed an issue preventing players to properly connect to the lobby browser, forcing them to restart the game
- *] Fixed an issue causing players to be stuck on "Joining Room" after ending a multiplayer match
- *] Fixed an issue causing the "Joining Room" message to appear every time a player would join the lobby browser
- *] Fixed an issue causing the host to lose connection upon entering the match
- *] Fixed an issue preventing the 8th player of a lobby to join on the first attempt
- *] Fixed size and responsiveness issues affecting the Homeworld 3 pop-up
- *] Fixed an issue causing the game launcher to show a "Connecting to SHiFT" message erroneously
- *] Fixed an issue causing the lobby list to display unavailable lobbies
- *] Fixed an issue causing the global and friend chat to be duplicated
- *] Fixed an issue causing players to join a new empty lobby when trying to join an existing lobby
- *] Fixed an issue causing players in a lobby to all appear readied up when one or more have not checked their ready box
- *] Fixed an issue causing display issues when joining the game lobby chat a second time after a game restart
- *] Fixed an issue causing the host name in a lobby to not be visible to players
- *] Joining a lobby after several consecutive matches is now more reliable
- /list]
- As always, if you encounter any issues with this update, [url=https://support.gearboxsoftware.com/hc/en-us/categories/200330450-Homeworld-Remastered-Collection]please file a ticket with Gearbox Support[/url].
- We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as [url=homeworlduniverse.com]homeworlduniverse.com[/url], for more information on Homeworld 3 as we approach launch in February 2024.
- https://store.steampowered.com/app/1840080/Homeworld_3/
🏷️ Affected systems: rendering, networking, stability, ui
📋 Patch 2.303
Version: 2.303
Released: 11/13/2023
⚠️ 22 Known Issue(s)
- Here is the full list of changes:
- Fixed various issues preventing players from joining a multiplayer lobby
- Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slots
- Fixed an issue causing the lobby chat to not always load
- Fixed an issue causing some players to be removed from the lobby when another player exits
- Fixed an issue causing the lobby name to be invisible
- Fixed an issue allowing everyone in the lobby to manipulate options instead of only the host
- Fixed an issue causing 8-player matches to desync
- Fixed an issue preventing players to properly connect to the lobby browser, forcing them to restart the game
- Fixed an issue causing players to be stuck on "Joining Room" after ending a multiplayer match
- Fixed an issue causing the "Joining Room" message to appear every time a player would join the lobby browser
- Fixed an issue causing the host to lose connection upon entering the match
- Fixed an issue preventing the 8th player of a lobby to join on the first attempt
- Fixed size and responsiveness issues affecting the Homeworld 3 pop-up
- Fixed an issue causing the game launcher to show a "Connecting to SHiFT" message erroneously
- Fixed an issue causing the lobby list to display unavailable lobbies
- Fixed an issue causing the global and friend chat to be duplicated
- Fixed an issue causing players to join a new empty lobby when trying to join an existing lobby
- Fixed an issue causing players in a lobby to all appear readied up when one or more have not checked their ready box
- Fixed an issue causing display issues when joining the game lobby chat a second time after a game restart
- Fixed an issue causing the host name in a lobby to not be visible to players
- Joining a lobby after several consecutive matches is now more reliable
🏷️ Affected systems: rendering, networking, stability, ui
📋 Homeworld Remastered Collection Update 2.302
Version: 2.302
Released: 8/17/2023
🔧 4 Bug Fix(es)
- *] Fixed lag / stuttering experienced in multiplayer menus (lobby and lobby browser)
- *] Fixed some disconnects that could happen when joining a lobby
- *] Fixed a bug that caused some players to be misidentified in chat and in-game lobbies
- *] Fixed some issues joining password-protected lobbies
✨ 2 New Feature(s)
- We're happy to share that Update 2.302 is now available for all Homeworld Remastered Collection players. Your game should update automatically, but if you’re having trouble, try restarting your Steam client.
- We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as [url=http://homeworlduniverse.com]homeworlduniverse.com[/url], for more information on Homeworld 3 as we approach launch in February 2024.
🏷️ Affected systems: networking, ui
✅ Potentially Resolved Issues (5)
These open issues match fixes in the latest patch — flagged for review:
- Issue #1986 (unknown): "Auto-crawled: Homeworld Remastered Collection Update 2.303"
↳ Matched fix: "*] Fixed lag / stuttering experienced in multiplayer menus (lobby and lobby browser)" (77% confidence) - Issue #1987 (unknown): "Auto-crawled: Patch 2.303"
↳ Matched fix: "*] Fixed lag / stuttering experienced in multiplayer menus (lobby and lobby browser)" (77% confidence) - Issue #1988 (unknown): "Auto-crawled: Homeworld Remastered Collection Update 2.302"
↳ Matched fix: "*] Fixed lag / stuttering experienced in multiplayer menus (lobby and lobby browser)" (95% confidence) - Issue #1989 (unknown): "Auto-crawled: Homeworld Remastered Collection Update 2.301"
↳ Matched fix: "*] Fixed some disconnects that could happen when joining a lobby" (64% confidence) - Issue #1990 (unknown): "Auto-crawled: Patch 2.301"
↳ Matched fix: "*] Fixed some disconnects that could happen when joining a lobby" (64% confidence)
🔍 Active Investigations (49)
- Developer acknowledges: "Here is the full list of changes:"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "list]"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed various issues preventing players from joining a multiplayer lobby"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slots"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the lobby chat to not always load"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing some players to be removed from the lobby when another player exits"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the lobby name to be invisible"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue allowing everyone in the lobby to manipulate options instead of only the host"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing 8-player matches to desync"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue preventing players to properly connect to the lobby browser, forcing them to restart the game"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing players to be stuck on "Joining Room" after ending a multiplayer match"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the "Joining Room" message to appear every time a player would join the lobby browser"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the host to lose connection upon entering the match"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue preventing the 8th player of a lobby to join on the first attempt"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed size and responsiveness issues affecting the Homeworld 3 pop-up"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the game launcher to show a "Connecting to SHiFT" message erroneously"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the lobby list to display unavailable lobbies"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the global and friend chat to be duplicated"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing players to join a new empty lobby when trying to join an existing lobby"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing players in a lobby to all appear readied up when one or more have not checked their ready box"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing display issues when joining the game lobby chat a second time after a game restart"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Fixed an issue causing the host name in a lobby to not be visible to players"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "*] Joining a lobby after several consecutive matches is now more reliable"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "/list]"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "As always, if you encounter any issues with this update, [url=https://support.gearboxsoftware.com/hc/en-us/categories/200330450-Homeworld-Remastered-Collection]please file a ticket with Gearbox Suppor"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as [url=homeworlduniverse.com]homeworlduniverse.com[/url], for more information on H"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "https://store.steampowered.com/app/1840080/Homeworld_3/"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Here is the full list of changes:"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed various issues preventing players from joining a multiplayer lobby"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slots"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the lobby chat to not always load"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing some players to be removed from the lobby when another player exits"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the lobby name to be invisible"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue allowing everyone in the lobby to manipulate options instead of only the host"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing 8-player matches to desync"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue preventing players to properly connect to the lobby browser, forcing them to restart the game"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing players to be stuck on "Joining Room" after ending a multiplayer match"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the "Joining Room" message to appear every time a player would join the lobby browser"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the host to lose connection upon entering the match"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue preventing the 8th player of a lobby to join on the first attempt"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed size and responsiveness issues affecting the Homeworld 3 pop-up"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the game launcher to show a "Connecting to SHiFT" message erroneously"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the lobby list to display unavailable lobbies"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the global and friend chat to be duplicated"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing players to join a new empty lobby when trying to join an existing lobby"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing players in a lobby to all appear readied up when one or more have not checked their ready box"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing display issues when joining the game lobby chat a second time after a game restart"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Fixed an issue causing the host name in a lobby to not be visible to players"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships - Developer acknowledges: "Joining a lobby after several consecutive matches is now more reliable"
Follow-up: Monitor community reports for "Homeworld" related to this known issue; Check if workarounds exist in our crawl data; Track when the official fix ships
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Homeworld for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Homeworld for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Sins of a Solar Empire
5 patch note(s) analysed
📋 Ashes of the Singularity II Demo Available Now on Steam Next Fest
Released: 2/23/2026
🏷️ Affected systems: input, gameplay, ui, anti-cheat
📋 Announcing: Massive Scale RTS Game Ashes of the Singularity II
Version: 3k
Released: 8/11/2025
✨ 1 New Feature(s)
- h2]Highly anticipated sequel features larger battles, advanced units, and a new campaign to lead humanity against hostile AI takeover[/h2][p][url="https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/" style="button"]Wishlist Ashes II Now[/url][/p][p]Stardock and Oxide Games today announced [i]Ashes of the Singularity II[/i], the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale, depth, and intensity.[/p][p][/p][previewyoutube="SV3k4yxWKS0;full"][/previewyoutube][p]In the original [i]Ashes of the Singularity[/i], players experienced revolutionary gameplay powered by the first-ever multi-core graphics engine capable of handling thousands of units simultaneously across maps the size of entire continents. The game's forward-thinking story envisioned a future dominated by sophisticated AI managing drone constructs to battle post-human factions for control over the solar system.[/p][p][i]A decade later, the battle grows, [/i]with the humans of Earth having a say in their own destiny. In [i]Ashes of the Singularity II[/i], players command the United Earth Forces, a powerful human alliance forged between NATO, China, and Russia, determined to reclaim Earth’s territories—including Australia and Africa—as well as vital outposts on planets and moons across the solar system, all previously overtaken by relentless AI and formidable Post-Humans.[/p][p]With a significantly expanded development team, [i]Ashes of the Singularity II[/i] introduces an arsenal of advanced units and sophisticated gameplay mechanics. Players will experience greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents. A gripping story-driven campaign set in a chillingly familiar near-future landscape of 2031 ensures a captivating experience. Fans can also look forward to robust cooperative and competitive multiplayer modes.[/p][p]“Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology," said Brad Wardell, CEO of Stardock Entertainment. "With [i]Ashes of the Singularity II[/i], we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”[/p][p]While the gameplay and the production values have greatly improved since the original, the most obvious change in the sequel is the third faction: The humans.[/p][p]“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”[/p][p]Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed [i]Sins of a Solar Empire[/i] series, [i]Ashes of the Singularity II[/i] promises to elevate the RTS genre once again.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/28974/4b7924da94956cbffe391dbe1ed283370eb287f8.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/25992960/a6d1789808af026aabc598e75956120721a3c452.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/25992960/893154bba4c7ee7085b9adc11acb59921edd7f23.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/25992960/cc91936ea2556d2623282ab753a4052fed2f2f7b.png"][/img][/p][p][/p][p][/p][p][/p][p][/p]
🏷️ Affected systems: rendering, networking, input, stability, gameplay, ui, platform
📋 Franchise Sale: Save Up To 75% on Sins of a Solar Empire Titles
Released: 4/24/2025
✨ 3 New Feature(s)
- https://store.steampowered.com/app/204880/Sins_of_a_Solar_Empire_Rebellion/
- https://store.steampowered.com/app/201290/Sins_of_a_Solar_Empire_Trinity/
- b][h2]View All Sins of a Solar Empire Products on Sale:[/h2][/b][u][url=https://store.steampowered.com/publisher/stardock/sale/sinsfranchisesale][h3]Visit our sale page to view all products on sale[/h3][/url][/u]
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Sins of a Solar Empire for the next 48 hours
🎮 Age of Wonders III
5 patch note(s) analysed
📋 Age of Wonders 3 giveaway!
Released: 7/11/2019
✨ 1 New Feature(s)
- To celebrate the upcoming release of Planetfall, we're giving Age of Wonders 3 away [i]for free [/i]on Steam! As an added bonus, anyone who downloads Age of Wonders 3 for free during this time will get a 10% discount on Age of Wonders: Planetfall Premium Edition. The offer is valid from 11-15th of July, so get it while you can!
📋 Age of Wonders: Planetfall now ready for Pre-Purchase
Released: 5/28/2019
✨ 1 New Feature(s)
- Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
🏷️ Affected systems: input, gameplay, ui, anti-cheat, platform
📋 We are proud to announce Age of Wonders: Planetfall!
Released: 5/19/2018
✨ 4 New Feature(s)
- Sci-fi incarnation of turn-based classic has players reach for new frontiers!
- Today we announced Age of Wonders: Planetfall, a new upcoming strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series. Slated for release for PC and console in 2019, Planetfall will bring all the exciting turn-based empire building and immersive tactical combat of its predecessors to an all-new sci-fi setting.
- In Age of Wonders: Planetfall, players will emerge from the dark age of a fallen galactic empire to craft a new future for their people. Exploring the planetary ruins and encountering other surviving factions that have each evolved in their own way, players will unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance the way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.
- “We’re thrilled to finally announce our latest endeavor alongside Paradox,” said Lennart Sas, Triumph Studios CEO. “Age of Wonders: Planetfall is roughly three years into development, running on a new generation of our multi-platform Creator Engine. While the setting is new, we’re confident that Age of Wonders fans will feel right at home exploring the remnants of the Star Union. Our aim is to make a game that greatly expands upon its predecessors, and still employs the core principles that made Age of Wonders such a success.”
🏷️ Affected systems: input, gameplay, ui, anti-cheat, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Age of Wonders III for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Age of Wonders III for the next 48 hours
🎮 Heroes of Might and Magic III
5 patch note(s) analysed
📋 Heroes of Might and Magic: Olden Era’s Early Access begins on April 30th 2026!
Released: 4/1/2026
✨ 2 New Feature(s)
- With great pleasure, we are thrilled to announce that Heroes of Might and Magic: Olden Era will launch into Early Access on [b]April 30th 2026[/b]! It has been more than 10 years since the last Heroes game, and we are honoured to add a new chapter to the legendary legacy we all grew up with!
- *] The first act of the campaign. More acts will be added with the full release of the game
🏷️ Affected systems: networking, gameplay
📋 Celebrating the Heroes of Might and Magic 30th Anniversary!
Released: 10/10/2025
✨ 4 New Feature(s)
- However, there's more! We have shared major news from epic music, various games within the franchise to exclusive collectibles, here's everything that has been unveiled:[/p][list][*][p][b]Heroes of Might and Magic 30th Anniversary retrospective[/b] by Dark Horse, a beautiful and comprehensive retelling of the history of the series, which you can pre-order now. [/p][/*][*][p][b]All new Heroes of Might and Magic III Classics[/b] high quality action figures by Fusion Fantasy, including fan favorite Archangel and Black Dragon.[/p][/*][*][p][b]Heroes of Might and Magic The Card Game[/b], a new table top card game by Archon Studio (our friends behind Heroes of Might and Magic III The Board Game).[/p][/*][*][p]The next [b]Heroes of Might and Magic III The Board Game expansions[/b], with new factions and gameplay, teased for Q2 2026.[/p][/*][*][p][b]Heroes of Might and Magic Tabletop RPG[/b], which brings the rich and vibrant Fantasy World factions and epic creature battles of HOMM to the Table Top, by Modiphius Entertainment.[/p][/*][/list][p]And that’s not all! You can also pre-order the [b]Heroes of Might and Magic III Piano Collection vinyl[/b] from Gamemusic Records, featuring all new Piano recordings of iconic Heroes of Might and Magic III music from legendary series composer — Maestro Paul Anthony Romero[/p][p]Coming [b]October 11[/b], don't miss [b]Legacy of Heroes - a Heroes of Might and Magic documentary[/b]: an inspiring journey through the franchise's rich history, featuring exclusive interviews with various developers (including us!) , creators, and passionate fans.[/p][p]This documentary will be available on [b]YouTube[/b], so mark your calendars and get ready to celebrate the legacy that shaped generations of strategy gamers! [/p][p]Read up on all the details via the official [url=https://mightandmagic.com/anniversary_recap]article recap[/url]. [/p][p][b]Music, Community, and Competition![/b][/p][p]For the competitive spirits out there, the [b]HoMM3 Anniversary Tournament Finale[/b] hosted by [b]H3.gg[/b] is happening [b]tomorrow[/b] on Ubisoft Twitch! Join our friends in this epic showdown as top players battle for glory in a celebration of skill and strategy to reveal who is the best Heroes of Might and Magic III player.[/p][p]Of course there could be no celebration of Heroes of Might and Magic's anniversary without its incredible community. One of the highlights of the anniversary stream was the announcement of [b]the Heroes Orchestra concert[/b], which will bring the franchise's iconic soundtracks to life in a breathtaking live performance.
- b]Join the Celebration![/b][/p][p]This Anniversary Showcase is just the beginning and we're delighted we can do our part by making the demo available to play. Be sure to [b]follow our social media accounts[/b] and [b]join our Discord server[/b] for all future news and to stay connected with fellow Heroes fans. Thank you for being part of this incredible journey. Here's to many more years of Heroes of Might and Magic! [/p]
- url=https://discord.com/invite/unfrozen]Unfrozen Discord Server[/url]
- url=https://discord.gg/X8JfRuC9FC]Heroes of Might and Magic Discord Server[/url]
🏷️ Affected systems: networking, audio, stability, gameplay, ui
📋 Heroes of Might and Magic 30th Anniversary Live Stream
Released: 10/9/2025
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Heroes of Might and Magic III for the next 48 hours
🎮 Total War: Medieval II
5 patch note(s) analysed
📋 Total War Historic Sale NOW ON!
Released: 4/16/2026
🏷️ Affected systems: ui
📋 Total War 25th Anniversary Showcase
Released: 12/4/2025
✨ 81 New Feature(s)
- That’s a wrap on our 25th Anniversary Showcase – we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.
- Below, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.
- It’s hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.
- Finally, we’re in the early stages of developing our End Times content. What we’ve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.
- Watch the announcement trailer here:
- previewyoutube=jPIpN9OKKR4;full][/previewyoutube]
- Watch the new Map Flyover video here:
- previewyoutube=FLjrKH5w9n8;full][/previewyoutube]
- h2]THE WARCORE GAME ENGINE:[/h2]
- img]{STEAM_CLAN_IMAGE}/39760201/c14395dcb2d48b41a8811648f0ae58fdfbcb147e.png[/img]
🏷️ Affected systems: rendering, networking, stability, gameplay, ui
📋 25th Anniversary Showcase Timings
Released: 12/1/2025
✨ 2 New Feature(s)
- An exciting new era is upon us.
- Join us on[b] December 4th[/b], [b]4pm GMT[/b] for the [b]Total War 25th Anniversary Showcase[/b] – a special video presentation celebrating exciting new projects across historical and fantasy Total war.
🏷️ Affected systems: ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Medieval II for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Total War: Medieval II for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Total War: Medieval II for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Total War: Medieval II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Total War: Medieval II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Medieval II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Medieval II for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Total War: Medieval II for the next 48 hours
🎮 Total War: Empire
5 patch note(s) analysed
📋 Total War 25th Anniversary Showcase
Released: 12/4/2025
✨ 81 New Feature(s)
- That’s a wrap on our 25th Anniversary Showcase – we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.
- Below, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.
- It’s hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.
- Finally, we’re in the early stages of developing our End Times content. What we’ve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.
- Watch the announcement trailer here:
- previewyoutube=jPIpN9OKKR4;full][/previewyoutube]
- Watch the new Map Flyover video here:
- previewyoutube=FLjrKH5w9n8;full][/previewyoutube]
- h2]THE WARCORE GAME ENGINE:[/h2]
- img]{STEAM_CLAN_IMAGE}/39760201/c14395dcb2d48b41a8811648f0ae58fdfbcb147e.png[/img]
🏷️ Affected systems: rendering, networking, stability, gameplay, ui
📋 25th Anniversary Showcase Timings
Released: 12/1/2025
✨ 2 New Feature(s)
- An exciting new era is upon us.
- Join us on[b] December 4th[/b], [b]4pm GMT[/b] for the [b]Total War 25th Anniversary Showcase[/b] – a special video presentation celebrating exciting new projects across historical and fantasy Total war.
🏷️ Affected systems: ui, anti-cheat
📋 Total War 25th Anniversary - More War: EMPIRE 1v1 Battle
Version: 1
Released: 9/24/2025
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Total War: Empire for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Total War: Empire for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Total War: Empire for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Total War: Empire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Empire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Empire for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Total War: Empire for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Empire for the next 48 hours
🎮 Total War: Attila
5 patch note(s) analysed
📋 Total War: ATTILA - Game Update
Released: 7/4/2023
🔧 1 Bug Fix(es)
- 🖥️ Fixed game crashing when running on CPUs with more than 32 logical processors.
✨ 3 New Feature(s)
- Do you have recommendations or suggestions that could help support the communication you need in our older titles? Is there a reason why alternative solutions don't quite hit the mark for you? Share them with us, and we'll make sure the feedback is passed on to the right people.
- Thanks for your understanding.
- The [i]Total War[/i] Team
🏷️ Affected systems: networking, audio, stability, ui
📋 Total War: ATTILA is 75% off!
Released: 7/8/2020
📋 New Launcher Now Live
Released: 2/26/2019
✨ 2 New Feature(s)
- The new Total War Launcher is now live for the following games: Total War: ATTILA, Total War: ROME II, Total War Saga: THRONES OF BRITANNIA, Total War: WARHAMMER, and Total War: WARHAMMER II.
- To find out more about exactly what’s included in the new launcher, click here: https://www.totalwar.com/blog/welcome-to-the-new-total-war-launcher
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2018 (unknown): "Auto-crawled: Total War: ATTILA - Game Update"
↳ Matched fix: "🖥️ Fixed game crashing when running on CPUs with more than 32 logical processors." (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Total War: Attila for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Total War: Attila for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Total War: Attila for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Total War: Attila for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Darksiders
5 patch note(s) analysed
📋 New gameplay trailer for Darksiders Genesis shows off customizable demon slaying
Released: 11/19/2019
✨ 1 New Feature(s)
- Vienna, Austria and Austin, Texas, November 19, 2019 – In a new gameplay trailer, developer Airship Syndicate and THQ Nordic present the so-called "Creature Core"-system which allows players to upgrade and customize their horseman's battle skills. Both fighters begin with a variety of different attacks but will gain access to more devastating and fascinating ways to smash demons on their journey through hell. "Creature Cores" can be picked up afters slaying enemies and bosses and are also available for purchase at Vulgrim's store in exchange for souls.
⚖️ 5 Balance Change(s)
- Tailor your characters abilities to match your personal playstyle with the "Creature Core"-system.
- Darksiders Genesis features the debut of the fourth and final horsemen – STRIFE – who battles alongside his brother and fellow horsemen WAR in the first ever Darksiders two-player co-op mode. Solo players will be able to alternate between STRIFE and WAR on the fly, taking advantage of STRIFE’s ranged and WAR’s melee style attacks. Both characters can build up a special attack meter that, when activated, temporarily turns them into a colossal creature that leaves epic destruction in its wake.
- Darksiders Genesis is currently in development for PC, Google Stadia and all current-gen console platforms. The PC and Google Stadia versions of Darksiders Genesis will release on December 5, 2019. The console versions will release on Valentine’s Day, February 14, 2020.
- Cheers
- Your THQ Nordic Team
🏷️ Affected systems: stability, gameplay, ui
📋 Darksiders Genesis: release dates, CGI trailer & preorder
Released: 10/30/2019
✨ 2 New Feature(s)
- b]THQ Nordic and Airship Syndicate Confirm Darksiders Genesis Launch Dates[/b]
- Watch Strife and Malgros the Defiler Face-off in new CGI trailer
🏷️ Affected systems: gameplay, ui
📋 Darksiders 3 is coming in 2018 [updated]
Released: 5/2/2017
🏷️ Affected systems: ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Darksiders for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Darksiders for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Darksiders for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Darksiders for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Darksiders for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Darksiders for the next 48 hours
🎮 Darksiders II
5 patch note(s) analysed
📋 New gameplay trailer for Darksiders Genesis shows off customizable demon slaying
Released: 11/19/2019
✨ 1 New Feature(s)
- Vienna, Austria and Austin, Texas, November 19, 2019 – In a new gameplay trailer, developer Airship Syndicate and THQ Nordic present the so-called "Creature Core"-system which allows players to upgrade and customize their horseman's battle skills. Both fighters begin with a variety of different attacks but will gain access to more devastating and fascinating ways to smash demons on their journey through hell. "Creature Cores" can be picked up afters slaying enemies and bosses and are also available for purchase at Vulgrim's store in exchange for souls.
⚖️ 5 Balance Change(s)
- Tailor your characters abilities to match your personal playstyle with the "Creature Core"-system.
- Darksiders Genesis features the debut of the fourth and final horsemen – STRIFE – who battles alongside his brother and fellow horsemen WAR in the first ever Darksiders two-player co-op mode. Solo players will be able to alternate between STRIFE and WAR on the fly, taking advantage of STRIFE’s ranged and WAR’s melee style attacks. Both characters can build up a special attack meter that, when activated, temporarily turns them into a colossal creature that leaves epic destruction in its wake.
- Darksiders Genesis is currently in development for PC, Google Stadia and all current-gen console platforms. The PC and Google Stadia versions of Darksiders Genesis will release on December 5, 2019. The console versions will release on Valentine’s Day, February 14, 2020.
- Cheers
- Your THQ Nordic Team
🏷️ Affected systems: stability, gameplay, ui
📋 Darksiders Genesis: release dates, CGI trailer & preorder
Released: 10/30/2019
✨ 2 New Feature(s)
- b]THQ Nordic and Airship Syndicate Confirm Darksiders Genesis Launch Dates[/b]
- Watch Strife and Malgros the Defiler Face-off in new CGI trailer
🏷️ Affected systems: gameplay, ui
📋 Darksiders III now available! The Wait is Finally OVER…But The Apocalypse is Just Getting Started!
Released: 11/27/2018
✨ 2 New Feature(s)
- six years, THQ Nordic and Gunfire Games today announced the release of Darksiders III! Hack-n-slash action-adventure fans around the world can now experience the highly anticipated story of the third horsemen of the apocalypse – Fury! Darksiders III is now available:
- “The launch of Darksiders III marks the triumphant return of a classic action-adventure franchise – it has been a true labor of love for the teams at THQ Nordic and Gunfire Games,” said Reinhard Pollice, Darksiders Executive Producer and Business and Product Development Director, THQ Nordic.
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Darksiders II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Darksiders II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Darksiders II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Darksiders II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Darksiders II for the next 48 hours
🎮 Bayonetta
2 patch note(s) analysed
📋 Platinum Games hoping to give Bayonetta 3 update and reveal "unannounced projects" this year
Released: 1/17/2021
✨ 1 New Feature(s)
- In a conversation between Bayonetta director Hideki Kamiya and Hamster Corporation CEO Satoshi Hamada as part of Hamster's Arcade Archives series (ta, Nintendo Everything), Kamiya stated he'd like to give a substantial update this year, on Bayonetta, and more besides. "We've been working on new stuff like Bayonetta 3, not that I can say too much, but I hope we can give an update during the year," He said, adding: "And give updates on a few more unannounced projects too. I'm not sure if I'm allowed to say that, but I said it anyway."
🏷️ Affected systems: networking, stability
📋 SEGA's 60th Anniversary Celebration
Released: 10/13/2020
✨ 2 New Feature(s)
- While you're around, check out some of our new HIGHEST DISCOUNTS.
- Grab our EXCLUSIVE FREE MINI-GAMES that we’re giving away every day from October 15th – 18th. These brand new games were created just for SEGA’s 60th and are available for a LIMITED TIME ONLY. Once they’re gone, they’re gone. Be sure to come back every day to claim the daily mini-game!
🏷️ Affected systems: input
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Bayonetta for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Bayonetta for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Bayonetta for the next 48 hours
🎮 Devil May Cry 3
2 patch note(s) analysed
📋 Capcom 30th Anniversary Character Encyclopedia available now!!
Released: 12/11/2013
🏷️ Affected systems: gameplay
📋 Capcom 30th Anniversary Character Encyclopedia available now!!
Released: 12/11/2013
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Devil May Cry 3 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Devil May Cry 3 for the next 48 hours
🎮 Devil May Cry 4
2 patch note(s) analysed
📋 Capcom 30th Anniversary Character Encyclopedia available now!!
Released: 12/11/2013
🏷️ Affected systems: gameplay
📋 Capcom 30th Anniversary Character Encyclopedia available now!!
Released: 12/11/2013
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Devil May Cry 4 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Devil May Cry 4 for the next 48 hours
🎮 Metal Gear Rising: Revengeance
3 patch note(s) analysed
📋 METAL GEAR RISING: REVENGEANCE, 10th Anniversary SALE
Released: 2/20/2023
📋 TRANSGAMING AND KONAMI DIGITAL ENTERTAINMENT ANNOUNCE DEBUT OF METAL GEAR ON THE MAC WITH METAL GEAR RISING: REVENGEANCE NOW AVAILABLE
Released: 9/25/2014
✨ 5 New Feature(s)
- TransGaming Inc. (TSX-V:TNG), a global leader in delivering innovative technology solutions for the rapidly evolving video games industry, in partnership with Konami Digital Entertainment, Inc. today announced that METAL GEAR will make its debut on the Mac platform as METAL GEAR RISING: REVENGEANCE is now available for Mac.
- Through the power of its industry-leading software enablement technology, TransGaming brings the thrill of METAL GEAR RISING: REVENGEANCE to Mac players. METAL GEAR RISING: REVENGEANCE is the first game release for TransGaming since it announced it is now adding full game publishing to its diverse portfolio of services, along with technology source-code licensing and support for enablement of PC games and other DirectX-based content on Android, iOS and SteamOS.
- METAL GEAR RISING: REVENGEANCE, originally developed by Kojima Productions and Platinum Games, expands the METAL GEAR franchise into exciting new territory with its frenetic action experience. The game seamlessly melds pure action and cinematic storytelling that surrounds Raiden, a child soldier transformed into a half-human, half-cyborg ninja, who uses his high-frequency katana blade to cut through anything that stands in his vengeful path.
- “METAL GEAR RISING: REVENGEANCE is the perfect marquee title to launch our new company focus on game publishing and also showcase our unparalleled technology,” said Vikas Gupta, CEO and President of TransGaming. “The Metal Gear series is a highly successful game franchise and we knew the opportunity to bring it to Mac was long overdue. TransGaming used our proprietary tech to ensure the quality is on par with the current console versions to bring this legendary franchise to Mac players.”
- “METAL GEAR has been a massive global success on myriad platforms and bringing the series to Mac was long overdue,“ said Yuji Korekado, a producer from Konami. “METAL GEAR RISING: REVENGEANCE was a turning point in the series and is the ideal introduction for new Mac players.”
🏷️ Affected systems: gameplay, platform
📋 TRANSGAMING AND KONAMI DIGITAL ENTERTAINMENT ANNOUNCE DEBUT OF METAL GEAR ON THE MAC WITH METAL GEAR RISING: REVENGEANCE NOW AVAILABLE
Released: 9/25/2014
✨ 5 New Feature(s)
- TransGaming Inc. (TSX-V:TNG), a global leader in delivering innovative technology solutions for the rapidly evolving video games industry, in partnership with Konami Digital Entertainment, Inc. today announced that METAL GEAR will make its debut on the Mac platform as METAL GEAR RISING: REVENGEANCE is now available for Mac.
- Through the power of its industry-leading software enablement technology, TransGaming brings the thrill of METAL GEAR RISING: REVENGEANCE to Mac players. METAL GEAR RISING: REVENGEANCE is the first game release for TransGaming since it announced it is now adding full game publishing to its diverse portfolio of services, along with technology source-code licensing and support for enablement of PC games and other DirectX-based content on Android, iOS and SteamOS.
- METAL GEAR RISING: REVENGEANCE, originally developed by Kojima Productions and Platinum Games, expands the METAL GEAR franchise into exciting new territory with its frenetic action experience. The game seamlessly melds pure action and cinematic storytelling that surrounds Raiden, a child soldier transformed into a half-human, half-cyborg ninja, who uses his high-frequency katana blade to cut through anything that stands in his vengeful path.
- “METAL GEAR RISING: REVENGEANCE is the perfect marquee title to launch our new company focus on game publishing and also showcase our unparalleled technology,” said Vikas Gupta, CEO and President of TransGaming. “The Metal Gear series is a highly successful game franchise and we knew the opportunity to bring it to Mac was long overdue. TransGaming used our proprietary tech to ensure the quality is on par with the current console versions to bring this legendary franchise to Mac players.”
- “METAL GEAR has been a massive global success on myriad platforms and bringing the series to Mac was long overdue,“ said Yuji Korekado, a producer from Konami. “METAL GEAR RISING: REVENGEANCE was a turning point in the series and is the ideal introduction for new Mac players.”
🏷️ Affected systems: gameplay, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Metal Gear Rising: Revengeance for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Metal Gear Rising: Revengeance for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Metal Gear Rising: Revengeance for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Metal Gear Rising: Revengeance for the next 48 hours
🎮 Vanquish
2 patch note(s) analysed
📋 z
Released: 2/5/2018
📋 Vanquish patch fixes framerate damage bug
Released: 5/31/2017
🔧 1 Bug Fix(es)
- A weird bug in Platinum’s bumsliding shooter Vanquish [official site], which made players take more damage if their game ran at a higher framerate, is now fixed. As some handy GIFs demonstrated on Friday, players running Vanquish at 60 frames per second would get hurt more than those at 30fps. Porting house Little Stone Software and publishers Sega acknowledged the issue on Sunday, released a beta version of a fix on Monday, then, after testing, made it official last night. Would’ve been better if they had caught the bug during development but hey, Vanquish is a good game so play it. … [visit site to read more]
🏷️ Affected systems: rendering, ui
✅ Potentially Resolved Issues (1)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2028 (unknown): "Auto-crawled: Vanquish patch fixes framerate damage bug"
↳ Matched fix: "A weird bug in Platinum’s bumsliding shooter Vanquish [official site], which made players take more damage if thei" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Vanquish for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Vanquish for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Helldivers
5 patch note(s) analysed
📋 HELLDIVERS 2: The Story So Far
Version: 1.Y
Released: 2/6/2024
✨ 2 New Feature(s)
- In a shocking turn of events, the Terminids have broken free of their farms and begun spreading throughout the galaxy. The Super Earth Armed Forces have been struggling to quarantine them on their farm planets, but are stretched thin – so when a mysterious new enemy enters the fray, Super Earth has no choice but to mobilize the Helldivers once again.
- Super Earth’s struggle for supremacy doesn’t end there—your future as a Helldiver is secure! There’s so much more to come as we expand the game’s content offering. We’re excited to confirm that as players fight in the Galactic War, they will also witness events unfold through our planned free updates. The universe of HELLDIVERS 2 will grow and change to give our players refreshed gameplay, introducing new tools, new challenges, and new threats from around the galaxy.
🏷️ Affected systems: stability, ui, anti-cheat, platform
📋 WARBONDS: Supporting the Galactic War Effort
Released: 1/30/2024
✨ 9 New Feature(s)
- Warbonds give you access to multiple pages of unlockable content that can be obtained in a couple of different ways. Apart from the first Warbond—[b]Helldivers Mobilize[/b]—which has been graciously gifted to you by Super Earth, you can unlock new Premium Warbonds using Super Credits. Super Credits can either be purchased from the in-game store or discovered in missions by exploring points of interest.
- Do you hate FOMO? We do! Sagar wants to be clear about the monetization in HELLDIVERS 2: “At Arrowhead, we're gamers too, and we want these Warbonds to feel modern, fun, and in line with the Arrowhead style. This is important to us: the Warbonds are NOT a pay-to-win, FOMO-driven system. Instead, the gear in the Warbonds just keeps accumulating. We will not retire earlier Warbonds as new ones are released - you can pick them up and complete them at any time!”
- img]{STEAM_CLAN_IMAGE}/40425349/69476e7b33dcdb63a1479cba38f2b8d0e8098353.jpg[/img]
- i]The Superstore features regularly refreshed content.[/i]
- We’re excited for players to see the content we have planned for these and future Warbonds! HELLDIVERS 2 is launching, with the free [b]Helldivers Mobilize[/b] Warbond and the purchasable Steeled Veterans Premium Warbond, on February 8, 2024. Make sure to check it out!
- The Premium Warbond Steeled Veterans is included in our [b]Helldivers 2 Super Citizen Edition[/b]. Pre-order are available now!
- i]Content shown requires base game, paid purchase of Super Credits, and game progression to unlock.
- b]PSN account required. Gameplay requires internet access.[/b]
- ©2024 Sony Interactive Entertainment LLC. Developed by Arrowhead Game Studios AB. Helldivers is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.[/i]
🏷️ Affected systems: stability, ui, anti-cheat
📋 Helldivers 2: Join the Galactic War
Version: 1.Y
Released: 1/23/2024
✨ 1 New Feature(s)
- Embark on a range of different missions, from taking down high value targets or launching missiles to strike the heart of enemy strongholds. While fighting on the frontlines, keep your eyes open for potential resources and intel to bring back to Super Earth researchers. Your progress contributes to the overall war effort, and brings you closer to liberating that sector of the galaxy.
🏷️ Affected systems: input, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Helldivers for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Helldivers for the next 48 hours
🎮 Magicka
5 patch note(s) analysed
📋 Patch 1.9.3.8 - New in-game events!
Version: 1.9.3.8
Released: 11/16/2018
✨ 5 New Feature(s)
- As you know by know we've added a few features this year, and we're continuing with that strategy today.
- The next in-game feature we're launching are in-game events. During an event your mettle will be tested with an single-player challenge available for a limited time. If you choose to take part in the event your result will be added to the leader-board, so that you can brag about your result. And/or marvel at the players at the top of the chart.
- The first event will launch on Wednesday November 21st 09:00 UTC and end on Friday November 23rd 23:59 UTC
- Good luck on the leader-board.
- ps. Once we get closer to the start of the event, a count-down timer will appear in-game to remind you.
🏷️ Affected systems: ui
📋 Patch 1.9.1.10
Version: 1.9.1.10
Released: 9/24/2018
🔧 16 Bug Fix(es)
- New Content:
- New main menu banner
- Improved New badge for DLC menu
- FIXED - Sometimes the game would crash after attempting to Login to a Paradox Account following the log in/register popup
- FIXED - Receiving a request time out error while viewing an expanded store image would cause a crash
- FIXED - Robe ability names could persist between sessions
- FIXED - Local players were occasionally dropped from a game when multiple players died
- FIXED - Local players could occasionally not be revived
- FIXED - Friendship is Magicka achievement would not unlock correctly
- FIXED - Store featured page occasionally displayed incorrect prices
- FIXED - When attempting to buy DLC in game with the steam overlay disabled the error popup would not display
- FIXED - Held items were lost upon reloading a save
- FIXED - Gamepad controls were disabled when hosting a multiple game
- FIXED - The chapter select menu frequently did not respond to input
- FIXED - The controller navigation of the DLC menu was unintuitive
- ...and 1 more
🏷️ Affected systems: rendering, input, stability, gameplay, ui, anti-cheat
📋 Patch Notes for 1.9.0.2
Released: 8/9/2018
🔧 5 Bug Fix(es)
- A new version is upon us as we continue experimenting and fixing bugs.
- FIXED - Sometimes the player character wouldn't appear after transitioning from the previous level, leading to defeated state.
- FIXED - Crash when challenges were started without a selected character.
- FIXED - Unable to change profile in singleplayer - Thanks Dikharz for highlighting this.
- FIXED - Pausing the game with damage text could sometimes cause it to stretch.
✨ 2 New Feature(s)
- New Content Added:
- Steam Wallet introduced for new robes.
🏷️ Affected systems: stability, gameplay
✅ Potentially Resolved Issues (14)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2045 (unknown): "Auto-crawled: Patch Notes for 1.9.0.2"
↳ Matched fix: "New Content:" (95% confidence) - Issue #2046 (unknown): "Auto-crawled: Patch Notes for 1.9.0.2"
↳ Matched fix: "New Content:" (95% confidence) - Issue #2035 (unknown): "Auto-crawled: Patch 1.9.1.10"
↳ Matched fix: "New Content:" (95% confidence) - Issue #2036 (unknown): "Auto-crawled: Patch 1.9.1.10"
↳ Matched fix: "New Content:" (95% confidence) - Issue #2039 (unknown): "Auto-crawled: Magicka version 1.7.1.5 Patch Notes"
↳ Matched fix: "FIXED - When attempting to buy DLC in game with the steam overlay disabled the error popup would not display" (78% confidence) - Issue #2040 (unknown): "Auto-crawled: Magicka version 1.7.1.5 Patch Notes"
↳ Matched fix: "FIXED - When attempting to buy DLC in game with the steam overlay disabled the error popup would not display" (78% confidence) - Issue #2041 (unknown): "Auto-crawled: Patch 1.6.4.2 is live"
↳ Matched fix: "FIXED - Sometimes the game would crash after attempting to Login to a Paradox Account following the log in/register popu" (66% confidence) - Issue #2042 (unknown): "Auto-crawled: Patch 1.6.4.2 is live"
↳ Matched fix: "FIXED - Sometimes the game would crash after attempting to Login to a Paradox Account following the log in/register popu" (66% confidence) - Issue #2043 (unknown): "Auto-crawled: Patch 1.6.4.0 is live - Now with Hot Join"
↳ Matched fix: "Improved memory management" (95% confidence) - Issue #2044 (unknown): "Auto-crawled: Patch 1.6.4.0 is live - Now with Hot Join"
↳ Matched fix: "Improved memory management" (95% confidence) - Issue #2045 (unknown): "Auto-crawled: Patch Notes for 1.9.0.2"
↳ Matched fix: "A new version is upon us as we continue experimenting and fixing bugs." (95% confidence) - Issue #2046 (unknown): "Auto-crawled: Patch Notes for 1.9.0.2"
↳ Matched fix: "A new version is upon us as we continue experimenting and fixing bugs." (95% confidence) - Issue #2035 (unknown): "Auto-crawled: Patch 1.9.1.10"
↳ Matched fix: "FIXED - Crash when challenges were started without a selected character." (64% confidence) - Issue #2036 (unknown): "Auto-crawled: Patch 1.9.1.10"
↳ Matched fix: "FIXED - Crash when challenges were started without a selected character." (64% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Magicka for the next 48 hours - High fix count without matching issue coverage
This patch fixed 16 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Magicka for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Magicka for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Magicka for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Magicka for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Magicka for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Magicka for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Magicka for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Magicka for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Castle Crashers
5 patch note(s) analysed
📋 Nominate Castle Crashers for Steam’s Labor of Love Award!
Released: 11/24/2025
🔧 4 Bug Fix(es)
- /p][h3][b]Fast forward to the first DLC in 13 years:[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/4101454/d9d029aa565a01b35c4e7e0f8d14c4c03f4a5e9e.jpg"][/img][/p][p]In August 2025, we launched the [b]Painter Boss Paradise DLC[/b] to add a longtime requested feature to the game – [b]custom character capabilities[/b]! Featured after the game’s iconic Painter Boss, the DLC also added a TON of new art throughout the game, quality of life updates, and a new official character[b] [/b]in Paint Junior.
- Thanks to community contributions in the [url="https://steamcommunity.com/app/204360/workshop/"]Castle Crashers Steam Workshop[/url], [b]almost 40,000 custom characters are available for DLC players to choose[/b] for their co-op adventure!
- /p][h3][b]Here’s just a handful of the amazing custom knights you’ve made:[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/4101454/d2b237b41cf181ad3f902c0508ea4bc38c72d0b7.jpg"][/img][/p][p]This year, we’re celebrating [b]17 years of crashing castles together[/b]! Thanks to your unwavering support, our (small) big chicken indie dev team continues to follow our passion of making games of all shapes and sizes for you to enjoy. If Castle Crashers has made a lasting impact on you after all these years, we’d be honored to have your nomination for this year’s [b]Labor of Love Award!
- /b]By the way, all of our games are on sale this week, including [b]Castle Crashers at 70% off[/b], AND we’ll be streaming tomorrow on [url="https://www.youtube.com/watch?v=u4YRjtDjtm4"]YouTube[/url] and [u][url="https://www.twitch.tv/thebehemoth"]Twitch[/url][/u] to celebrate our love for Castle Crashers at [b]2 PM PST[/b]. See you soooooon![/p][p][img src="{STEAM_CLAN_IMAGE}/4101454/532e05f84b71b2bc41b0889acc08c9c95241ffef.gif"][/img][/p]
🏷️ Affected systems: rendering, stability, gameplay, ui
📋 Painter Boss Paradise Patch 3.1 – The CheekFix
Version: 3.1
Released: 11/3/2025
🔧 1 Bug Fix(es)
- dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3579613522"][/dynamiclink][/p]
🏷️ Affected systems: rendering, input, stability, gameplay, ui, platform
📋 Enter The Behemoth's annual Halloween art contest! 🎃
Released: 10/16/2025
🏷️ Affected systems: stability, gameplay
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2049 (unknown): "Auto-crawled: Painter Boss Paradise is now available!"
↳ Matched fix: "Thanks to community contributions in the [url="https://steamcommunity.com/app/204360/workshop/"]Castle Crashers Steam Wo" (64% confidence) - Issue #2050 (unknown): "Auto-crawled: Painter Boss Paradise is now available!"
↳ Matched fix: "Thanks to community contributions in the [url="https://steamcommunity.com/app/204360/workshop/"]Castle Crashers Steam Wo" (64% confidence) - Issue #2055 (unknown): "Auto-crawled: Painter Boss Paradise Hotfix 2"
↳ Matched fix: "Thanks to community contributions in the [url="https://steamcommunity.com/app/204360/workshop/"]Castle Crashers Steam Wo" (59% confidence) - Issue #2056 (unknown): "Auto-crawled: Painter Boss Paradise Hotfix 2"
↳ Matched fix: "Thanks to community contributions in the [url="https://steamcommunity.com/app/204360/workshop/"]Castle Crashers Steam Wo" (59% confidence) - Issue #2059 (unknown): "Auto-crawled: Painter Boss Paradise Hotfix 3"
↳ Matched fix: "Thanks to community contributions in the [url="https://steamcommunity.com/app/204360/workshop/"]Castle Crashers Steam Wo" (64% confidence) - Issue #2060 (unknown): "Auto-crawled: Painter Boss Paradise Hotfix 3"
↳ Matched fix: "Thanks to community contributions in the [url="https://steamcommunity.com/app/204360/workshop/"]Castle Crashers Steam Wo" (64% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Castle Crashers for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Castle Crashers for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Castle Crashers for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Castle Crashers for the next 48 hours
🎮 BattleBlock Theater
5 patch note(s) analysed
📋 Patch 2.1 – The Quality of DEATH Update
Version: 2.1
Released: 5/20/2026
🔧 4 Bug Fix(es)
- All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version. Please stop yelling at me!
- /p][olist][*][p]Adjusted Grenades and Teleporter interaction.[/p][/*][*][p]Adjusted judo throws.[/p][/*][*][p]Re-added instrumental version of Buckle Your Pants in the end credits.[/p][/*][*][p]Removed Wonderwuzzles from a level with no secret entrance. Shhhhhh.[/p][/*][*][p]Adjusted Boat calling to be more responsive while standing on a Boulder.[/p][/*][*][p]Adjusted double jumping on and throwing for Frog Bombs.[/p][/*][*][p]Adjusted vertical jumping on stacked Tar blocks.[/p][/*][*][p]Adjusted Leaderboard point calculating.[/p][/*][/olist][p][/p][h2]Legacy Speedrunner[/h2][p]
- We’re adding bugs back to the game just for YOU to go FAST! [b]Please note that there is more to come in regards to Legacy / Speedrunner fixes.[/b]
- /p][olist][*][p]Re-added Boulder tech.[/p][/*][*][p]The Tar block slide animation now cancels player animations like air slam, slide tackle, etc.[/p][/*][*][p]Crouching now prevents prisoners from being killed by Acid Bubbles.[/p][/*][*][p]Players can now jump cancel an air spike when walking off a ledge.[/p][/*][*][p]Players can now mash the jump button to traverse Treadmills going in the opposite direction more easily.[/p][/*][*][p]Players are now able to double jump after bouncing on a Lava block from an air slam attack.[/p][/*][*][p]Kicking Acid Bubbles is now more on par with Legacy.[/p][/*][*][p]Players can now do a mid air Forceball jump alongside walls.[/p][/*][/olist][p][/p][h2]Online[/h2][p][/p][olist][*][p]Fixed an issue where player heads didn’t update in real time when changing them in the Player Setup or trading between players.[/p][/*][*][p]Fixed a desync that could occur when the client drops a Boat through Cloud blocks while playing with moderate ping.[/p][/*][*][p]Fixed a desync that can occur with Ferdinands.[/p][/*][*][p]Fixed a desync that can occur when playing with moderate ping and picking up Boulders.[/p][/*][*][p]Fixed an issue where client attacks did not damage Cat Guards.[/p][/*][*][p]Implemented optimizations and fixes for Bridge block desyncs.[/p][/*][*][p]Fixed an issue where the host is sometimes seen flying across the screen after entering a Chapter door.[/p][/*][*][p]Adjusted connection status bar values to be more accurate.[/p][/*][*][p]Fixed an issue where if the host has no Story progress, the client with progress saw a black screen during the Intro cinematic.[/p][/*][*][p]Fixed a desync that can occur when a client is hit by a Dart as they enter the trading post.[/p][/*][*][p]Fixed a visual glitch with Boats floating in water during online multiplayer sessions.[/p][/*][*][p]Fixed a soft lock that can occur for both users if the host resets the level as the client exits a Finale.[/p][/*][*][p]Fixed an issue where the client will hang when attempting to exit the Gift Shop in Story or Arena modes. (This issue was specific to Linux, Mac, and Steam Deck)[/p][/*][*][p]Fixed an issue with clients joining in progress and seeing the Intro video when the host is watching the Intro sequence.[/p][/*][/olist][p][/p][h2]Gameplay[/h2][p][/p][olist][*][p]Fixed an issue with launching rocks not killing Gem Cats.[/p][/*][*][p]Fixed an issue where the player became stunned after running into a stack of six Boulders.[/p][/*][*][p]Fixed an issue with gray blocks in Color the World.[/p][/*][*][p]Fixed an issue in Ball Game where balls would get stuck traveling between Teleporters.[/p][/*][*][p]Fixed an Insane Mode bug where the Prisoner didn’t respawn after dying in the Intro and/or Chapter hub levels.[/p][/*][*][p]Fixed a bug with Gems and Yarn from Secret Levels not being collected properly after the level.[/p][/*][*][p]Fixed a bug where the Prisoner is killed by Spike blocks if they turn around while on a Tofu Horse.[/p][/*][*][p]Fixed an issue with the game soft locking if the player chooses “Exit Level” when there are zero seconds left in an Encore level.[/p][/*][*][p]Fixed an issue with the Boomerang not collecting items if thrown three block spaces in front of a Teleporter.[/p][/*][*][p]Fixed an issue where slide tackling into a Lava block and Cloud block combo prevented item or Gem collection.[/p][/*][*][p]Fixed a bug where Prisoners could potentially get into a Boat with a block above it, resulting in unintended Boat movement on land.[/p][/*][/olist][p][/p][h2]Enemies[/h2][p][/p][olist][*][p]Fixed an issue with weaponless spammer Cat Guards traversing single blocks.[/p][/*][*][p]Fixed an issue with enemy Cat Guards not traversing Treadmills facing the opposite direction.[/p][/*][*][p]Fixed an issue with Gem Cats not leaving the Gem behind.[/p][/*][*][p]Fixed a bug in Capture the Horse where AI player enemies weren’t able to leave the starting area on a mounted Tofu Horse.[/p][/*][/olist][p][/p][h2]UI[/h2][p][/p][olist][*][p]Fixed a missing button prompt/glyph on the “Could Not Connect to All Players” screen.[/p][/*][*][p]Fixed a PS5/PS4 Pro Controller bug where the incorrect button glyphs are used for the signs in the Level Editor.[/p][/*][*][p]Fixed an issue with specific setting changes not saving after restarting the game.[/p][/*][*][p]Fixed a bug where the text header is missing in Arena game modes when no score is present.[/p][/*][*][p]Adjusted text for the “Exit Game” button and confirmation text.[/p][/*][*][p]Fixed a graphical error that occurred when pausing the game after purchasing a head.[/p][/*][*][p]Fixed a crash when the Screen Resolution list is empty in the Video Settings menu and the player backs out or accepts changes.[/p][/*][*][p]Fixed a crash when trying to view a playlist author if the UGC feed is empty.[/p][/*][/olist][p][/p][h2]Input[/h2][p][/p][olist][*][p]Fixed an issue where adding a second controller while in the lobby caused two controllers to control one player.[/p][/*][*][p]Fixed an issue with Nintendo Pro Controllers not working with the daisy wheel functions properly on PC, Linux, and Mac when Steam Input is disabled.[/p][/*][*][p]Fixed various menu and gameplay issues that occurred when using a Nintendo Switch Pro Controller with Steam Input disabled.[/p][/*][*][p]Fixed an issue with Press to Talk not working properly when Steam Input is disabled.[/p][/*][/olist][p][/p][h2]Audio[/h2][p][/p][olist][*][p]Fixed a bug in Chapter 8 where the background music in the Hall of Dudes carried over to the Finale-1 level.[/p][/*][*][p]Fixed an issue with the music resetting when dying in the first Insane mode Finale level.[/p][/*][*][p]Fixed an issue with menu music not playing after leaving an Arena hub and returning to the Arena Mode Select menu.[/p][/*][*][p]Fixed a bug with the Chapter 8 music not looping in the Pre-Finale room.[/p][/*][*][p]Fixed an issue with Co-op Quips playing in certain Solo play scenarios.[/p][/*][*][p]Fixed a sound bug with the Tofu Horse and water splash SFX.[/p][/*][/olist][p][/p][h2]Platform Specific (Windows/Mac/Steam Deck)[/h2][p][/p][olist][*][p]Fixed an issue with bringing up the Pause Menu by Alt + Tabbing and potentially causing a soft lock.[/p][/*][*][p]Fixed a Mac-specific crash that occurred in the Trading Post.[/p][/*][*][p]Fixed an issue on Steam Deck where you can become potentially stuck after entering a name of a level.[/p][/*][/olist][p][/p][p]That was a lot, wasn’t it? Well, onto the next number![/p]
🏷️ Affected systems: rendering, networking, audio, input, stability, gameplay, ui, platform
📋 Quality of Life Remaster Hotfix 2
Released: 4/8/2026
🔧 1 Bug Fix(es)
- p]Greetings, performers! How goes your return to BattleBlock Theater? We're here today with a small but mighty hotfix for something that was a bit out of tune![/p][p][/p][h2]Today's Big Fix[/h2][p]1. BattleBlock Theater no longer crashes when navigating in and out of the Help & Options menus. Sorry about that![/p][p][/p][p]We're investigating a variety of different bug reports you've sent in through our [url="https://support.thebehemoth.com/hc/en-us/requests/new"]Support Site[/url] and [url="https://discord.com/invite/thebehemoth"]Discord[/url], so there's more to come! Your efforts to enhance the theatergoing experience for all do not go unnoticed! Onto the next number, then![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/5795738/2509d6331a1b37ab357eda52655bc1d106dc1f1f.png"][/img][/p]
🏷️ Affected systems: stability, ui
📋 Quality of Life Remaster Hotfix 1
Released: 4/2/2026
✨ 4 New Feature(s)
- /p][p]2. Added instructions for the new Custom Head decal feature.
- /p][p]2. Fixed an issue with Steam Deck, Mac, and Linux users getting stuck when attempting to exit a Gift Shop.
- /p][p]3. Fixed an issue where the 10-second countdown timer occasionally persisted after both Co-op users entered a chapter door.
- That’s all for now! If you happen to run into any more hiccups, the best place to get in contact with our support team for help is by [url="https://support.thebehemoth.com/hc/en-us/requests/new"]submitting a ticket here[/url], or by [url="https://discord.com/invite/thebehemoth"]joining our Discord server[/url] and heading to the #game-support channel. [/p][p][img src="{STEAM_CLAN_IMAGE}/5795738/9cc6c6c8709bd97fb9d579ebe782295afd0b1019.gif"][/img][/p]
🏷️ Affected systems: networking, ui, platform
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2061 (unknown): "Auto-crawled: Patch 2.1 – The Quality of DEATH Update"
↳ Matched fix: "All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version. Please st" (95% confidence) - Issue #2062 (unknown): "Auto-crawled: Patch 2.1 – The Quality of DEATH Update"
↳ Matched fix: "All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version. Please st" (95% confidence) - Issue #2067 (unknown): "Auto-crawled: BattleBlock Theater Quality of Life Remaster Changelog"
↳ Matched fix: "All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version. Please st" (60% confidence) - Issue #2068 (unknown): "Auto-crawled: BattleBlock Theater Quality of Life Remaster Changelog"
↳ Matched fix: "All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version. Please st" (60% confidence) - Issue #2063 (unknown): "Auto-crawled: Quality of Life Remaster Hotfix 2"
↳ Matched fix: "p]Greetings, performers! How goes your return to BattleBlock Theater? We're here today with a small but mighty hotfix fo" (95% confidence) - Issue #2064 (unknown): "Auto-crawled: Quality of Life Remaster Hotfix 2"
↳ Matched fix: "p]Greetings, performers! How goes your return to BattleBlock Theater? We're here today with a small but mighty hotfix fo" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for BattleBlock Theater for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for BattleBlock Theater for the next 48 hours
🎮 Guacamelee!
5 patch note(s) analysed
📋 Deepest Discount of the Year for Guacamelee! Super Turbo Championship Edition
Released: 12/6/2025
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/6617403/88841d0e5a12b629767367a7d0749840d6858069.png"][/img][/p][p]Guacamelee! STCE is at its most Intenso Steam discount this year at 80% off![/p][p][/p][p]Grab it while you can, or go to our [url="https://store.steampowered.com/news/group/6863330/view/539990024660190983"]Developer Sale[/url] for more Guacamelee! Goodness, discounts on other games, or other studio updates including some new looks at our latest project, [url="https://store.steampowered.com/app/2974160/Blighted/"]Blighted[/url]![/p][p][/p][p][url="https://store.steampowered.com/publisher/drinkbox/sale/DrinkboxStudiosDeveloperSale"][img src="{STEAM_CLAN_IMAGE}/6617403/fe74727b4db71975939ebc868ea3c288be745997.png"][/img][/url][/p][p][/p][p]Thanks for all of your support, it means a lot to us! ːg2heartː[/p][p]The Drinkbox Team[/p][p]
📋 Bitmap Books - 50 Indie Games That Changed The World
Released: 9/3/2025
🏷️ Affected systems: stability, gameplay, anti-cheat
📋 Summer Development Update from Drinkbox Studios
Version: 9t
Released: 8/25/2025
🏷️ Affected systems: networking, audio, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Guacamelee! for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Guacamelee! for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Guacamelee! for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Guacamelee! for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Guacamelee! for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Guacamelee! for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Guacamelee! for the next 48 hours
🎮 Guacamelee! 2
5 patch note(s) analysed
📋 Deepest Discount for Guacamelee! 2
Released: 12/6/2025
✨ 1 New Feature(s)
- p][img src="{STEAM_CLAN_IMAGE}/32471456/0cda7dfec48f36450b7aedfec6d267387f92723d.png"][/img][/p][p]Guacamelee! 2 is a whole 80% off, the most Intenso discount we’ve ever had for the game on Steam! And you can always Eagle Boost your fun by getting [url="https://store.steampowered.com/app/942540/Guacamelee_2__Three_Enemigos_Character_Pack/"]The Three Enemigos Pack[/url] and [url="https://store.steampowered.com/app/944350/Guacamelee_2__The_Proving_Grounds_Challenge_Level/"]The Proving Grounds[/url] DLC while they’re on sale too![/p][p][/p][p]Use the Pollo Power of friendship and play with up to 3 friends! Careful not to Frog Slam your controller though, this game does not pull its punches.[/p][p][/p][p]Goat Jump on over to our first ever [url="https://store.steampowered.com/news/group/6863330/view/539990024660190983"]Developer Sale[/url] for more deep discounts and studio updates including some new looks at our latest project, [url="https://store.steampowered.com/app/2974160/Blighted/"]Blighted[/url]![/p][p][/p][p][url="https://store.steampowered.com/publisher/drinkbox/sale/DrinkboxStudiosDeveloperSale"][img src="{STEAM_CLAN_IMAGE}/32471456/fe74727b4db71975939ebc868ea3c288be745997.png"][/img][/url][/p][p][/p][p]Thanks for all of your support, without you we’d be nothing but a Dashing Derpderp! ːg2heartː[/p][p]The Drinkbox Team
🏷️ Affected systems: input, gameplay
📋 Summer Development Update from Drinkbox Studios
Version: 9t
Released: 8/25/2025
🏷️ Affected systems: networking, audio, ui, anti-cheat
📋 Announcing our new game: Blighted
Released: 6/9/2025
✨ 1 New Feature(s)
- p]Hello hello! We have some very exciting news to share! We'd like to introduce you to [url="https://www.drinkboxstudios.com/games/blighted"]Blighted[/url], a Metroidvania Action-RPG set in a psychedelic western nightmare world, and our most ambitious project to date! [/p][p] Blighted features some of the most intense combat Drinkbox has ever put together, and for the first time in 3D! Time your attacks, read your enemies and capitalize on powerful finishers to survive deadly encounters. Punches will not be pulled! [img src="{STEAM_CLAN_IMAGE}/6863330/b91051b436a2ff35fc887775bb49c7a3be72dd21.gif"][/img][/p][p]We're also excited to debut what we're calling the [i]Blight[/i] system. Tracking skillful plays, the Blight system responds by ratcheting up the difficulty. At higher levels of Blight, enemy behaviors, player abilities and the surrounding environment can all change. [img src="{STEAM_CLAN_IMAGE}/6863330/c9561984667d1dc1ee4c410e45aebed3b78d80b5.gif"][/img][/p][p]Consume the brains of defeated bosses to reclaim lost memories and learn ethereal abilities. Use your newfound powers to complete special challenges and uncover hidden paths. [img src="{STEAM_CLAN_IMAGE}/6863330/466cccfd877be46c7ecf340e8b183e17805cd71a.gif"][/img][/p][p]Featuring music by the acclaimed composer [url="https://jimguthrie.bandcamp.com/"]Jim Guthrie[/url] (who also worked with us on [i]Nobody Saves the World[/i]), jam along to hauntingly beautiful tracks as you play solo, or in co-op! [img src="{STEAM_CLAN_IMAGE}/6863330/0e3a67165c01a154425f158063acb3c727eeebad.gif"][/img][/p][p]Wishlist the game to get notified when the game launches. Wishlisting also helps boost our Steam launch visibility, so is doubly appreciated. [/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2974160/Blighted/"][/dynamiclink][/p][p]Finally, please consider [url="https://discord.gg/XXXtbjvx7j"]joining our Discord[/url] to keep up with news and updates about Blighted. Or to just hop in to say hi :) Thank you all for your support. We can't wait to reveal more about the game soon! All the best, The Drinkbox Team [img src="{STEAM_CLAN_IMAGE}/6863330/2cbac35e7efd9c884b9fee3beb6b4858b2510b2f.png"][/img][/p]
🏷️ Affected systems: audio, input, stability, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Guacamelee! 2 for the next 48 hours
🎮 Rayman Legends
3 patch note(s) analysed
📋 Rayman: 30th Anniversary Edition is here!
Released: 2/13/2026
✨ 1 New Feature(s)
- p]Rayman: 30th Anniversary Edition is here![/p][p]Developed by Digital Eclipse, discover a new way to play the 1995 classic Rayman as you step back into Rayman’s shoes to unleash his signature punch and helicopter hair-glide on a mission to rescue Electoons from Mr. Dark.[/p][p]The platforming adventure will take you through colorful, magical worlds, including the Dream Forest (and its memorable mosquito ride) and the musical chaos of the Band Lands. [/p][p][/p][previewyoutube="PE5xpgh9FvE;full"][/previewyoutube][p]Check the Steam store page here: [/p][p][dynamiclink href="https://store.steampowered.com/app/4094670/Rayman_30th_Anniversary_Edition/"][/dynamiclink][/p]
🏷️ Affected systems: audio, ui, anti-cheat
📋 Looking Back on 30 Years of Rayman
Released: 2/10/2026
🏷️ Affected systems: audio, gameplay, ui
📋 Achievements Added to Rayman Legends
Released: 4/10/2025
🔧 1 Bug Fix(es)
- To ensure that you can complete 100% of the Steam Achievements for Rayman Legends, we've removed 8 achievements that required online services that are no longer available for the game.
✨ 2 New Feature(s)
- We are pleased to announce that Steam Achievements are now available for Rayman Legends!
- As a heads up, achievements will be retroactively earned for the accomplishments already completed in your game. For the sync to happen you need to launch the game once, and the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam.
🏷️ Affected systems: networking, gameplay, ui
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rayman Legends for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rayman Legends for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Dust: An Elysian Tail
5 patch note(s) analysed
📋 Dust: An Elysian Tail is now available for Mac and Linux!
Released: 12/19/2013
✨ 1 New Feature(s)
- Due to overwhelming demand, I'm happy to announce that Dust:AET is now available for Mac and Linux!
🏷️ Affected systems: platform
📋 Dust: An Elysian Tail is now available for Mac and Linux!
Released: 12/19/2013
✨ 1 New Feature(s)
- Due to overwhelming demand, I'm happy to announce that Dust:AET is now available for Mac and Linux!
🏷️ Affected systems: platform
📋 Version 1.04 Live - Patch Notes
Version: 1.04
Released: 9/6/2013
🔧 2 Bug Fix(es)
- Dust: An Elysian Tail 1.04 Patch Notes
- Fixed a typo in the inventory UI and in the user manual
⚖️ 1 Balance Change(s)
- Increased environmental damage invulnerability time on higher difficulty settings
🏷️ Affected systems: networking, gameplay, ui
✅ Potentially Resolved Issues (7)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2085 (unknown): "Auto-crawled: Version 1.04 Live - Patch Notes"
↳ Matched fix: "Dust: An Elysian Tail 1.04 Patch Notes" (95% confidence) - Issue #2086 (unknown): "Auto-crawled: Version 1.04 Live - Patch Notes"
↳ Matched fix: "Dust: An Elysian Tail 1.04 Patch Notes" (95% confidence) - Issue #2087 (unknown): "Auto-crawled: Version 1.04 Live - Patch Notes"
↳ Matched fix: "Dust: An Elysian Tail 1.04 Patch Notes" (95% confidence) - Issue #2088 (unknown): "Auto-crawled: Version 1.03 Live - Patch Notes"
↳ Matched fix: "Dust: An Elysian Tail 1.04 Patch Notes" (95% confidence) - Issue #2089 (unknown): "Auto-crawled: Version 1.03 Live - Patch Notes"
↳ Matched fix: "Dust: An Elysian Tail 1.04 Patch Notes" (95% confidence) - Issue #2090 (unknown): "Auto-crawled: Version 1.03 Live - Patch Notes"
↳ Matched fix: "Dust: An Elysian Tail 1.04 Patch Notes" (95% confidence) - Issue #2091 (unknown): "Auto-crawled: Version 1.03 Live - Patch Notes"
↳ Matched fix: "Dust: An Elysian Tail 1.04 Patch Notes" (95% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Dust: An Elysian Tail for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Dust: An Elysian Tail for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Dust: An Elysian Tail for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Dust: An Elysian Tail for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Dust: An Elysian Tail for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Artifact
5 patch note(s) analysed
📋 Artifact Foundry is now Generally Available
Released: 3/11/2021
🔧 1 Bug Fix(es)
- This has been remedied and now anyone should be able to install either or both versions, and a final patch for Artifact Foundry has been [url=https://store.steampowered.com/news/app/1269260/view/3062983323625942729]released[/url].
✨ 1 New Feature(s)
- Although we made Artifact Classic and Artifact Foundry free alongside our announcements about those games [url=https://store.steampowered.com/news/app/583950/view/3047218819080842820]last week[/url] and put them both on the same [url=https://store.steampowered.com/app/583950/Artifact/]store page[/url], the button to install or play Artifact Foundry didn't work (it incorrectly installed or launched Classic).
🏷️ Affected systems: ui
📋 Artifact Classic and Artifact Foundry
Version: 1
Released: 3/4/2021
🔧 1 Bug Fix(es)
- Artifact Classic and Artifact Foundry are two versions of the digital card game originally named Artifact, developed through a collaboration between Valve and renowned designer Richard Garfield. Artifact was designed as a deeply strategic card game, but without the limits of a conventional physical board. After a highly polarizing and ultimately disappointing initial release in November, 2018, a small team at Valve reworked the game into what would become Artifact Foundry, and the original game was renamed to Artifact Classic. Artifact Foundry was designed to address as many complaints about the original game as possible, while maintaining its strategic depth.
🏷️ Affected systems: networking, stability, ui, anti-cheat
📋 The Future of Artifact
Released: 3/4/2021
✨ 20 New Feature(s)
- Here's an overview of our final changes to Artifact Classic:
- list]
- *] The game is free for everyone to play.
- *] All players get every card for free. You will no longer be able to buy card packs.
- *] Paid players' existing cards have been converted into special Collector's Edition versions, which will remain marketable. Marketplace integration has been removed from the game.
- *] Paid event tickets have been removed.
- *] Customers who paid for the game will still earn packs of Collector's Edition cards for playing; players who got the game for free will not.
- /list]
- The final release of Artifact Foundry looks like this:
- list]
🏷️ Affected systems: stability
✅ Potentially Resolved Issues (3)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2093 (unknown): "Auto-crawled: Artifact Foundry is now Generally Available"
↳ Matched fix: "This has been remedied and now anyone should be able to install either or both versions, and a final patch for Artifact " (95% confidence) - Issue #2096 (unknown): "Auto-crawled: Patch Notes 3/4/2021"
↳ Matched fix: "This has been remedied and now anyone should be able to install either or both versions, and a final patch for Artifact " (56% confidence) - Issue #2097 (unknown): "Auto-crawled: Patch Notes 3/4/2021"
↳ Matched fix: "This has been remedied and now anyone should be able to install either or both versions, and a final patch for Artifact " (56% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Artifact for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Artifact for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Artifact for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Artifact for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Artifact for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Artifact for the next 48 hours
🎮 Sacred
1 patch note(s) analysed
📋 Looks Like Loot is Back on the Menu: Sacred 2 Remaster Out Now!
Released: 11/11/2025
✨ 2 New Feature(s)
- Vienna, Austria - November 11th, 2025: Heroes of Ancaria: the time has come. Sacred 2 Remaster is out now, bringing back the chaos, loot, and laughter that made the original legendary - now reborn for a new generation of adventurers.
- Developed by Sparkling Bit and published in cooperation with THQ Nordic, Sacred 2 Remaster delivers the definitive version of the beloved action RPG. Every expansion and update from the original returns, wrapped in a complete technical overhaul that enhances visuals, improves lighting, and extends view distance while preserving the unmistakable charm of Ancaria. Combat and controls have been modernized, offering smoother responsiveness, refined mechanics, and full controller support for both new and returning heroes.
🏷️ Affected systems: rendering, input, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Sacred for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Sacred for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Sacred for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Sacred for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Sacred for the next 48 hours
🎮 Blood (1997)
5 patch note(s) analysed
📋 DOS version now included
Released: 11/20/2023
✨ 1 New Feature(s)
- The DOS version is now included for the Steam version of Blood. This is provided as a launch option as "Launch DOS" Blood One Unit Whole" and you can find the game files under the /DOS sub folder.
📋 Update #3 (1.9.10) is available now!
Released: 8/5/2019
🔧 28 Bug Fix(es)
- list]
- *] Sprite links and how they're handled on level load is now accurate,
- *] Earth zombie accuracy behaviour fix. They immediately go into search state when woken,
- *] Ghost sight check accuracy behaviour fix (does not use eye-height offset when calling hitscan),
- *] Napalm damage type accuracy fixed. Now uses hitscan type,
- *] Tommy Gun Alt-Fire attack now uses the correct vector type. Vector type 3 now identified as BV_BULLET_WIDE,
- *] Gillbeasts now take flare/fire damage on land,
- *] Speed optimizations when writing save games,
- *] Sounds now pre-cached on start-up,
- *] Correct logic for changing AI targets and kin (incorrect randomization weight),
- *] Miscellaneous General Engine Improvements,
- *] Explicitly check for link sprites when Z-Translating the sector,
- *] Support for tilenums beyond 4095 for SEQ files,
- *] Changed ActionScan interaction code,
- *] Support to make the object do a small 'boost' when snapping between different floor heights,
- ...and 13 more
🏷️ Affected systems: networking, audio, stability, gameplay
📋 Update #2.1 (1.9.6) is available now!
Released: 6/6/2019
🔧 2 Bug Fix(es)
- We have just put out a quick mini-patch that fixes some remaining issues that were reported to us.
- *]Fixed a potential crash with OpenAL playback of Vorbis buffers,
🏷️ Affected systems: stability, ui, platform
✅ Potentially Resolved Issues (7)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2109 (unknown): "Auto-crawled: Update #2.1 (1.9.6) is available now!"
↳ Matched fix: "*] Updated Steamworks to 1.46," (70% confidence) - Issue #2105 (unknown): "Auto-crawled: Update #3 (1.9.10) is available now!"
↳ Matched fix: "*] Sprite links and how they're handled on level load is now accurate," (95% confidence) - Issue #2106 (unknown): "Auto-crawled: Update #2 (1.9.5) is available now!"
↳ Matched fix: "*] Misc. fixes." (70% confidence) - Issue #2107 (unknown): "Auto-crawled: Update #1 (1.8.8) is available now!"
↳ Matched fix: "list]" (95% confidence) - Issue #2108 (unknown): "Auto-crawled: Blood: Fresh Supply drags the classic horror FPS out of the DOS era"
↳ Matched fix: "Night Dive Studios Production Team" (60% confidence) - Issue #2109 (unknown): "Auto-crawled: Update #2.1 (1.9.6) is available now!"
↳ Matched fix: "We have just put out a quick mini-patch that fixes some remaining issues that were reported to us." (95% confidence) - Issue #2106 (unknown): "Auto-crawled: Update #2 (1.9.5) is available now!"
↳ Matched fix: "We have just put out a quick mini-patch that fixes some remaining issues that were reported to us." (70% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- High fix count without matching issue coverage
This patch fixed 28 bugs but we may not have tracked them all. Are our crawl sources comprehensive enough?
Action: Expand crawl keywords to catch more of these issue types - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Blood (1997) for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Blood (1997) for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Blood (1997) for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Blood (1997) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Blood (1997) for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Blood (1997) for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Blood (1997) for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Rage
3 patch note(s) analysed
📋 The Official RAGE 2 Launch Trailer has Arrived!
Released: 5/9/2019
✨ 1 New Feature(s)
- Ready up for RAGE 2's launch on May 14 with the official launch trailer!
📋 RAGE 2 - System Specs, Preload, and Unlock Times
Released: 5/8/2019
✨ 11 New Feature(s)
- RAGE 2's May 14 launch is fast approaching and we're excited to share with you the unlock times for the game:
- If you want to get a head start on downloading the game, you’ll be able to preload RAGE 2 ahead of launch. Preload will begin May 10 at 1pm ET.
- b]Launch Timing[/b]
- list]
- *] FOV Slider (50 to 120 degrees)
- *] Show HUD (on/off)
- *] Reticle Style (default/simple/none)
- *] Motion Blur (on/off)
- *] Depth of Field (on/off)
- *] Ultra-wide (21:9) and Super Ultra-wide (32:9) display support (PC)
🏷️ Affected systems: rendering, stability, ui
📋 What is RAGE 2?
Released: 4/30/2019
✨ 3 New Feature(s)
- So... what is RAGE 2? Well, it's a lot of things. It's a game. It's a sequel to RAGE. And it's fun as hell. But a lot has happened between the first game and this new post-post-apocalyptic shooter.
- Learn all about the open-world insanity of RAGE 2 and its many weapons, abilities, vehicles, and enemies in our [url=https://www.youtube.com/watch?v=1kX0pXXarGM]NEW TRAILER[/url].
- url=https://steamcommunity.com/app/548570]RAGE 2[/url] launches on Steam on May 14, 2019!
🏷️ Affected systems: gameplay
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Rage for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Rage for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Rage for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Rage for the next 48 hours
🎮 Commandos 2: Men of Courage
5 patch note(s) analysed
📋 Get Commandos 2: Men of Courage at 50% off!
Released: 2/7/2022
✨ 1 New Feature(s)
- b]Commandos 2: Men of Courage[/b] is a tactical action/strategy game set against the backdrop of World War II. Take control of an elite group of commandos who must venture deep into enemy territory and utilize their combined expertise to complete a series of mission-based objectives. Go covert into new environments based on authentic WWII locations: the heart of the third Reich, a northern European submarine installation, the headquarters of the Japanese army and more.
📋 Daily Deal: The Pyro Bundle
Released: 11/10/2021
✨ 1 New Feature(s)
- Go covert into new environments based on authentic WW II locations: the heart of the third Reich, a northern European submarine installation, the headquarters of the Japanese army and more.
🏷️ Affected systems: gameplay
📋 COMMANDOS 2: MEN OF COURAGE on Sale now!
Released: 4/26/2021
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Commandos 2: Men of Courage for the next 48 hours
🎮 Act of War: Direct Action
4 patch note(s) analysed
📋 AoW: DA updated and relaunched!
Version: 1.06.3.
Released: 6/1/2015
✨ 8 New Feature(s)
- Please note, although we do not anticipate any issues with Saved Games at this time, you should as a precaution backup your Saved Games before updating the game. We suggest creating a backup of the entire AOW Saved Game directory (listed below).
- Saved games, for most players, can be found at the following location on your computer:
- For 32-bit WIndows:
- c:\program files\steam\steamapps\common\Act of War Direct Action\AOW
- For 64-bit Windows:
- c:\program files (x86)\steam\steamapps\common\Act of War Direct Action\AOW
- Cheers,
- Atari
🏷️ Affected systems: gameplay, platform
📋 AoW: DA updated and relaunched!
Version: 1.06.3.
Released: 6/1/2015
✨ 8 New Feature(s)
- Please note, although we do not anticipate any issues with Saved Games at this time, you should as a precaution backup your Saved Games before updating the game. We suggest creating a backup of the entire AOW Saved Game directory (listed below).
- Saved games, for most players, can be found at the following location on your computer:
- For 32-bit WIndows:
- c:\program files\steam\steamapps\common\Act of War Direct Action\AOW
- For 64-bit Windows:
- c:\program files (x86)\steam\steamapps\common\Act of War Direct Action\AOW
- Cheers,
- Atari
🏷️ Affected systems: gameplay, platform
📋 New Update for Increased Compatibility Coming Soon - Backup your Saved Games Now!
Released: 5/26/2015
🏷️ Affected systems: gameplay, platform
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Act of War: Direct Action for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Act of War: Direct Action for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Act of War: Direct Action for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Act of War: Direct Action for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Act of War: Direct Action for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Act of War: Direct Action for the next 48 hours
🎮 Galactic Civilizations II
5 patch note(s) analysed
📋 Enhanced 1080p Support Revitalizes Galactic Civilizations II: Ultimate
Released: 5/7/2025
✨ 2 New Feature(s)
- h1]Enjoy the Timeless Space Strategy Game with Modern Display Support, Breathing New Life into a Classic[/h1]
- Exciting news for fans of classic strategy games! A new update for [b][i]Galactic Civilizations II[/i][/b] has just dropped focused on bringing the game to the modern age.
🏷️ Affected systems: rendering, stability
📋 Galactic Civilizations IV: Supernova Edition Released!
Released: 10/19/2023
✨ 12 New Feature(s)
- Supernova introduces many firsts for PC gaming including [url=https://youtu.be/sLtRpIgLcHU]AlienGPT[/url], a generative AI technology trained on Stardock’s own art portfolio that allows players to describe their own custom civilization, and generates not just what the civilization looks like, but its background, lore, galactic events and interactions with other civilizations.
- “Having done a lot of games in early access over the years, we’ve never had a game receive the kind of positive, enthusiastic response this has,” said Wardell. “With the community, we’ve taken a top to bottom look at how strategy games in 2023 should play and made dramatic improvements as a result. In the past couple of years, the ability to collaborate online has really changed, which has fundamentally altered the way we make games, and the end results are clearly on display in Supernova.”
- Stardock has also enhanced the modding and multiplayer functionality in Supernova. Cooperative multiplayer has been added and a new integrated modding system lets players upload their own factions, starship designs and more.
- https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/
- img]{STEAM_CLAN_IMAGE}/44022615/e14f473caeb811ad000aab5d9a325070ccf33981.png[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/ebd93c0f08a1312939488e3c4328871bdfb1855f.jpg[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/d99b6b767dfc790dd731252b6e4a407b83c187cc.png[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/be9e9e60f5882d87919fb3f23cd77474e5a822cd.png[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/53a1bd1ee4ef63e900e4fa69ad143c67b542261c.png[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/1d1dde0745230f1579bc9b36bbbdc6d71724744b.png[/img]
🏷️ Affected systems: rendering, stability, gameplay
📋 Galactic Civilizations IV: Supernova Edition now available in early access
Released: 4/27/2023
✨ 13 New Feature(s)
- h1]Galactic Civilizations IV: Supernova Edition now available in early access[/h1]
- h2]Early Access adds ChatGPT integration: AlienGPT[/h2]
- Galactic Civilizations IV: Supernova continues a 30-year trend of innovation in the series. This latest sequel introduces AI-generated content OpenAI’s ChatGPT technology allowing players to create their own civilizations that uses AI to create the lore, conversation dialogs, quests and more. The game also uses AI, trained on decades of Stardock’s alien art to deliver custom graphics for their custom civilization.
- img]{STEAM_CLAN_IMAGE}/44022615/958fbb1ff9337814a893799640c6525a2d09eefb.png[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/f0afad7191394e4a53af9123e7feab82e91cccb4.png[/img]
- “We’ve really focused on making the game more approachable to new players,” said Wardell. “This is the most sophisticated strategy game we’ve ever made, so we have put extra time into UI improvements, tutorials and context-sensitive information.”
- Galactic Civilizations IV: Supernova focuses heavily on replayability. Players can choose several different galaxy setup options, a different opponent to play against and now with the AI generated events and quests, each game will feel like an epic moment in the history of the galaxy.
- img]{STEAM_CLAN_IMAGE}/44022615/32562c7de18905e3bd217eef64520e6daaba61a2.png[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/bed0710ea96322876c7c878a5a47961aa9e839df.png[/img]
- img]{STEAM_CLAN_IMAGE}/44022615/c35a4de93edbb5f07108fa8baf9c6d89419cb530.png[/img]
🏷️ Affected systems: rendering, gameplay, ui, anti-cheat
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Galactic Civilizations II for the next 48 hours
🎮 Kings Bounty: The Legend
5 patch note(s) analysed
📋 Final Hotifx and the future of the Game.
Released: 4/28/2026
🔧 3 Bug Fix(es)
- p]Hello everyone![/p][p]Today we have good news and even better news.[/p][p]The good news is - we are releasing the final hotfix for the Beta branch of the game![/p][p]You can take a look at all the changes at the end of this post. This one is all about the last bits and pieces. We went through all of your comments in regards to achievements, fixed how they unlock and behave, and gave the UI a final polish where we could.
- /p][p]Even better news - with this hotfix, we are ready to release all of those changes to the main branch of the game! But before doing this, we want to have a final check with you guys.[/p][p]How should the main branch look going forward? Would you prefer the game to stay exactly as it is right now - untouched, the way you remember it?
- /p][p]And now, to the promised changelog of the final.02.final5 hotfix!
🏷️ Affected systems: rendering, networking, stability, ui
📋 Beta Achievements Patch
Released: 3/27/2026
🏷️ Affected systems: rendering, stability, gameplay, ui, anti-cheat
📋 Achievements are here!
Released: 3/19/2026
✨ 2 New Feature(s)
- As we promised, we are still working on King’s Bounty: The Legend. And the most observant of you already noticed some changes on the Steam Page of the game. That’s right we are adding achievement![/p][p][/p][p]For now, the only way to get them is to opt in to the beta branch, as we continue to test them before the final release. To refresh your memory, our instruction on how to do that can be found [url="https://store.steampowered.com/news/app/25900/view/500596849929881298?l=english"]here[/url].[/p][p][/p][p]While some of them can be basic in their nature, like just stacking gold to a ridiculous amount, others require you to make certain in‑game choices to get them. For example, which side do you take in the story of a certain vengeful ghost? Or… who do you marry?[/p][p][/p][p]And if you’re a veteran who craves a challenge, we’ve got you too! Try to complete the game in 30 in‑game days, or pile on enough buffs and artefacts so your unit can swing for 1k damage in one strike.[/p][p][/p][p]We’ve got something for every type of player and hope you enjoy going through them as much as we did while designing them.[/p][p][/p][p]Tell us what you think about this list in the comments, and what changes to them, if any, you would like to see![/p][p]
- While we are at it, it’s the best time to say that we also added the same updates that were done for The Legend, and they are now releasing for Armored Princess, with the achievements for it also coming later!
🏷️ Affected systems: stability, gameplay, ui
✅ Potentially Resolved Issues (4)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2139 (unknown): "Auto-crawled: Final Hotifx and the future of the Game."
↳ Matched fix: "p]Hello everyone![/p][p]Today we have good news and even better news.[/p][p]The good news is - we are releasing the fina" (95% confidence) - Issue #2140 (unknown): "Auto-crawled: Beta Achievements Patch"
↳ Matched fix: "p]Hello everyone![/p][p]Today we have good news and even better news.[/p][p]The good news is - we are releasing the fina" (63% confidence) - Issue #2147 (unknown): "Auto-crawled: Beta Update Patch"
↳ Matched fix: "p]Hello everyone![/p][p]Today we have good news and even better news.[/p][p]The good news is - we are releasing the fina" (58% confidence) - Issue #2148 (unknown): "Auto-crawled: Beta Update Patch"
↳ Matched fix: "p]Hello everyone![/p][p]Today we have good news and even better news.[/p][p]The good news is - we are releasing the fina" (58% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Kings Bounty: The Legend for the next 48 hours
🎮 Ryse: Son of Rome
5 patch note(s) analysed
📋 Crytek Bundle - Now available on Steam!
Released: 12/18/2020
🔧 1 Bug Fix(es)
- When the Esmeralda crashes on Tyson III, Robin is left stranded. He must rely on his wits – and HIGS, an AI unit from the ship – to survive. As he searches for the lost crew and comes face-to-face with dinosaurs, Robin discovers that Tyson III is not the paradise once promised.
✨ 2 New Feature(s)
- The Crytek bundle is now available and on sale on Steam!
- The Legends of the Bayou DLC dives deep into the bayou’s dark heart to initiate the full release of Hunt: Showdown and provide those loyal to the cause with two new Legendary Hunter characters, two unique weapons, and 500 Blood Bonds.
🏷️ Affected systems: stability, gameplay, ui, anti-cheat
📋 Relive your adventure with "Ryse: The Full Story"
Released: 12/23/2014
🏷️ Affected systems: rendering, audio, input, stability
📋 Relive your adventure with "Ryse: The Full Story"
Released: 12/23/2014
🏷️ Affected systems: rendering, audio, input, stability
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in ui subsystem
What specific ui changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "ui" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in anti-cheat subsystem
What specific anti-cheat changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "anti-cheat" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in input subsystem
What specific input changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "input" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Ryse: Son of Rome for the next 48 hours
🎮 Nex Machina
5 patch note(s) analysed
📋 We are looking for game testers!
Released: 1/15/2018
📋 We are looking for game testers!
Released: 1/15/2018
📋 Server problems fixed!
Released: 1/10/2018
🔧 2 Bug Fix(es)
- We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina should now work as intended.
- Earlier the patches installed by our cloud provider caused our backend to experience unusual load. At first we suspected a DDoS attack as we didn't get more errors than we usually did. However, after further investigation we discovered that a particular backend request was taking an unusually long time. This request scans a very large table for player entries in the leaderboards and due to its massive size the operation had become notably slower after the meltdown patch.
🏷️ Affected systems: networking, gameplay, platform
✅ Potentially Resolved Issues (6)
These open issues match fixes in the latest patch — flagged for review:
- Issue #2161 (unknown): "Auto-crawled: Server problems fixed!"
↳ Matched fix: "We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina shou" (95% confidence) - Issue #2162 (unknown): "Auto-crawled: Server problems fixed!"
↳ Matched fix: "We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina shou" (95% confidence) - Issue #2163 (unknown): "Auto-crawled: About server problems"
↳ Matched fix: "We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina shou" (70% confidence) - Issue #2164 (unknown): "Auto-crawled: About server problems"
↳ Matched fix: "We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina shou" (70% confidence) - Issue #2165 (unknown): "Auto-crawled: About server problems"
↳ Matched fix: "We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina shou" (70% confidence) - Issue #2166 (unknown): "Auto-crawled: About server problems"
↳ Matched fix: "We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina shou" (70% confidence)
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Nex Machina for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Nex Machina for the next 48 hours - Changes detected in platform subsystem
What specific platform changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "platform" to crawl watch-keywords for Nex Machina for the next 48 hours - No known issues section in patch notes
Are there open issues the developer hasn't acknowledged? Cross-reference our issue DB with community sentiment.
Action: Compare open high-priority issues against this patch to find unaddressed problems
🎮 Onimusha: Warlords
5 patch note(s) analysed
📋 Onimusha 2: Samurai's Destiny releases today! Check out the launch trailer!
Version: 3Z
Released: 5/23/2025
✨ 2 New Feature(s)
- The remaster includes new quality-of-life features like auto-saving, as well as over 100 new pieces of art and other content.
- Also, with the release of this new remaster, there's never been a better time to play both games! A special "Onimusha 1+2 Pack" is available for those who want to play through the series from the beginning!
🏷️ Affected systems: rendering, gameplay
📋 Watch the Onimusha 1+2 Trailer!
Released: 4/23/2025
✨ 27 New Feature(s)
- We've released a new video introducing the first two Onimusha games, Onimusha: Warlords and Onimusha 2: Samurai's Destiny. The remastered Onimusha 2: Samurai's Destiny will release on May 23, 2025!
- If you're a long-time fan of the series, enjoy this trip down memory lane!
- And if you're new, now's the perfect opportunity to see why the Onimusha series became such a beloved franchise!
- Onimusha 1+2 Trailer
- previewyoutube=p-g_fU_b_Ko;full][/previewyoutube]
- A free update is coming for Onimusha: Warlords, adding the extremely challenging "Hell" difficulty mode, and text support for 6 new languages!
- img]{STEAM_CLAN_IMAGE}/45493206/3bd393f69cf2e0208c1a2faf1b45697460060ca9.png[/img]
- img]{STEAM_CLAN_IMAGE}/45493206/1acb45683f38e9e32ca6e55951702a1f65525e28.png[/img]
- "Hell" difficulty allows you to experience the thrill of combat where getting struck by a single hit will spell your doom.
- This difficulty mode is also available in Onimusha 2: Samurai's Destiny, so make sure you practice in Onimusha: Warlords first to hone your skills!
🏷️ Affected systems: rendering, networking, audio, stability
📋 Check out the interview with Motohide Eshiro, the director of Onimusha 2!
Released: 3/21/2025
✨ 7 New Feature(s)
- A new video has been released introducing some of the more exciting aspects of "Onimusha 2: Samurai's Destiny," which will release on May 23, 2025.
- Onimusha 2: Samurai's Destiny - 2nd trailer: A Message from the Director:
- previewyoutube=VInfsRobSNI;full][/previewyoutube]
- Onimusha 2 official website:
- https://www.capcom-games.com/onimusha/2/
- Follow Onimusha on X:
- https://x.com/OnimushaGame
❓ Knowledge Gaps
Questions the AI is asking itself:
- Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Onimusha: Warlords for the next 48 hours - Changes detected in gameplay subsystem
What specific gameplay changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "gameplay" to crawl watch-keywords for Onimusha: Warlords for the next 48 hours - Changes detected in rendering subsystem
What specific rendering changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "rendering" to crawl watch-keywords for Onimusha: Warlords for the next 48 hours - Changes detected in networking subsystem
What specific networking changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "networking" to crawl watch-keywords for Onimusha: Warlords for the next 48 hours - Changes detected in audio subsystem
What specific audio changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "audio" to crawl watch-keywords for Onimusha: Warlords for the next 48 hours - Changes detected in stability subsystem
What specific stability changes were made? Could they cause new issues? What would users report if this regressed?
Action: Add "stability" to crawl watch-keywords for Onimusha: Warlords for the next 48 hours